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User:ParadoxEpoch/Research Notes/Ratchet & Clank: Into the Nexus (2013)

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This is a sub-page of User:ParadoxEpoch/Research Notes.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Ratchet & Clank: Into the Nexus (2013) [Aug 19 Proto]

  • The playable section consists of the first part of the planet Yerek.
  • Contains some noticeable differences from the release version of the game, such as the weapon upgrade layouts, dialog, and level design.
  • A trailer will play if the game is left at the title screen.
  • The disc contains a .pkg file which must be installed using the package manager on a development or test PS3. The package's filename contains the text "QFORCE", but this is a build of Into the Nexus/Nexus, not Full Frontal Assault/QForce.
  • A Working Debug Menu is present in the build and can be accessed by pressing L2 + Dpad Up + R3 + Triangle at the same time, once enabled the words "DEBUG CHEAT" will appear on bottom left of the screen, Pressing Select when in-game and not in a pause menu brings up the debug menu.
  • This Prototype contains a un-used/cut weapon called the "Quark Strike" which uses the model for the weapon "Doppelbanger" from All4One/Full Frontal Assault. Weapon will shoot a Blue Square and crash the game shortly after. The weapon has two raritanium upgrades called "QwarkApocalypse" and "Hammer Of Justice"

Ratchet & Clank: Into the Nexus (2013) [Debug Menu]

The debug menu documented below is from the August 19 Prototype build

Debug Menu - Main
RatchetITN Aug19Proto DebugMenuMain.png

Common Items

Store commonly used items from other menus here, by pressing L1.

Capture

Options to help with screen captures

Debug Menu - /Capture/
RatchetITN Aug19Proto DebugMenuCapture.png

Show health disc

  • (?? unknown)

Hero Threat system

  • (?? unknown)

Screen Edges Movement Clamp

  • (?? unknown)

Show targeting reticles

  • (?? unknown)

Show co-op points

  • (?? unknown)

Show help icons

  • (?? unknown)

Field of View

  • This option is supposed to set the field of view in-game. Defaults to 75.9000.
  • Minimum value is 12.0000, maximum value is 150.0000.
  • The option doesn't seem to apply. When setting a different FoV, the game camera immediately snaps back to the default FoV when resuming gameplay.

Show HUD

  • This option is a duplicate of the Show HUD option in the Hud submenu.

Play Alert Sound

  • (?? unknown)

Time Scale
Use this to set how quickly time goes in the game

  • This option is a duplicate of the Time Scale option in the Game Controls submenu.

Control Type

  • This option is a duplicate of the Control Type option in the Game Controls submenu.

Debug Cam Acceleration

  • When enabled, the debug camera control modes will have an acceleration profile, somewhat like mouse acceleration in Windows. Instead of the camera movement being binary (moving or not moving), the camera will speed up and slow down based on velocity.
  • This option was likely used for capturing trailer and other promotional footage.

Debug Cam Cameraman Mode

  • Freezes the camera in place and allows the player to control Ratchet. The camera will remain static while Ratchet can move freely.
  • This was likely used for capturing trailer and other promotional footage.

Disable Enemy Awareness

  • When enabled, enemies will ignore Ratchet.

Enable Green Screen

  • Culls most environmental objects out of the scene and makes the background solid green.
  • Likely used to record promotional footage which was later chroma keyed in video editing software.
Green Screen Enabled
RatchetITN Aug19Proto DebugGreenScreen.png

Game Controls

Game Control and Time Properties

Debug Menu - /Game Controls/
RatchetITN Aug19Proto DebugMenuGameControls.png

Control Type
Control the hero, debug camera, or both

  • Hero: Standard game control
  • Debug Camera: Free-cam mode
    • R1 and R2 to raise and lower the camera
    • Left Stick to move the camera position
    • Right Stick to move the camera angle
    • Hold L1 while moving the camera to slow down movement
    • Hold L2 while moving the camera to speed up movement
  • Debug Camera and Hero: Same as free-cam mode but attaches Ratchet to the camera so that he can be moved around the level

