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The Sims 2 (Windows)/Unused Data

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This is a sub-page of The Sims 2 (Windows).

Hmmm...
To do:
Find a way to rearrange or rename this page into something else.

Scrapped Aspirations

Power

The-sims-2-power-icon.png

Power is a scrapped Aspiration that remains in the game files in an incomplete state. It can be loaded into the game through the use of testing and debugging objects, specifically the "Sim Modder". However it does not have an icon shown on the user interface, and it borrows text from the Romance Aspiration for the Aspiration Meter descriptors. Any sim that ages up will be be left with a bad memory of growing up regardless of how high their aspiration meter is. Upon death their tombstone is always the standard stone, again regardless of how high their aspiration meter is. This is unlike any other aspiration in the game, as a high aspiration meter will reward the sim with a positive memory of growing up or a fancy grave upon death. It is also present as the set Aspiration on some premade deceased sims, primarily ones in Veronaville, as well as some "universal" NPCs, such as the Grim Reaper and the Hula Zombie. It is worth noting that any premade sim with the Power Aspiration was not intended to be played with by the player like a normal sim would.

The Aspiration was apparently scrapped almost immediately after it was implemented late in development, because it "started getting into politics."[1] according to one developer who spoke about it briefly on Twitter. Its strings would be replaced by the Grow Up Aspiration, due to hidden data from pre-made dead Sims Hamlet Dane, Sr., Judith Dottore, Julius Caesar, Momentilla Bramble, and Stephano Arlecchino using it.

Craft

Craft is another scrapped Aspiration, but unlike Power, it is completely non-functional in-game. The idea may have been reworked for the console versions of the game as the Creativity Aspiration.

Mention of this aspiration can be found in the objects. package file from the base game, in the Object Data resource (OBJD), which is called "Aspiration - Unused ( was Craft)".

The path to the resource:

Found In Name Type Group Instance
objects.package Aspiration - Unused ( was Craft ) OBJD 0x7F6DC016 0x000041A7 (16807)

There is also mention of this aspiration in the list of strings in the Catalog Description resource (CTSS).

The path to the resource:

Found In Name Type Group Instance
objects.package Catalog Description CTSS 0x7F6DC016 0x000007D0 (2000)

Interestingly the unused strings were translated into Russian, although the meaning was apparently lost on the translators:

String number English String Russian String English Translation
0x0000 (0) Craft Aspiration Злодейство Villainy
0x0001 (1) Want to be crafty, eh? Что, хочешь стать злодеем? What, you want to be a villain?

Scrapped Scenarios

Power Outage

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.
Specifically: Second video is no longer available.

Hmmm...
To do:
Research more.

The game left mentions of a Power Outage scenario. Most, if not all, electronic items would be disabled with no actions available for the remainder of the scenario with the exception of the stereo, fridge and bathroom items. In objects.package file exists 2 Behaviour functions (BHAV):

Power Outage - Get Time

Found In Name Type Group
Objects/objects.package Power Outage - Get Time BHAV 0x7FF37E31

Power Outage - Main Loop

Found In Name Type Group
Objects/objects.package Power Outage - Main Loop BHAV 0x7FF37E31

In the second video it can be noticed that the messages that relate to this scenario have been translated in the Russian version of the game. Automatic English subtitles for video are available.

(Source: История разработки Симс 2, post №754 - The Sims Creative Club)

Engagement

Hmmm...
To do:
Research more.

The game left a mentions of Engagement scenario. In objects.package file exist Behaviour function (BHAV):

Engagement - Get Time

Found In Name Type Group
Objects/objects.package Engagement - Get Time BHAV 0x7FF37E31
(Source: История разработки Симс 2, post №754 - The Sims Creative Club)

Grandchild

Hmmm...
To do:
Research more.

The game left a mentions of Grandchild scenario. In objects.package file exist 3 Behaviour functions (BHAV):

Grandchild - Main Loop

Found In Name Type Group
Objects/objects.package Grandchild - Main Loop BHAV 0x7FF37E31

Grandchild - Get Time

Found In Name Type Group
Objects/objects.package Grandchild - Get Time BHAV 0x7FF37E31

Grandchild - Has No Children?

Found In Name Type Group
Objects/objects.package Grandchild - Has No Children? BHAV 0x7FF37E31
(Source: История разработки Симс 2, post №754 - The Sims Creative Club)

Removed Radio Stations

Several references can be found for Bluegrass, Classical and Jazz radio stations that do not appear in the base game. There are community lot wall speakers for Bluegrass and Jazz in Objects/Objects.package, except that the Bluegrass one is assigned to R&B and the Jazz one was assigned to Pop, suggesting that they were replaced during development.

The Jazz station would be added to the University expansion, while the Classical station would appear in Nightlife. Strangely, there is no wall speaker for the Jazz station.

Base Game Weather

Hmmm...
To do:
Get better quality footage from base game and compare with Seasons rain?
Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Weather was originally planned to be included in the base game, but was scrapped due to technical issues. Re-enabling the feature would cause bugs, despite everything being near-complete. There are also unused animations for Sims reacting to rain, which can be found with Paul's Reaction Tester. A related Power Outage scenario would have also been used for the feature. Weather would eventually return in the Seasons expansion pack.

Hospital Births

Hospital births were also going to be in the game, but only some code remains of it. This idea was somewhat reintroduced in The Sims 3, and fully implemented in The Sims 4: Get To Work.

Bug Zapper

A lighting definition for a bug zapper object can be found in \TSData\Res\Lights\objects\bugZapper.txt. It creates light with a deep blue hue.

 #overrides adjusted 4/12/03 SWK (tuned with lighting.txt rev #30)		
 lightAttribOverride bugZapper intensity 0.6
 lightAttribOverride bugZapper color (.2, .54, 1.0)
 lightAttribOverride bugZapper falloffRate 0.5
 lightAttribOverride bugZapper diffusionSourceIntensity 0.6
 lightAttribOverride bugZapper diffusionSourceColor (0.3, .54, 1.0)
 lightAttribOverride bugZapper diffusionSourceMin (-.5, -.5)
 lightAttribOverride bugZapper diffusionSourceMax (.5, .5)
 lightAttribOverride bugZapper diffusionSourceFalloff 1.5
 lightAttribOverride bugZapper diffusionSourceWallIntensityScale 1
 lightAttribOverride bugZapper diffusionSourceFloorIntensityScale 1.0
 lightAttribOverride bugZapper diffusionSourceIsDirectional 0
 lightAttribOverride bugZapper diffusionSourceDirectionalFalloff 1

No such object appears in the game, though a bug zapper appears in The Sims: Bustin' Out and electrocutes Sims who touch it.