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Millipede (Arcade)

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Title Screen

Millipede

Developer: Atari, Inc.
Publisher: Atari, Inc.
Platform: Arcade (Atari Millipede hardware)
Released in JP: 1984
Released in US: November 1982
Released in EU: April 1983


DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
PiracyIcon.png This game has anti-piracy features.


Hmmm...
To do:
There appears to be a secret message on the self test if you place the PROM at a GFX slot; see Talk:Centipede (Arcade)

The caterpillar is back, and with several other insect friends to ruin your day even more.

Unused Graphics

Millipede EdLogg Name.png

Loaded into VRAM is Ed Logg's last name as a sprite, likely as a developer Easter egg.

Millipede Arcade Sprite.png

Also loaded in the VRAM is "Atari" as a sprite.


(Source: Atari Compendium)
(Source: Original TCRF research)

Anti-Piracy

Millipede AntiPiracy.png

Due to a rise of copies and pirated arcade cabinets of previous games, Atari made increased efforts to prevent such cases in their arcade games starting from the 1980s. Like many of Atari's arcade games at the time, it will cripple gameplay if certain checksum checks fail. These checks are backported from the game's predecessor, just using different variable locations.

Copyright String Checksum

During the title screen, the game runs a checksum of the "COPYRIGHT ATARI 1982" copyright string and stores the result in 0xFF. If this value is not 1 due to changing the first A in "ATARI", then every 128 frames (about 0.5 seconds), the game runs arbitrary code from a register that easily breaks the game to the point of being unplayable.

Draw Copyright String Checksum

The code to draw the copyright string is located at 0x2326. Whenever the copyright string is drawn on the title screen, the game runs a checksum on this code to see if the code to drawing the copyright string has been modified, and stores the result at 0xF9. If this value is not 0, the game crashes due to loading an invalid address set by the value.

Genuine Hardware Check

The game checks for a POKEY pseudorandom number generator chip to ensure that it is being run on genuine hardware from Atari. If the game is unable to generate a random number from the chip when the instruction to do so is called, the game freezes.

(Source: Original TCRF research)

Hidden Message

The Centipede hidden Morse code message is still here, and is at 0x3FF in the main CPU ROM at ROM offset 4000. It was actually updated this time around to change the year to 1982.

        hex 02      bb      5a      30      5f      ee      1d      a8
     binary 0000001010111011010110100011000001011111111011100001110110101000
dots+dashes ......-.-.---.--.-.--.-...--.....-.--------.---....---.--.-.-...
with spaces ...... -.-. --- .--. -.-- .-. .. --. .... - .---- ----. ---.. ..--- .- - .- .-. .
    decoded        C    O   P    Y    R   I  G   H    T 1     9     8     2     A  T A  R   I
(Source: Atari Compendium)