Time Mode
Run, Pause, or Step through the game

  • Normal: Standard game control
  • Step: Freezes game animations and control and allows for frame stepping
    • Pressing L3 advances the game by one frame
    • Holding R3 advances time as normal
  • Pause: Freezes game animations and controls
  • Render color+depth: (?? unknown)

Time Step Min
Set the game's time step to no faster than a certain value

  • Defaults to 60Hz
  • (?? unknown)

Time Step Max
Set the game's time step to no slower than a certain value

  • Defaults to 12.5Hz
  • (?? unknown)

Time Scale
Use this to set how quickly time goes in the game

  • Minimum value is 0.0000, maximum value is 4.0000

Screen Dump Format
The format of screen dumps/movies

  • Resolved color+depth: (?? unknown)
  • Final Display: (?? unknown)
  • Stitched 2x2: (?? unknown)
  • Stitched 4x4: (?? unknown)
  • Stitched 8x8: (?? unknown)
  • Stitched 2x2+depth: (?? unknown)
  • Stitched 4x4+depth: (?? unknown)
  • Stitched 8x8+depth: (?? unknown)
  • Render color+depth: (?? unknown)

Hero

Hero Properties

Debug Menu - /Hero/
RatchetITN Aug19Proto DebugMenuHero.png

Invincibility
Turn off hero damage

  • When enabled Ratchet's health will not decrease when taking damage, but he can still die from falling into a death barrier etc.

Immortality
Turn off hero death

  • When enabled Ratchet is unable to die. He'll still take damage, but reaching 0 health will automatically replenish his health to full. Additionally, Ratchet cannot die by falling into a death barrier etc.

Invulnerable Generators
Turn off damage to QForce generators

  • This option is a leftover from Full Frontal Assault and most likely does nothing in Into the Nexus.

Control Scheme

  • Defaults to the value "Default" which seems to be the only option.

Cheat Coop Points

  • Probably a leftover from All 4 One or Full Frontal Assault. Seems to do nothing in Into the Nexus.

Draw 2D Movement

  • Can be toggled on or off. Defaults to off.
  • It's unknown what effect (if any) this option has on the game.

Dump Animation Audit
Dump contents of animation audit to TTY

Flip Gravity Controls

  • (?? unknown)

Enable All Weapons Menu

  • (?? unknown)

Remove All Skillpoints

  • Presumably removes all unlocked skillpoints

Show Econ
Show macro economy parameters

  • Prints various stats to the screen
    • Career Bolts: Lifetime total bolts earned
    • XP: Ratchet's total XP
    • Career Raritanium: Lifetime total raritanium earned
    • Weapons Purchased: Total number of weapons purchased
    • Upgrades Purchasable: Number of upgrades that are currently purchasable (?? confirm this)
    • Weapon level ups: Total number of weapon level up events that have occurred (?? confirm this)
Show Econ: On
RatchetITN Aug19Proto DebugEcon.png

Hero Characters

Hero Character Settings

  • These options are likely a leftover from Ratchet & Clank: All 4 One.

Hero Count
Number of active heroes

  • Defaults to 2. Minimum value is 1, maximum value is 4.
  • Changing this option seems to crash the game (?? confirm this on real hardware)

Ratchet Scale
Ratchet model scale

  • Defaults to 1.3000. Minimum value is 0.1000, maximum value is 10.0000.
  • Changing this option seems to affect the size of Ratchet's held weapon. It does not affect the size of the Ratchet's model.
Ratchet Scale: 10.0000
RatchetITN Aug19Proto DebugRatchetScale.png

Clank Scale
Clank model scale

  • Defaults to 1.3000. Minimum value is 0.1000, maximum value is 10.0000.
  • Doesn't seem to do anything. This option likely only works in Ratchet & Clank All 4 One.

Qwark Scale
Qwark model scale

  • Defaults to 1.3000. Minimum value is 0.1000, maximum value is 10.0000.
  • Doesn't seem to do anything. This option likely only works in Ratchet & Clank All 4 One.

