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User:Angel Sandro/Harry Potter and The Chamber of Secret Exemple page
Harry Potter and the Chamber of Secrets |
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Developer: Eurocom/ This game has unused areas. |
this page is a personal example, it is not an actual game |
Contents
- 1 Sub-Page
- 2 Build Dates
- 3 Unused Model
- 3.1 Object
- 3.2 Unused Levels
- 3.3 Unused Animation
- 3.4 Unused or Unseen Map Geometry
- 3.5 Unused option
- 3.6 Unused level element and setup
- 3.7 Unused Duelist
- 3.8 Unused Spells
- 3.8.1 Locomotor Mortis
- 3.8.2 Sectumsempra
- 3.8.3 Petrificus
- 3.8.4 Spongify
- 3.8.5 Wingardium
- 3.8.6 Fumos
- 3.8.7 Vermillious
- 3.8.8 Verdimillious
- 3.8.9 Titillando
- 3.8.10 Mimblewimble
- 3.8.11 Furnunculus
- 3.8.12 Incarcero
- 3.8.13 Mucus Ad-nauseam
- 3.8.14 Reparifors
- 3.8.15 Reparo
- 3.8.16 Unknown Spell
- 3.8.17 Lapifor Rabbit
- 3.9 Unused Object
- 3.10 Unused Texture(s)
- 3.11 Unused Cutscene
- 3.12 Unused Text
- 3.13 Xbox Leftover
- 3.14 Scenario Changes
- 3.15 Miscellaneous
- 3.16 Unused Screen
- 3.17 Cheats Menu
Sub-Page
Xbox's Exclusive content The "best" of all of us |
Unused Audio Harry talks more than enough. |
Unused Dialogue Texts Even the voice actors did not dare to say such a thing! |
Build Dates
To do: Dates in other versions. |
A build date is present at 0x1FA4c for the US version and 0x1F6AA8 for the JPN version.
US:
Oct 17 2002 18:56:23
JPN:
Oct 24 2002 12:04:55
The file FXMap.dbg contains a "release" date
// Output date: Tuesday, October 08, 2002 - 16:22:54
There are quite a few models that got left out of the final game.
Unused Model
Object
Unused Levels
Unused Animation
Harry
Bloody Baron
Tom the Barman
Tom has a whole range of animations that are not used.
He has two unused versions of himself to talk to Harry, which is pretty much the same as in game but he waves his hand while talking.
He also has animations for talking to someone, although he doesn't talk to anyone, he could be seen talking to Hagrid in some pre-release screenshots.
Unused or Unseen Map Geometry
PS2 Confiscated Items Room
The confiscated items room of the PS2 version is present in this version, but is completely empty, and the door cannot be opened. The room itself remains the same as in the PS2 version.
Defense Against the Dark Arts
In the Defense Against the Dark Arts class room, behind a portait, there is a hole where Harry might've been meant to pass through, but the painting is never opened. It is likely that these are the remains of a deleted challenge, or the old location of the portrait for entry into the first challenge. Note that in the next game, the hole is no longer there, but there is a poorly textured square at that location.
The PS2 door
The PS2 version has a door, at the Hogward ground, which leads to a balcony.
This door no longer exists in the other versions but can be seen from the Herbology Greenshouse.
From the Herbology | From the Hogward Ground |
---|---|
Library
In the corridor of the library, behind the portrait that came out of the reserve, there is a piece of the floor, indicating that a double door must have originally been there instead of the portrait.
The Burrow
After beating the washing machine, before the player goes into the garden, off the screen is Fred & George where their feet are slightly below the ground.
Library Annexe Area 2
The second area of the Library Annexe, which the player visits during their second night at Hogwarts, seems to also contain a daytime version and loads simultaneously with the first area of the Annexe. No prefects are found on patrol during the day in both sections.
During any other night than night 2, both parts of the Annexe remain under supervision of the prefects, even if the door is locked and inaccessible to the player.
The room is accessible with external hacks, as seen in the video underneath.
