If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Lemmings (Sega Master System, Game Gear)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Lemmings

Developer: Probe Entertainment
Publishers: Sega (US/EU/JP), Tec Toy (BR)
Platforms: Sega Master System, Game Gear
Released in JP: February 5, 1993 (GG)
Released in US: 1992 (GG)
Released in EU: 1992
Released in BR: 1992


CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.


A surprisingly competent port, this game works some 8-bit black magic by generating new sprites on the fly.[1]

Level Select

As one of the Lemmings pulls the Sega logo onto the screen, hold 1+2 and press Left, Right, Up, Down, Left, Right. A sound will confirm correct entry. At the main menu, choose a difficulty level, then choose NEW GAME to go to the level select screen (which also features a few hidden developer credits) for the selected difficulty level. Press Left/Right to toggle to level to play and 2 to select it. Finally, choose 1 PLAYER at the main menu to go to the selected stage.

Master System Game Gear
Lemmings SMS Level Select.png Lemmings Game Gear Level Select.png

Level patches

Several levels are patched after loading.[2] Sometimes this is for small modifications for when levels are repeated with a harder difficulty, but a significant edit is done to the level "All The 6's", which has the top part of the level blanked and the name changed to "Sixes Not!". This level was also censored in other ports.

The upper half is before editing; the lower half is what you see in-game.

Unused art

Artwork Name Description
Lemmings SMS 2 player.png
2 Player option There is artwork in the ROM to allow the player to choose between 1 Player and 2 Player, but no two-player mode exists in the code.
Lemmings SMS exits.png
Level exits The level exits mostly share a common set of animations for flames. These overwrite artwork in the underlying tile set. Even where the artwork is a close match, the art is slightly different. The upper half is the data in the tileset; the lower half is what you see in-game.
Lemmings SMS water.png
Water The same applies to the animated water; it is also different in the underlying tileset before animation is applied. The upper half is the data in the tileset; the lower half is what you see in-game.
Lemmings SMS animated arrows.gif
One-way blocks There is data in the ROM for animated arrows on one-way blocks, but it is not used in-game.
Lemmings SMS animated flame.gif
Flame The data in the ROM has six frames of animation but the game skips the last one.
Lemmings SMS unused state icons.png
Lemmings GG unused state icons.png
Skill icons The HUD shows the skills of the lemming under the cursor; two unused images for falling and drowning lemmings are unused.

References