Nefarious Scale
Nefarious model scale

  • Defaults to 1.3000. Minimum value is 0.1000, maximum value is 10.0000.
  • Doesn't seem to do anything. This option likely only works in Ratchet & Clank All 4 One.

Ratchet Weight
Ratchet model weight

  • Defaults to 50.0000. Minimum value is 10.0000, maximum value is 500.0000.
  • (?? unknown)

Clank Weight
Clank model weight

  • Defaults to 50.0000. Minimum value is 10.0000, maximum value is 500.0000.
  • (?? unknown)

Qwark Weight
Qwark model weight

  • Defaults to 50.0000. Minimum value is 10.0000, maximum value is 500.0000.
  • (?? unknown)

Nefarious Weight
Nefarious model weight

  • Defaults to 50.0000. Minimum value is 10.0000, maximum value is 500.0000.
  • (?? unknown)

Hero Skins

Hero Skin Settings

Unlock All Skins
Unlocks all skins for use in frontend.

Ratchet Skin
Ratchet skin

  • Defaults to "Ratchet". Does not seem to be changeable.

Clank Skin
Clank skin

  • Defaults to "Clank". Does not seem to be changeable.

Qwark Skin
Qwark skin

  • Defaults to "Qwark". Does not seem to be changeable.

Alpha Clank Skin
Alpha Clank skin

  • Defaults to "Nefarious". Does not seem to be changeable.

Offscreen Death

Offscreen Death Settings

1st Warning Seconds
Seconds offscreen until first warning

  • Defaults to 2.5000. Minimum value is 0.0000, maximum value is 20.0000.

2nd Warning Seconds
Seconds offscreen until second warning

  • Defaults to (??). Minimum value is 0.0000, maximum value is 20.0000.

3rd Warning Seconds
Seconds offscreen until third warning

  • Defaults to (??). Minimum value is 0.0000, maximum value is 20.0000.

Time to Die Seconds
Seconds offscreen until death

  • Defaults to 5.5000. Minimum value is 0.0000, maximum value is 20.0000.

Hero Throw

Hero Throw Settings

Throw Run Speed Percentage
Change the percentage of the normal run speed that the thrower moves at while aiming

Throw Height
Change height of hero throw

Throw Default Time
Change time that the hero throw takes at the default distance

Throw Default Distance
Change the default distance for the hero throw

Throw Min Distance
Change the minimum distance for the hero throw

Throw Max Distance
Change the maximum distance for the hero throw

Throw Ready Time
Change the time that a character is ready to be picked up before the state times out

Throw Pick Up Radius (Normal)
Change the max radius from the thrower that a throwee can be to be picked up

Throw Pick Up Radius (Hookshot)
Change the max radius from the thrower that a throwee can be to be picked up during a hookshot

Enhanced Suck Force
Objects pulled more strongly toward suck cannon vortex.

Vac-U Acquire Suck Target Distance
Distance at which a target is acquired when nothing is carried in the Vac-U

Vac-U Lose Suck Target Distance
Distance at which a target is lost when nothing is carried in the Vac-U

Suction Lateral Motion Compensation
Additional lateral force to apply to an object being sucked in

Hero Hookshot

Hookshot Settings

Hookshot Min Distance
Change the minimum distance at which a hero can begin a hookshot to another hero

Hookshot Max Distance
Change the maximum distance at which a hero can begin a hookshot to another hero

Hookshot Allowed Angle
Change the total degree range between which a hero can begin a hookshot to another hero

Hookshot Acceleration
Change the acceleration of the hero while hookshotting

Hookshot Deceleration
Change the deceleration of the hero while hookshotting

Hookshot Max Speed
Change the maximum speed of the hero while hookshotting

Hookshot Done Distance
Change the distance from the hero at which the hero will stop hookshotting

Only Attach Hookshot To Leg
Change whether the hookshot can attach to the front/back chest grapple points on heroes

