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Alvin and the Chipmunks: Chipwrecked (Nintendo DS)
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Games > Games by series > Alvin and the Chipmunks series
Alvin and the Chipmunks: Chipwrecked |
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Developer: Behaviour Interactive This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
A portable game based on the third live-action Alvin and the Chipmunks movie.
Development Text
EngineErrorMsg.txt
EngineErrorMsg.txt is a large TXT file containing error messages.
Cannot reassign a SymbolTableDataModel to a SymbolTable yet. Item [0x%04X] is of size %d. Request expects at least %d Invalid DataEntry: [ID: 0x%08X][Size: 0X%08X] No Entry table defined for SymbolTableDataModel No Entries in table defined for SymbolTableDataModel Table has duplicate IDs: 0X%04X Warning, the container 0x%08X is empty ! Wrong animation container format ! There are missing animations in the container 0x%08X, try to reexport them ! Could not open TextureContainer CRC<0x%08x> The animation has done more than a complete loop. Can't find joint 0x%04x Missing TextureContainer<0x%08X> for ITP Anim<Glb(0x%08x) Loc(0x%08x)> Animation 0x%08x has more bones than the mesh 0x%08x... The animation will not play! Animation 0x%08x does not have the same number of bones as the mesh 0x%08x. Need a section Offset exceeds lib capacities: %d / %d No MagicNumberFATEntry! Why would you want to destroy the BackupManager? The Backup manager should always be the last or first to last manager. Out of memory File type %d is reserved Duplicate file type descriptor: %d No descriptor for file type %d [BackupEntryFAT]: Duplicate File descriptor found: [0X%04X: 0X%04X] [BackupEntryFAT]: Sort error: [0X%04X: 0X%04X] -> [0X%04X: 0X%04X] Invalid 0-sized File! [Backup] Files of type [0X%04X] are not a multiple of 32 bytes Already have an operation running! Internal error! NULL Files not supported! This is an internal callback Should be busy at this point Unhandled OpType: %d Need a File! Need a File type descriptor! Need a File Status! Out of Memory Call SetSaveDataSize first! Invalid source: 0x%08X NAND memory not supported on card applications, please link with NAND.a Unknown card type: %d You need to create the ResourceManager before opening DataTable Too many empty lines Invalid action: %d NULL Bridge! Attempting to modify palette on VRAM while console screen is not active A record is already running No file name! No recording was starting, can't delete McsLog Memory analyzer has not been constructed. You need to create the ResourceManager before opening AffinePalette Doh! Non memory pointer to relocalize! You need to create the ResourceManager before opening AffineScreen You need to create the ResourceManager before opening AnimBank Cannot load MultiCellAnimBank data correctly Cannot load AnimBank data correctly Not supposed to have an UpdateCOntext here. Not supposed to have a Transformation here. Screen size (%d*%d) is too big. For screens bigger than 512*512, use a StreamScrollBackground. Doh! Descriptor Pointer is null, kao_BackgroundID is probably invalid. Doh! Something went wrong. Invalid Background descriptor. Types does not match. You need to create the ResourceManager before opening Background Could not get font 0x%08X Could not get palette 0x%08X Could not get String 0x%08X HardScrollbackgrounds will always Wrap. We NEED a character instance! Cannot get Screen width! Cannot get Screen height! StreamScrollBackground will never Wrap. Memory pointer has not been initialized by _AllocateExtendedCharacterData() yet! Invalid Stub Screen Size. Stub screen must be %d by %d pixels. Could not send this StreamedScreen to VRam. Contact engine team. Could not send this StreamedCharacter to VRam. Contact engine team. Invalid Clamping limits! ExtendedScreen pointer is NULL! ExtendedScreen Streamer pointer is NULL! ExtScreen2D data pointer is NULL. It this the right kind of BG you're asking for ? ExtChar2D data pointer is NULL. It this the right kind of BG you're asking for ? Cannot scroll a StreamScrollBackground without a valid Background! NULL pointers are about to crash the Game right here!!! Out of Char VRAM for Engine %d trying to allocate %d bytes Out of Screen VRAM for Engine %d trying to allocate %d bytes Failed to allocate Palette data, target engine %d, size %d, layer %d, %sextended Screen can't be more than 512 pixels wide. Screen can't be more than 512 pixels tall. Invalid size Ouch! Please call Level2DVRAMHandler::Create(); before creating the BackgroundRenderer. Please call Background2DPaletteHandler::Create(); before creating the BackgroundRenderer. Rendered BG index overflow. Layer %d in engine %d is already in use Invalid background Mode! Too many Handles! No display Controller! For a TEXT BG on layer 0, BG Display mode must be { GX_BGMODE_0 ... GX_BGMODE_5 }. For a TEXT BG on layer 1, BG Display mode must be { GX_BGMODE_0 ... GX_BGMODE_5 }. For a TEXT BG on layer 2, BG Display mode must be GX_BGMODE_0, GX_BGMODE_1 or GX_BGMODE_3. For a TEXT BG on layer 3, BG Display mode must be GX_BGMODE_0. Invalid Layer. For an AFFINE256BMP BG on layer 2, BG Display mode must be GX_BGMODE_5. For an AFFINE256BMP BG on layer 3, BG Display mode must be either GX_BGMODE_3 or GX_BGMODE_5. We can have Affine256BMP Backgrounds only on Layers 2 and 3. Failed @ %d\n Text BG ExtendedPalette Mode conflict: BGPaletteMode is EXTENDED and DisplayControlMode is NORMAL Text BG ExtendedPalette Mode conflict: BGPaletteMode is NORMAL and DisplayControlMode is EXTENDED Affine BG ExtendedPalette Mode conflict: BGPaletteMode is EXTENDED and DisplayControlMode is NORMAL Affine BG ExtendedPalette Mode conflict: BGPaletteMode is NORMAL and DisplayControlMode is EXTENDED Invalid Layer for Affine Background. Overflow on coefficient PA of this AffineBG! Overflow on coefficient PB of this AffineBG! Overflow on coefficient PC of this AffineBG! Overflow on coefficient PD of this AffineBG! Section width is 0 ( X ). Cannot Remap this section. Section height is 0 ( Y ). Cannot Remap this section. Unsupported format: %d Background 0x%08x deleted before the end of its update. Current context: Stream: %d, Remap: %d, UploadScreen: %d, UploadCharacterMap: %d Width is 0! Cannot have a Context without a Width! Height is 0! Cannot have a Context without a height! You need to create the ResourceManager before opening CellBank Cannot load CellBank data correctly You need to create the ResourceManager before opening Character Wrong Character file You need to create the ResourceManager before opening DirectColorScreen Invalid number of elements. We will set it to the default value. Not enough space in this Pool. The ExtCharMapper needs memory to process the CharacterSets Owner cannot be NULL. Invalid Allocated List. Contact Engine team immediately. Could not allocate ExtCharMemoryHandle memory. Memory pointer is NULL! Size must be multiples of 32 Bytes. Huh? Not enough memory in the ExtendedCharacter2DMemoryhHandler allocating %d Bytes. Check that you don't upload more than 1024 Characters ( Total ). If it's not the case, contact engine team. Something is wrong, we have two handles are referencing the same address. Cannot wrap Streamed Backgrounds. This X coordinate would Wrap the Screen. Cannot wrap Streamed Backgrounds. This Y coordinate would Wrap the Screen. You need to create the ResourceManager before opening ExtCharQuadTree Invalid Tree depth! Must not be 0. No more data to load. Something is wrong within this method. Contact engine team. Ouch! Loaded data is different from last time! Ouch! Loaded data is different from last time Character#%04d! Cannot have a 0-CharacterSet Page! Character %d could not be remapped because CharacterSet is not allocated.\n Must change NuTekINI's \"NuTek.2D.MaxQuadTreeDepth\" value. We need %d levels, we have %d. Not supposed to get a node of Depth 0. Check export or Data alignment. Wohohohoho! Character Data is not identical! Major problem, here! Invalid Page multiplier! NULL pointer provided! Invalid! Internal error. Invalid Chunk width. Width must be 1. Contexts are supposed to be split at creation time. Invalid Chunk height. Height must be 1. Contexts are supposed to be split at creation time. Invalid Nitro-Hardware Chunk! Contact engine team immediately. You need to create the ResourceManager before opening Font Invalid Engine ID specified. Invalid Palette type specified. Invalid Background Layer ID, layer ID must be between 0 and 3. Invalid palette slot, the slot must be between 0 and 3. Number is not a power of two. Please call VRAMAllocator::Create(); before creating the Background2DPaletteHandler. Unsupported pallette type. Invalid allocation, allocated size is too big. The size asked for allocation differs from the actual size of the resource. Layer %d cannot be associated to slot %d. You therefore cannot allocate with this configuration. The Palette memory handle cannot be destroyed as BG2DPalette Instance(s) still refer to it. Some objects are still referencing this palette, canoot deallocate data. Couldn't deallocate the palette. It was probably already deallocated. A palette was not deallocated upon the palette handler's destruction Invalid offset number, offsets must be between 0 and 7 The VRAM allocator is not created. This object must be created before using the Level2DVRAMHandler class. Engine B does not support base offsets other than 0. Invalid handle, cannot perform operations on handle. Invalid usage Id Specified. Cannot allocate a size greater than [%d] The handle at position [%d] in the handle list is invalid. Engine B offset is not 0, the Engine B base offset must always be 0 You need to create the ResourceManager before opening MultiCellBank Cannot load MultiCellBank data correctly You need to create the ResourceManager before opening Palette Cannot load the Palette, the data is invalid! You need to create the ResourceManager before opening Scene2D ScrollGlassIndex out of range. LayerIndex out of range. You need to create the ResourceManager before opening Screen Cannot load Screen data correctly 3D Main not handled yet VRAM Mapping Mode mismatch in type %d [Cell: %d] [VRAM: %d] There is no bounding rect in this Character! Function is deprecated and will soon be removed. Please use GetResourceSize or GetSpriteRenderSize Can't initialize if you have not set the proxy Animation ID out of range Cannot play animation, anim sequence is NULL You need to create the ResourceManager before opening Sprite2D Character instance is not set! Can't find the multicell data bank Multi-cell anims not supported yet. Multicell pending Increase Cell State Count The VRAM Allocator must be created before creating the SpriteCharVRAMHandler. An illegal memory remapping of 2DEngine A OBJ-VRAM was performed during the last frame (0x%08X to 0x%08X) An illegal memory remapping of 2DEngine B OBJ-VRAM was performed during the last frame (0x%08X to 0x%08X) Cannot set new mapping mode. The OBJ-VRAM used for Engine A must be completely free to change the mapping mode. Invalid mode:The 2D Engine B cannot be mapped higher thank 128k. Cannot set new mapping mode. The OBJ-VRAM used for Engine B must be completely free to change the mapping mode. Unsupported VRAM type. Unsupported Destination VRAM type. Unsupported mapping mode. The VRAM Allocator must be created before creating the SpritePaletteHandler. Allocate VRAM bank before enabling palette use\n Too many palettes to load Sprite Palette overflow Not implemented yet. Trying to release an free palette: %d This function is deprecated. Use SetWriteFlags instead\n Engine A and B must have same mapping mode Not implemented yet Invalid Mapping mode You need to create the ResourceManager before opening String Group Font line height is negative or null. The height of a font should be positive. BitMap overflow. Bad type! Invalid EngineID: %d Invalid BGID: %d Invalid BGSelect: %d Input file signature is invalid for this method. Input file is obsolete. Please use the new g2dcvtr.exe. Maximum priority exceeded A sprite must be renderable to be removed from a render list Could not get new manager instance PaletteHandler is out of Space on %s for %d bytes (format %s) Up and At vector must