Prefects present in library annexe 2 during night 1, before the restricted section mission takes place. Accessed with noclip.
Prefects present in library annexe 2 during night 1, before the restricted section mission takes place. Accessed with noclip.
Annexe 2 during the day, without any prefects. Accessed with noclip.
Overview of Annexe 2 during the day. Accessed with noclip and camera hack.
Unused option
Chests Objects ID
The game's chests can contain a number of different items, some of which are never found in normal play. Chests can be configured to change the ID of the objects contained in them.
id | Object | Model |
---|---|---|
00 00 | Nothing | Nothing |
00 01 | Doffindo Spell Book | Red Bean |
00 02 | Lumos Spell Book | Red Bean |
00 03 | Standard Book of Spells Grade 2 | Spinning Bean |
00 04 | Avifor Spell Book | Red Bean |
00 05 and above | Standard Book of Spells Grade 2 | Spinning Bean |
id | Object | Model | Note |
---|---|---|---|
10 00 | Dungbomb | DungBomb | Open the chest will make the game jump some frame to load the dungbomb, collect them will not affect your inventory, you cannot use dungbomb in anyway. |
10 02 | Tastless Bean | Red Bean | Collect this one will not increase your bean counter. |
10 03 | Non-explodable Luminous Balloon | Non-explodable Luminous Balloon | You can found stink pellet in chests but never the balloon for some reason. |
ID | Object | Model | Note |
---|---|---|---|
30 01 | Sickles | Silver Sickles | It will actually increase your sickles counter. |
30 04 | Cherry Bean | Red Bean | |
30 05 | Blackberry Bean | Blue Bean | |
30 06 | Banana Bean | Yellow Bean | |
30 07 | Phlegm Bean | Green Bean | |
30 0A | Ginny's Quill | Quill | You can put ginny's stuff in chests and it will actually collect them, were you supposed to find them in those ? |
30 0B | Ginny's Brass Squale | Brass Squale | |
30 0C | Ginny's Spellotape | Spellotape | |
30 0E | Bean Bag | Nothing | Will show the popup message that say it add 50 place for beans but will not actually add them. |
ID | Object | Model |
---|---|---|
40 01 | Potion Vial | Nothing |
40 02 | Wiggenveld Stamina | Nothing |
Potion Vial
The 3 potion vials can be assigned to X, Y and B via memory modification.
It is normally impossible to do this and it would have no effect under any circumstances, but at some point in development you could have drunk the Wiggenweld potion by yourself rather than having it done automatically.
Hogward's Flags
Flags on top of each tower of the Hogward Castle are red, but it can be configured in the memory to change the texture to yellow, blue, green and black. Some of the color are used in the Quiddictch Pitch.
Bloody Baron
The Bloody Baron has an unused option that makes him appear and disappear at the rate of the Hogward clock.
I swear, I don't know any more than you do!
Incendio in Duel
Although the Standard Book of Spells (Grade 2) states that the Incendio spell may be used for duelling, the player is never given the chance to do so. Gargoyles can only be defeated by reflecting their attacks, and the duels with Malfoy and Goyle take place during Day 2 and Night 2 - two days before the Incendio challenge. However, if you load one of the two dueling levels after the challenge using hacks, or use cheats to gain all the spells before one of them takes place, you are actually able to fight Malfoy and Goyle using the Incendio charm. They will reflect the spell back to the player with Expelliarmus just as they would with Flipendo. When an opponent is properly hit with Incendio, it also deducts a point from their total. Other spells gained after the duels, such as Alohomora and Avifors, won't do anything when used.
Whenever the player reflects attacks back towards enemies using the Expelliarmus spell, the analog stick can be used to steer the spell in any desired direction before letting go of the casting button.
Unused level element and setup
Flourish and Blotts
If load properly, Gilderoy Lockhart can be set in game and will stand in front of the desk, clipping through the chair like if it was not there earlier development. Lockhart will not have any animation, he usually use the one from the Flourish and Blotts seller which is already in use by the flourish and blotts seller.
Entrance Hall
The Hall has 5 spawn point, the seconde one is unused.