Swingshot

Swingshot Settings

Swingshot Fire Speed
Change the speed of the swingshot firing

Swingshot Retract Speed
Change the speed of the swingshot retraction

Cable Length Max Speed
Change the maximum speed of the swingshot cable length adjustment

Cable Length Acceleration
Change the acceleration of the swingshot cable length adjustment

Swingshot Max Bend
Change the maximum size of the bending on the swingshot cable

Swingshot pull chain
Pull the daisy chain to the next swingshot when the bottom person swingshots

Swingshot toggle mode
Instead of holding, press triangle again to attach to a new target or disconnect

Swingshot target debug mode
Swingshot targets outlined in color to show their current state.

Measurement

Basic tools for measuring the distance the hero's travelled.

Enable
Turn on measure mode

Reset
Reset measurement to zero

Running, Jumping, and Grinding

Strafe Jump Anim Timings

Hmmm...
To do:
Document this submenu

Double Back Flip Start Frame - Ratchet

Double Front Flip Start Frame - Ratchet

Back Flip Start Frame - Ratchet

Left Flip Start Frame - Ratchet

Right Flip Start Frame - Ratchet

Double Back Flip Start Frame - Qwark/Alpha Clank

Double Front Flip Start Frame - Qwark/Alpha Clank

Back Flip Start Frame - Qwark/Alpha Clank

Left Flip Start Frame - Qwark/Alpha Clank

Right Flip Start Frame - Qwark/Alpha Clank

Double Back Flip Start Frame - Regular Clank

Double Front Flip Start Frame - Regular Clank

Back Flip Start Frame - Regular Clank

Left Flip Start Frame - Regular Clank

Right Flip Start Frame - Regular Clank

Single Jump Height Low [Ratchet]

Single Jump Height Low [Clank]

Single Jump Height High [Ratchet]

Single Jump Height High [Clank]

Single Jump Height Gravity

Double Jump Height [Ratchet]

Double Jump Height [Clank]

Double Jump Height Gravity

Grind Rail Speed

Melee Smash

Up Initial Thrust

Up Gravity

Down Gravity

Down Terminal Velocity

Bolts

Bolts to Set
Cash money!

Set P1 Bolts
Cash money

Set P2 Bolts
Cash money

Set P3 Bolts
Cash money

Set P4 Bolts
Cash money

Gadgets

Give Hoverboots

Give Jetpack

Give Rift Cracker

Remove Hoverboots

Remove Jetpack

Remove Rift Cracker

Raritanium

Is it really that rare?

Raritanium to set
Show me the Minerals!

Rank

Total Medals
Number of medals player should have.

Rank To Set
Player rank you want to automatically set.

Level

Level
Set your hero level.

Jetpack

Jetpack Max Lift Speed
Max speed up when using jetpack.

Jetpack Max Fall Speed
Max speed down when using jetpack.

Jetpack Max Horizontal Speed
Max speed of horizontal movement when using jetpack.

Camera

Camera Properties

Debug Menu - /Camera/
RatchetITN Aug19Proto DebugMenuCamera.png

Draw Camera Clues

Draw Camera Equation Clues

Draw Camera Extents Clues

Near Clip

Far Clip

Field of View

Aspect Ratio

Boom Distance

Boom Min Dist

Boom Max Dist

Debug Cam Move Speed

Debug Cam Yaw Speed

Debug Cam Pitch Speed

Debug Cam Acceleration

Debug Cam Cameraman Mode

Debug Cam Six-Axis

Disable Fixed Cams
All Fixed Cam Requests Are Rejected

Disable Index Cams
All Index Cam Requests Are Rejected

Hero Camera Values

Hero Camera Values

Hmmm...
To do:
Document this submenu

Weapon

Weapon Properties

Debug Menu - /Weapon/
RatchetITN Aug19Proto DebugMenuWeapon.png

Give All Weapons
Adds all weapons to the player's inventory.

Unlock All Weapons
Makes all weapons available in the vendor.

