Forza Motorsport
Forza Motorsport |
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Developer: Turn 10 Studios[1] This game has hidden development-related text. This game has a prototype article This game has a prerelease article |
To do: Main
E3/Trial Leftovers
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Forza Motorsport was Microsoft's answer to Sony's insanely popular Gran Turismo series. With 231 cars from 70 different manufactueurs, this game kickstarted a whole franchise for the company, following it up with sequels and a series of open-world games. Despite several delays between November 2004 and April 2005, the game was well received.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
E3 2004 & Trial Version leftovers They didn't try to hide it. |
Unused Graphics
To do: Rip xbox_logo.xpr |
Early Arcade/Career Backgrounds
A handful of early backgrounds for the Arcade Mode and Career Mode still exist, which have much more color than the game's typical white & silver backgrounds. These backgrounds all depict the same frame of a wheel with various UI elements drawn on top of them. These backgrounds can only be seen briefly in-game if you were to have access to the debug mode.
Some *.ini files still reference bkgd_ar_main.xpr and bkgd_ar_trksele.xpr, but because these backgrounds are covered up by other backgrounds, they can never be seen.
Early Swoosh/Arc Backgrounds
Two early revisions of the Swoosh/Arc background, lacking any details or fiber. The oval is also bigger in size, as seen in some early builds. Some *.ini files reference bkgd-arc-50.xpr, which is either covered up by other backgrounds or only present in E3-related files, confirming that this background was used around the E3 2004 demo.
pointer.xpr
A simple cursor for highlighting something on the UI. It has a similar style to the graphic below.
pressstartscn.xpr
A very robust graphic of an early title screen, depicting a more blue/halo style for the game that can be seen across similar files. It seems as the game was simply known as "Forza" during this part of development. Part of this title screen was used for the Trial Version icon, but this wasn't visible without viewing the icon with a custom dashboard.
waiticon.xpr
A placeholder wait icon with slots for 5 frames.
Unused Text & Scripts
Early Drivatar Menu
Leftovers from an early Drivatar Lessons menu exists in "media\cabs\Mega.ca2\drivatarlessons\ser00001.xml".
- The title of the menu reads "Peter sez you'll never read this!", probably referring to Peter Chapman, one of the game's developers.
- The Drivatar's default name is "Brumitt".
- All the descriptions are unfinished. Each one starts with "Lesson at" and names every track by their internal name.
Description | Track Title |
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Lesson at Tsukuba | Tsukuba Circuit |
Lesson at Fig Jam | Blue Mountains Raceway |
Lesson at Farmers Lip | Maple Valley Raceway |
Lesson at Tokyo | Tokyo Circuit |
Lesson at Road America | Road America |
- Each option uses a deleted flythrough video from Mazda Raceway Laguna Seca (d:\media\frontend\Laguna.xmv).
- All lesson display names are numbered by numbers instead of worlds (Lesson #1 became Lesson One).
Extras Menu
An option that would've been on the main menu. This is where the credits would've been, but was ultimately moved to the Options menu.
String | Text |
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IDS_MainMenu_Extras | Extras |
IDS_MainMenu_Extras_Help | See game demos, and view credits. |
Vince's Feedback
Present in "media\cabs\Mega.ca2\vince\vince.ini" is a leftover document detailing some information for receiving player test results from an early build of the game, servers and upload page included! The build date suggests this was from a build from March 10th 2003 - more than a year before the game's reveal at E3.
Although the survey questions and backdrop are absent, they are present in a prototype build.
[BuildInfo] Project=Forza Build=10.0303.1301 Session=okcomputer_0001 [Logging and Log Uploading] Logging=false AutoUpload=true UploadWebServer=mgsvince01.redmond.corp.microsoft.com UploadaspxPage=/vince_upload/upload.aspx LogFileBase=Forza [Surveys] PresentSurveys=false SurveyFileName=d:\media\vince\forzaquestions.txt SurveyFont=d:\media\vince\Font12.xpr BackgroundColor=0xff000030 BackgroundImage=d:\media\vince\Bkgd_faded04.jpg QuestionColor=0xFFAF7F00 SelectedAnswerColor=0xff2B6086 AnswerColor=0xff000000 FooterColor=0xff505050
Xbox Demos
An option in the Extras menu to play other Xbox demos that would've been bundled on the disc. There's no known release of the game with bundled demos.