It make Harry spawn in the front of the Great Hall.
You should have be able to go there anytime like in the PS2 version, but you can't here, likely by lack of time.
DADA
The 4th spawn point of that room make you spawn in front of the portrait as you can see more above.
From a reliable source, this was the portrait of the Fumos challenge. This is what's left of it
Dada Expelliarmus
The default spawn point (ID = 0) of the Expelliarmus challenge is in the entrance room above ground.
Hogward Ground
The spawn point in the front of the quiddicth door, in the night version of the Ground, is set high above ground for some reason.
Developpers did not fixed that as you are not supposed to spawn here in normal ways.
Unused Duelist
There is a file named DuelPupil it is a duel opponent (like malfoy or goyle), the data of this file indicates that it is more than one student of Hogwart (when I say that there is more than one I mean that the file contains all the alternative forms of the students). But when it is loaded into the game, it takes the form of Harry for some reason. This may have something to do with the unused dialogue lines in the library reserve.
Unused Spells
Locomotor Mortis
Originally, Harry would also get to use the Leg-Locker Curse rather than just the Prefects when they find him. It was probably deleted for being useless, except for the sadistic pleasure of annoying people. Note that the garbled text in the second string corresponds to button prompts; a spell or item can be set to B, Y, X, or Z.
The corresponding audio files are available in this sub-page.
How much is the Locomotor Mortis Spell Book?
The Locomotor Mortis Spell (Equip to ������) allows you to cast the Leglocker Curse yourself! Go on, try on Malfoy!
Sectumsempra
There is very little information about this spell, except for some unused dialogue lines that refer to it.
Petrificus
This spell is listed in the spell list, in the .BIN text files, and elsewhere. Unlike other spells, it is not specified as a real spell:
Information for Petrificus
Petrificus
Harry should have been able to Petrify people!
Note that these text strings haven't been translated into other languages.
Spongify
Find in Alt_R.bin, The blunting spell of the PC version was planned to be in the game, it had to be removed extremely early in the development.
Spell information for Spongify Spongify
Wingardium
Find in Alt_r.bin, The levitation spell of the PS1 version should have been cast by Harry, it was removed from the game very early in the development.
Spell information for Wingardium Wingardium
Fumos
The smoke spell should have been cast by harry but as mentioned above, the game files have a second challenge of the Dark Art Defense class but entirely empty. It is important to note that Fumos is a spell used in a duel in order to mask the caster and give him an advantage by lowering the opponent's accuracy. This was probably too complex to implement because of the performance of the console and the AI.
Spell information for Fumos Fumos
Vermillious
Vermillious is a spell that allows you to launch red particles to be used as a distress rocket. It can also be used offensively in a duel, it is possible that in the game, this spell should have been learned in Lockhart's class instead of Experliarmus or the second challenge delete.
Spell information for Vermillious
Verdimillious
Verdimillious is a spell that works like the previous one, except that it is green and reveals objects hidden by the dark arts. Another spell removed for Lockhart's class.
Spell information for Verdimillious
Titillando
Titillando is a very unusual spell, it has never appeared in any media except in Pottermore and trading cards, this one allows to... tickle.... Yeah that's weird but it would have been funny to tickle people as if it wasn't annoying enough to assault people with Flipendo.
Spell information for Titillando
Mimblewimble
The spell of the PC version should have been present here! This spell allows you to enchant the victim's tongue to prevent her from pronouncing her spell correctly. In the PC version, this spell was used against Malfoy during the first duel, this is the case in this version.
Spell information for Mimblewimble
Furnunculus
This is a spell that causes boils or pimples on contact with the skin. The use of this spell in the game is unknown.
Incarcero
This spell allows to conjure ropes on the victim. This could be interesting to see in this game.
Spell information for Incarcero Conjures
Mucus Ad-nauseam
This spell is used to give a target a head cold that increases in severity with each successive cast. Curiously, according to this Cheat Menu screen, this spell should have been available for purchase at Gambol and Japes
Spell information for Mucus Ad-nauseam
- image*
Reparifors
In the GameBoy Color version of The Prisoner of Askaban, this spell can poison or paralyze the opponent. It is curious or strange to note that this spell exists only in the GameBoy Color version of the game, it is thus this version which would have invented it?
