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Wing Force

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Title Screen

Wing Force

Developer: A.I
Platform: Arcade (Kaneko 16-bit hardware)


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


NotesIcon.png This game has a notes page

This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Wing Force is a Raiden-like shoot-'em-up from 1993 that was to be published by Atlus, but never saw the light of day until being dumped in early 2016.

While seemingly complete and playable from start-to-finish, digging through the code reveals it isn't quite as finished as it first seems...

Hmmm...
To do:
Quite a bit:

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Boss

Hmmm...
To do:
Find out if the buggy palette is due to using cheats to skip to Stage 0x7.

Did someone accidentally apply the mid-hit colors to the boss or something?

At the end of Stage 5, once you beat the boss a pink spaceship takes off as the place explodes and it seems like you're about to chase it, but then the game just loops. However, at some point you were intended to fight it, as setting the Stage to 0x7 takes you to a stage where you can do so... except said boss is in a very unfinished state: its attack pattern only consists of moving around the screen and firing two bullets every few seconds, plus it has no hitbox, meaning you can't damage it at all. It also loads with completely the wrong palette.

Unused Graphics

Cockpit Earth Combined
Dammit, I hate it when I take a wrong turn and end up in the black void. Oh god, I am stuck in space without any protection? I'm gonna die! Phew, that's better.

Tilemaps of Earth and the player ship's cockpit go unused. Both can be seen overlaid in-game by setting the Stage to 0x5. Presumably, these would have been used for a staff roll, but instead the game ends unceremoniously after the second loop and jumps straight to the high score entry.

Unused Music

Six unused music tracks exist in the game, two of which are variants of used tracks.

Track # File Description
0x9
This sounds like it could have been a continue theme, since it's a short loop that keeps getting faster. Instead, the game keeps playing the currently-playing music track on the continue screen.
0xA
An unused version of the boss theme that skips the intro. If the previous track was implemented as a continue theme, this might have played after continuing during a boss fight.
0x15
A fairly long track which doesn't loop, probably intented for an ending and/or staff roll.
0x18
This track sounds intense and has the same voices at the start as the boss theme, so it might have been intended for the unfinished final boss (though using cheats to access said boss just plays the Stage 1 theme).
0x19
An unused version of the stage clear theme, the difference being the lack of the "Three-Two-One" voice.
0x1A
Same as 0x18, but without the voices at the start.