One-Hit-Kill

  • Makes all enemies die in one hit.

Infinite Ammo

  • Gives the player infinite ammo.

Draw Reticule

  • (?? unknown)

Debug Display

  • Prints debug text and weapon trajectory path lines to the screen.
Weapon Debug Display
RatchetITN Aug19Proto DebugWeapon.png

XP Display

  • Prints weapon experience stats to the screen.
Weapon XP Display
RatchetITN Aug19Proto DebugWeaponXP.png

Draw Target Shape

  • (?? unknown)

Draw Autoaim Collision Queries

  • (?? unknown)

Lock Levels

  • (?? unknown)

Kill Zurkon
Kills any Zurkons this machine has authority over

Set To Min Ammo
Sets ammo amounts to minimum level

Weapon Upgrades

Weapon Upgrades

Swingshot

Omniblaster

Warmonger

Nightmare Box

Mr. Zurkon

Vortex Grenade

Qwark Strike

Winteriser

Nether Blades

Plasma Striker

Temporal Repulsor

Netherbeast

Fusion Grenade

RYNO VII

??

Weapon Mods

Weapon Mods

Hmmm...
To do:
Document this submenu.. there's a lot

Enemy

Enemy Properties

Debug Menu - /Enemy/
RatchetITN Aug19Proto DebugMenuEnemy.png

Enemy Invincibility
Turn off enemy damage

Draw Targeting Slots

Draw Enemy HP

Draw Enemy Rewards

Draw Enemy Class

Log state transitions
Log state transitions of selected moby to TTY

Disable Enemy Awareness

Hud

Hud Properties

Debug Menu - /Hud/
RatchetITN Aug19Proto DebugMenuHud.png

Show HUD

  • Can be toggled on and off. When turned off, the HUD is hidden completely and does not show up when collecting bolts, pressing L3 etc.

Draw Hero Stats

  • Prints various position stats to the screen for both Ratchet and Clank.
Draw Hero Stats: On
RatchetITN Aug19Proto DebugHeroStats.png

Show Scaleform Status

  • Prints various stats to the screen that seem to relate to memory consumption.
Show Scaleform Status: On
RatchetITN Aug19Proto DebugScaleformStatus.png

Show Mem Usage Only

  • This option doesn't appear to work. Turning it on then returning to gameplay immediately turns the option back off.

Scaleform Log Detail

  • Available values are "Off", "Trace" and "All".
  • What this option does is currently unknown.

Scaleform Rendering

  • Can be turned on or off. Defaults to on.
  • What this option does is currently unknown.

Footprint Category

  • Available values are "Ratchet", "Clank", "Arena", "Scope" and "All". Defaults to "All".
  • What this option does is currently unknown.

Show Footprint
draw rectangles instead of hud elements

  • What this option does is currently unknown. Toggling it doesn't seem to have any noticable effect in game.

Toggle Safe Area

  • Draws a semi-transparent white box in the middle of the screen during gameplay.
  • Likely used to test the "safe area" for HUD elements on TVs with overscan.

Flush Scaleform
Flush Scaleform Memory

MBRH

  • Selecting this option seems to launch the "My Blaster Runs Hot" minigame from A Crack in Time.
  • The minigame does not function properly as this option was likely just a leftover from A Crack in Time.
    • The minigame's menu is missing localisation strings.
    • The player is unable to move.
    • The first enemy gets stuck while approaching the player.
  • Pressing circle at any time will exit the minigame and return to gameplay.
My Blaster Runs Hot
RatchetITN Aug19Proto MBRHMenu1.png
RatchetITN Aug19Proto MBRHMenu2.png
RatchetITN Aug19Proto MBRH.png

Ignore Vendor Level
If true, the current level is not used to determine which weapons are available

  • When enabled, all weapons will be available for purchase in the weapons vendor regardless of the player's level

Show Weapon Vendor
To test the Weapon Vendor UI

  • Opens the weapon vendor when selected
Weapon Vendor
RatchetITN Aug19Proto VendorWeapon.png

