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The Walking Dead: The Telltale Definitive Series

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Title Screen

The Walking Dead: The Telltale Definitive Series

Developer: Skybound Games
Publisher: Skybound Games
Platforms: Windows, PlayStation 4, Xbox One, Nintendo Switch
Released internationally: September 10, 2019


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This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
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This page sucks.
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Specifically: Should be rewritten, a lot is copied from The Walking Dead wiki.

The Walking Dead: The Telltale Definitive Series is a collection of all four seasons of The Walking Dead video game series developed by Telltale Games, along with additional content like The Walking Dead: Michonne mini-series and some bonus materials.

Hmmm...
To do:
  • Any unused content.
  • Highlight the differences between the original releases.
    • Add images of such differences.
  • Organize all the bugs introduced in this version of the game.

Sub-Pages

Read about notable bugs and errors in this game.
Bugs

Version Differences

Among some notable changes made with the release of the Definitive Edition:

General Changes

  • The player has the option of enabling "graphic black" art styles at the respective menus for the first three seasons, though its use in the first two seasons can lead to some lighting-related bugs. This art style was not introduced in the series until the final season.
  • In the Definitive Edition, the player has the ability to "walk faster" during free roam sequences in all episodes, a feature that was originally only available in The Final Season.
    • This feature does not come with any new animations; it merely speeds up the animations used normally during those sequences, which can lead to some unrealistic movements by the player-controlled character.
  • Disco Broccoli toys made appearances in a few episodes prior to its original debut appearance in the final season.
    • In "A New Day", Disco Broccoli can be seen by Lee in one of the bottom cabinets in the kitchen of Clementine's house, though can be missed if one of the cabinets above are opened first.
    • In "All That Remains", Disco Broccoli can be found and picked up by Clementine as part of a box of items found at an abandoned campground. In this case, Disco Broccoli's model replaces the doll seen in the original version.
    • In "Ties That Bind - Part 1", Disco Broccoli can be seen by Javier on the control panel of the abandoned bus in the junkyard.
  • The achievements in 400 Days and Season 4 that were unrelated to completing the episodes are removed from this collection.

Season One

  • Duck now has light blue eyes, whereas in the original game, his eyes were brown.
  • The diorama for "Long Road Ahead" no longer includes Duck in the train window.
  • Lilly's reactions when she kills Carley or Doug are different than in the original game:
    • In the original game, when Carley snaps at Lilly, Lilly gets angrier as the camera zooms on her and is slightly shocked right after murdering Carley. In the Definitive Series, Lilly appears much more apathetic during Carley's words and after killing her.
    • In the original game, when Lilly shoots Doug she appears visibly shocked and shakes her head implying it was an accident. In the Definitive Series, while she still shakes her head, she holds a much more neutral expression after killing Doug.

400 Days DLC

  • In "Russell's Story", the song played during the scene where Nate lets Russell almost get eaten is changed. The original version featured "Walk Among the Cobras" by Dan Sartain, while the Definitive Series features "Scannin' for Cheeks" by Unicornicopia.

Season Two

  • The diorama for "Amid The Ruins" removes the blood from Clementine's face.

A New Frontier

  • In "Above The Law", The New Frontier's Warehouse contains more natural lighting to better fit the night setting.

Final Season

  • In "Done Running", after Marlon strikes Brody with his flashlight, rather than her saying "Uh... what'd you say?", she remains silent before falling to the ground. Marlon's immediate apology to her saying, "Oh shit, Brody. I'm sorry", is removed as well.
    • This seems to be the only instance in the whole collection where a part of a sequence was altered to omit dialogue. It's unclear whether this was an unintentional oversight or a deliberate change.

Diorama Differences

Season One

The graphic fidelity of the menus in the definitive edition is noticeably shallow compared to the original release. They lack features like depth of field, sun rays, and atmospheric lighting; many screens appear overly bright and washed out, with a persistent absence of shadows or darker tones. Additionally, the Graphic Black filter ruins the visibility of many textures and UI elements; and introduces a yellow haze that obscures visibility, effectively hiding important details from the player's view.

Main Menu

Original Release Definitive Edition
No filters Graphic Black Enabled
TheWalkingDeadTelltaleS1 Menu Background.png TheWalkingDeadTelltaleDE Menu Background.png TheWalkingDeadTelltaleDE Menu Background Filter.png
Notes: The updated main menu features different tree models with denser foliage. In the original, the grass had a more varied appearance with multiple shades of green. The new menu also no longer features the washed-out sepia filter that made dark tones appear brown, depth of field, and harsh sun rays coming from behind the barn.

Episode One

Original Release Definitive Edition
No filters Graphic Black Enabled
TheWalkingDeadTelltaleS1 EP1 Menu.png TheWalkingDeadTelltaleDE S1 EP1 Menu.png TheWalkingDeadTelltaleDE S1 EP1 Menu Filter.png
Notes: The diorama for Episode One lacks any atmospheric lighting. The transparency of the decals seems to be broken, as they completely obscure the textures beneath them. Additionally, the Graphic Black filter makes the texture intended to represent the outside of the shop look completely pitch black.

Episode Two

Original Release Definitive Edition
No filters Graphic Black Enabled
TheWalkingDeadTelltaleS1 EP2 Menu.png TheWalkingDeadTelltaleDE S1 EP2 Menu.png No discernible difference
Notes: Similarly, the diorama for Episode Two also lacks any atmospheric lighting; the Graphic Black filter has no noticeable effect.

Episode Three

Original Release Definitive Edition
No filters Graphic Black Enabled
TheWalkingDeadTelltaleS1 EP3 Menu.png TheWalkingDeadTelltaleDE S1 EP3 Menu.png TheWalkingDeadTelltaleDE S1 EP3 Menu Filter.png
Notes: Very similar to the previous counterparts, it also completely lacks any atmospheric lighting. Interestingly, Duck is absent in this version, and the train window is no longer broken. The walker now wears a green shirt instead of red. Apart from the trees on the horizon, the trees and foliage that were originally seen next to the train are completely missing. The Graphic Black filter completely ruins the diorama's appearance, making it look muddy, while the yellow haze obscures much of the details.

Episode Four

Original Release Definitive Edition
No filters Graphic Black Enabled
TheWalkingDeadTelltaleS1 EP4 Menu.png TheWalkingDeadTelltaleDE S1 EP4 Menu.png TheWalkingDeadTelltaleDE S1 EP4 Menu Filter.png
Notes: Do I need to keep describing these? You get the point. Interestingly, in the Original Release, Christa is using a lower polygon version of her model. Also, Lee's beard is broken lol

Episode Five

Original Release Definitive Edition
No filters Graphic Black Enabled
TheWalkingDeadTelltaleS1 EP5 Menu.png TheWalkingDeadTelltaleDE S1 EP5 Menu.png No discernible difference
Notes: As seen previously, the diorama for Episode Five also lacks any atmospheric lighting; the Graphic Black filter has no noticeable effect.