If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Disney's Donald Duck: Goin' Quackers (Windows)
Disney's Donald Duck: Goin' Quackers |
---|
Also known as: Donald Duck: Quack Attack (EU), Aku Ankka: Universumin Sankari (FI), Pato Donald (PT, BR) This game has unused animations. This game has a prototype article This game has a prerelease article This game has a notes page This game has a bugs page |
To do:
|
This page is loooong... Consider grouping related content into additional subpages to ease readability. |
Donald Duck: Goin' Quackers is a 3D platformer in a similar style to Crash Bandicoot and with a very nice soundtrack.
Donald's fiancée Daisy has been "kidnapped" by Merlin while she was secretly recording a film documentary live in his palace, so it's up to Donald to travel arround the world to save her before Gladstone does.
Contents
- 1 Sub-Pages
- 2 Hidden Screenshot Feature
- 3 Unused Areas
- 4 Unused Models
- 5 Unused Animations
- 6 Unused Graphics
- 7 Unused Textures
- 8 Unused Music
- 9 Unused Voices
- 10 Unused Text
- 11 Oddities
- 12 Regional Differences
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Bugs |
Hidden Screenshot Feature
By pressing the F8 button, a screenshot will be saved in BMP format in the game's "SnapShot" folder.
Unused Areas
Cutscene Temple
There were originally in-game cutscenes in each version like in the Nintendo 64 version, instead of the pre-rendered movies. Lots of leftovers are still in the game's files, including this area of Merlock's temple where Daisy gets kidnapped.
Unused Models
Skateboard
A flying rocket skateboard! This was part of the scrapped in-game intro cutscene.
Lever
A lever that was part of the scrapped ending cutscene.
Merlock's Machine
Also part of the cutscenes.
Unused Animations
All of these are also present unused in the Nintendo 64 port.
Donald
Huffing
These animations should come into effect when Donald stops for a long time in his runaway mode in boss fights and chase levels. However, since Donald can never stop long enough in these modes because he gets hit directly by something, they never take effect.
There is another mode where Donald snorts while standing after he finishes a Chase level for the first time and meets Gladstone. But they are still not used there, because Donald's normal idle animation with his Daisy thought bubble is played instead.
However, the animation can be triggered by a glitch where you get in Head Alley behind the rolling head, which gives Donald endless time to sit down and take a breather.
Nephew Runaway
Nephew running away in a cartoony style. Might have been originally used when he moves away once Donald saved all his toys, but he simply walks relaxed away in the game.
Magica Flying Sideways
Magica De Spell has an unused animation of moving horizontally and the fence has an unused animation where it moves down.
Perhaps the original intention during the coffin segment was to break the fence first and then accurately hit her with the skull bomb.
Note that the side animation doesn't loop properly in the middle, which might indicate that she should make an attack after this animation.
Cutscene Animations
A lot of animations for Donald, Daisy, Gyro, Gladstone and Merlock as well as objects such as Merlock's machine can be found that were all part of in-game intro and outro cutscenes, but the game simply uses pre-rendered movies instead which renders all these animations unused.
These are used however in the N64 version, albeit they are animated slightly different there.
Unused Graphics
Early Loading Screens
A big number of early loading screens exist in the game. A lot of them are renders from early levels and some of them are used in the early Donald Duck Demo prototype. These loading screens were meant to be used for each level, including the bosses and chase stages, but the levels use a more detailed loading screen which is the same per world in the final.
Ducky Mountain
- Forest Edge was at dusk instead of in broad daylight.
- The forestchase picture shows an early and unfinished version of the Bear Path with missing ground.
- Bernadette's Boss Area had a different background.
Some previews are also mixed with the forestchase picture for some reason.
Duckburg
The first two pictures are used in the Donald Duck Demo.
- city_2_b shows the stage in rain, which isn't the case in the final.
- city_2_b and SIDEWALK also have a mixture from the unused inca_4_2 screen for whatever reason.
Magica DeSpell's Manor
- HAUNTEd3-1 and HAUNTED3B are used in the Donald Duck Demo.
- The houseboss shows a different battle stage, similar to the GameCube and PlayStation 2 versions.
Again, some of them are somehow mixed with the inca_4_2 screen.
Merlock's Temple
inca_4_2 is the screen, that is slightly mixed into some other loading screens. Also the incaboss shows a different boss battle stage, also similar to the GameCube and PlayStation 2 versions.
Donald_load.gf
Probably the earliest loading screen of all, as it can be found in the Proto, but without the development text on the top screen.
The "DDPC991119-v002" text possibly stands for Donald Duck PC, 19th November 1999, version 0.02. The final game was released in November 2000, a whole year later.
mapmonde.gf
A very early loading screen for Gyro's Labor. This is also similar to the PlayStation version.
