If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Gimmick Land

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Gimmick Land: Tomato-tou no Himitsu

Developer: AlphaDream
Platform: Game Boy Color


MusicIcon.png This game has unused music.


NotesIcon.png This game has a notes page

This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
How about a nice leek in this trying time?
This page or section details content from the September 2020 Nintendo Leak.
Check the September 2020 Nintendo Leak category for more pages also sourced from this material.

Gimmick Land was AlphaDream's second game and the original form of Tomato Adventure, before Nintendo asked for the game to be redeveloped for the then-recently-released Game Boy Advance.

The GBC incarnation later surfaced as part of the September 2020 lotcheck leaks. Prior to this, only two screenshots had been found.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Music

Hmmm...
To do:
YouTube videos of rips are available here. Convert them to .OGG, fix the start and end times, and upload them here.

Music tracks 0x0A, 0x1E, and 0x9A seem to be unused. See the Notes page for instructions on how to hack them in-game.

(Source: Torchickens (activation), Jake Mullins (rips))

Differences from Tomato Adventure

Title Screen

While the intro is mainly the same, significant differences can be seen in the title screen; aside from the name, the background is themed on gears rather than tomatoes. Like the final game, the ン is stylised with gear art too, but some different colors are used on the kana/characters.

Early Staff Credits

A different selection of staff credits can be seen in the ending. The menu (in terms of it being a scrolling list of staff with the Gimmicks the player obtained listed at the side) though the same features quite a number of text differences/missing/additional staff.

The ending can presumably be seen by beating the game without any hacking needed, but enabling codes 01E64FC1 and 010150C1 after watching the intro and leaving the house will automatically play them after walking through a door.

Unlike the final game, there is no option to save the game after watching the credits.

  • Gimmick Land has a "sound program" (possibly the "sound engineer" role by Kiyomi Tanaka in the final) credit by Ryuuichi Satou. The main music and sound effect credits remain the same.
  • The "artwork" heading is missing (possibly the official non-sprite artwork). In the previously mentioned Nintendo Online Magazine interview, the staff note Nintendo worked on the package and manual.
  • A "debug" header is included in the prototype with lots of names, which is not included in the final.
  • An "AlphaDream staff" heading the final does not have.
  • Various headings in both versions include additional staff in the final version.
  • The final added a "producer" heading with staff the prototype does not have, including Shinji Hatano (Nintendo) and Yasushi Mizutani (Graphic Research).
  • Instead of the "All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO and ALPHADREAM." message is a simple "2001 ALPHADREAM" message.
  • Lack of planning arrangement staff (Yuuji Abe, Takahiko Idaira, Takahiro Murakami).

Formatting:

  • Line breaks appear which don't appear in the final game, likely as the Game Boy Advance has more space.
  • The credits are shown without the Staff Credits (スタッフクレジット) title.

Missing Content

Lack of Sound Test/Postgame

Since unlike in the GBA version it may not be possible to save the game after defeating Abiwrath, the sound test cannot be accessed the final way (by interacting with the television after Seremo fixes it) and it is not known if it exists in the game at this point.

Battle

Most characters in battle are not animated, and curiously an area of white space fills most of the screen.