be normalized and perpendicular Illegal viewport: (%d, %d)-(%d, %d) Space not ready for 3D partition! Cannot create an octree for the lights ! There's still something in the Light octree There's still something in the 3D model octree Sorry, only 1 bit can used for the TypeSet in an ambient light. Current Typeset is %d Invalid Light typeset. Only the 4 LSB are valid. Time overflow for mesh 0x%08x, the counter will wrap around since it is only 16 bits wide There is still an animation playing on the mesh, there will be a dangling pointer Warning, cannot found a tag point in a mesh ! Check that the referenced object and its animations have been corectly exported Your Mesh SBC is broken... Possible file corruption Can't apply a modifier more than once Modifier not applied yet Modifier not applied to the right mesh Invalid Alpha value, the value must be between 0 and 1 Invalid polygon ID Invalid depth test condition. Invalid Far plane intersection specifications. Invalid polygon mode Invalid cull mode. Warning, the container 0x%08X has no header ! No texture key assigned No texture(4x4) key assigned No palette key assigned VBlank overload trying to send textures to VRAM Unable to allocate texture: %d bytes Unable to allocate 4x4 texture: %d bytes Unable to allocate texture palette: %d bytes NNS_GfdFreePlttVram failed NNS_GfdFreeTexVram failed (4x4) NNS_GfdFreeTexVram failed (not 4x4) Expecting ao_Tag %x, got (%x) not within range of valid configs! Engine B is unable to display VRAM banks other than C or D The microphone's sampling frequency is too low and does not cover the human voice's frequency spectrum. (300Hz - 3400Hz) Unsupported sampling format. Only s16 samples are supported at the moment. Unsupported sample size. Unsupported sampling type. Undefined format. The behavior list is not empty. Unregister every behavior before destroying the microphone controller. Invalid sample format. No Buffer were defined to store microphone PCM data. Invalid Buffer size. Buffer size must be greater than 0. Microphone already recording or preparing to record. Microphone already stopped recording. The delay to permit microphone data usage was not elapsed. (TRC Guideline #5.4.2) Microphone already powered on. Microphone already shut down. NeuroSkyInputManager only provides sin data until it can be properly bound to the hardware There can only be one TouchScreenDS, including derived classes. There can only be one GamePadDS, including derived classes. out of key recorder memory! sync error! ??? Inside a pure virtual function There are more than %d managers, please set NuTekINI's NuTek.Managers.DebugInfoTimeManagersCount accordingly. You can't directly destroy a manager by calling delete, please use the Kill() method provided. The manager is not in the correct list. Unusually long time for a manager, overflow! Width of the rectangle is smaller than 0 Height of the rectangle is smaller than 0 Compressed file cannot be streamed (0x%08x) Cannot read the FAT type Unable to open file 0x%08x of type 0x%08x Failed to load DataSyncRead archive! Failed to open File! Internal error! Trying to remove an operation not in the queue. MediaManager stack went BOOM! Unable to allocate a new MediaRAMImpl Trying to load a to an invalid memory location. Trying to read a byte count not multiple of 4, performances will be poor Trying to read from an unaligned file offset, performances will be poor Trying to write to an unaligned buffer, performances will be poor Unable to allocate a new MediaROMImpl Failed to open resource file %s. URFAT does not contains the correct file header (ID != NUTK) Header of URFAT cannot be read correctly URFAT does not contains the correct Master FAT record (ID != NMFR) URFAT does not contains the correct Localisation information (ID != NLOC) Selected locale not available in the FAT! URFAT not read correctly Cannot read the metadata info Metadata does not contains the correct header (ID != MD) Initializing is currently privileged. Memory is still allocated. The BitMap is bigger than 8K. Allocating blocks outside of pool memory. Corruption, allocating too much memory. BitMap is corrupt or already allocated! Allocating already allocated memory. Allocated memory from pool has been overwritten. Align size in allocation must be a multiple of block byte size! More allocations in bitmap than actually allocated. BitMap is corrupt! ReAllocate disabled! Corrupt free memory. Deallocating outside of pool memory. Corruption, freeing too much memory. Invalid handle. Cannot use all heaps ID to create a heap. Cannot use all heaps ID to destroy a heap. No heap with that ID. Allocator missing. No heap has been selected. No heap with that address. Must be 4 byte aligned. Corrupt memory in free list Corruption. Deallocating Corrupt memory Cannot find used memory header. Alignment must be power of 2 Alignment must be at least 4 This manager can't and must not be destroyed Not enough memory for main default heap. Free block outside of heap memory. Allocated block outside of heap memory. Integrity check on memory has failed. Allocated total size does not tally. Macro free memory is corrupted. Total macro free bytes for heap %d does not tally. Disabled CheckLeak(). Check is now done on heap destruction. Disabled CollectGarbage(). Disabled UpdateDebug(). Memory still allocated in heap 0x%08x to be destroyed. Alignment should be a power of two and less than 64K, not %d Memory being reallocated fails integrity check. Memory being freed fails integrity check. Memory x%08x unaligned to x%08x. The new allocation is not patched to go through debug mode.. please check... Memory profiler stack size exceeded. Too many nested sections. %s Cannot end section: not IN a section! Memory profiler output was truncated! The Pool size is too big for the Block granularity. Since we use a u16 to address the Blocks, there is a maximum of (65536*BlockSizeInBytes) bytes available. BlockSize is too small. We could corrupt the memory when writing a FreeBlock between two Allocations separated by only 1 Block! Trying to DeAllocate an invalid Handle! Compacting outside of pool memory. Make