Show Armor Vendor
To test the Armor Vendor UI

  • Opens the armor vendor when selected
Armor Vendor
RatchetITN Aug19Proto VendorArmor.png

Show Galactic Map
To test the Galactic Map UI

  • Opens the galactic map when selected
Galactic Map
RatchetITN Aug19Proto GalacticMap.png

Show Level Map
To test the Level Map UI

  • Opens the level map when selected
Level Map
RatchetITN Aug19Proto LevelMap.png

Trace Protagonist Movement
For plotting the traversal

  • What this option does is currently unknown.

Difficulty

Difficulty Properties

  • This menu appears to be empty
Debug Menu - /Difficulty/
RatchetITN Aug19Proto DebugMenuDifficulty.png

Level

Level help commands

Debug Menu - /Level/
RatchetITN Aug19Proto DebugMenuLevel.png

Draw Region

  • Prints the current level region to the screen
Draw Region: On
RatchetITN Aug19Proto DebugLevelDrawRegion.png

Draw Checkpoint

  • Prints the current level checkpoint to the screen
Draw Checkpoint: On
RatchetITN Aug19Proto DebugLevelDrawCheckpoint.png

Draw Setup Name

  • Prints the current level "setup name" to the screen
Draw Setup Name: On
RatchetITN Aug19Proto DebugLevelDrawSetupName.png

Draw Axes

  • Prints axes to the screen
Draw Axes: On
RatchetITN Aug19Proto DebugLevelDrawAxes.png

Draw Volume Prims

  • (?? unknown)

Draw Paths

  • (?? unknown)

Debug Swingshot

  • (?? unknown)

Draw Swingshot Paths

  • (?? unknown)

Debug Taxi

  • (?? unknown)

Clues

Hmmm...
To do:
Document this submenu

More Clues

Hmmm...
To do:
Document this submenu

Grid

Hmmm...
To do:
Document this submenu

Gore

Hmmm...
To do:
Document this submenu

Level Audit

Hmmm...
To do:
Document this submenu

Debug

Debugging options / commands

Debug Menu - /Debug/
RatchetITN Aug19Proto DebugMenuDebug.png

Toggle Connection Span (Live Link)

  • (?? unknown)

Enable Boss Logging

  • (?? unknown)

Moby Watch

Debug moby watch options

Moby Info
Enable or disable moby info display

  • Off: (?? unknown)
  • Enemies: (?? unknown)
  • All: (?? unknown)

Save

Save Commands

Debug Menu - /Save/
RatchetITN Aug19Proto DebugMenuSave.png

Load Character 1
The player who entered the menu can load a character

Load Character 2
The player who entered the menu can load a character

Load Character 3
The player who entered the menu can load a character

Load Character 4
The player who entered the menu can load a character

Save
Saves your game, creates a new save if you haven't already made one

Load
Loads your save file.

AutoSave
Saves your game, creates a new save if you haven't already made one

AutoLoad
Loads your save file.

Delete

Clear Save
Sets save to new game

Scripting

Scripting Controls

Debug Menu - /Scripting/
RatchetITN Aug19Proto DebugMenuScripting.png

Dump LUA Memory Report
Dumps big report to the TTY

Dump Scripted Sequence Memory Report
Dumps a report on scripted sequence memory to the TTY

Restart Gameplay Scripts
Stops all running scripts and restarts 'main'.

Reload Config Script
Reparses config script (reloads data from config.xls).

