The Simpsons: Bart vs. the Space Mutants (Genesis)
The Simpsons: Bart vs. the Space Mutants |
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Developer: Arc Developments This game has a hidden level select. |
The lesser known Genesis port of Bart vs. the Space Mutants is a bit an oddball, developed by a team who are not Imagineering… And yet it still resembles the mediocrity of the NES original.
Contents
Infinite Lives and Level Skip
During the opening cutscene with the space mutants, press B, A, C, Down, Up, Right. Part of the screen will turn red to confirm correct entry, and Bart will have infinite lives.
This code also adds "PREV. LEVEL" and "NEXT LEVEL" options to the pause menu; press C to skip forward or backward a level.
Revisional Differences
ROM Header
The ROM header dates the revision four months later than the original release. Ironically, the later build's date matches up with the former's release date.
February 1992 | June 1992 |
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SEGA GENESIS (C)T-81 1992.FEB SIMPSONS SIMPSONS GM T-081026-00 |
SEGA GENESIS (C)T-81 1992.JUN SIMPSONS SIMPSONS GM T-081026 01 |
Level 1
February 1992 | June 1992 |
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The statue of Jebediah Springfield was redrawn to be more accurate. (The power-up depicting his cut-off head, however, wasn't.)
February 1992 | June 1992 |
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The bowling alley sign was redesigned.
Level 2
To do: Screenshots. |
The background layout of the mall was heavily redesigned and rearranged.
Level 3
February 1992 | June 1992 |
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The targets for the "hit 3 in a row" game were changed from clown heads to monkey heads.
February 1992 | June 1992 |
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The kid that throws cherry bombs was redesigned.
February 1992 | June 1992 |
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The picture of Sideshow Bob on the fun house entrance sign was touched up a bit, and the hole in the O was properly colored white.
February 1992 | June 1992 |
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The portraits of Itchy and Scratchy inside the fun house were redrawn and recolored to be more on-model.
February 1992 | June 1992 |
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Sideshow Bob himself was also retouched.
Level 4
February 1992 | June 1992 |
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The "Egyptian" area originally had windows looking out to a desert scene with pyramids. For some reason, these windows were sealed up for the revision. Some of the hieroglyphics on the walls were also edited slightly.
February 1992 | June 1992 |
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The bone platforms in the lake were redesigned. The updated versions use the same tileset for both varieties.
February 1992 | June 1992 |
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The dinosaur in the lake was redrawn to look more goofy and Simpsons-like.
February 1992 | June 1992 |
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The final boss was also redesigned, now bearing very little resemblance to Dr. Marvin Monroe.
Level 5
February 1992 | June 1992 |
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In the final level, Marge is seen wearing a red dress. This was corrected to green for the revision, though the dress lost some anti-aliasing in the process.
Game Over
February 1992 | June 1992 |
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The Game Over screen (lifted straight from the music video for Deep, Deep Trouble) was slightly redesigned: the image was mirrored, Bart's facial expression was changed, and a shadow was added behind him.
Ending
February 1992 | June 1992 |
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Mount Rushmore was redrawn to make the presidents actually look like Simpsons characters, but they forgot to change Marge's dress to green.
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- To do
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