Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)
This page details one or more prototype versions of The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Contents
July 6, 2007 (Wii)
A build of The Simpsons Game for the Nintendo Wii was found and recovered from an EA RVT-H hard drive. It is dated July 6, 2007, which is around 3 months before final. Some aspects of this build are closer to the colloquially called New Generation (PlayStation 3, Xbox 360) version, and some are closer to the final Old Generation version, which means comparisons in this page will be drawn towards both releases. There are plenty of things to unpack here.
Sub-Pages
Early Music |
Level Differences |
Early Voicelines Text-to-Speech Galore! |
General Differences
Debug Screen
This build by default loads into a debug screen, letting you choose whether you want to "Enable proper menu flow" or not. Choosing No Way will proceed you into a 2nd debug screen, which allows selecting a level to load on the spot.
Controls
Proto | Final |
---|---|
Plus Button | C Button |
Proto | Final |
---|---|
B Button, B Button, Shake Wiimote | Shake Wiimote and Nunchuck |
Proto | Final |
---|---|
B Button/Shake Wiimote | Shake Wiimote |
Proto | Final |
---|---|
B Button/Shake Wiimote | Shake Wiimote |
Proto | Final |
---|---|
C Button | Minus Button |
Proto | Final |
---|---|
Shake Nunchuck | Plus Button |
Proto | Final |
---|---|
Shake Nunchuck | Shake Wiimote |
Special Challenges
When selecting levels in the Episode Replay there's an extra option to do a special challenge, (which was present in the New-Gen version but not in the final Old-Gen version) but it just loads the level like normal.
Extras
In the Extras Menu there are 2 cut options, "Stats" and "Interiors". Only "Interiors" can be selected and shows location interiors that are also seen in the PS3/Xbox 360 version.
Berserk Mode
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Find out if Bart can actually do this ability. |
If you have enough power, you can do an ability not seen in the final called "Berserk Mode" which doubles your attack power for a short while. For some reason Bart is the only character that doesn't have this ability.
Homer | Lisa |
---|---|
Marge |
---|
Early Text
Menus and Prompts
String Label | Early String | Final String |
---|---|---|
MENU_TITLE_EPISODESELECT | Episode Select | Episode Replay |
MENU_EPISODE_NAME_LOC | Land of Chocolate | The Land of Chocolate |
MENU_EPISODE_NAME_BMB | BartMan Begins | Bartman Begins |
MENU_EPISODE_NAME_80B | Around the world in 80 bytes | Around The World in 80 Bites |
MENU_EPISODE_NAME_TREE | The TreeHugger | Lisa the Tree Hugger |
MENU_EPISODE_NAME_CHEATER | Cheater Cheater | Enter the Cheatrix |
MENU_EPISODE_NAME_DOD | Day of the Dolphins | The Day of the Dolphin |
MENU_EPISODE_NAME_DSSS | The day Springfield stood still | Invasion of the Yokel-Snatchers |
MENU_EPISODE_NAME_BSHFF | Big Super Happy Fun Fun | Big Super Happy Fun Fun Game |
MENU_EPISODE_NAME_RHYMES | Rhymes with Complaining | Five Characters in Search of an Author |
MENU_EPISODE_NAME_MEETPLAYER | Meet Thy Player | Game Over |
String Label | Early String | Final String |
---|---|---|
MENU_INTERIOR_MOES_TAVERN | Moes' Tavern | Moe's Tavern |
MENU_INTERIOR_QUIK_E_MART | Kwik-E-Mart | Quik E Mart |
String Label | Early String | Final String |
---|---|---|
wii_file_corrupt | The file is corrupted. Would you like to delete the corrupted file? | This file cannot be used because the data is corrupted. |
wii_deleted_corrupted_files | Deleted corrupted files. | Delete all saved game data |
wii_insufficient_space | There is insufficient free space in the Wii system memory. Move the files to an SD Card or delete files to prepare X blocks of free space. | There is not enough available space in Wii system memory. Create 7 blocks of free space either by moving data to an SD Card or deleting data in the Data Management screen. |
wii_insufficient_inodes | There is insufficient free entries in the Wii system memory. Moves the files to an SD Card or delete files. | There is not enough available space in Wii system memory. Either move data to an SD Card or delete data on the Data Management screen. |
wii_nand_maxfiles | There are no more available entries in the Wii system memory. Please follow the instructions in the Wii Operations Manual | There is no more available space in the Wii System Memory. Refer to the Wii Operations Manual for further information. |
wii_return_to_wii_menu | Return to the Wii Menu Screen | Return to the Wii Menu |
Global
String Label | Early String | Final String |
---|---|---|
global_tut_02 | Press [Z] near knocked down Buddies to revive them. | Press [A] near knocked down Buddies to revive them. |
global_tut_03 | If both characters are knocked out, they will be returned to the most recent Check Point. | If both characters lose all health, they will be returned to the most recent check point. |
global_tut_06 | You earned a trophy! Earn more trophies to increase all of your family's Power Meters. | You earned a trophy! View your Trophies in the Simpson's House |
Episodes
The Land of Chocolate
String Label | Early String | Final String |
