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Advanced Dungeons & Dragons: Eye of the Beholder (SNES)

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Title Screen

Advanced Dungeons & Dragons: Eye of the Beholder

Developer: Capcom
Publisher: Capcom
Platform: SNES
Released in JP: March 18, 1994
Released in US: April 1994


DebugIcon.png This game has debugging material.


A SNES adaptation of the DOS original, Capcom took the expansive computer game and fit it not only onto a smaller screen, but also a cartridge with lower storage capacity.

The SNES version enhances the graphics and sound from the computer version, and even adds in-game music to the experience. The game is also compatible with the SNES mouse to try and resemble the original. However, with a controller, the game can be much more difficult to play.

Palette Editor

Eotb-paledit.png

Pro Action Replay (PAR) code 7E00CE01 enables a palette editor which can be accessed in-game. Press Select once during gameplay to edit the current wall palette, twice to edit the current monster palette, and again to return to the game.

Press Left/Right to select an individual color within the palette, and Up/Down while holding A, X, or Y to edit the selected color.

In addition to editing palettes, pressing Start while the palette editor is open will skip through dungeons.

Interestingly, right after the code which sets RAM address 7E00CE to zero at the title screen, the game checks Controller 1 to see if L + R + B + Select are being held down at the same time. This combination no longer does anything, but it may have originally had the same effect as the above Pro Action Replay (PAR) code.

More specifically, the code branches forward if the aforementioned four buttons aren't held down, but the branch distance is zero bytes (most likely due to some important code being deleted), meaning the game behaves the same way regardless of button input.

(Source: Original TCRF research)