Unused | Used |
---|---|
An alternative version of the menu's loading screen, with different lighting and a better portrait of Gyro.
cn_live_NZ.gf
A node that says "live", found in numerous archives.
Daisy Wink
Donald's thought balloon of Daisy in his idle animation has two unused winking frames.
Unused Textures
Donald's Flattened Face
A texture that was probably meant for when Donald is thrown against the camera by Merlock or other chase bosses. Ouch!
Check Box
Textures for a wooden box with a C on it. It is very similar to the checkpoint crates from Crash Bandicoot.
Sprayed Wooden Floor
Wooden textures with some words on it. These are found among the textures to Gyro's lab, and may have been used as level name placeholders.
mur1.gf
A portrait of Donald.
E3 Leftover
An E3 logo consisting of 4 poor quality parts. Doesn't look that good, when putting them together:
Unused Icons
Nephew Dialogue Icons
Early dialogue icons for Donald's nephews.
Gladstone Dialogue Icon
Also an early dialogue icon for Donald's rival Gladstone.
Donald Icon
An icon for Donald, also meant for dialogues. But Donald ironically doesn't say anything in the whole game. It was however used in the N64 version, where the cutscenes were in-game rather than the CGI clips used here. This icon was also later used in the Game Boy Color version in the main menu.
Early Boss HUD
The HUD for the Boss' life meter was originally intended to be puzzle piece-like. Seems unfinished as the parts don't really fit together well.
Roller Skates
An icon of roller skates can be found within the other toy icons. Interestingly, this can't be found in the Donald Duck Demo, but all the other toy icons can be found there, so this was probably introduced and then scrapped in late development.
bonus_nz.gf
Found in the files for Gyro's laboratory. This was probably planned to appear, when unlocking the chase stages.
Development Icons
Some icons, most likely used for debug features. These can also be found in Rayman 2, which runs on the same game engine.
Miscellaneous
Continue.gf
Some sort of a continue screen. However, the final simply resets the game ultimately, when all lifes are gone.
Gameover.gf
A very early game over screen. The final uses a small videoclip, if Donald loses all his lives.
Donald Pictures
Some pictures of Donald. Depicting its filenames, these pictures have something to do with Donald's health.
European Logo
The European logos with white backgrounds. The second one has a different position and a slightly different size.
Unused Music
Cutscene Songs
There were originally in-game cutscenes which were scrapped in favour of the prerendered CGI movies. A lot of remains can still be found in the game's files including the music for both the intro and outro scene. The in-game cutscenes were only used in the N64 version along with these songs, but they ended up being downgraded and are even in the wrong key. So the original high quality versions were never used in any version.
These are the cutscene songs from Duckburg syncing up with the boss fight music, and the stage tracks. The outro syncs up perfectly with the transition to the Manor.
Intro | Outro |
---|---|
Super-Dooper Songs
Originally there were invulnerability songs when Donald collects a Super-Dooper milkshake, which are different for each world, but it strangely isn't used. However, just like the cutscene songs, these are used in the N64 version but in a downgraded form along with the wrong key.
Duckie Mountain | Duckburg | Magica De Spell's Manor | Merlock's Temple |
---|---|---|---|
mans4a
The filename and the fact that this was used in the N64 version in an downgraded form, highly suggest that this was originally supposed to be used for the Under 'Hand'ed stage, which was replaced with a longer, more thrilling song in the final.
Unused | Used |
---|---|
Unused Voices
nw_swp01
Language | Audio |
---|---|
English | |
German | |
Spanish | |
France | |
Italian | |
Brazilian Portuguese |
One of Donald's nephews playing with something? It's even "translated" into the other languages.
gg_lab07
Language | Audio |
---|---|
English | |
German | |
Spanish | |
France | |
Italian | |
Brazilian Portuguese |
Gyro telling Donald about the costume machine. However, the machine itself tells Donald, how it works, so this goes unused and is even translated into the other languages.
However, the line is used in all the PlayStation versions.
Md_bo01old
Unused | Used |
---|---|
The Italian message from Magica DeSpell before the fight, but without the echo effect and with laughing.
Donald's Full Falling Sound
Though this is not unused, but only the first half second can be heard.
Unused Text
Boss Stage Names
To do: These unused text slots also exist in the swedish, danish, norwegian, finnish and dutch language settings. |
Names for each boss level exist, but are not displayed when standing on the teleporter as with the other levels.
Also present in the Nintendo 64 version.