---|---|---|
loc_tut_01 | New Objective! When you see this icon, press [2] to bring up your Objectives Screen. | New Objective! When you see this icon, press [1] to bring up your Things To Do List. |
loc_tut_02 | Press [A] to Jump. Press [A] again while in the air to perform a Double Jump. | Press [A] again while in the air to perform a Double Jump. |
loc_tut_03 | Completed Objective! Press [2] to bring up your Objectives Screen. | Objective Completed! Press [1] to bring up your Things To Do List. |
loc_tut_04 | Use [Dpad] to look around. | Use [Dpad] to look around. Tap [Z] to reset the camera. |
loc_tut_07 | Find all Collectibles in an Episode to unlock Trophies. | All Episodes have hidden collectibles. Find them all to earn trophies. |
loc_tut_08 | View your Trophies in the Simpsons House | View your Trophies in the Simpson's House. |
loc_tut_09 | Destroy the Marge Fountains to stop Enemies from Re-appearing | Destroy the Marge fountain to stop enemies from re-appearing. |
loc_tut_11 | Press [B, B, Remote Up] to perform a Power Combo. | When you have enough Power, perform the gesture shown on screen to perform a Power Attack. |
loc_tut_12 | Hold [C] and move [Stick Right] to Transform into Homer Ball. | Press [-] to transform into Homer Ball. |
Bartman Begins
String Label | Early String | Final String |
---|---|---|
bmb_tut_01 | Press [C] to fire Bart's Slingshot. | Press [B] to fire Bart's slingshot. |
bmb_tut_03 | Bart can glide! Jump, then Press and hold [B] while in the Air to open Bartman's Cape. | Bart can glide! Press and hold [A] while in the air to open Bartman's cape. |
bmb_tut_05 | Bartman can Climb certain Wall Surfaces. | Look for certain wall surfaces that Bart can climb. |
bmb_tut_06 | Remember: Use your Buddy to Solve Puzzles. Use [-] or [+] to switch characters. | Remember: Use your buddy to solve puzzles. Press [C] to switch characters. |
bmb_tut_07 | Use Bartman's Cape over updrafts to gain height! | Bart can ride updrafts. Press and hold [A] while in the air to open Bartman's cape. |
bmb_tut_08 | Press Forward on [Stick] to move Bartman along Zip Lines. | Move [Stick] up to move Bartman along wires. |
bmb_tut_09 | Press Left or Right on [Stick] to change directions. | Move Left or Right on [Stick] to change directions. |
bmb_tut_10 | Press [A] to drop Bartman from Zip Lines. | Press [Stick] to drop Bartman from wires. |
bmb_tut_11 | Collect Ammo Pick Ups to increase the range and damage of Bart's slingshot. | Collect ammo pickups to increase the damage of Bart's slingshot. |
bmb_tut_13 | Lock on to Targets and Enemies by Pressing [Z], and switch targets by tapping [Z]. | Hold [Z] to lock onto targets. Switch targets by moving [Dpad] left or right while locked on. |
bmb_tut_14 | Press [B, B, A] to perform a Jump Kick Combo. | When you have enough Power, press [B] [B] [A] to perform a Power Combo. |
bmb_tut_15 | Shoot Targets to Move Kearney Through The Display. | Shoot targets to frighten Kearney through the diorama. |
Around the World in 80 Bites
String Label | Early String | Final String |
---|---|---|
80b_tut_02 | Hold [C] and move [Stick Right] to turn into Homer Ball. Use [Nunchuk] to roll Homer Ball around. | Press [-] to turn into Homer Ball. Move [Stick] to roll Homer Ball around. |
80b_tut_04 | To perform a Homer Slam, Gesture [Remote Down] while in the air. | To perform a Homer Ball Slam, perform the gesture on screen while in the air. |
80b_tut_05 | To perform a Homer Burst, Press [B] while on the ground. | Perform the gesture on screen while on the ground as Homer for a Homer Ball Burst. |
Lisa the Treehugger
String Label | Early String | Final String |
---|---|---|
tre_tut_01 | Lisa can stun enemies with her saxophone, Press [C] to play it. | Lisa can stun enemies with her saxophone. Perform the gesture on screen to play it. |
tre_tut_02 | Lisa can levitate objects. Look for special Ports to access Lisa's Hand of Buddha. | Lisa can levitate objects. Look for special meditation ports to access Lisa's Hand of Buddha. |
tre_tut_03 | Press and hold [B] and Gesture [Remote Up] to levitate objects. Release [B] to drop them. | Hold [B] to levitate objects. Release [B] to drop them. |
Mob Rules
String Label | Early String | Final String |
---|---|---|
mob_tut_01 | Marge can Gather Mob Members. Press [C] to recruit nearby citizens. | Marge can gather a mob. Perform the gesture on screen to recruit nearby citizens. |
mob_tut_02 | Marge can command her Mob to destroy Objects. Press [Z] to target objects with Marge. | Marge can command her mob to attack objects. |
mob_tut_03 | Hold [A] and gesture [Remote Up] while locked on to send a Mob Member to your target. | Hold [Z] to target objects with Marge and perform the gesture on screen to command a member of the mob. |
mob_tut_04 | To send more Mob Members to your target, hold [A] and gesture [Remote Up] again. | To send more mob members to the target, perform the gesture on screen again. |
mob_tut_07 | To speed the recovery of knocked-out mob members, approach and press [Z]. | To revive knocked-out mob members, approach and press [A]. |
mob_tut_10 | Marge can command her Mob to Build Objects. | Marge can command her mob to build things. |