Spell information for Reparifors
Reparo
You knew this spell as the recurring spell of Hermione in the first two films. Well Harry should have done it in this game too! Like me, the developers must not have seen much use for this spell.
Spell information for Reparo
Unknown Spell
Existing in the text files of the game, it is likely that this does not correspond to a current spell, but rather was used for a reserved location or the like.
information for unknown spell
UNKNOWN SPELL!
Lapifor Rabbit
This is not a spell that Harry could have cast, but its existence in the game is revealed by assigned sound files and actions that are listed in FXmap.dbg. It has actions for being hit by a Dungbomb and to walk, indicating that it is simply the rabbit in question and not the spell. It seems to have been removed very early in the development.
Spell information for Lapifors Lapifors
// LAPIFORS_RABBIT_HITBYDUNGBOMB DW 00d3h // LAPIFORS_RABBIT_STEP
Unused Object
Potion
Potion Ingredient - Flobberworm Mucus Potion Ingredient - Doxy Egg Potion Ingredient - Salamander Skin Potion Ingredient - Billywig Sting Potion Ingredient - Firecrab Shell Potion Ingredient
UNKNOW POTION !
As with "UNKNOWN SPELL", this line can be found among the names of spells in the inventory. It's probably a placeholder from development, or a fallback in case the game does not recognize a potion.
However, in the final game, the Wiggenweld potion is the only potion in the game.
Unused Texture(s)
Dumbledore's Office Maps
Two map textures for Dumbledore's office exist, but go unused since the office is impossible to enter by normal means.
Quidditch Stadium Map
The Quidditch stadium also has a map in the inventory that goes unused, as the player only visits the stadium while on a broom, and the inventory is inaccessible during a match or training.
Weasley Poster
Found in Test_DP, it seems to be a very compressed poster. Because of the low quality of the texture, it is difficult to determine if it is Fred, George, or Ron, and the purpose of this texture is unknown.
Tom The Barman
Tom the Leaky Cauldron bartender has a temporary texture made up of some colour palette is found with Tom's model but is never used.
It must have been used in the development process before his final texture was finalised.
Tapestry
The game has a fabulous dark blue tapestry called "DemoTapestry" which is technically present and loaded in the Pink Room but never appears.
There is a ripped version of this tapestry by Doffindo.
Early inventory screenshot
A screenshot of the inventory, Quidditch results can be found, the inventory was originally much lighter and coloured with gold.
An identical design can be found in screenshots of the PS2 version.
Early Washing Machin Icon
The final icon of the washing machine has a different outline and a different "pose"
Early life bar
This icon from the PC and PS1 versions of the games, can be seen in some pre-release advertising and was recycled in the 2003 Sorcerer's Stones game.
E3 2002
In the game, titles of these two levels only can be found on the unused quidditch winning screen. It's could be a remain from the E3 2002, those two level were playable there and was also found on the prototype.
Test Texture
Early title
Unused Cutscene
note: The characters in the cutscenes are invisible due to a hacking flaw but they are still supposed to be visible (there is no other way to view the cutscene)
Burrow
Chocolate Frog
The cutscene takes place in the barnyard, on the corpse of this chocolate toad.
Harry should have originally gotten the wizard cards from the Chocolate Frog as he understood it rather than from the chests.
Washing Machine
Most of the cutscenes of the Burrow are executed on the file CS_BU.geo, the only exception is the first cutscene CS_NEW01_01.geo, after breaking the glass jar CS_LVBUR_03e.GDT and the last cutscene CS_LVBUR_01.geo. There are however 7 alternative versions of the cutscenes executed in CS_BU.geo. The reason is probably that in the development these cutscenes were executed separately, like the glass jar cutscene CS_LVBUR_03e.GDT as well as all the cutscenes of the game, but the developers have grouped most of the cutscenes in one file but they never deleted the old versions, making them unused...
the most remarkable change are the two extra dialogues of Ron and Harry that are not used in the final game. The camera angles are different and the movements are more abrupt. And the sound effects of the washing machine are different and placed at a slightly different time.