String | Text |
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IDS_TitleScreen_XboxDemos | Xbox Demos |
IDS_TitleScreen_XboxDemos_Help | View demos of other Xbox games. |
Build Dates
In each release, present at 0x48A604 in the game's *.xbe is some build info. This info is ordered by entry (Forza Motorsport 2 would have this set to 2), year, month, day and revision. Revision 1 is a later print exclusive to North America containing the Xbox Live Arcade through a CDX menu.
Rev 0 (Worldwide) | Rev 1 (Exclusive to NA) | |
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Build Info | 1.05.03.28.59858 |
1.05.06.17.60055 |
Simplified | March 28th, 2005 Revision 59858 |
June 17th, 2005 Revision 60055 |
Miscellaneous Scrapped Features
Some scrapped content has more than just a single graphic or string. Sometimes, there's even complete inaccessible menus.
Downloadable Content
Despite the back of the box showing that "Content Download" isn't ticked off, there's still leftovers in the final game suggesting that downloadable content (or just DLC for short) was planned - and perhaps even made at some point during development. A majority of DLC was distributed online through Xbox Live, or physically on Xbox demo discs, such as OXM, Xbox Exhibition, or even sold at retail like any other game. This DLC would then be saved onto your Xbox's hard drive and display an icon on the Xbox dashboard when content is installed.
Present in the final game are not only strings, but even dashboard icons (media\cabs\MegaXPR.ca2\frontend) for three unique downloadable courses and one car (though this could've been for any car). The track icons are unique, as they show a minimap of the courses they would've been for. None of these minimaps are similar to the tracks seen in-game either, though there is a possibility that any of the deleted courses listed in the course list would've been downloadable. Why DLC was scrapped to begin with is unknown, though it's possible this ended on the chopping block after several delays.
A couple of related string indicators exist in media\Loc\X\UIStrings.str (X can be any of the language folders) next to a bunch of Xbox Live related strings.
String | Text |
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IDS_DLC_Generic_Warning | Download new cars and tracks as they become available on Xbox Live. |
IDS_DLC_Track | This track must be downloaded first. Please go to Xbox Live / Downloads. |
IDS_DLC_Cars | Cars must be downloaded first. Please go to Xbox Live / Downloads. |
IDS_DLC_Track_And_Cars | Both cars and tracks must be downloaded first. Please go to Xbox Live / Downloads. |
;================================================================================ ; Downloadable Content (DLC) ;================================================================================
Free Run "Drift" Mode
To do: Is this accessible in any way? |
A fourth mode is listed in between Autocross and Point to Point titled "Drift". Drift likely would've been a mode where you had to hit corners and rack up a high score, a concept similar to that of Project Gotham Racing, where the better the drift, the more Kudos you'd receive. It appears this mode was largely finished, as several tracks have a special "Drift" string, *.xml files exist for each of these tracks will offsets and mode settings, and a result screen all still exists. Why this mode was scrapped to begin with is unknown.
String | Track Title |
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IDS_Track_Name_Laguna_Drift | Mazda Raceway Laguna Seca |
IDS_Track_Name_MapleValleyDrift | Maple Valley Raceway |
IDS_Track_Name_JapaneseMtnStage1Drift | Fujimi Kaido Hill Climb A |
IDS_Track_Name_JapaneseMtnStage2Drift | Fujimi Kaido Hill Climb B |
IDS_Track_Name_JapaneseMtnStage1DriftR | Fujimi Kaido Down Hill A |
IDS_Track_Name_JapaneseMtnStage2DriftR | Fujimi Kaido Down Hill B |
IDS_Track_Name_TsukubaDrift | Tsukuba Circuit |
IDS_Track_Name_RovalDrift | Sunset Peninsula Infield |
IDS_Track_Name_TokyoDrift | Tokyo Circuit |
IDS_Track_Name_RoadAtlantaDrift | Road Atlanta |
IDS_Track_Name_RioDrift | Rio De Janeiro Circuit |
IDS_Track_Name_NewYorkDrift | New York Circuit |
IDS_Track_Name_NurburgringSectionADrift | Nürburgring North |
IDS_Track_Name_NurburgringSectionBDrift | Nürburgring East |
IDS_Track_Name_NurburgringSectionCDrift | Nürburgring South |
IDS_Track_Name_NurburgringSectionDDrift | Nürburgring West |
IDS_Track_Name_RoadAmericaDrift | Road America |
IDS_Track_Name_FigJamDrift | Blue Mountains Raceway |
IDS_Track_Name_SilverStoneShortDrift | Silverstone Circuit |
IDS_Track_Name_Alpine_YodelDrift | Missing track title. |
IDS_Track_Name_VancouverDrift | Pacific Shipyards |
Some text strings exist as well for for the main menu, including mentions of leaderboards and ranks.