Enter the Cheatrix
String Label | Early String | Final String |
---|---|---|
ccp_tut_02 | Gesture [Remote Vertical to Down] as Bart to hook onto indicated Grapple Points. | Perform the gesture shown on screen as Bart to hook onto indicated grapple points when in range. |
ccp_tut_04 | You have unlocked Lisa's Buddha Flick! Send foes flying with Lisa's Hand of Buddha | Lisa Upgrade! You have unlocked Lisa's Buddha Smash! Send foes flying with Lisa's Hand of Buddha. |
ccp_tut_05 | Gesture [Remote Left/Right] over enemies to flick them. | Perform the gesture shown on screen over enemies to smash them. |
Shadow of the Colossal Donut
String Label | Early String | Final String |
---|---|---|
scd_tut_02 | Gesture [Remote Up to Down] repeatedly to gain Elevation. | Press [A] repeatedly to gain altitude. |
scd_tut_03 | Tap [B] to perform a Helium Burst. | Perform the gesture shown on screen to Helium Burst forward. |
Game Engine
String Label | Early String | Final String |
---|---|---|
geh_tut_02 | You must talk to Frink before this episode is available | Episode not available until the Simpsons have received their upgrades from Professor Frink. |
geh_tut_03 | Homer Upgrade! You have unlocked Gummi Homer! Shoot Gummi Blobs at enemies! | Homer Upgrade! You have unlocked Gummi Homer! Shoot Gummi Grenades at enemies! |
geh_tut_05 | Hold [C] and move [Stick Left] to become Gummi Homer | Press [+] to become Gummi Homer. |
geh_tut_06 | Tap [B] to shoot Gummi Blobs. | Press [B] to shoot Gummi Grenades. |
geh_tut_07 | Hold [B] to do a Gummi Blast. | Perform the gesture shown on screen to do a Gummi Blast. |
geh_tut_10 | Hold [A] and gesture [Remote Down] to cast Lightning at Enemies. | Perform the gesture shown on screen to strike enemies with Buddha Lightning. |
Objectives
The Land of Chocolate
String Label | Early String | Final String |
---|---|---|
loc_obj_01 | Follow the white rabbit | Follow the White Rabbit through the village |
loc_obj_02 | Destroy the Marge Fountains | Destroy the Marge Fountain |
loc_obj_03 | Climb the Cake and Eat the White Rabbit | Climb the cake and eat the White Rabbit |
loc_obj_04 | Use Homerball to defeat the chocolate rabbits | Use Homer Ball to defeat the chocolate bunnies |
Bartman Begins
String Label | Early String | Final String |
---|---|---|
bmb_obj_03 | Drop the dinosaur on Dolph | Drop the dinosaur bones on Dolph |
bmb_obj_04 | Lure Kearney Through the Diorama | Frighten Kearney through the diorama |
Around the World in 80 Bites
String Label | Early String | Final String |
---|---|---|
80b_obj_01 | Find and smash the super-sized taco | Find and smash the super taco |
80b_obj_02 | Find a way to open the door to Scotland | N/A |
80b_obj_03 | Find and smash the super-sized meatball | N/A |
80b_obj_04 | Find and smash the super-sized burger | Destroy the Statue of Liberty and smash the super burger |
Lisa the Treehugger
String Label | Early String | Final String |
---|---|---|
tre_obj_01 | Re-attach the tree stumps! | Enter the Auntie Nature logging operation |
tre_obj_02 | Sabotage the log conveyor | Dismantle the logging machinery |
tre_obj_03 | Use the giant barrels to destroy the log dispenser | Find a way to the river |
tre_obj_04 | Get Lisa across the river | Open the floodgates |
Subtitles
The Land of Chocolate
String Label | Early String | Final String |
---|---|---|
chcb_xxx_0005bd1 | Your backfat is sweating! | Ha, Your back fat is sweating! |
homr_xxx_0000aea | Who knew chocolate melts in your mouth? | Oh, who knew chocolate melts in your mouth? |
homr_xxx_0000aeb | (EXCITED) Sugar rush! | Mmm, sugar rush! |
homr_xxx_0000aec | (EXHAUSTED) Sugar crash... | Sugar crash... |
homr_xxx_0000aee | (ORGASMIC) Yes! Yes! Yes! | Yes! Yes! Yes! |
homr_xxx_0000af8 | (MURDEROUS) I want to pat the bunny! | I want to pat the bunny! |
homr_xxx_0000af9 | You're going to get such an eating! | Oh, you're going to get such an eating! |
homr_xxx_0000afd | I'm gonna lick you all over! | Oh, I'm gonna lick you all over! |
homr_xxx_0000b0a | (AMUSED) You don't even bleed! | You don't even bleed! |
homr_xxx_0003e67 | I'm so buying a summer home here! | I am so buying a summer home here! |
homr_xxx_0003e6b | (WORRIED) I hope I don't stain my clothes. | I hope I don't stain my clothes. |
homr_xxx_0003e6d | (SCARED) I hope I don't run into any Oompa Loompas. | I hope I don't run into any Oompa Loompas. |
wchr_xxx_0000b33 | I've never seen anyone wet their pants while jumping. | Haha, I've never seen anyone wet their pants while jumping. |
Bartman Begins
String Label | Early String | Final String |
---|---|---|
bart_xxx_0000848 | (a la, Ali) I am the greatest! | I am the greatest! |
bart_xxx_0000854 | (frightened) Holy Shakira, that thing's creepy! | Holy Shakira, that thing's creepy! |
bart_xxx_0000855 | (screams) Frankenstein's bones! | Ehhhh, Frankenstein's bones! |
bart_xxx_0000857 | (to Homer) With my courage and your ability to be fat and stand in place, we can do anything! | With my courage and your ability to be fat and stand in place, we can do anything! |
bart_xxx_0000858 | (to Homer) That you've been hanging out down here both weirds me out and makes me jealous. | That you've been hanging out down here both weirds me out and makes me jealous. |