Beginning
A version of the second cutscene where nothing happens with different camera shots.
The Gnome in the garden
The movement and camera angles in this scene are very different from the final version and the first shot of this cutscene does not exist in the final cutscene, it starts directly for the shot on Harry. Fred, instead of saying "be my guest" says "you'll never beat my record", she goes over the line of goerge and it is probable that in the development, this line had to be different or had to correspond to something else.
Flourish and Blotts
CS_FB is a file that is loaded when entering Flourish Blotts, however never use. This one contains 7 cutscene moderately interesting to see except the first one "CS_FB_harryenters".
Harry enters the shop and sees a journalist who has an old version of the unused Purple Wizard and an invisible Lockhart (invisible because the game could not load his model for some reason) and this is followed by two completely unused dialogues and then a great silence.
It is likely that he meant to say that Harry was going to leave with his book collection as shown in the old subtitle.
DADA
There are several alternative versions of the cutscene where Harry returns from the experliarmus challenge. They are curiously much shorter, stopping at the moment when Lockart gives out the points. The only difference between these versions is that Lockart gives out different numbers of points between 5 and 60, in the final version he only gives out 40. And the sound of the painting is missing
Gambol and Japes
Two cutscene exist at Gambol and Japes under the name CS_LVGAJ_01e.geo and CS_LVGAJ_02e.geo but it is only a copy of the Flourish and Blotts unused cutscene CS_LVFAB_01e.geo.
Mulpeppers
One cutscene exist at the Mulpeppers under the name CS_LVMUL_01e.geo but it is only a copy of the Flourish and Blotts unused cutscene CS_LVFAB_01e.geo.
Unused Text
Inside the langtext directory of the Filesystem, one can find the .BIN files, which are all for captions of dialogue in-game. Though some are unused...
Developers
find in the texts of the game credits and we hope for his sake that he has not forgotten anyone!
Who have I missed? I must have missed someone
System
Potion Ingredient - Flobberworm Mucus Potion Ingredient - Doxy Egg Potion Ingredient - Salamander Skin Potion Ingredient - Billywig Sting Potion Ingredient - Firecrab Shell Potion Ingredient - Mandrake Root
The potion classes with Snape should have been present in the game as also implied by Ron in Diagon Alley.
Herbology Class
in the "langtext" file, the herbology greenhouse was once referred to as a class, A class criminally absent from the game despite the original book or the movie scene, the 3D model of the teacher still exists as seen above
Hagrid's Hut (Locked)
The text indicating where Harry is contains this text for Hagrid's hut, but the door has no interaction, unlike in the PS2 version.
Main Gates (Locked)
There is no door named as such.
Exit to Hagrid's Gates
The place represented by this text is unknown.
Gringotts Bank (Closed)
It is not possible to enter Gringotts through Diagon Alley even though the Gringotts map itself is attached to Diagon Alley because in the development, the Gringotts bank was accessible through Diagon Alley. And even with the mention of "closed" the door has no interaction implemented on the scene, so this text has never seen.
Exit to Diagon Alley
There is no place to "exit" Diagon Alley in a literal way
Exit to Knockturn Alley
This place is not represented in the final game unlike the movie
Prologue
Harry Potter lived at number four Privet Drive with his horrid Uncle and Aunt and their vile son, Dudley. Harry was often locked in his room and even though he was actually a wizard, he couldn't magic himself to freedom. One evening, a house-elf called Dobby appeared ... Dobby warned Harry not to return to Hogwarts School of Witchcraft and Wizardry ... Harry Potter must not return to Hogwarts! There is a plot to make most terrible things happen. if Harry oter goes back to Hogwarts, he will be in mortal danger. Dobby disappeared and shortly after, Harry's best friend, Ron Weasley, and his brothers, Fred and George, arrived in a flying Ford Anglia to rescue Harry from his prison. They flew him to their home, the Burrow, which is where , on a warm evening in late August, our story continues ...
