The Sims 2: Pets (Game Boy Advance)/Unused Dialogue
This is a sub-page of The Sims 2: Pets (Game Boy Advance).
To do: Listed after the dialogue for each quest in ROM is a title for that quest (e.g. "Find Penguins") à la Urbz. |
Contents
- 1 Door Notices
- 2 Bus Travel/World Map
- 3 Unpaid Bill Warning Dialogue
- 4 Feng Shui Meter Dialogue
- 5 Housing Rental Notice Screens
- 6 Second-Person NPC Descriptions
- 7 Impossible NPC Formal Greetings
- 8 Erroneous NPC-Meeting Dialogue
- 9 Kitty's Cafe Cashier Dialogue
- 10 Scrapped Doctor Character Dialogue
- 11 Unsinkable Treasures Cashier Dialogue
- 12 Fire Department Dialogue
- 13 Handyman Dialogue
- 14 Four-Legged Friends Cashier Dialogue
- 15 The Daily Paws Receptionist Dialogue
- 16 Recycler Dialogue
- 17 Repo-Man Dialogue
- 18 SimThing 4 Everyone Cashier Dialogue
- 19 Miscellaneous Dialogue
Door Notices
When the player-Sim tries to enter a shop that's closed for the day, a notice screen will pop up showing the hours of operation. The following two notices were scrapped.
- The Gym is always open to suit every Sim's schedule.
- The door is shut.
Bus Travel/World Map
The ability to travel the town by bus was planned, and the descriptions of places on a world map were written, but this feature was ultimately scrapped.
Location name | Description |
---|---|
(Downtown) | Downtown Barkersville has shops, cafes and meeting places for Sims. |
(Farmland) | The farms around Barkersville are quiet, but there's room for larger homes. |
(Pet Plaza) (1) | The Barkersville Pet Plaza is where pets go to play, and their owners follow. |
Bus Stop (1) | Catch a bus to the Pet Plaza or the Farmland. Pets ride for free! |
Kitty's Coffee | At Kitty's Coffee, the cups go on the table, but the bowls go on the floor. |
Unsinkable Treasures | Yar, this pirate ship Unsinkable Treasures sells exotic goods from across the seven seas! |
Apartment | A Downtown apartment is the perfect place for a newcomer to Barkersville. |
Four-Legged Friends | It's raining cats and dogs at the Barkersville pet store. Don't step in a poodle! |
The Daily Paws | Can't bring your pet with you? The Daily Paws offers pet walking and boarding services at very reasonable rates. |
Barkersville Institute for Higher Training | Otis teaches pet training techniques at the Barkersville Institute for Higher Training. A variety of pet trick command scrolls are available for sale. |
SimThing 4 Everyone | Simthing 4 Everyone carries a little bit of everything for the modern Sim. |
Street (1) | Meet your two- and four-legged friends as you walk through Downtown. |
Happy Paws Hospital | Corina takes care of your unwell pets at the Happy Paws pet hospital. You take care of the bill. |
Bus Stop (2) | Catch a bus Downtown for yourself, or to the Pet Plaza for your pet. |
Bungalow | The bungalow is far from town, but it has great yard space for pets. |
Street (2) | Meet your friends while walking along the street. |
Bus Stop (3) | Catch a bus to busy Downtown or quiet Farmland. |
Pet Cemetery | The pet cemetery feels strange and peaceful, especially in the moonlight. |
Barkersville Companion Club | The best pet training competitions in the world are held at the Barkersville Companion Club. |
Gym | The Gym has exercise machines, showers and a radio when you want a productive workout. |
Condominium | The fancy condominium is the most admired residence in Barkersville. |
Pet Plaza (2) | The Pet Plaza has tables for sitting, and scattered toys for pets to fetch. |
Pond | Pets always make a splash at the pond. A place to keep cool, but not stay clean. |
Promenade | The promenade fountain is a great place to relax and meet friends. |
Sport Area | The wide open sport area is perfect for training pets or letting them run loose. |
Statue Garden | See the tributes to Barkersville's best and brightest in the statue garden. |
Unpaid Bill Warning Dialogue
In lieu of text in the finished game, bills slowly turn yellow, then red, if the bills remain unpaid. If the player-Sim hasn't enough Simoleons, the game doesn't verbally indicate this.
- These bills are unpaid. The Repo Man is coming.
- You don't have enough money to pay all your bills. §(cost) remains unpaid.
- These bills are late. Do you want to pay these bills? §(cost)
- Thank you for paying these bills.
- These bills are overdue. Do you want to pay these bills? §(cost)
- Do you want to pay these bills? §(cost)
- These bills are due. Do you want to pay these bills? §(cost)
Feng Shui Meter Dialogue
A sliding bar instead of text indicates "feng shui" in the finished game.
- The feng shui of your home has reached its maximum potential.
- The feng shui of your home is complex, yet balanced.
- Your home creates an intricate feng shui pattern.
- The feng shui in your home can only permit the slightest increase in your possessions.
- The feng shui of your home is in balance and harmony.
- The feng shui of your home would be unbalanced by this item.