bart_xxx_000085a | Cool! I'm lurking around in a cave, just like a real bat...I mean Bart. I hope DC didn't hear that. | Cool! I'm lurking around in a cave, just like the real Batman...I mean Bartman. I hope DC didn't hear that. |
bart_xxx_0000867 | Whoah! I feel like magma! | Whoa! I feel like magma! |
bart_xxx_000087c | (a la Hal from "2001") I'm sorry, Jimbo. I'm afraid I can't let you do that. | I'm sorry, Jimbo. I'm afraid I can't let you do that. |
bart_xxx_0004acf | (a la Salah) Theyre digging in the right place! | They're digging in the right place! |
homr_xxx_0000889 | (laughs stupidly) Funny man go boom. | (LAUGHS) Funny man go boom. |
homr_xxx_000088b | (jealous) I wish I could lie down. | I wish I could lie down. |
homr_xxx_0000892 | (disappointed) I had twenty bucks on the guard. | Aww, I had twenty bucks on the guard. |
homr_xxx_0000894 | (teary) They become deadly fighting machines so fast. | They become deadly fighting machines so fast. |
homr_xxx_00008a3 | (disappointed) Oh, why does Bart always get the sexy platforms? | Oh, why does Bart always get the sexy platforms? |
homr_xxx_00008b5 | (to Bart) Maybe don't tell your Mom about the cave and the swimsuit magazines. The bats are okay, though. | Uhh, maybe don't tell your Mom about the cave and the swimsuit magazines. The bats are okay, though. |
homr_xxx_00008bd | Bart looks as graceful as Mikhail Baryshnikov! | Bart looks like a graceful Mikhail Baryshnikov! |
homr_xxx_00008c2 | Way to go, Bart! (threatening) But don't show me up! | Way to go, Bart! But don't show me up! |
homr_xxx_00015ad | This requires trying, better leave it for Bart. | Hmm, this requires trying, better leave it to Bart. |
homr_xxx_00015ae | (whiny) Bart, you deal with the slidy shelves! I don't wanna! | Bart, you deal with the slidy shelves! I don't wanna! |
homr_xxx_00015b0 | (dawning realization) When I step on these things, I go down. I'm a freaking genius! | When I step on these things, I go down. I'm a freaking genius! |
homr_xxx_0004ad3 | I wonder who invented this place; probably Einstein. | Hey, I wonder who invented this place; probably Einstein. |
krny_xxx_00008e0 | (emotional) This moat reminds me of the gap between me and my son. | This moat reminds me of the gap between me and my son. |
krny_xxx_00008e2 | (frightened caveman grunts) | Ooh ooh Ah aah ahh hah! |
krny_xxx_00008e3 | (terrified) What a fascinating slice of life! | What a fascinating slice of life! |
krny_xxx_00008e5 | (nostalgic) You never see fathers and sons getting their butts kicked together anymore. | Ah, you never see fathers and sons getting their butts kicked together anymore. |
mgwg_xxx_00015b7 | If it weren't for my damned vertigo, I'd climb up there after you! | I'd climb up there after you if it weren't for my damn vertigo! |
mvfe_xxx_000091c | (angry female voice) And woman! | And woman! |
mvma_xxx_0000917 | Welcome to Springfield Museum's History of Man! | Welcome to Springfield Museum's History of Man! And woman!... and woman. |
mvma_xxx_0000918 | (male voice again, grudging) And woman. | And woman. |
Around the World in 80 Bites
String Label | Early String | Final String |
---|---|---|
barn_xxx_00000ad | I will crush you like a... (GIANT BELCH) | I will crush you like a... (BURPS) |
barn_xxx_000020f | Ow! (BELCH) | Oww! (BURPS) |
barn_xxx_0000216 | Why is that french fry wearing a cape? | Hey, why is that French fry wearing a cape? |
barn_xxx_0003ccd | Homer -- have you lost weight? | Homer, have you lost weight? |
barn_xxx_0003cce | Help -- an angry round Homer! | Help! An angry round Homer! |
barn_xxx_0003ccf | Bart's in a costume! Happy Halloween Bart! | Hey, Bart's in a costume! Happy Halloween Bart! |
bart_xxx_00000b4 | (CONCERNED) You're a little too good at this, Dad. | You're a little too good at this, Dad. |
bart_xxx_00002e1 | (MISCHIEVOUS LAUGH) | ha ha ha ha ha ha hah |
bart_xxx_0000e5b | (MISCHIEVOUS LAUGH) | ha ha ha ha hah |
bart_xxx_0003d01 | Ah Mexico -- where the mice are speedy and the food is delicious! | Ah Mexico -- where the mice are speedy and the food is delicioso! |
bart_xxx_0003d01 | Settle Down, Homer! My Bartman sense tells me there's plenty of food in those piñatas! (DEFENSIVE) That's right, I have a Bartman sense! | Settle Down, Homer! My Bartman sense tells me there’s plenty of food in those piñatas! That’s right, I have a Bartman sense! |
bumb_xxx_0000246 | Su boca parece perezosa. (Subtitle: Your mouth looks lazy.) | Su boca parece perezosa. |
bumb_xxx_0000247 | Usted se inclinara como mis antennas cuando usted pierde. (Subtitle: You will droop like my antennae when you lose.) | Usted se inclinara como mis antennas cuando usted pierde. |
bumb_xxx_0000248 | Somos igualmente gordos.(Subtitle: We are equally fat.) | Somos igualmente gordos. |
bumb_xxx_0000249 | Dios mio! | Ay, Dios mio! |
bumb_xxx_000024b | ÁMi aguijón! (Subtitle: My stinger!) | ÁMi aguijón! |
bumb_xxx_000024c | Mucho boo-boo! | Ay, mucho boo-boo! |
bumb_xxx_000024f | Zorro ha venido a salvarme! (Subtitle: Zorro has come to save me!) | Zorro ha venido a salvarme! |