DATAREPOSITORYSIZE bigger, to the size you need. Data was not correctly copied to the new location. DMA Source memory address must be 4Bytes-Aligned DMA Destination memory address must be 4Bytes-Aligned Invalid Source address. Invalid Destination address. DMA size must be 4Bytes-Aligned Still have some objects on the heap for %s Need alignment of 4, 8, 16, or 32. Will use 4 Out of memory creating pool. Pool will be disabled Error creating pool Corrupted NuTek.Ini File! CRC32 doesn't match! NuTekIni will return the default value. Corrupted memory. Invalid data index specified in NuTek.INI file. Could not find the specified value in the NuTek.Ini file. Overlay already loaded: %d! State Machine State setup error Entry #%d on state '%s'%s State Machine Transition setup error Entry #%d on transition '%s'%s You should override this method : ExecuteAsync Message box is corrupt! The thread message box can't be used recursively, please fix re-entrance. There is corruption in the ThreadMessageBox, it is probably too small. Shouldn't be here ... something is wrong with reading the hardware timers. Duplicate Entry: 0x%08X Unable to create file %s There are still instances using the Mcs connection. Cannot open the Mcs device MultiBootManager::SetDMAnumber(DMAnumber) : DMAnumber must be [0-3] MultiBootManager::SetFileBufferSize(size) --> size must be multiple of 0x10000 MultiBootManager::sendChildMsg(msg,child=%d): Expected 15 childs max. MultiBootManager::Start_EXE() : Init Error You need to register an user CallBack. Invalid Terminate State. Please Contact EngineTeam. EEPROM, Flash and FRAM memory not supported on NAND applications, please do not link with NAND.a NANDCardDs stack went BOOM! Unable to fill NAND memory Unable to clear NAND memory Unable to create NAND backup archive Unable to access NAND backup archive Unknown Error, Error: %d, Type: %d, Code: %d\n WiFiManager FIFO empty.\n WiFiManager FIFO overloaded.\n Corrupt FIFO! Wireless FIFO empty.\n Wireless FIFO overloaded.\n 1 to 15 Children allowed! The total size exceed the max buffer size value, you should not go over 512 bytes Bad Parent ID NetworkFactory::EnListNetworkManagerInstance : Fatal error: invalid NetworkManager type. NetworkManager instance pointer is NULL! Come on... NetworkFactory::UnRegisterNetworkManagerInstance : Fatal error: invalid NetworkManager type. NetworkFactory::GetNetworkManager : Fatal error: invalid NetworkManager type. Unitialized or Invalid NetworkManagerInstance! Argh! Should never get here. SetChangeState Callback MUST be registered since it's an synchronous process! StartReadyReady Callback MUST be registered since it's an synchronous process! CleanUpReady Callback MUST be registered since it's an synchronous process! ChangeState Callback MUST be registered since it's an synchronous process! StartReadyCallback callback MUST be registered! Cannot use this base class as-is. Because we have two different Cancel callbacks, we don't know which one to call here. Override the NetworkBusyCancelling state un the participant handler you are creating. StartReady Callback MUST be registered since it's an synchronous process! StartReadyReadyCallback Callback MUST be registered since it's an synchronous process! ConnectionManager::NetworkSetHandler : Invalid Connection Handler specified! Error Callback MUST NOT BE NULL! Fatal Error Callback MUST NOT BE NULL! Warning Callback MUST NOT BE NULL! FriendStatus Callback MUST be registered since it's an synchronous process! RosterNewFriend Callback MUST be registered since it's an synchronous process! RosterDuplicateFriend Callback MUST be registered since it's an synchronous process! RosterUpdateServer Callback MUST be registered since it's an synchronous process! Connect Callback MUST be registered since it's an synchronous process! AccessPointConnectionLost Callback MUST be registered since it's an synchronous process! Login Callback MUST be registered since it's an synchronous process! SecondServerConnected Callback MUST be registered since it's an synchronous process! Ping Callback MUST be registered since it's an synchronous process! ConnectionManager::ChangeState : Invalid state requested! [%d] Error Callback MUST be registered since it's an synchronous process! Someone is setting an error! RosterUpdateServerDone Callback MUST be registered since it's an synchronous process! TerminateAndKill Callback MUST be registered since it's an synchronous process! NetworkManager::ReMatch : Cannot change to the requested mode since it would result in TRC errors.(Going from WiFi mode to Wireless mode for example) If the switch is really needed, set abForceWiFiWirelessSwitch to TRUE when calling this method. NetworkManager::ChangeMode : Some managers are still busy and you are trying to reset them... Is it intended? NetworkManager::ReMatch : Some managers are still busy and you are trying to reset them... You're sending DataSharing data while the DataSharing is not enabled. It will not work properly. DataSharing cannot send data during Matching. Call EndMatch() if you consider the Matching session as terminated prior to sending DataSharing data. Cannot send data since we're currently stopping the NetworkManager! NetworkManager::DumpFriendRoster : FriendRosterManager is not registered to the NetworkManager! NetworkManager::SetMatchMakeParams : Argument pointer is NULL!!! Max packet size out of bounds. Maximum is %d bytes. Send buffers must be at least of size auMaxPacketSize Receive buffers must be at least of size auMaxPacketSize Sorry but the maximum Child size MUST be even. Sorry but the maximum Parent size MUST be even. Not in wireless mode! ParticipantsManager::NetworkSetHandler : Invalid Participants Handler specified! MatchEvalPlayer Callback MUST be registered since it's an synchronous process! MatchEvalServer Callback MUST be registered since it's an synchronous process! ReadyToSendData Callback MUST be registered since it's an synchronous process! WirelessNewClient Callback MUST be registered since it's an synchronous process! MatchSetupReady Callback MUST be registered since it's an synchronous process! MatchCancel Callback