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User:Ziella
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To-Do List:
- Aion contains much more unused content then what's documented. Including unused areas, graphics and models. There are also a couple more sound effects leftover from E3 2006 along with a model or two.
- The unused maps seem to be accessible by swapping the files with one that's loaded in-game, but we need a way to get there without falling through the ground. There is also a risk of a ban from the server.
- Fate/Kaleid Liner Prisma Illya has a couple compiled debug related .lua script files that could be documented.
- Danganronpa still has content that needs to be documented.
- The PC / Vita port of Danganronpa 2 needs a page, and document the unused content in that.
- Demo related strings are present, and translated by NISA, despite the game never having a demo.
- There are unused / placeholder sprites present in some of the archives which are not present in the PSP version of the game. Some of which can be seen in the DR2 artbook storyboards.
- Danganronpa 1's NISA translation has some demo text translated, despite the demo not being localized.
- The Japanese vita version of Danganronpa V3 contains an unused set of scripts which appear to be copies of Chapter 1, with the first victim loaded into the class trial. Most likely used for trailer material.
- The PC / Vita port of Danganronpa 2 needs a page, and document the unused content in that.
- Zanki Zero has a bunch of unused full body sprites with early character designs feature on them.
List of Danganronpa Project Names
Project Name(s) | Game | Console | Initial Release | |
---|---|---|---|---|
DISTRUST / dangan | Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei | PlayStation Portable | November | 2010 |
dangan2 | Super Danganronpa 2: Sayonara Zetsubou Gakuen | PlayStation Portable | July | 2012 |
DSO | Danganronpa Another Episode: Ultra Despair Girls | PlayStation Vita | September | 2014 |
Dangan3 | Danganronpa V3: Killing Harmony | Windows(?) | 2017 |
EA UK Framework
A framework that's referred to as the "EA UK Framework" (eauk_gameframework) which was usually used in games developed by the UK branch of EA. It was used in a couple Nintendo Wii games and is currently unknown if other consoles used the framework or not and is unknown as of now what game it was originally used in.
Project Name(s) | Game | Console | Initial Release | Developed by | |
---|---|---|---|---|---|
phoenix | Harry Potter and the Order of the Phoenix | Nintendo Wii | June 25 | 2007 | |
MONO | MONOPOLY | Nintendo Wii | October 20 | 2008 | |
Nerf | Nerf™ N-Strike® | Nintendo Wii | October 28 | 2008 | |
Lightbox | Hasbro Family Game Night | Nintendo Wii | November 11 | 2008 | |
HBP | Harry Potter and the Half Blood Prince | Nintendo Wii | June 30 | 2009 | |
Nerf2 | NERF™ NSTRIKE™ ELITE | Nintendo Wii | October 26 | 2009 | |
Grit | MONOPOLY Streets | Nintendo Wii | October 25 | 2010 | |
NERF™ DOUBLE BLAST | Nintendo Wii |