Buzz!: Master Quiz
Buzz!: Master Quiz |
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Also known as: Buzz!: Gran Quiz (IT) This game has unused code. This game has a prototype article |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Potential debugging functions |
Buzz!: Master Quiz gives you more quizzing and trivia questions, but this time, on the go.
Contents
Sub-Page
Prototype Info |
Unused Code
The script files QUESTIONSFF.LUA, QUESTIONSPTB.LUA, QUESTIONSPTF.LUA, QUESTIONSQUIZMASTERFUN.LUA, QUESTIONSTOPRANK.LUA, QUESTIONSVIDEO.LUA and QUESTIONSVIRUS.LUA, located in the folder DATA\SCRIPTS, are never called by the game's core program file, CORE.LUA. These scripts contain question/answer data for each of the game's modes, and were replaced by the files located in DATA\QUIZDATA_MERGED, which serve the same purpose.
Unused Text
The European release of the game has an early set of Finnish strings, found in STRINGS\FINISH.TXT. They are dated March 25, 2008, which is nearly five months before the finalized strings (August 15).
Developer Credits
The game's .lua scripts contain developer credits:
Common Structure A
The .lua files in this section have credits which follow the following structure:
-- BUZZ Pre production prototype Lua script -- -- [FILENAME] - [DESCRIPTION] -- -- By [PROGRAMMER], Copyright Curve Studios 2007
The slots in italic are filled out as follows:
Description | Programmer | |
---|---|---|
AWARDS.LUA | -- Awards.lua - Handle awards screen
|
Steve Jones |
BUZZHOST3D.LUA | -- BuzzHost3D.lua - Buzz host character handling scripts
|
Steve Jones |
CHARACTERASSIGN.LUA | -- CharacterAssign.lua - Character assignment screen handling scripts
|
Steve Jones |
CORE.LUA | -- Core.lua - Core functions and global enums, variables
|
Steve Jones |
DIALOG.LUA | -- Dialog.lua - Dialog handling scripts
|
Steve Jones |
FADER.LUA | -- fader.lua - screen fader handling
|
Steve Jones |
GAME.LUA | -- Game.lua - Common game handling scripts
|
Steve Jones |
GAMEBASICROUNDFLOW.LUA | -- gamebasicroundflow.lua - Script example of a basic round flow, just asks each player in turn a question and awards points for correct answers
|
Steve Jones |
GAMEPICTUREPERFECT.LUA | -- gamepictureperfect.lua
|
Steve Jones |
GAMEPTB.LUA | -- gameptb.lua - Pass the Bomb handling scripts
|
Steve Jones |
GAMEPTF.LUA | -- gameptf.lua - Place the Face handling scripts
|
Steve Jones |
GAMEQUICKFIRE.LUA | -- gametoprank.lua - Top Rank handling scripts
|
Steve Jones |
GAMEQUIZMASTER.LUA | -- gamequizmaster.lua - Quizmaster handling scripts
|
Oladotun Rominiyi |
GAMEROLLOVER.LUA | -- gamerollover.lua - Rollover handling scripts
|
Oladotun Rominiyi |
GAMETIMECHALLENGE.LUA | -- gametoprank.lua - Top Rank handling scripts
|
Steve Jones |
GAMETOPRANK.LUA | ||
GAMEVIRUS.LUA | -- gamevirus.lua - Virus handling scripts
|
Steve Jones |
GAMEWS.LUA | -- gamews.lua - Weak Spot handling scripts
|
Steve Jones |
GUI.LUA | -- gui.lua - Handle misc GUI objects
|
Steve Jones |
MAINTITLE.LUA | -- maintitle.lua - Handle main title bar movement and states
|
Steve Jones |
MENU.LUA | -- menu.lua - Menu handling and setup functions
|
Steve Jones |
MENUCONTESTANTSELECTION.LUA | -- menucontestantselection.lua - game round selection menu
|
Steve Jones |
MENUCREDITS.LUA | -- MenuCredits.lua - Credits handling scripts
|
Steve Jones |
MENUCUSTOMISERSOUNDS.LUA | -- menucustomiserounds.lua - round customisation menu handling
|
Steve Jones |
MENUDEBUG.LUA | -- menudebug.lua - Debug Menu handling scripts
|
Steve Jones |
MENUDIFFICULTY.LUA | -- MenuDifficulty.lua - Options Menu handling scripts
|
Steve Jones |
MENUGAMELENGTH.LUA | -- MenuGameLength.lua - Options Menu handling scripts
|
Steve Jones |
MENUMAIN.LUA | -- MenuMain.lua - Main Menu handling scripts
|
Steve Jones |
MENUNUMBEROFPLAYERS.LUA | MenuNumberOfPlayers.lua - Options Menu handling scripts
|
Steve Jones |
MENUOPTIONS | -- MenuOptions.lua - Options Menu handling scripts
|
Steve Jones |
MENUPLAYGAME.LUA | Steve Jones | |
MENUPROFILE.LUA | -- menuprofile.lua - Profile Menu handling scripts
|
Alex May |
MENUQUIZSELECTION.LUA | -- menuquizselection.lua - quiz selection handling
|
Steve Jones |
MENUSINGLEPLAYER.LUA | -- MenuSinglePlayer.lua - game round selection menu
|
Steve Jones |
MUSIC.LUA | -- music.lua - Handle music player functions
|
Steve Jones |
PAUSE.LUA | -- pause.lua - Pause handler
|
Steve Jones |
RESULTS.LUA | -- Results.lua - Handle results screen
|
Steve Jones |
SLIDESHOW.LUA | -- Slideshow.lua - Slideshow handling scripts
|
Steve Jones |
SOUND.LUA | -- sound.lua - Handle misc sound functions
|
Steve Jones |
SPECIALAWARDS.LUA | -- Specialawards.lua - Handle special awards screen
|
Oladotun Rominiyi |
SYSTEM.LUA | -- system.lua - Misc system related functions, vars and enums
|
Steve Jones |
TIMER.LUA | -- timer.lua - Handle onscreen round timer functions
|
Steve Jones |
Common Structure B
These have a similar structure to Common Structure A, but the introductory line is also different. In QUESTIONHANDLER.LUA, the copyright year was also changed to 2008.