Debug Event Sync
Show counts of each event type

Rendering

Rendering Properties

Debug Menu - /Rendering/
RatchetITN Aug19Proto DebugMenuRendering.png

Render Controls

Hmmm...
To do:
Document this submenu

Asset Rendering

Mobys

Moby Rendering Properties

Moby Draw Mode

  • (?? unknown)

Occl Enabled

  • (?? unknown)

Shadow Mode

  • (?? unknown)

Draw Shadow Volumes

  • (?? unknown)

Draw Bspheres

  • (?? unknown)

Draw Bsphere Helpers

  • (?? unknown)

Draw Debug Info Distance

  • (?? unknown)

Moby Custom Effect

  • Applies a custom graphical effect to all on screen mobies.
SeeThroughwalls
RatchetITN Aug19Proto DebugRenderMobyCustomEffectSeeThroughWalls.png
Cloaked
RatchetITN Aug19Proto DebugRenderMobyCustomEffectCloaked.png
Invisible
RatchetITN Aug19Proto DebugRenderMobyCustomEffectInvisible.png
Auger Vision
RatchetITN Aug19Proto DebugRenderMobyCustomEffectAuger.png
Outline Effect
RatchetITN Aug19Proto DebugRenderMobyCustomEffectOutline.png
Motion Blur
Hmmm...
To do:
Document this submenu

Ufrag

Ufrag Rendering Properties

Hmmm...
To do:
Document this submenu

Ties

Tie Rendering Properties

Hmmm...
To do:
Document this submenu

Foliage

Foliage Rendering Properties

Hmmm...
To do:
Document this submenu

Shrubs

Shrub Rendering Properties

Hmmm...
To do:
Document this submenu

Sky

Hmmm...
To do:
Document this submenu

Water

Water Rendering Properties

Display Water

  • (?? unknown)

Enable Interactive

  • (?? unknown)

Under Water

Caustics

Underwater Caustics Active

  • (?? unknown)

Above Water Caustics Active

  • (?? unknown)

Caustic Sea Depth

  • (?? unknown)

Water Strength

  • (?? unknown)

Water Bloom

  • (?? unknown)

Zone Rendering

Zone

  • (?? unknown)

Show This Only

  • (?? unknown)

Shaders And Lighting

Hmmm...
To do:
Document this submenu

Post Processing

Hmmm...
To do:
Document this submenu

Stereo

Hmmm...
To do:
Document this submenu

Core Systems

Various Core systems.

Debug Menu - /Core Systems/
RatchetITN Aug19Proto DebugMenuCoreSystems.png
Hmmm...
To do:
Document this submenu

Game Systems

Gameplay Systems

Debug Menu - /Game Systems/
RatchetITN Aug19Proto DebugMenuGameSystems.png

Mic output volume
Level that mix input voice is mixed into output stream

Hero Threat system

Screen Edges Movement Clamp

Ignore arena prereqs

Networking

Network Profiler

Network UpdateClass Profiler

Draw Noby Handles

Navigation

debug drawing of nav mesh, path finding, effectors, reservations...

Draw Paths

Draw Effectors

Draw Escape Tangents

Draw Effector Comparison

Draw Nav3d

Conversation

Conversation options.

  • This menu is empty

Vertical Fog

Set vertical fog options.

Next
Select the next vertical fog controller.

Position X

Position Y

Position Z

Scale X

Scale Y

Scale Z

Red

Green

Blue

Reload

Reloading Properties

Debug Menu - /Reload/
RatchetITN Aug19Proto DebugMenuReload.png

Reload
Reloads the current gameplay and script.

Checkpoint
The checkpoint to reload

Reload Entire Level
Reloads the current level and script.

Return to Front End
Return to the front end. Hope that extra word helps.

Stats

Stats

Debug Menu - /Stats/
RatchetITN Aug19Proto DebugMenuStats.png

Stat Record ID
Record ID to use for all related functions.

TTY Stat Updates
Print stat updates to the TTY.

Dump Stat Record
Print the given stat record to the TTY.

Update Stat
Update the specified stat.

Get Stat
Get the value of the specified stat.

Stat ID
Stat ID to update/get.

Delta
Amount to change stat value.

Element ID 0
Element ID to update/get (for array stats).

Event Log Location
Where to write the event log.

Test Log Location
Test whether you can write to the specified log location.

Write Stat Data
Write stat data to the specified location.

Write Event Log
Write the event log to the specified location

Hero Save Apply Stats