bumb_xxx_0000251 | Delicioso! | Mmm, delicioso! |
bumb_xxx_0000254 | Mucho gusto! | Mmm, mucho gusto! |
bumb_xxx_0000258 | Perdoneme! | Oh, perdoneme! |
cbgy_xxx_0000241 | Personal space! | Umm, personal space! |
cbgy_xxx_0003cd9 | Simpson's fatter than me -- and that's fat! | Ooh, Simpson is fatter than me -- that's fat! |
cbgy_xxx_0003cdd | Don't bump me -- I'll sue! | Do not bump me, I will sue! |
cwig_xxx_000028e | So much better than Sara's cooking. | Mmm, so much better than Sara's cooking. |
cwig_xxx_000028f | I really am a pig. | Ahh, I really am a pig. |
cwig_xxx_0000292 | Keep in mind, I'm armed! | Hey, keep in mind, I'm armed! |
cwig_xxx_0003cf5 | A masked vigilante! Less work for me! | Great, a masked vigilante! Less work for me! |
cwig_xxx_0003cf8 | Pardon my gun! | Heh, pardon my gun! |
dman_xxx_0000298 | The unthinkable has happened here, a Super Food has fallen! | The unthinkable has happened here, a super food has fallen! |
dman_xxx_0000299 | (DISCLAIMER) Duff is not responsible for contestants turning into balls. | Duff is not responsible for contestants turning into balls. |
dman_xxx_000029a | A moment of silence for the Super Taco. (BEAT) Oh, yeah! | A moment of silence for the Super Taco. Oh, yeah! |
dman_xxx_00002a2 | The carnage on the eating floor is truly overwhelming-- (BARFS, THEN WEAK) Oh, yeah... | The carnage on the eating floor is truly overwhelming...oh, yeah... |
dman_xxx_00002a6 | (CONCERNED) Is it bad if one of your thumbs is bigger than the other? | Is it bad if one of your thumbs is bigger than the other? |
dman_xxx_00002a8 | If Duffman had stayed in school, Duffman would be far, far away from here. (SIGHS, WISTFUL) Oh, yeah... | If Duffman had stayed in school, Duffman would be far, far away from here. Oh, yeah... |
dman_xxx_00002ad | On your mark, get set, chow!! | Chow!! |
homr_xxx_00002af | (PLEASED) Keep it up boy... (MURDEROUS) Or else. | Keep it up boy...or else. |
homr_xxx_00002b0 | Atta boy, Burt! (CORRECTING QUICKLY) I mean Bart! | Atta boy, Burt! I mean Bart! |
homr_xxx_00002b2 | Win my love, Bart! (ANGRY) Win it! | Win my love, Bart Win it! |
homr_xxx_00002c0 | Don't hurt me when you get up. | Hey, don't hurt me when you get up |
homr_xxx_00002c9 | Ooh, China -- that's where they invented ice cream! | Ooh, China, that's where they invented ice cream! |
homr_xxx_00002ce | Atsa spicy meatball! | Hey, that's-a spicy meatball! |
otto_xxx_0000277 | You're stepping on my eating solo! | Hey, you're stepping on my eating solo! |
otto_xxx_0003ceb | Homer's so big -- this better be a hallucination! | Homer's so big. Whoa, this better be a hallucination! |
otto_xxx_0003cec | Homer's fatter than the pink floyd pig! | Homer's fatter than the Pink Floyd pig! |
otto_xxx_0003ced | Look -- it's Batman but it's Bart! | Whoa, it's Batman but it's Bart! |
otto_xxx_0003cef | I am a Golden God -- so move! | I am a Golden God, so move! |
wili_xxx_0003cd0 | Ach! Simpson's more bloated than a dead sheep! | Ugh! Simpson's more bloated than a dead sheep! |
wili_xxx_0003cd1 | Homer's a giant yellow superball -- and willie hates superballs! | Homer's a great giant superball -- and willie hates superballs! |
wili_xxx_0003cd5 | You tore my kilt! | Ya tore my kilt! |
wili_xxx_0003cd7 | Pardon my beard! | Ooh, pardon my beard! |
wili_xxx_0005b15 | ( "FREEDOM!") SCREW YOU!!! | Screw you! |
Mob Rules
String Label | Early String | Final String |
---|---|---|
apux_xxx_00047ce | (threatening) Looks like it's time for me to arrange a funeral. | Looks like it's time for me to arrange a funeral. |
apux_xxx_00047d4 | ("say uncle") Say Ganeesh! | Say Ganeesh! |
apux_xxx_00047d5 | I will destroy it, but it will just come back as something else. | I will destroy it, but it will come back as something else. |
apux_xxx_00047d7 | (attack yell) | Hyaaah! |
apux_xxx_00047df | I would like to get home in time for Sportscenter. | I would like to get home in time for SportsCenter. |
apux_xxx_00047e0 | I'm using up a year's worth of breaks at the Kwik-E-Mart. | I am using up a year's worth of breaks at the Kwik-E-Mart. |
apux_xxx_00047e1 | Great success! | Oh, great success! |
apux_xxx_00047e2 | (like the famous soccer announcer) Gooooaaaaal! We reached our goooaaaal! | Gooooaaaaal! We reached our goooaaaal! |
askn_xxx_00047bc | (attack yell) | Yaaah yah ha! |
askn_xxx_00047bd | (pleased) So relaxing. | So relaxing. |
askn_xxx_00047bf | (proud) I had elicit relations with Frank Lloyd Wright. | I had illicit relations with Frank Lloyd Wright. |
barn_xxx_00047e6 | I'll join, but I'll have to pay the initiation fee with scrap metal. | I'll join if I can pay the initiation fee in scrap metal. |
barn_xxx_00047e7 | (emotional) I wish Mom could see me now. | I wish my mom could see me now. |
barn_xxx_00047ef | I'll wreck it! (sad) I wreck everything. | I'll wreck it! I wreck everything. |
barn_xxx_00047f2 | (attack yell) | Yeaaaagh! |
barn_xxx_00047fd | I'm finally a winner! (belch) | I'm finally a winner! |
barn_xxx_00047fe | (disappointed) I thought everything would stop spinning if we did it. | I thought everything would stop spinning if we did it. |
barn_xxx_0004800 | That's what I'm talking about! (then) What was I talking about? | That's what I'm talking about! What was I talking about? |