MUST be registered since it's an synchronous process! MatchSCServerStatus Callback MUST be registered since it's an synchronous process! MatchSCNewClient Callback MUST be registered since it's an synchronous process! MatchSCCancel Callback MUST be registered since it's an synchronous process! ConnectionLost Callback MUST be registered since it's an synchronous process! WMDisconnectedDone Callback MUST be registered since it's an synchronous process! ParticipantsManager::ChangeState : Invalid state requested! [%d] WirelessMatchNewClient Callback MUST be registered since it's an synchronous process! ConnectionClosed Callback MUST be registered since it's an synchronous process! CleanUpReadyCallback callback MUST be registered! TransportManager::NetworkSend : Network must be Idle. TransportManager::NetworkSetHandler : Invalid Transport Handler specified! TransportManager::RegisterNetworkErrorCallback : Error Callback MUST NOT BE NULL! TransportManager::RegisterNetworkWarningCallback : Warning Callback MUST NOT BE NULL! TransportManager::RegisterNetworkStartReadyCallback : StartReady Callback MUST NOT BE NULL! UserSent Callback MUST be registered since it's an synchronous process! UserRecv Callback MUST be registered since it's an synchronous process! UserRecvTimeout Callback MUST be registered since it's an synchronous process! SaveToServer Callback MUST be registered since it's an synchronous process! LoadFromServer Callback MUST be registered since it's an synchronous process! TransportManager::ChangeState : Invalid state requested! [%d] StartReady callback MUST be registered! UserSent callback MUST be registered! UserRecv callback MUST be registered! UserRecvTimeout callback MUST be registered! SaveToServer callback MUST be registered! LoadFromServer callback MUST be registered! CleanUpReady Callback MUST be registered since it's an synchronous process!! ConnectionFriendMatch::NetworkBusy_IN : NetworkManager manager is not properly set. Please call NetworkManager::SetNetworkUserData(...)! ConnectionFriendMatch::NetworkBusy_IN : FriendRsoterManager is not registered to the NetworkManager! Invalid DWC SendBuffer size specified. Invalid DWC ReceiveBuffer size specified. Error callback MUST be registered! SetWarningCallback MUST be registered! ConnectionFriendMatch::NetworkBusy_EXE : FriendRsoterManager is not registered to the NetworkManager! Error Callback MUST be registered! GameSpy Roster sync DONE WITH ERROR. ConnectionFriendMatch::FriendStatusCallbackCB : mspfn_FriendStatusCallback MUST be set! ConnectionFriendMatch::RosterNewFriendCallbackCB : mspfn_RosterNewFriendCallback MUST be set! ConnectionFriendMatch::RosterDuplicateFriendCallbackCB : mspfn_RosterDuplicateFriendCallback MUST be set! ConnectionWiFi::Connect : Games must create a FriendRosterManager and register it in the NetworkManager!!! ConnectCallback Callback MUST be registered since it's an synchronous process! SetError Callback MUST be registered since it's an synchronous process! ParticipantsManager::SendDataToServer : There is a maximum of 153 data sent to the server. The total size must be < 2KB. ParticipantsWiFiBC::SetOwnStatusData : Cannot set FriendStatus: FriendData pointer is NULL! ParticipantsWiFiBC::SetOwnStatusData : Cannot set FriendStatus: StatusSize data size is 0! ParticipantsWiFiBC::SetOwnStatusString : Cannot set FriendStatus: FriendData pointer is NULL! ParticipantsWiFiClient::GetFriendStatus : Cannot get FriendStatus: FriendData pointer is NULL! ParticipantsWiFiClient::GetFriendStatusData : Cannot get FriendStatus: FriendData pointer is NULL! ParticipantsWiFiClient::GetFriendStatusData : Cannot get FriendStatus: StatusSize data pointer is NULL! ParticipantsWiFiClient::NetworkBusy_IN : FriendRosterManager must be registered to the Networkanager! ParticipantsWiFiClient::NetworkBusy_IN : Invalid friend array! ParticipantsWiFiClient::NetworkBusy_IN : Invalid friend index! Cannot connect as a server right now since the UserDataBlock is filled with NULLs! MatchServerSCStatusEval Callback MUST be registered since it's an synchronous process! CancelReady Callback MUST be registered since it's an synchronous process! This call has failed ?!? ParticipantsWiFiPeer::GetFriendStatus : Cannot get FriendStatus: FriendData pointer is NULL! ParticipantsWiFiPeer::GetFriendStatusData : Cannot get FriendStatus: FriendData pointer is NULL! ParticipantsWiFiPeer::GetFriendStatusData : Cannot get FriendStatus: StatusSize data pointer is NULL! ParticipantsWiFiPeer::NetworkBusy_IN : FriendRsoterManager is not registered to the NetworkManager! Cannot connect as a server right now since the UserDataBlock is filled with NULL! ParticipantsManager::MatchEvalPlayerCallbackCB : There is a maximum of 153 data sent to the server. The total size must be < 2KB. ParticipantsWiFiServer::GetFriendStatus : Cannot get FriendStatus: FriendData pointer is NULL! ParticipantsWiFiServer::GetFriendStatus : Invalid maximum player count! ParticipantsWiFiServer::GetFriendStatus : Invalid player count! ParticipantsWiFiServer::GetFriendStatusData : Cannot get FriendStatus: FriendData pointer is NULL! ParticipantsWiFiServer::GetFriendStatusData : Cannot get FriendStatus: StatusSize data pointer is NULL! ParticipantsWiFiServer::NetworkBusy_IN : FriendRsoterManager is not registered to the NetworkManager! This is supposed to work. Contact engine team. You're trying to send data while the DWC library is not done with the previous send request! Don't call Send() twice in the same frame OR too much data in one frame OR a remote user has disconnected... Too much data for the maximum data size you set yourself. Change u16SendBufferSize. Maximum player count MUST BE <= %d Friend index out of bounds! FriendDataBlock not set yet! FriendRosterWiFi::CheckFriendDataBlock : No FriendRoster! FriendRosterWiFi::DumpFriendData : apuFriendData is NULL! FriendRosterWiFi::SetFriendDataRoster : atpoFriendDataBlock must be 32bytes-aligned. FriendRosterWiFi::RegisterNetworkUpdateUserDataCallback : UpdateUserData Callback MUST NOT BE NULL! FriendRosterWiFi::RegisterNetworkErrorCallback : Error Callback MUST NOT BE