Housing Rental Notice Screens
The columns in italics aren't visible in the notice screen for when the player-Sim views the rental information for the houses around town.
Down payment | Rent? | Location | Rooms | Size | Exterior | Description |
---|---|---|---|---|---|---|
§750 | §1000 a month | Downtown | 3.5 | Small | None | The perfect starting home for a Sim: Kitchen, Living Room, Bedroom and Bath. |
§7650 | §3000 a month | Pet Plaza | 6 | Large | Roof Garden | The Pet Plaza Condominium is the most stylish and respected residence in Barkersville. |
§3250 | §2000 a month | Farmland | 5 | Medium | Garden | This attractive home has a garden that's just perfect for pets. |
Second-Person NPC Descriptions
These descriptions appear interwoven in ROM, between the full character names and their descriptions as they are written in the Relationships menu in the final game.
- You should talk to Amy.
- Celina always knows what to say.
- Corina always has good ideas.
- Davor has something mysterious to say to you.
- Elza likes talking to you. You seem to understand her.
- Evan is always ready to help a friend.
- Hugo doesn't like to talk much, but he wants to talk to you.
- Jade wants to talk to you. She means business.
- Joane want to chat when you have a free moment.
- Talk to Kirk when you have a chance.
- Meredith will know just what to say.
- Talk to Marcellus if you want the pirate's point of view.
- Otis is looking for you.
- Raphael simply must talk to you.
- Terence says everything with style.
Impossible NPC Formal Greetings
Several NPCs can never formally introduce themselves (e.g. "Hi, I'm [name]"), as they initiate a quest when you first meet them.
- Greetings. I am called Davor Raven.
- Hi, I'm Amy Yearwood.
- Earnest salutations, my friend. You may call me Elza Moduguglod.
- Hi, I'm Evan Scovel.
- Hey, I'm Joane Trifiletti.
- Hello, I'm Meredith Crumbie.
- Yar, Marcellus Fearheller be my name. But ye can call me Cap'n.
Erroneous NPC-Meeting Dialogue
- I am not someone you want to know...yet.
- You found me! How interesting. I doubt you'll be able to do that again.
- NA (Evan is the first NPC the Sim meets.)
Kitty's Cafe Cashier Dialogue
- Hi there. What can I get ya?
- Welcome to Kitty's Coffee. Would you like to try our new exotic drink?
- Nice to see you around. The usual?
- Nice day, isn't it? How about some coffee?
- Are you interested in a fair trade, pet-friendly beverage?
Scrapped Doctor Character Dialogue
The player-Sim can get sick off unfully cooked food. The only cure in the finished game is to rest for several hours, but a doctor character or phone service was proposed at one point.
- You needed emergency care. We'll send you the bill.
- You must pay closer attention to your health. We'll mail you the bill.
- The doctor will see you now.
- Did you fill out all the paperwork?
- The doctor is with another patient, but will be ready shortly.
Unsinkable Treasures Cashier Dialogue
- Ahoy. Me mateys have sailed the globe to find these most unique pets.
- Come in, come in. Cast your eyes towards these rare and fabulous items..
- Arrrrr, Don't you worry yerself with the animals. They don't bite and n'er do I.
- Come back with yer doubloons.
- We accept doubloons at par.
Fire Department Dialogue
- False alarm. We'll send you a bill for our services.
- No fire? That's no fun...for you. We'll send you the bill.
Handyman Dialogue
- You have to be careful with this many electronics.
Four-Legged Friends Cashier Dialogue
- Hello. Can I help you with anything?
- Welcome to the Four-Legged Friends. Feel free to look around and find a friend.
- We have the best pets in Barkersville.
- Good day. Looking for a new friend?
- Hello. Have a look at our new arrivals. They're always happy to see a new face.
The Daily Paws Receptionist Dialogue
- Sunny out, isn't it? I wish I could spend my time outside.
- I'm sorry, we don't have room for any buffalo or other herd animals. All other pets are welcome.
- All the animals have ample accommodations. Sometimes, I take naps in the empty rooms.
- Don't worry, all the animals make lots of friends here.
Recycler Dialogue
- Do you want to recycle these items for §(cost)?
- Don't buy from Shiny Things Inc. They don't recycle their excess shiny stuff.
- Remember the three R's. Reduce. Reuse. Recycle.
- Thanks for recycling. Think green!
- Did you separate the glass, plastic, cardboard, metal and paper? Nobody ever does.
- Thank you for making Barkersville cleaner.
Repo-Man Dialogue
- Paying your bills isn't optional, my friend.
- These things should cover what you owe.
- I'm just doing my job, you know.
- You have pretty good taste.
SimThing 4 Everyone Cashier Dialogue
- Welcome to SimThing 4 Everyone. How can I help you?
- Hi. Welcome to the store. Check out our latest home furnishings.
- Come again. I hope you had a pleasant shopping experience.
- Welcome. Have you seen our selection of fine bookcases?
- Thanks for shopping at SimThing 4 Everyone.
Miscellaneous Dialogue
- Do you want this pet?
- Do you want to sell this pet for §(cost)?
- Do you want to have your pet groomed for §(cost) per week?
- Your purchases will be delivered tomorrow.