carl_xxx_0004826 | I'm not Eddie! | I am not Eddie! |
carl_xxx_0004827 | Don't judge my race on this! | Please don't judge my race on this! |
carl_xxx_000482a | Shaft! | Shaft! Ha! |
carl_xxx_000482d | Consider it done. (cocky) You're talking to Carl, here. | Consider it done. You're talking to Carl, here. |
carl_xxx_000482e | (attack yell) | Hiyaah! |
carl_xxx_0004831 | It's like I say to Lenny, why don �t we build on what we have? | Eh, it's like I say to Lenny, why don't we build on what we have? |
carl_xxx_0004832 | Will do. I'm the son of the next-door neighbor to a carpenter. | Will do. I'm the son of a next-door neighbor to a carpenter. |
carl_xxx_0004834 | (annoyed) I'll wait right here, Miss Daisy - I mean, Marge. | Yeah, I'll wait right here, Miss Daisy - I mean, Marge. |
carl_xxx_0004837 | (bitchy) Some of us have pilates in the morning. | Uh, some of us have pilates in the morning. |
carl_xxx_0004838 | I love validation! | Yes, I love validation! |
carl_xxx_0004839 | Carl's in the house! | Carl is in the house! |
carl_xxx_000483a | That's Carl Carlson's way! | And that is Carl Carlson's way! |
clet_xxx_000483c | (touched) Aw ...I feel like that Cinder-fella must'a. | Aw ...I feel like that Cinder-fella must'a. |
clet_xxx_000483d | Sure... as long 'un you don't have no minimum teeth requirement. | As long as you don't have no minimum teeth requirement. |
clet_xxx_000483f | Like them hippies like to say, "Go ahead, make my day." | Like them hippies say, "Go ahead, make my day." |
clet_xxx_0004842 | You're not from around here, are you? | You ain't from around here, are ya? |
clet_xxx_0004847 | Yes, ma'am lady. | Yes'm, ma'am lady. |
clet_xxx_000484a | (attack yell) | Heyeaaah! |
clet_xxx_000484b | (confused sounds) | Whuh? |
clet_xxx_000484c | Fer the love of possum... | Oh, fer the love of possum... |
clet_xxx_000484f | I'm a fixin' to fix that. | Yeah, I'm a fixin' to fix that. |
clet_xxx_0004851 | (sneezes) | Ah-choo! |
clet_xxx_0004854 | I can't tell no time, but I'd approxmillate we done been here six months. | I can't tell no time, but I'd approxmillate we gonna be done been here six months. |
clet_xxx_0004855 | Brandine's a gonna kill me if I don't git home. I ain't got her pregnant in a week. | Uh, Brandine's gonna kill me if I don't git home. I ain't got her pregnant in a week. |
clet_xxx_0004856 | Yokel power! | Yes! Yokel power! |
clet_xxx_0004858 | We done did it! | Woo! We done it! |
clet_xxx_000485a | (joyous) I feel just like Larry the Cable Guy! | I feel just like Larry the Cable Guy! |
cwig_xxx_0000df0 | You can't come back here because...um...there's going to be a surprise party for you, but it isn't ready yet. Yeah, that's it. | Uh, you can't come back here because, uh, there's going to be a surprise party for you, but it isn't ready yet. Yeah, yeah that's it. |
cwig_xxx_0000df1 | You can't come back here, but that doesn't mean there isn't anything back here because that's just crazy. | You can't come back here, uh, but that doesn't mean there isn't anything back here because, well that's just crazy. |
cwig_xxx_0000df2 | (defensive) I'm just supervising from back here, okay? | I'm just supervising from back here, okay? |
edie_xxx_0000dfe | (sarcastic) Yeah, you're cool enough to come back here. | Yeah, you're cool enough to come back here. |
frin_xxx_0004956 | You're lucky to have me in your mob. I have a PhD from Devry. | Uh yes, you're lucky to have me in your mob. I have a PhD from DeVry. |
frin_xxx_0004957 | Feel free to input me into the algorithm of your mob. Don't kill me. | Ah, feel free to input me into the algorithm of your mob. But don't kill me. |
frin_xxx_0004958 | I will defeat my foes with superior intellect and slapping. | I will defeat my foes with superior intellect and a good deal of slapping. |
frin_xxx_0004959 | (angry Frink noise) | Oh for glavin out loud... |
frin_xxx_000495d | Don't hurt me! | Please don't hurt me! |
frin_xxx_000495e | If I'd known there was going to be destruction, I would have worn my robot arms. | Oh, if I'd known there was going to be destruction, I would have worn my robot arms. G-hey. |
frin_xxx_0004960 | (attack yell) | Attacking! |
frin_xxx_0004961 | Intelligent design! | Ha, intelligent design! |
frin_xxx_0004962 | Hunk of junk! | Stupid hunk of junk! |
frin_xxx_0004963 | I'll put it together with the gluing and the nailing. | I'll put it together with the gluing and the nailing and the sander... |
frin_xxx_0004966 | Very well. While I wait, I'll calculate something important in my brain. | Ah, very well. While I wait, I'll calculate something important in my brain. There it is. |
frin_xxx_0004967 | (insulted) I don't think Newton's mob made him wait, but fine. | Uh, I don't think Newton's mob made him wait, but fine. |
frin_xxx_0004968 | My wife's going to kill me if I don't get home for the dinner and the dishes and the how was your day, dear?! | My robot's going to kill me if I don't get home for the dinner and the dishes and the how was your day, dear?! |
frin_xxx_000496a | The serotonin in my brain means I'm happy! | The serotonin in my brain means I am happy! |