String | Text |
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IDS_Game_DRIFT | DRIFT |
IDS_Event_Drift_Help | No text. |
IDS_FreeRun_Drift_Title | No text. |
IDS_FreeRun_Drift_Description | No text. |
IDS_Scoreboards_TabName_Drift | No text. |
IDS_PlayerStats_Live_DriftRank | Drift Rank |
IDS_PlayerStats_Live_Drift | Drift |
;================================================================================ ; Free Run ;================================================================================ ; HOT LAP ; AUTOCROSS ; DRIFT ; P2P ; Class Info
Scrapped/Deleted Tracks
Present in \media\Loc\X\TrackString.str (X can be any of the other folders) is a full list of every track for the game. A number of tracks listsed were either renamed, scrapped or deleted entirely from the final game, including a handful of tracks that were probably planned as DLC. Half of these tracks are listed as "drift" tracks, and it's not known what these could've been for. All of the tracks in tracks.xml have some file paths leftover.
String | Track Title | Present in tracks.xml | Notes |
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IDS_Track_Name_Grail | Grail | No | |
IDS_Track_Name_SunsetDrag | Sunset Peninsula Drag Strip | No | |
IDS_Track_Name_FarmersLipWet | Maple Valley Raceway Wet | No | |
IDS_Track_Name_Physics | Test Track Infield | Yes | Present in prototype version. |
IDS_Track_Name_QuickPreviewNoPVS | Quick Preview (no PVS) | Yes | Placeholder track title when no PVS files are present. |
IDS_Track_Name_QuickPreview | Quick Preview | Yes | Placeholder track title. |
IDS_Track_Name_Laguna_Andretti_Hairpin | Laguna Seca - Andretti Hairpin | No | |
IDS_Track_Name_Laguna_Corkscrew | Laguna Seca - Corkscrew | No | |
IDS_Track_Name_LagunaSecaReverse | Mazda Raceway Laguna Seca II | No | |
IDS_Track_Name_TestTrack2 | Test Track 2 | Yes | Present in prototype version. |
IDS_Track_Name_AsianSpringtime | Asian Spring Time | Yes | |
IDS_Track_Name_Autocross11 | Autocross 11 | No | |
IDS_Track_Name_LagunaSecatrial | Mazda Raceway Laguna Seca | No | Leftover from the trial version. |
Physics
<track RosettaName="N/A" name="Physics" tracknameid="18" trackSegCamsFile="d:\media\tracks\Physics\TrackSegCams.xml" collisionFile="d:\media\tracks\Physics\QuickPreview1.col" pitCamsFile="d:\media\tracks\DefaultPitCams.xml" resourceFile="d:\media\tracks\Physics\QuickPreview1.xbp" pvsFile="d:\media\tracks\Physics\QuickPreview1.pvs" dataFile="d:\media\tracks\Physics\physics.xml" modelName="MODEL_QuickPreview" audioFile="\Audio\CommonTrack" loadMode="NotUsingPVS" reverseSplines="false" swapInnerOuter="false" Ordinal="22" trackIdentifier="Physics" ZoneWindowLeadCount="1" aiReady="false" length="5000" icon="0" collObjsFile="d:\media\tracks\physics\CollObjs.xml" />
The icon for the track is present in media\cabs\MegaXPR.ca2\frontend\ico_tracklogo_sm.xpr.
Quick Preview (no PVS)
<track RosettaName="N/A" name="QuickPreview NoPVS" tracknameid="19" trackSegCamsFile="d:\media\tracks\QuickPreview\TrackSegCams.xml" collisionFile="d:\media\tracks\QuickPreview\QuickPreview1.col" pitCamsFile="d:\media\tracks\DefaultPitCams.xml" resourceFile="d:\media\tracks\QuickPreview\QuickPreview1.xbp" pvsFile="d:\media\tracks\QuickPreview\QuickPreview1.pvs" dataFile="d:\media\tracks\QuickPreview\QuickPreview.xml" modelName="MODEL_QuickPreview" audioFile="\Audio\CommonTrack" loadMode="NotUsingPVS" reverseSplines="false" swapInnerOuter="false" Ordinal="23" trackIdentifier="QuickPreview" ZoneWindowLeadCount="1" aiReady="false" />
Quick Preview
<track RosettaName="N/A" name="QuickPreview UsePVS" tracknameid="20" trackSegCamsFile="d:\media\tracks\QuickPreview\TrackSegCams.xml" collisionFile="d:\media\tracks\QuickPreview\QuickPreview1.col" pitCamsFile="d:\media\tracks\DefaultPitCams.xml" resourceFile="d:\media\tracks\QuickPreview\QuickPreview1.xbp" pvsFile="d:\media\tracks\QuickPreview\QuickPreview1.pvs" dataFile="d:\media\tracks\QuickPreview\QuickPreview.xml" modelName="MODEL_QuickPreview" audioFile="\Audio\CommonTrack" loadMode="UsingPVS" reverseSplines="false" swapInnerOuter="false" Ordinal="24" trackIdentifier="QuickPreview" ZoneWindowLeadCount="1" aiReady="false" />
A folder with some leftover files is present in media\cabs\Mega.ca2\tracks\quickpreview.