English | German | France | Espanol | Italiano |
---|---|---|---|---|
Bernadette's Peak | Bernadettes Gipfel | Pic de Bernadette | El Pico de Bernadette | Il Picco di Bernadette |
Beagle Boy's Tower | Panzerknackerturm | Tour Rapetou | Torre Apandadora | La Torre della Banda Bassotti |
Magica's Devilish Dome | Gundels Teufelsgewölbe | La Coupole | La Cúpula de Mágica | La Cupola Infernale di Amelia |
Ceremonial Room | Zeremonie-Zimmer | Salle de cérémonie | La Sala de las Ceremonias |
La Sala del Cerimoniale |
Demo Selection Text
Side Walk Urban High-Rises Haunted Hall Creepy Coridor îüñâûïîôåæäæø
Leftover texts of a level selection from the early Windows demo.
Oddly enough, these texts seem to be from an even earlier version, since Creepy Corridor is misspelled and First Avenue uses the internal name. In First Avenue's english text slot, the name was overwritten with letters exclusive from other languages, possibly for testing purposes.
The unused text also exist in the Nintendo 64 version, except for the letter test.
Placeholder Text
texte non valide
Empty, unused text slots use this placeholder text.
And yes, it also exist in the Nintendo 64 version.
Oddities
Covered Background Texture
The background used for some temple levels is almost completely covered by the model of the level. Among other things, these fancy temples are never seen.
Out Of Bounds Oddities
All of these also exist in the Nintendo 64 version, along with some extra collision for the N64's cutscene map, that was scrapped in the Windows/Dreamcast Version.
Gyro's House
Gyros House from the main menu has collision, although it is never used for anything.
Gyro's Lab
Outside the lab, simple planes with the flashing lamp textures can be found, possibly for testing. It even has collision.
Forest Edge
In Forest Edge, two milkshake objects are located out of bounds near the start of the level.
Creepy Corridior
Several orphaned planes can be found next to the goal. They have death and normal ground collision.
Collision Oddities
Many levels have collision that are never achievable, and in some cases are due to developmental lefts and/or from previous versions of the levels.
The Track
Collision | Model |
---|---|
- All death collision planes in this level have duplicates located a few meters below the actual planes and are never reachable.
- Every mushroom texture has collision, never used.
Urban-High-Rises
Collision | Model |
---|---|
Again, lots of decorations have collisions.
Murky Way
Except for a few triangles, the entire model has collision, never reachable.
Ancient Fate
Collision | Model |
---|---|
Below the treadmill is collision, which indicates that the treadmill did not exist before and instead there was a platform at the place.
Regional Differences
USA | Europe |
---|---|
Donald Duck: Goin' Quackers is known as Donald Duck: Quack Attack in Europe.
References
The Donald Duck series
| |
---|---|
Atari 2600 | Speedboat |
NES | Donald Duck |
Genesis | QuackShot • World of Illusion (Prototype) • Donald in Maui Mallard |
Game Gear | The Lucky Dime Caper • Deep Duck Trouble |
Sega Master System | The Lucky Dime Caper (Prototype) • Deep Duck Trouble |
SNES | Mickey to Donald: Magical Adventure 3 • Maui Mallard in Cold Shadow |
Game Boy | Maui Mallard |
Nintendo 64 | Goin' Quackers! |
PlayStation | Goin' Quackers! |
PlayStation 2 | PK: Out of the Shadows |
Windows | Maui Mallard in Cold Shadow • Goin' Quackers! (Early Demo) • DuckWorld Smart Adventures |
Adobe Shockwave | Daisy's Mountain Bike Mayhem • Find Donald • Donald's Pizza Kitchen |
DuckTales | |
NES | DuckTales (Prototypes) • DuckTales 2 |
Game Boy | DuckTales • DuckTales 2 |
MSX2 | The Lucky Dime |
Windows, PlayStation 3, Xbox 360, Wii U, iOS, Android | DuckTales Remastered |
Darkwing Duck | |
NES | Darkwing Duck (Prototype) |
Game Boy | Darkwing Duck |
Adobe Shockwave | Megavolt Madness |
- Pages missing developer references
- Games developed by Ubi Soft Casablanca
- Pages missing publisher references
- Games published by Ubi Soft
- Windows games
- Games released in 2000
- Games released in November
- Games released on November 16
- Pages missing date references
- Games released in December
- Games released on December 2
- Games with unused animations
- Games with unused areas
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with regional differences
- To do
- Long pages to be condensed
- Donald Duck series
Cleanup > Long pages to be condensed
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubi Soft
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Casablanca > Games developed by Ubi Soft Casablanca
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Ubisoft > Games published by Ubi Soft
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 2
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 16
Games > Games by series > Donald Duck series