frin_xxx_000496b | (pleased Frink noise) | Ah, well, glavin-glee. |
frin_xxx_000496c | Who's the nerd now?! (dorky laugh) | Well, who's the nerd now?! bwahahahavin. |
grmp_xxx_0004891 | I'm president of the Gay and Lesbian Alliance, why not your mob? | Since I'm president of the Gay and Lesbian Alliance, why not your mob? |
grmp_xxx_0004895 | I want to be young again! | I wanna be young again! |
grmp_xxx_00048a0 | (attack yell) | Yaaah! |
grmp_xxx_00048a5 | (snoring, followed by waking up) | Zzzz, Ha choo bet joo fee hep beb. |
Cut Text
Early Clichés
String Label | Early String | Final String | Early Location | Final Location | Notes |
---|---|---|---|---|---|
HUD_CLICHE_1_DOUBLE_JUMP
FE_Cliché_01 |
Double Jump | Double Jump | The Land of Chocolate | The Land of Chocolate | In the prototype, you need to double jump 10 times instead of reaching a specific ledge near the chocolate bridge. |
HUD_CLICHE_2_ENEMY_SPAWNERS
FE_Cliché_02 |
Enemy Spawners | Switches and Levers | The Land of Chocolate | The Land of Chocolate | The Enemy Spawners Cliché is obtained by letting the chocolate rabbits spawn out of the Marge Fountains. This Cliché was also moved to NeverQuest. |
HUD_CLICHE_3_CRATE
FE_Cliché_03 |
Crate | The Doors | Bartman Begins | Simpson's House | The Crate Cliché is obtained by shooting the crate seen at the beginning of the level (similar to the New-Gen method). This Cliché was also moved to Medal of Homer |
HUD_CLICHE_4_PRESSURE_PADS
FE_Cliché_04 |
Pressure Pads | Pressure Pads | Bartman Begins | Bartman Begins | |
HUD_CLICHE_5_SWITCHES_AND_LEVERS
FE_Cliché_05 |
Switches and Levers | Collectible Placement | Around the World in 80 Bites | Bartman Begins | The Switches and Levers Cliché is obtained by opening the gate to Americaland. This Cliché was also moved to The Land of Chocolate. |
Unused Maps
This build has a bunch of interiors and an early design of Springfield in the form of a cut and unused bowling minigame. The interiors can at least still be found in the New Generation release.
Test Map
There are two similar test maps named Metrics.wii and M_and_L.wii. They differ in some objects and characters that get spawned and the characters you get to control. Metrics is played with Homer and Bart, and M_and_L lets you play as Marge and Lisa.
Metrics.wii | M_and_L.wii |
---|---|
Interiors
Church Interior
The church looks mostly the same, the main difference being a missing desk by the main door, different floor color and there being only one staircase in the main room. Chur_Int.wii
Early interior | Final interior |
---|---|
Krusty Burger Interior
Similar to final, but lacking the 2nd fryer behind the counter. It also has Jimbo Jones in the building, whereas in the final New gen version only the Squeaky-Voiced Teen. KRUS_INT.wii
Early interior | Final interior |
---|---|
Kwik-E-Mart Interior
The main difference in the Kwik-E-Mart is a missing shelf and some other objects. KWIK_INT.wii
Early interior | Final interior |
---|---|
Moe's Tavern Interior
Objects on the tables such as glasses have actual transparency in this build. In the final version they're opaque. Moes_Int.wii
Early interior | Final interior |
---|---|
Police Station Interior
There are no buttons to open the jail cells. Using the Player > FlyPlayerWithoutCollisions option through the debug menu shows that there is no collision inside those cells yet. POL_INT.wii
Early interior | Final interior |
---|---|
Heartburn
Heartburn, also known as Homer Bowling, is a cut minigame where you play with the Homerball, go through a track and end by crashing into a pile of Springfield citizens. It uses an earlier Springfield Hub as a base for this minigame. There are many changes found here, but this will just show some of the main recognizable buildings.
Note: Since this map also has a bunch of stuff like barriers meant for the bowling minigame, the Wii screenshots are taken using the Player > FlyCamera debug option inside the game, to get a better view.
Entrance This door which you can't enter in the final game is accessible and takes you to the HeartBurn minigame.
Hospital Location Near the Simpsons house there's an extra road that leads to the Springfield General Hospital which doesn't exist in the final game. It is fully removed and replaced by the Springfield Retirement Castle.
Early location | Final location |
---|---|
Moe's Tavern Location
Early location | Final location |
---|---|
Springfield Bank Location
Early location | Final location |
---|---|
Early Graphics
Episode Replay
The in-game level select uses early Xbox 360 screenshots as preview images, and some of them remained somewhat similar to what the retail New Generation release had. Five of these survived hidden in the final game, but the rest didn't. They're stored in Frontend.wii\graphics\ui\menus\levels\ as single 512x256 textures, but in the final game they are stored in Frontend.wii\graphics\frontend\ as 256x256 textures, with two of the preview textures combined together. They have been split apart for this.
Button Prompts
Early Texture | Final Texture |
---|---|
Loading Icon
- The Krusty Loading Icon is also used in a E3 Build of the New-Gen version.