Intro | Description | Programmer | |
---|---|---|---|
COMMENTARY.LUA | -- BUZZ Lua script
|
-- commentary.lua - All commentary handling scripts
|
Steve Jones |
GAMESHARELOBBY.LUA | -- BUZZ Lua script
|
-- gamesharelobby.lua - Gameshare Lobby Menus
|
Stuart Miler |
GAMESHAREMAINMENU.LUA | N/A | -- GameShareMenuMain.lua - Gameshare build specific main menu handling scripts
|
Stuart Miller |
MEMORYSTICK.LUA | -- BUZZ PSP Lua script
|
-- memorystick.lua - contains routines for dealing with memory stick access
|
Alex May |
MENUMULTIPLAYER.LUA | -- BUZZ Lua script
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-- menumultiplayer.lua - Multiplayer Menus
|
Stuart Miler |
MENUNAMEENTRY.LUA | -- BUZZ PSP Lua script
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-- MenuNameEntry.lua - Name Entry Menu handling scripts
|
Steve Jones |
NETWORK.LUA | -- BUZZ Lua script
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-- network.lua - Misc network related functions, vars and enums
|
Steve Jones |
QUESTIONHANDLER.LUA | -- BUZZ PSP Production Lua script
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-- questionhandler.lua - Handles question picking, sorting and ageing
|
Steve Jones |
Other
COROUTINEMANAGER.LUA
-- ------------------------------------------------------------------------------ -- File : CoroutineManager.lua -- Author : Stuart Miller -- Brief : Replacement for the ScriptManager coroutine manager. This one allows -- garbage collection to continue working by keeping the lua stack -- intact. -- -----------------------------------------------------------------------------
GAMESHARELOBBY.LUA
-- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.Initialise() -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Initialisation of Lobby Resources -- ------------------------------------------------------------------------------------------------- -- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.Handle() -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Handles processing of the core lobby logic -- ------------------------------------------------------------------------------------------------- -- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.HandleClient() -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Clients specific logic processing -- ------------------------------------------------------------------------------------------------- -- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.HandleClient() -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Host specific logic processing -- ------------------------------------------------------------------------------------------------- -- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.HandleConnect() -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Handles Connection Flow -- ------------------------------------------------------------------------------------------------- -- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.HandleScanForHost() -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Handles Searching for the Host on the client -- ------------------------------------------------------------------------------------------------- -- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.HandleClient() -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Character Selection Screen ( Host + Client ) -- ------------------------------------------------------------------------------------------------- -- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.SetupCharacterIcons () -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Initialises the character icon array -- ------------------------------------------------------------------------------------------------- -- ------------------------------------------------------------------------------------------------- -- Function : GameShareLobby.SetupCharacterLozenges () -- Date : 23/10/2007 -- Author : Stuart Miller -- Brief : Initialises the character background lozenge array -- -------------------------------------------------------------------------------------------------
GAMESHAREPAUSE.LUA
-- ------------------------------------------------------------------------ -- File : GameSharePause.lua -- Author : Stuart Miller -- Brief : Reduced version of the main pause.lua. Doesn't actually pause, -- but shows the continue/quit options. -- ------------------------------------------------------------------------
Regional Differences
Questions
Between both releases in English, the original European version has many exclusive questions compared to the American one. These exclusive questions mainly refer to things, people, events and organizations from or within the Commonwealth of Nations. Curiously, a question regarding the Vietnam War was also cut from the American release.
Characters
The character Pelvis was renamed to Fred in the American release.
Other
The Slowcoach Award, "awarded" to the slowest player to answer a question in a multiplayer match, was renamed to "Slowpoke Award" in the American release.
References
The Buzz! series
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PlayStation 2 | Junior: Robo Jam (Prototypes) |
PlayStation Portable | Master Quiz (Prototype) |
- Games developed by Curve Studios
- Games developed by Relentless Software
- Pages missing publisher references
- Games published by Sony Computer Entertainment
- PlayStation Portable games
- Pages missing date references
- Games released in 2008
- Games released in September
- Games released on September 23
- Games released in July
- Games released on July 25
- Games released on July 31
- Games with unused code
- Games with hidden developer credits
- Games with unused text
- Games with regional differences
- To investigate
- Buzz! series
Cleanup > Pages missing date references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Curve Studios
Games > Games by developer > Games developed by Relentless Software
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Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 25
Games > Games by release date > Games released in July > Games released on July 31
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 23
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