NULL! FriendRosterWiFi::RegisterNetworkWarningCallback : Warning Callback MUST NOT BE NULL! Invalid configuration utility \"Top Menu\" parameter specified. Using Common Top Menu setting. Trying to reset the NetworkManagerWiFi in a Wireless mode, using the WiFi library! Execution stopped. NetworkManagerWiFi::GetConnectionHandler : Network is dead because you requested an invalid handler type. ( WiFi / Wireless mix ? ) NetworkManagerWiFi::GetParticipantsHandler : Network is dead because you requested an invalid handler type. ( WiFi / Wireless mix ? ) NetworkManagerWiFi::GetTransportHandler : Network is dead because you requested an invalid handler type. ( WiFi / Wireless mix ? ) NetworkManagerWiFi::~NetworkManagerWiFi : Number of StartGHTTP() calls doens't match number of StopGHTTP() : memory leaks! Contact engine team. NetworkManagerWiFi::ChangeMode : Invalid network mode specified! See eNetworkMode. ConnectionWirelessBC::MeasureChannel : The call to WM_MeasureChannel failed for channel%d. SetErrorCallback MUST be registered! No networkChannels were found! Something is wrong. ConnectionWirelessBC::NetworkEmbryo_IN : The call to WM_Initialize failed ConnectionWirelessBC::NetworkEmbryo_OUT : Could not set the Indicate callback! WM_MeasureChannel caused an error while measuring channel%d ConnectionWirelessBC::NetworkBusyCleanUp_IN : The call to WM_End failed FatalErrorCallback MUST be registered! ConnectionWirelessBC::MeasureChannel : WM_MeasureChannel returned an error! LoginCallback Callback MUST be registered since it's an synchronous process! ParticipantsWirelessBC::NetworkBusyCancelling_IN : The call to WM_SetLifeTime failed. ParticipantsWirelessBC::NetworkBusyStartMP_IN : The call to WM_StartMP failed ParticipantsWirelessBC::NetworkBusyEndMP_IN : The call to WM_EndMP failed and it's not an Invalid State error. ParticipantsWirelessBC::NetworkBusyReset_IN : The call to WM_Reset failed. The call to WM_Reset failed. Server index is out of range! ParticipantsWirelessClient::AddToServerList : Too many servers. The engine won't update the list. mtu8DescriptorsBuffer is not set! Do not call MatchMake() once a MatchMake has already taken place for a Client System. Call ReMatch() instead. ParticipantsWirelessClient::Disconnect : The call to WM_Disconnect failed. ParticipantsWirelessClient::StartScan : The call to WM_StartScanEx failed. ParticipantsWirelessClient::NetworkBusyStartScan_EXE : NetworkManager::Instance().SetWirelessParameters(...) has not been called! Data transmission will not work. MatchEvalServerCallback MUST be registered since it's an synchronous process! ParticipantsWirelessClient::NetworkBusyEndScan_IN : The call to WM_EndScan failed. ParticipantsWirelessClient::NetworkBusyStartConnect_IN : BssDesc pointer is NULL. msiServerConnectIdx is probably invalid. ParticipantsWirelessClient::NetworkBusyStartConnect_IN : The call to WM_StartConnect failed. mstpoTempScanBSSDescriptors is not set! ParticipantsWirelessClient::StartScanCB : Execution is stopped because we're short of space in mstu8TempScanBuffer. Make it bigger. ParticipantsWirelessServer::PrepareParentParameters : NetworkManager::Instance().SetWirelessParameters(...) has not been called! Data transmission will not work. ParticipantsWirelessServer::SetParentParameters : The call to WM_SetParentParameter failed. MP is not started! DataSharing will explode so we assert right here. ParticipantsWirelessServer::Disconnect : Server cannot disconnect from Server! Please, do not provide a 0x0 AID mask! ParticipantsWirelessServer::Disconnect : The call to WM_DisconnectChildren failed. ParticipantsWirelessServer::NetworkBusyStartParent_IN : The call to WM_StartParent failed. ParticipantsWirelessServer::NetworkBusyStopping_IN : The call to WM_EndParent failed. Buffer Size is Zero: can't send DataSharing data No DataSharing for now... Call StartDataSharing(). You can send non-data sharing data in the mean time, though. Internal error [%d]. Contact Engine team! Invalid buffer size. Trying to reset the NetworkManagerWireless in a WiFi mode, using the Wireless library! Execution stopped. NetworkManagerWireless::ChangeMode : Invalid network mode specified! See eNetworkMode. UserDataManager::SetScreenName : The name must be AT LEAST (). Maximum of %d UTF characters including the final . UserDataManager::SetScreenName : ScreenName pointer is NULL! UserDataManager::RegisterNetworkErrorCallback : Error Callback MUST NOT BE NULL! UserDataManager::RegisterNetworkWarningCallback : Warning Callback MUST NOT BE NULL! Suspicious authentification server mode set. Must be eNetAuthServerMode_Release for the ROM target, eNetAuthServerMode_Test otherwise. NetworkCommon::SetNetworkMode : Invalid network mode set. NetworkCommon::SetGameInfoBuffer : au8GameInfoBufferSize must be <= NETWORKWMMAXGAMEINFOSIZE ! NetworkCommon::SetFriendMatchSSidBuffer : au8SSidBufferSize must be == NETWORKWMSSIDSIZE ! NetworkCommon::SetCurrentWirelessChannelInfoIndex : Invalid ChannelInfo index specified. It's impossible to have a maximum packet loss of 0 because a packet loss of 0 means a successfull transmission... Too many channel infos! The maximum channel count is %d! Invalid channel index. Must be [1...%d]! Invalid noise level. Must be [0...100]! Invalid current channel index! Invalid channel index specified! NetworkManager::GetMACAddress : Provided buffer is null! NetworkManager::GetMACAddress : Buffer must be >= 6 bytes NetworkCommon::RegisterNetworkErrorCallback : Error Callback MUST NOT BE NULL! NetworkCommon::RegisterNetworkWarningCallback : Warning Callback MUST NOT BE NULL! UserDataManager MUST NOT be NULL. Game is responsible of the creation of their UserDataManager and they have to RegisterUserDataManager() it in the NetworkManager. UserDataManager is NULL. Game is responsible of the creation of their FriendRosterManager and they have to RegisterFriendRosterManager() it in the NetworkManager. Invalid transmission mode specified! msu16_AidBitMaskSelf has not been set. It's supposed to be set when match is complete. NetworkCommon::GetAIDList : AID list pointer must not be NULL! Unregistered WM error:%d! Could not