Early Texture | Final Texture |
---|---|
Locked Beer Bottle
Early Texture | Final Texture |
---|---|
Day of the Dolphin/Shadow of the Colossal Donut Skybox
Early Texture | Final Texture |
---|---|
Land of Chocolate
Early Texture | Final Texture |
---|---|
Unused Graphics
PS2 Button Prompts
Early Videos
This build only has one cutscene, which is an early draft of the Around The World in 80 Bites (80b_01.bik) cutscene. This cutscene, unlike the final game, was animated in 3D similar to the DS version instead of in 2D like the show, as well as having different lines and different camera angles, which uses placeholder voice actors done by in-house EA employees. This early cutscene also contains the song "Oh Yeah" by Yello.
Early cutscene | Final cutscene |
---|---|
Every other cutscene uses the Rebellion logo as a placeholder. It can also be found in the final build as rebel.bik.
Data Management Textures
The textures for the game in Data Management of the Wii console are simple placeholders.
Development Scripts
The root of the disc contains 8 batch scripts from internal development. The two starting with build have an option to fetch the latest assets from a Perforce depot.
build_moments_rpf.bat appears to be a script for copying assets for Wii Moments, and making a build of the game with them!
@echo off set build_rpf_choice= set /p build_rpf_choice=Get latest from Perforce [y/n]? if not '%build_rpf_choice%'=='y' goto PACK :SYNC p4 -p PerforceArt:1666 sync "//depot/Project_Art/SimpsonsBranches/Alpha/Wii_Release/..." :PACK REM Ensure the directories exist mkdir l:\SimpsonsBranches\Alpha\Wii_Moments cd l:\SimpsonsBranches\Alpha\Wii_Moments mkdir envs mkdir Graphics mkdir GUIMenu mkdir HomeButton mkdir misc\menu mkdir sounds REM Copy the latest assets over. copy l:\SimpsonsBranches\Alpha\Wii_Release\envs\wm* envs\ copy l:\SimpsonsBranches\Alpha\Wii_Release\Graphics\* Graphics\ copy l:\SimpsonsBranches\Alpha\Wii_Release\GUIMenu\* GUIMenu\ copy l:\SimpsonsBranches\Alpha\Wii_Release\HomeButton\* HomeButton\ copy l:\SimpsonsBranches\Alpha\Wii_Release\misc\* misc\ copy l:\SimpsonsBranches\Alpha\Wii_Release\misc\menu\* misc\menu\ copy l:\SimpsonsBranches\Alpha\Wii_Release\sounds\GmSnd.asrbe sounds\ copy l:\SimpsonsBranches\Alpha\Wii_Release\Simpsons_Wii.elf .\ REM Clear the old image del Simpsons_Wii_Moments.rpf REM Do the image setup call setndenv DvdRoot L:/SimpsonsBranches/Alpha/Wii_Moments call %REVOLUTION_SDK_ROOT%\X86\bin\setcountrycode us call %REVOLUTION_SDK_ROOT%\X86\bin\setsmem2size 64 call ndrun Simpsons_Wii.elf call ndstop REM Now create it. rdpack -d Simpsons_Wii.dlf -v Simpsons_Wii_Moments.rpf REM Reset file serving directory call setndenv DvdRoot L:\SimpsonsBranches\Alpha\Wii_Release\ pause
build_rpf.bat is a script to build the game with all assets.
@echo off set build_rpf_choice= set /p build_rpf_choice=Get latest from Perforce [y/n]? if not '%build_rpf_choice%'=='y' goto PACK :SYNC p4 -p PerforceArt:1666 sync "//depot/Project_Art/SimpsonsBranches/Alpha/Wii_Release/..." :PACK del Simpsons_Wii.rpf call setndenv DvdRoot L:/SimpsonsBranches/Alpha/Wii_Release call %REVOLUTION_SDK_ROOT%\X86\bin\setcountrycode us call %REVOLUTION_SDK_ROOT%\X86\bin\setsmem2size 64 call ndrun Simpsons_Wii.elf call ndstop rdpack -d Simpsons_Wii.dlf -v Simpsons_Wii.rpf set build_rpf_choice= :END pause
make_simpsons_image.bat is simply a script to make the game image. Nothing too fancy.
makemaster Simpsons_Wii_Image.dlf Simpsons_Wii_Image.rvm pause
Run_Before_Makemaster.bat appears to be a script to run first before using the above script.
call setsmem2size 64 call setcountrycode us NdevRun Simpsons_Wii.elf call sleep 1 call ndstop REM C:\cygwin\bin\bash --login -i -c "makemaster l:/SimpsonsBranches/Alpha/Wii_Release/Simpsons_Wii.dlf l:/SimpsonsBranches/Alpha/Wii_Release/Simpsons_Wii.rvm" pause
run_simpsons.bat appears to be a simple script to run the game on a development Wii console, nothing too special.
ndrun Simpsons_Wii.elf pause
RVM generator - part 2.bat appears to be a script to make the game image. Only this file is present so whatever is in a possible part 1 batch script will be a mystery unsolved.
ndstop pause setsmem2size 64 pause setcountrycode us pause ndevrun -d=Simpsons_Wii.ddf Simpsons_Wii.elf pause bash makemaster Simpsons_Wii.dlf simpsons.rvm
stop_simpsons.bat appears to be a simple script to stop the development Wii console, nothing too special.
ndstop pause
update_elf.bat appears to be a script to update the game executable.
del Simpsons_Wii.elf copy ..\Wii_Executables\Simpsons_Wii_MWC_rel.elf Simpsons_Wii.elf pause