If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
🎄 Merry Christmas, TCRF! 🎄

Daytona USA (Xbox 360)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Daytona USA

Developer: Sega AM2
Publisher: Sega
Platform: Xbox 360
Released internationally: October 26, 2011


DevTextIcon.png This game has hidden development-related text.


An arcade perfect port of Daytona USA for the Xbox 360 which added a few new features like widescreen support and online play. It was also released in arcades a couple of years prior as Sega Racing Classic which was the same minus the Daytona license.

Unused Text

Present at 0x71EB9 default.exe are some debug switches.

-wxga2     WXGA(1360x768) Mode
-wxga_dbd  WXGA(1280x768) dot by dot Mode
-wxga      WXGA(1280x768) Mode
-wsvga     WSVGA(1024x600) Mode
-wsvga     WVGA(800x480) Mode
-vga       XGA(1024x768) Mode
-svga      SVGA(800x600) Mode
-vga       VGA(640x480) Mode
-aa        Enable Anti-Alias
-fs        Full Screen Mode
-ve <0|1>  Use Vsync Emulation
-ss4x <base> Screen Shot (4x screen size)
-ss <base> Screen Shot
-sm <server|tv|terminal|satellite>    Sub Mode No
-s <no>    Sub Mode No
-m <no>    Mode No
-t         Test Mode Start
-debug     Debug Mode(use gdb)
--help     Disp Usage
Usage: %s [option]
-model2x2
-model2

Present at 0x784F4 in default.exe is some build info leftover from Sega Racing Classic.

SEGA RACING CLASSIC
2009-11-27
T14:25:23+09:00


(Source: Ferrox)