create DataSharing WMDataSharingInfo. DataSharingFacade has not been set properly! MaxDataSize is 0! No DataSharing size set! ( == 0 ) Could not create DataSharing SendBuffer. Buffer size is too big. Could not allocate memory for the buffer! Invalid sequence: you're asking to swap the buffer, but the Send buffer is still busy! The buffer won't be swapped. Call this method After notifying the buffer that you're about to send, right before the lower-layer call(s). Illegal file format, please re-export your collision data Static collision sphere scale is not uniform, taking x value. Static collision capsule XZ scale is not uniform, taking x value. Scale not supported for polygon primitives. Static collision swept sphere scale is not uniform, taking x value. Primitive already in another aggregate Primitive already in this aggregate The primitive to add does have a physics body.Only place a body onto the top of a primitive hierarchy. Primitive not in this aggregate CollisionBox being drawn with a dirty position CollisionCapsule being drawn with a dirty position No contact in CollisionContactList Can't use a NULL Primitive Can't use a NULL result Internal Error: Intersector table not correct Internal error Contact overflow Error: Invalid TriZone flag: %d - inform engine team You should not be here - inform engine team Error: Invalid QuadZone flag: %d - inform engine team Not implemented, and not planned to be done anyway. Oooopsss Wrong number of primitives Wrong number of spaces %d primitive(s) is/are still allocated Collision Manager not initialized Primitive in the wrong space ID This primitive is already into a space Invalid space ID: %d No spaces! The polled primitive can't be part of an aggregate PhysicsBody still attached to the primitive Still linked in an aggregate The primitive is in aggregate. Place the callback on top of the hierarchy or it will never be called Primitive in aggreate. Change the space of the aggregate not the space of the primitive CollisionQuadList being drawn with a dirty position CollisionRay being drawn with a dirty position Internal error in primitive dirty list CollisionTriList being drawn with a dirty position You need to create the ResourceManager before opening CollisionMap2D You need to create the ResourceManager before opening CollisionSet2D Create the physics manager first the body is still attahced to a collision primitive This body hasn't been deleted No more body free This body is not a properly allocated body pointer A primitive pointer would be great at that point. The primitive is in aggreate. Place the body into the top of the collision hierarchy The primitive is already attached to a body. The body is already attached to a primitive The body is not attached to a primitive Internal error, the primitive is not attached to this body Physics manager is not created SurfaceID too big I need a pointer Contact is reversed One of the body must be defined Bodies must be defined Wrong contact / joint relation No more joint available, please increse the total number Joint already updated ... internal error This joint is not in use At least 1 body please At least 1 joint please At least 1 surface please Not enought memory There's still some physics body allocated the physics manager is already created Index %d not in [0,%d[ range RumbleEvent is too long! Invalid unregister sequence! You cannot register events since mananger is being destroyed Sorry, only the first 4 bits are used for the TypeSet. Current Typeset is %d Invalid light type %d! The resource for the Path3D 0x%08X is not valid Path3D not initialized Curves cannot have a null segment count. Please check curve 0x%08X. PathPosition3D not initialized PathSector3D::~PathSector3D() can't find myself! PathSector3D not initialized There're still anchors in this scene Lights for that scene has already been allocated! Adding a light outside of the light table! Cameras for that scene has already been allocated! Adding a camera outside of the camera table! Environment blocks for that scene has already been allocated! Collision blocks for that scene has already been allocated! Adding a environment block outside of the block table! Adding a collision block outside of the block table! No more memory NULL anchor pointer Too many triangles Triangles: %d, nodes: %d Too many quads This spot's outer FOV angle is invalid. Please set a positive, non-zero value in Maya! FOV Angle must be 180 degrees or less The Number of playing buffers should be higher or equal to 3 to prevent audio glitches. Unable to open Vorbis stream 0x%08x Only monaural and stereo Vorbis streams are supported Error while processing Ogg Vorbis stream Invalid ExtraDataLength, size > 65536 No data available for midi parsing Invalid MIDI header:'%c%c%c%c' vs. '%c%c%c%c' Invalid MidiFileHeader size: %d:%d. COULD BE WORD-ALIGNMENT ISSUE Cannot handle midi sequence in format 2, only format 0 and 1 are supported Could not get track event - parser stuck Unknown voice messsage %d Unknown controller change messsage %d MidiMetaTempo without 3 bytes of data Unhandled meta event %d Invalid track header:'%c%c%c%c' vs. '%c%c%c%c' Error in MIDI data The soundbank 0x%08X does not contains enough waveforms SoundDriver stack went BOOM! SoundFx has no resource The sound bank for the effect 0x%08x has been unloaded while the effect is still playing. It will be stopped. Sound safety net will be shortened The complete flag for the soundFX is already set. No sound associated with this handle This handle is not associated with a sequence You are destroying a SoundHandle and its SoundInstance is not in autokill mode, the engine will set this mode to prevent a memory leak A sound is already associated with this handle, you should Kill it first SoundsBank 0x%08X not found, use OpenBank Cannot create sound Fx 0x%08X from bank 0x%08X Cannot create sound Fx 0x%08X Distance must be positive Inner must be smaller than outer Angle must be positive Outer bigger than 1 Cannot allocate a SoundAlarm! Cannot allocate %d SoundChannel! The MIDI is broken... The complete flag for the sound sequence is already set. Error in number