Text for an unused introductory cutscene narrating the events of the story up until the game starts at the Burrow. The text is similar to the opening cutscenes of the PC and PS1 versions, but not identical to either. In the final versions of the sixth generation console adaptations, the game starts directly with Harry, Ron and his brothers arriving at the Burrow, with no introductory cutscene. Apart from this text, there is no data about this cutscene.
Dear Harry...
Dear Harry - Mind yourself with those Puffapods, they can explode very easily. I once threw one away and the explosion turned my wheelbarrow right around. Hagrid.
find among advices texts...
Hagrid's message could have happened in the PC or PS1 version, but it's unknown in which circumstance this message could have happened since the first time we see the Puffapods is in the Willow forest.
Wizard Cards...?
DELETE ME DELETE ME
Who knows? It is possible these were temporary strings to ensure no Wizard Card ended up using the wrong text string, when the later cards would display in the Folio Magi. This string appears 10 times.
Credit?
NO PHRASE
This sentence is repeated 14 times in the text files of the credits.
You collected a...
Lumos/Nox spell collected. Diffindo spell collected. Expelliarmus spell collected. Skurge spell collected. History Book collected. Incendio spell collected. Avifors spell collected. Flipendo spell collected. PAUSED_CONTINUE You collected a Spell. You collected a Wizard Card! You collected one Knut! You collected one Galleon! A packet of Belching Powder!
The first line in this suggests the Lumos spell was to be toggleable, as Nox is the canon incantation to disspell Lumos. However, the spell was ultimately made to dissipate after a short time, making Nox unnecessary. The latter lines here are generic-styled pickup text strings, while the PAUSED_CONTINUE string is what it is, for pausing the game.
The other strings after it are never displayed; the first is plainly obvious, no text is displayed when picking up a Wizard Card at the moment it vanishes in Harry's hand, and neither Knuts nor Galleons appear in Diagon Alley.
You collected your potion kit; you how have 1 phial to collect potions with! You collected a phial of Wiggenweld! A packet of Belching Powder! You collected a Book! You collected a Bertie Botts Bean Bag! You can now collect 10 more beans! You cannot collect any more Beans! You cannot collect any more Stinkpellets! You cannot collect any more Balloons! You collected a Bertie Botts Bean!
Much like before, these are generic strings for collecting mandatory items for Harry's second-year adventure at Hogwarts.
- The first line regarding a potion kit suggests that Harry would keep a kit containing his set of any potions he might find, rather than just the Wiggenweld that happens to be common almost everywhere around Wizengamot.
- The book is stored amongst the strings for Ginny's lost items, indicating that Harry would have to find that as well.
- There are no Bertie Botts Bean Bags that increase the carrying capacity by ten in the final game.
- Instead of the string displaying, Harry speaks upon trying to pick up more beans than he can carry. The strings for Stinkpellets and Balloons are apparently unused.
- The generic string for collecting a bean was definitely a placeholder, before the designers came up with comical reactions for picking up different flavors.
Harry's Actions
Pickup Sneak Unsneak
- The former string is a non-spaced version, as the used one has the two words spaced from each other. The string can be seen in a screenshot featured in the manual.
- Unsneak is done in this game by moving Harry away from the wall he is sneaking on, unlike in the PS2 version where a button press can also be done. This game's successor makes it actually possible to unsneak.
Trading Wizard Cards
Test strings for card-trading sequences, stored in ALT.bin:
Do u like trading Wizard Cards? I have Wizard Card 2, and will swap you for Wizard Card 59? I have Wizard Card 23, and will swap you for Wizard Card 27? I have Wizard Card 36, and will swap you for Wizard Card 84? I have Wizard Card 61, and will swap you for Wizard Card 77? I have Wizard Card 75, and will swap you for Wizard Card 13? I have Wizard Card 78, and will swap you for Wizard Card 98? I have Wizard Card 81, and will swap you for Wizard Card 43? I have Wizard Card 94, and will swap you for Wizard Card 31? Ok thanks harry - nice doing business with you! Sorry Harry, I dont have any Wizardcards to swap! Ahh yes I have that Wizard Card. Lets swap! I'm sorry, I don't have that card available to swap!