Test Track 2
<track RosettaName="N/A" name="TestTrack2" displayName="TestTrack2" tracknameid="39" trackSegCamsFile="d:\media\tracks\TestTrack2\TrackSegCams.xml" collisionFile="d:\media\tracks\TestTrack2\QuickPreview1.col" pitCamsFile="d:\media\tracks\TestTrack2\PitCams.xml" resourceFile="d:\media\tracks\TestTrack2\QuickPreview1.xbp" pvsFile="d:\media\tracks\TestTrack2\QuickPreview1.pvs" dataFile="d:\media\tracks\TestTrack2\QuickPreview.xml" modelName="MODEL_QuickPreview" audioFile="\Tracks\TestTrack" loadMode="NotUsingPVS" reverseSplines="false" swapInnerOuter="false" Ordinal="43" trackIdentifier="TestTrack2" ZoneWindowLeadCount="1" aiReady="false" length="5000" minimap="33" icon="0" />
Asian Spring Time
<track RosettaName="N/A" name="AsianSpringtime" tracknameid="76" trackIdentifier="AsianSpringtime" trackSegCamsFile="d:\media\tracks\AsianSpringtime\TrackSegCams.xml" collisionFile="d:\media\tracks\AsianSpringtime\QuickPreview1.col" pitCamsFile="d:\media\tracks\AsianSpringtime\PitCams.xml" resourceFile="d:\media\tracks\AsianSpringtime\QuickPreview1.xbp" pvsFile="d:\media\tracks\AsianSpringtime\QuickPreview1.pvs" dataFile="d:\media\tracks\AsianSpringtime\QuickPreview.xml" audioFile="\Audio\CommonTrack" modelName="MODEL_QuickPreview" loadMode="UsingPVS" reverseSplines="false" swapInnerOuter="true" aiReady="false" Ordinal="81" ZoneWindowLeadCount="1" length="5000" minimap="0" icon="0" />
All AI/Drivatar files are still present in media\cabs\Mega.ca2\ai\drivatarv2.
Road America II
An icon exists in media\cabs\MegaXPR.ca2\frontend\ico_tracklogo_sm.xpr, but isn't referenced by anything else in the game.
Name Entry Cheats
There are two profile names you can enter on the name entry screen to give yourself a boost in the campaign mode, both of which are cAsE sEnSiTiVe.
- "nOsLiW" grants you level 50, unlocking every challenge and every track from the start.
- "tEAm4za" grants you 900,000,000 credits, unlocking every car and available car customizations from the start. Team 4za is interesting in this case, as it was the name of the development team before getting canned from the final game entirely. They even had a unique logo! This profile name - and some other file names - are the only leftovers in the game of this team's existence.
References
The Forza series
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Forza Motorsport | |
Xbox | Forza Motorsport (Prototypes) |
Xbox 360 | Forza Motorsport 2 (Prototype) |
Xbox One | Forza Motorsport 7 |
Xbox Series X | Forza Motorsport (2023) |
Windows | Forza Motorsport 7 • Forza Motorsport (2023) |
Forza Horizon | |
Xbox 360 | Forza Horizon (Prototype) • Forza Horizon 2 |
Xbox One, Windows | Forza Horizon 3 (Prototype) • Forza Horizon 4 • Forza Horizon 5 |
Xbox Series X | Forza Horizon 4 • Forza Horizon 5 |
Other | |
iOS, Android | Forza Customs |
- Games developed by Turn 10 Studios
- Games published by Microsoft Game Studios
- Xbox games
- Games released in 2005
- Games released in May
- Games released on May 12
- Games released on May 3
- Games released on May 13
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- To do
- Forza series
Cleanup > To do
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