format! Error in rprg format, unexpected char %d! Error in rprg format, trailing ',' at char %d! Error in rpit format, unexpected character (%c) unknown meta event in midi file ! The Number of loading buffers should be higher or equal to 3 to prevent audio glitches. The number of loading buffer must be at least as high as the number of playing buffers. Unable to load stream 0x%08x The playing buffer size must be a multiple of 2 since every decoded PCM is 2 bytes wide. SoundStream stack went BOOM! Cannot open the container 0x%08x of type 0x%08x Container type not registered: 0x%08x! Unknown CRC: 0x%08x of type 0x%08x Invalid resource CRC: 0x%08x of type 0x%08x Octave too low, flattening this note would take it out of the musical range. Octave too high, sharpening this note would take it out of the musical range. This bounding volume is not a sphere I need an object pointer please NULL POINTER! Too many intersecting nodes There's still something in the octree MobiVideoPlayer::BlitThread stack went BOOM! Mobiclip Lib could not open video stream 0x%08x Mismatch between number of tracks specified by descriptor (%d) and number of tracks included in the video(%d). Could not open video file 0x%08x MobiVideoPlayer stack went BOOM! No Display Controller for Engine %d No arg! No Display view for Engine %d Stereo sound tracks can only have track IDs lower than 16 because of track doubling Too many concurrent tracks Don't change the number of tracks while playing You need to create the ResourceManager before opening ModsDescriptor Still have players running Have players pending addition The animation speed should always be positive. Use animation direction to change direction Corrupt FAT Entry VersionInfo::SetMajor(): au32_Major must be less than 256 VersionInfo::SetMinor(): au32_Minor must be less than 256 VersionInfo::SetBuild(): au32_Build must be less than 65536 This file should only be included in _WIN32 builds Palette Number is larger the the palette count !!! mpo_UpdateContext is not initialized. Invalid LayerID: %d Cannot reassign engine yet Invalid priority: %d Cannot set PivotPoint for Text BG. Cannot set Scale for Text BG. Cannot set Rotation for Text BG. Index out of bonds. Call CalculatePaletteHash before calling this function Color count is too high. The number of colors cannot be higher than %d Undefined palette type. The reference count of the object is already 0, you have probably already dereferenced this object. Invalid Memory Usage specified. Out of range for EngineB. Function not yet implemented! Invalid edge marking ID, the value must be between 0 and 7 Invlid PolyID offset, the value must be between 0 and 7 Fatal Microphone Error, please report it to the engine team. PatternCr::PatternCr(): invalid symbol! Invalid pointer or manager still under construction. Instance is NULL, please create before using. MinMax() : a_Min > a_Max Random(): as32_LowerBound > as32_UpperBound Index too big for this vector type Method for 3 components Tvector only Method for 4 components Tvector only Size mismatch This state machine doesn't have a owner The state machine is doing too much iteration while solving History not big enough for the request History not created for this state machine Wrong depth value. SM_StackPush(): stack overflow SM_StackPop(): stack underflow DTCM overflow DTCM consistency break No more pop possible ITCM overflow ITCM consistency break Invalid Error: %d VBlankCB 0x%08X already attached Number to large to fit in fixed: %s Division by ZERO! A division is still running Error in the type of the Tfixed Conversion overflow on fixed Addition overflow on fixed Subtraction overflow on fixed Multiplication overflow on fixed Contact ID too big Too many contacts Bad contact Too many contacts - some will be ignored You cannot (un)register events since mananger is being destroyed Agent type out of range! Too much agent types! The scene is currently destroying itself. You cannot add agents during the scene destruction. Attempting to get channel on non-voice event Volume too high! Volume too low! Type too big! NULL pointer! The object must be associated with a tree node to use this method Wrong flag! Pointer error! Item is already in another list! Item pointer NULL! Item not in list Link list corrupted! Number of priority must be positive! Item already in list Priority too low! Priority too big! Internal link list corrupted! Priority list empty, not in the list or wrong au32_Prio! VersionCr::SetMajor(): au32_Major must be less than 256 VersionCr::SetMinor(): au32_Minor must be less than 256 VersionCr::SetBuild(): au32_Build must be less than 65536 Cannot set maximum buffered frames on an open video Max number of buffered frames should be higher than MO_NB_BUFFERED_FRAME_MIN (%d < %d) Cannot set minimum buffered frames on an open video Invalid remapped Character Index. Something is wrong in the remapping system. Invalid CharacterBitMode Specified. No DataSharing for this handler! Invalid Channel: %d Invalid channel: %d Not a valid midi channel ! Can't set autokill to a sound instance that has a completion callback Can't add a completion callback to an autokill sound instance
The Alvin and the Chipmunks series
| |
---|---|
PlayStation 2 | Alvin and the Chipmunks |
Wii | Alvin and the Chipmunks • The Squeakquel |
Nintendo DS | Chipwrecked |
Adobe Flash | How Many Chipmunks Could You Fit in Your Room Without Your Mom Finding Out? |
Categories:
- Pages missing developer references
- Games developed by Behaviour Interactive
- Pages missing publisher references
- Games published by Majesco
- Games published by 505 Games
- Nintendo DS games
- Pages missing date references
- Games released in 2011
- Games released in November
- Games released on November 15
- Games with hidden development-related text
- Stubs
- Alvin and the Chipmunks series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Behaviour Interactive
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by 505 Games
Games > Games by publisher > Games published by Majesco
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 15
Games > Games by series > Alvin and the Chipmunks series