Other
The original, hand-written manuscript of Hogwarts: A History takes pride of place in this library and can only be viewed by special appointment. However, students may admire its ornate cover from below.
This text is found just after Hagrid's sweet letter. the game never mentions an "appointment" to see the book that one has to steal in the game, it is only "cover adorned from below. It is unknown where this text came from and where it was supposed to appear
Harry's First Day Neville's Toad The Parselmouth Hogwarts: A History Avifors Challenge The Polyjuice Potion Incendio Tom Riddle Gryffindor vs. Slytherin The Chamber of Secrets The Last Day of Term
A string of text without any context that are never executed
Xbox Leftover
Button
The texture of the buttons of the Xbox version can be found fully functional in the game files under the name panel.geo and also under all his translations.
It is possible to play with the textures of the Xbox buttons by replacing the files but the spells assigned to the X button will be visually assigned to B and the spells assigned to B will be visually assigned to A (it is not possible to assign spells to A in the GameCube version)
Note that the texture of the buttons of this version are stored under the name panel_GC.geo.
System
PLEASE DON'T TURN OFF YOUR XBOX CONSOLE
Scenario Changes
Diagon Alley
Miscellaneous
- In FXmap.dbg, DDOFFICE_DOOR_OPEN and DDOFFICE_DOOR_CLOSE are listed as sounds, but the door of Dumbledore's office never opens like it does in the PS2 version of the game.
- In FXmap.gbg, DIAGON_GRINGOTTS_DOOR_CLOSE and DIAGON_GRINGOTTS_DOOR_OPEN are listed as sounds, it seems that Gringott's Bank should have been accessible through Diagon Alley at some point in the development
- In FXmap.gbg, WILLOW_LEAVESHIT is listed as one of the sounds of Whomping Willow. Do I need to go into detail?
- In the Diagon Alley script files, the file mentions :
CS_DA_HarryNKncokturn CS_DA_FredNGeorge
But neither the twin brothers nor Knocturn Alley is present in the game (The twins were nevertheless present in the PS2 version) - In the Defends against dark art class script file, the file mentionne
CS_DC_Snapefight
which mentioned to deleted "battle" from Snape and lockart - In the Forish and Blott script file, the file mentions
CS_FB_Molly
Molly Weasley is never seen during the cutscene with Lockart although the game suggests that she is there - In the Leaky Cauldron script file, the file mentions
CS_LC_Dedalus
as said above, Dedalus Diggle was removed from the game for an unknown reason, it can still be seen on the PS2 and a commercial for the Xbox/Gamecube
Unused Screen
Language screen
The language selection screen is completely unused in the American version of the game, trying to access it will display 6 American flags, choosing any flag will have no effect.
In the European version, only the English flag is shown to select the English dialogs.
Moreover the screen has a duplicate present at the first address of the screen (that means basically that the game should have asked you for your language before the EA logo appears, this does not happen in any version)
Quidditch Win Screen
The game file has a dedicated screen of when you lose or win a game of Quidditch, it shows the screen of when you face Sliveryn by default, But it shows Grinfindor when we win, It was supposed to appear at the end of the watch of Slyverin VS Grinfindor was that there are no other screens.
Leaving this screen will give you back some of the Hogwart's Park but curiously, if you execute it at night, you will reappear higher above the ground...
Phrase Diplay "Doodah"
This is a Text Debug menu, it allows to display all the texts of the game. You just have to press the left analogical sitck to change the text, the D-PAD to make them scroll and the top buttons to change the text bank.
Cheats Menu
To do: add credit |
The game contains a cheat menu for developers accessible via 2 hidden options in the pause menu, containing the possibility to go to any level (day or night), in any state of the level. It also allows some Cheat settings, some of them don't work properly but when they are on, they allow to be invinsible, to "remove the bad guys" or to be able to Noclip with the directional keys.
