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Daytona USA (Arcade)
Daytona USA |
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Developer: Sega AM2 This game has hidden development-related text. This game has a prototype article This game has a prerelease article |
To do:
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♫ do dododo dodo dodo dodooooooo, DAYTONAAAAAAAAAAA! ♫
Contents
Sub-Page
Prototype Info |
Prerelease Info |
Development Text
Present at 0xBEC in the main CPU is some development related text...
Trace Faults Operation Faults Arithmetic Faults Floating-Point Faults Constraint Faults Protection Faults Machine Faults Type Faults IP :
... as well as these strings, located at addresses 0xA208, 0xF4A8, 0xF558, 0x1E2C0 and 0x297F0 respectively:
handle mode
SAMPLING NOW
WARNIG Out of Main Road
i960_pragma_isr
$Header$
This string is only present in the later revision of the game featuring advertising for the Sega Saturn game console, at address 0x1CA40.
SAFEGUARD
Finally, at the start of the drive board ROM, titled `epr-16488a.ic12` within the MAME set, is this delightful bit of developer credit:
**************** *DAYTONA * * HANDLE * * CONTROL * * PROGRAM * **************** SEGA V19940919 by SHUN'ICHI
epr-16488.ic12 appears to be an earlier revision, with the date V19940309 instead.
Unused Models
A strange, mostly untextured model of a driver with a texture mapped head. Seemingly used during the earlier ending sequence (similar to Virtua Racing) before being replaced by a "Victory Lane" ending, with all the cars driving around the track.
Unused Textures
Background graphic from an unused test track.
Unused 'Track', 'START', 'CHECK' & 'GOAL' textures.
These signs were intended to appear over the starting line on the Beginner track but were replaced with the live leaderboard close to the end of development. They can be seen in early footage of the game.
Unused textures for the Beginner track. These are possibly early versions of the garage textures for the pit lane.
Unused road signs for the Advanced track.
These indicate that there may have been plans for falling rocks or deer.
Unused road signs for the Expert track.
The last of these was possibly not used since due to the positioning of the arrows, it presents the optical illusion that it is taller on the right side than the left.
Unused graphics for 'TIME EXTENSION'.
These are a very similar font & size to the 'GOAL' or 'GAME OVER' textures and also appear next to them in the texture atlas so it is possible that they were indented to be mapped to polygons and animated.
Unused opponent car arrows pointing diagonally left & right. Only the arrow pointing directly downwards is used in the final game.
Error Screen
The game checks for byte 0x8C in the polygon data roms at address 0x2850CCC after the game starts up but before attract mode displays. If 0x8C is not found, it could mean the incorrect polygon data roms are installed in the arcade board and the following error is shown:
!!!!! PYLON VERSION MISMUCH ERROR !!!!!
Revisional Differences
Some later versions of the game (with ROM name of daytonas in MAME and the Model 2 Emulator) came with optional advertising for the Sega Saturn port in the attract mode. On those versions, the advertisement can be toggled from the Promote Saturn setting in the test menu. Interestingly enough, even if you set the region to JPN, it still uses the American Sega Saturn logo. The version itself was based on the "Special Edition" variant, that uses Deluxe cabinet as a basis with controllable mode select on a podium, a built-in camera to view the player's reaction, and a slightly different 4 or more cabinet linked up attract demo. This can be selected in the Test Menu under Special setting.
Regional Differences
In the Test Menu, it's possible to change the region of the game, which activates some minor regional changes.
- With the JPN setting, the menus are rendered with Japanese text, the time trial mode is called "Time Attack", the radar is labeled "CONDITION", the speed is shown in km/h.
- With the USA setting, the menus are rendered in English, the time trial mode is called "Time Lap", the radar is labeled "TRAFFIC", and the speed is shown in MPH.
- With the EXPORT setting, the menus are rendered in English, the time trial mode is called "Time Lap", the radar is labeled "TRAFFIC", and the speed is shown in km/h.
Additionally, the game has a humorous easter egg when you drive through the course in reverse, which is affected by the region setting. While racing, the game does not prevent you from turning around and racing the course backwards, and only flashes a message on screen ("逆走" in Japanese, "REVERSE" in English) until the message moves to the bottom right corner of the screen while your crew chief repeats "Turn around, you're headin' the wrong way." However, the game still adds time if you go through the checkpoints backwards and will show your time at the end of the race, beating the course under a record time and enter your initials, your record time and initials will show as "R" in the ranking screen.
As an added bonus, two additional voice clips will play as you drive in reverse, and will be different depending on the region selected. In the Japanese version, you'll hear a voice shout "逆走だぁー!!" (You're driving backwaaaards!!!) after a while, and if you continue, you'll then hear "逆走してるって言ってるよ!" (I said you're driving backwards!).
When the game is set to USA or Export, a voice instead shouts "Turn Around!", followed by "Wrong Way!" in a loud voice.
Volume warning!
The Daytona USA series
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Arcade | Daytona USA (Prototype) • Daytona USA 2: Battle on the Edge • Daytona USA 2: Power Edition |
Sega Saturn | Daytona USA |
Dreamcast | Daytona USA (Prototype) |
Xbox 360 | Daytona USA |
- Pages missing developer references
- Games developed by Sega AM2
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- Games published by Sega
- Arcade games
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- Games released in 1993
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- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with regional differences
- Games with revisional differences
- To do
- Daytona USA series
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Games > Games by series > Daytona USA series