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Yakuza Kiwami 2

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Title Screen

Yakuza Kiwami 2

Also known as: Ryu ga Gotoku Zero: Kiwami 2 (JP)
Developer: Ryu ga Gotoku Studio
Publisher: Sega
Platforms: Xbox One, PlayStation 4, Windows
Released internationally: August 18, 2018


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Sgf2-unusedicon1.png This game has unused abilities.


Hmmm...
To do:
There is definitely more left over; dummy models aplenty as well as leftover props & scenes from Yakuza 6 and Judgment.
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Dead body, also JAV covers + models.

Yakuza Kiwami 2 is a full-fledged remake of Yakuza 2 developed on the Dragon Engine, which previously powered Yakuza 6: The Song of Life.

Sub-Pages

Blank.png
Judgment Leftovers
Leftovers from the spin-off Judgment, developed at the same time as this title.

Unused Stages

st_o_roof_date

An seemingly early version of the rooftop used for Sayama & Kiryu's date. There are minor greeble assets missing from the rooftop building at the back, as well as missing air conditioning units to the side. Additionally, the textures used for the buildings do not line up to the version called in the actual game; using a brick texture as opposed to a more smooth concrete. The used version is counted as part of Sotenbori (st_osaka), and is named bg_roof_date.

Yakuza 6 Leftovers

Soft on Demand JAV Idol Images

YakuzaKiwami2 UnusedGravureIdolPosters.png

These posters were used in Yakuza 6 in the net cafe, where Kiryu could have a "video chat" with JAV actresses Yua Mikami and Anri Okita. The kanji means 'temporary,' suggesting they were brought over as placeholders for Kiwami 2, potentially to be used in Beam.

'Blue Jacket' Kiryu

YakuzaKiwami2 Kaisou sample.png

An image of Kiryu, wearing a blue jacket from the demo version of Yakuza 6. This appears to also be taken at the same spot where hostesses would have confessions with Kiryu.

Test Image

YakuzaKiwami2 RuleTest01.png

Some kind of test image featuring Kiyomi Kasahara from Yakuza 6. This image appears there several times too; as a placeholder for mini game explanation screens, mostly.

Haruka Sawamura Idol Pic

YakuzaKiwami2 Y6Leftover UI01.png

Leftover from a Yakuza 6 substory is a photo of Haruka Sawamura as an idol. Haruka has not yet mastered time-travel in Kiwami 2, so this goes unused.

Crayon Drawing

YakuzaKiwami2 Y6Leftover UI02.png

Another leftover from the same substory mentioned above, which is a crayon drawing of Kiryu, idol Haruka and another child.

Riona Ichijo

Seemingly a placeholder for AIKA and what would be a unique head accessory for her.

hands Karaoke Data

Karaoke data of the song hands leftover from Yakuza 6 is present in the game files under data\minigame\karaoke\fumen:

hands_difficult_btn.kbd
hands_lyric.klc
hands_normal_btn.kbd
hands_param.kpm

Unused Animations

All of these can be found in motion.par. To view these easily, you can replace "Mn_KA_P_sing_nml" in motion.par with any of the following animations below, and they will activate whenever Kiryu sings karaoke on his own.

Yakuza 5 Karaoke Dancing

Mn_KA_P_cheer_bonodori -- Shinada's bon odori dance.
Mn_KA_P_cheer_fever -- Akiyama's hip shaking dance.
Mn_KA_P_cheer_ouendan -- Kiryu's ouendan (cheersquad).
Mn_KA_P_cheer_seiken -- Saejima's punching dance.

Yakuza 6 Leftovers

Live Chat

All taken from the video chat mini game. Interestingly, Takayuki Yagami has 'unique' animations for this too; though they are just copies of Kiryu's.

Mn_LIV_P_KRU_sit_failed_lp
Mn_LIV_P_KRU_sit_ok
Mn_LIV_P_KRU_sit_no
Mn_LIV_P_KRU_sit_think
Mn_LIV_P_KRU_sit_kamae
Mn_LIV_P_KRU_sit_input_l_fast
Mn_LIV_P_KRU_sit_input_r_fast
Mn_LIV_P_KRU_sit_input_l_nml
Mn_LIV_P_KRU_sit_input_r_nml
Mn_LIV_P_KRU_sit_input_l_slow
Mn_LIV_P_KRU_sit_input_r_slow