HP2 Cheat Menu (USA) | HP2 enable cheaty keys (USA) | HP2 debug menus (Europe) | HP2 enable cheaty keys (Europe) |
---|---|---|---|
0044af3e 0000000a 0049edab 00000007 |
0044af3f 00000050 |
0042af5e 0000000a 0047edcb 00000007 |
0042af5f 00000050 |
Here are all the parameters:
Cheats On Off Complete Current level God Mode Show Me The Money ! GBA linkup fully loaded Kill Harry Remove The Bad Guy Allow cheaty buttons
Level Selector I'm a big cheater! DELETE THIS LINE NEXT TIME WE DO A SORT!
The game contains however 2 files related to the cheat menu that the game never loads, build.dat and cheats.txt it contains a list of all the commands but some are not part of the final menu, such as an option to disable the music for example.
#START_LEVEL=LEV_PINKROOM [CHEATS] #LIST_ALL_CHEATS #WRITE_ALL_CHEATS #ALLOW_SCANMODE #CHEATS_TEXT #BUTTON_OUT #ALL_LEVELS #DAY_NIGHT CHEATPAGE_ON [END] [SELECTOR_OFF] LEV_BURROW LEV_DIAGONALLEY LEV_MAGMENAG LEV_LEAKYC LEV_GRINGOTTS LEV_G_JAPES #LEV_MULPEPPERS #LEV_F_BLOTTS #LEV_B_BURKES #LEV_BURROW LEV_GREATHALL LEV_PINKROOM [END]
#-------------------------------------------------- #Listing of all commands recognised in cheats.txt : #(Cut and paste at your leisure) # #LIST_ALL_CHEATS #WRITE_ALL_CHEATS #LOTTA_DUNGBOMBS #ALL_SPELLS #ALL_WIZARDCARDS #DAY #NIGHT #START_POINT #SINGLE_PAD_DEBUG #SHOW_SUBTITLES #NO_SUBTITLES #NO_SOUND #NO_MUSIC #NO_FORCED_CANNED #ALLOW_SCANMODE #DONE_GRINGOTTS #DONE_MULPEPPERS #DONE_LEAKYC #DONE_MAGMENAG #DONE_BURROW #DONE_F_BLOTTS #DONE_B_BURKES #NICEANDBRIGHT #MENAGWIZ_IGNOREHARRY #KWIKSCRIPT_DBASE_TEST_MD #CHEATPAGE_ON #USE_PSX_PAD #SCREENSHOT_PAUSE_MODE #LEV_BURROW #LEV_B_BURKES #LEV_DIAGONALLEY #LEV_GRINGOTTS #LEV_MULPEPPERS #LEV_LEAKYC #LEV_F_BLOTTS #LEV_G_JAPES #LEV_MAGMENAG #LEV_GREATHALL #LEV_DADA #LEV_EXPELMUS #LEV_FUMOS #LEV_LIBRARY #LEV_PRELIBRY #LEV_LIBRPOTN #LEV_DDOFFICE #LEV_CHAMBOFS #LEV_PINKROOM #LEV_DIAGONALLOY #LEV_TEST_DP #LEV_TEST_JV #LEV_TEST_KA #LEV_TEST_MT #LEV_TEST_SB #LEV_TEST_SJ #LEV_TEST_MD #LEV_TEST_PB #LEV_TEST_JS #LEV_TEST_JW #LEV_TEST_CB #LEV_TEST_NB #LEV_CUTSCENE #LEV_VIEWER LEV_TITLE #LEV_DEMOEND #LANGUAGE_USA_ENGLISH #LANGUAGE_UK_ENGLISH LANGUAGE_FRENCH #LANGUAGE_GERMAN #LANGUAGE_SPANISH #LANGUAGE_DUTCH #LANGUAGE_SWEDISH #LANGUAGE_NORWEGIAN #LANGUAGE_JAPANESE #LANGUAGE_SILLY