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Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)

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This page details one or more prototype versions of The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Early and unused graphics.
  • Early voicelines and sounds (tons of TTS placeholders).
  • Debugging.
  • Early Cliches.


July 6, 2007 (Wii)

Title screen

A build of The Simpsons Game for the Nintendo Wii was found and recovered from an EA RVT-H hard drive. It is dated July 6, 2007, which is around 3 months before final. Some aspects of this build are closer to the colloquially called New Generation (PlayStation 3, Xbox 360) version, and some are closer to the final Old Generation version, which means comparisons in this page will be drawn towards both releases. There are plenty of things to unpack here.

Sub-Pages

SoundIcon.png
Early Music
DifferenceMarker.png
Level Differences


Data Management Textures

The textures for the game in Data Management of the Wii console are simple placeholders.

SimpsonsGameWII-20070706-SaveBanner.png SimpsonsGameWII-20070706-SaveIcon.png

Development Scripts

The root of the disc contains 8 batch scripts from internal development. The two starting with build have an option to fetch the latest assets from a Perforce depot.

build_moments_rpf.bat appears to be a script for copying assets for Wii Moments, and making a build of the game with them!

@echo off
set build_rpf_choice=
set /p build_rpf_choice=Get latest from Perforce [y/n]?

if not '%build_rpf_choice%'=='y' goto PACK

:SYNC
p4 -p PerforceArt:1666 sync "//depot/Project_Art/SimpsonsBranches/Alpha/Wii_Release/..."


:PACK

REM Ensure the directories exist

mkdir l:\SimpsonsBranches\Alpha\Wii_Moments
cd l:\SimpsonsBranches\Alpha\Wii_Moments
mkdir envs
mkdir Graphics
mkdir GUIMenu
mkdir HomeButton
mkdir misc\menu
mkdir sounds

REM Copy the latest assets over.

copy l:\SimpsonsBranches\Alpha\Wii_Release\envs\wm* envs\
copy l:\SimpsonsBranches\Alpha\Wii_Release\Graphics\* Graphics\
copy l:\SimpsonsBranches\Alpha\Wii_Release\GUIMenu\* GUIMenu\
copy l:\SimpsonsBranches\Alpha\Wii_Release\HomeButton\* HomeButton\
copy l:\SimpsonsBranches\Alpha\Wii_Release\misc\* misc\
copy l:\SimpsonsBranches\Alpha\Wii_Release\misc\menu\* misc\menu\
copy l:\SimpsonsBranches\Alpha\Wii_Release\sounds\GmSnd.asrbe sounds\
copy l:\SimpsonsBranches\Alpha\Wii_Release\Simpsons_Wii.elf .\

REM Clear the old image
del Simpsons_Wii_Moments.rpf

REM Do the image setup

call setndenv DvdRoot L:/SimpsonsBranches/Alpha/Wii_Moments
call %REVOLUTION_SDK_ROOT%\X86\bin\setcountrycode us
call %REVOLUTION_SDK_ROOT%\X86\bin\setsmem2size 64
call ndrun Simpsons_Wii.elf
call ndstop


REM Now create it.

rdpack -d Simpsons_Wii.dlf -v Simpsons_Wii_Moments.rpf

REM Reset file serving directory

call setndenv DvdRoot L:\SimpsonsBranches\Alpha\Wii_Release\

pause

build_rpf.bat is a script to build the game with all assets.

@echo off
set build_rpf_choice=
set /p build_rpf_choice=Get latest from Perforce [y/n]?

if not '%build_rpf_choice%'=='y' goto PACK

:SYNC
p4 -p PerforceArt:1666 sync "//depot/Project_Art/SimpsonsBranches/Alpha/Wii_Release/..."


:PACK
del Simpsons_Wii.rpf

call setndenv DvdRoot L:/SimpsonsBranches/Alpha/Wii_Release
call %REVOLUTION_SDK_ROOT%\X86\bin\setcountrycode us
call %REVOLUTION_SDK_ROOT%\X86\bin\setsmem2size 64
call ndrun Simpsons_Wii.elf
call ndstop
rdpack -d Simpsons_Wii.dlf -v Simpsons_Wii.rpf

set build_rpf_choice=

:END

pause

make_simpsons_image.bat is simply a script to make the game image. Nothing too fancy.

makemaster Simpsons_Wii_Image.dlf Simpsons_Wii_Image.rvm
pause

Run_Before_Makemaster.bat appears to be a script to run first before using the above script.

call setsmem2size 64
call setcountrycode us

NdevRun Simpsons_Wii.elf

call sleep 1

call ndstop

REM C:\cygwin\bin\bash --login -i -c "makemaster l:/SimpsonsBranches/Alpha/Wii_Release/Simpsons_Wii.dlf l:/SimpsonsBranches/Alpha/Wii_Release/Simpsons_Wii.rvm"

pause

run_simpsons.bat appears to be a simple script to run the game on a development Wii console, nothing too special.

ndrun Simpsons_Wii.elf
pause

RVM generator - part 2.bat appears to be a script to make the game image. Only this file is present so whatever is in a possible part 1 batch script will be a mystery unsolved.

ndstop
pause
setsmem2size 64
pause
setcountrycode us
pause
ndevrun -d=Simpsons_Wii.ddf Simpsons_Wii.elf
pause
bash makemaster Simpsons_Wii.dlf simpsons.rvm

stop_simpsons.bat appears to be a simple script to stop the development Wii console, nothing too special.

ndstop
pause

update_elf.bat appears to be a script to update the game executable.

del Simpsons_Wii.elf
copy ..\Wii_Executables\Simpsons_Wii_MWC_rel.elf Simpsons_Wii.elf
pause

General Differences

Debug Screen

This build by default loads into a debug screen, letting you choose whether you want to "Enable proper menu flow" or not. Choosing No Way will proceed you into a 2nd debug screen, which allows selecting a level to load on the spot.
SimpsonsGameWII-20070706-DebugScreen1.png SimpsonsGameWII-20070706-DebugScreen2.png


Episode Names

Some episodes use a different name that only survived into the final build through filenames and nothing else. Some episode names only differ in capitalisation or spelling changes.

Early name Final name
Land of Chocolate The Land of Chocolate
BartMan Begins Bartman Begins
Around the world in 80 bytes Around The World in 80 Bites
The TreeHugger Lisa the Tree Hugger
Cheater Cheater Enter the Cheatrix
Day of the Dolphins The Day of the Dolphin
The day Springfield stood still Invasion of the Yokel-Snatchers
Big Super Happy Fun Fun Big Super Happy Fun Fun Game
Rhymes with Complaining Five Characters in Search of an Author
Meet Thy Player Game Over

Controls

Proto Final
Switch Characters
Plus Button C Button


Proto Final
Power Attack
B Button, B Button, Shake Wiimote Shake Wiimote and Nunchuck


Proto Final
Homerball Dash/Slam
B Button/Shake Wiimote Shake Wiimote


Proto Final
Helium Homer Boost
B Button/Shake Wiimote Shake Wiimote


Proto Final
Activate/Exit Homerball
C Button Minus Button


Proto Final
Activate/Exit Gummi Homer
Shake Nunchuck Plus Button


Proto Final
Bartman Grappling Hook
Shake Nunchuck Shake Wiimote


Checklist

The Land of Chocolate
Early Final
  • Follow the white rabbit
  • Destroy the Marge Fountains
  • Climb the Cake and Eat the White Rabbit
  • Use Homerball to defeat the chocolate rabbits
  • Follow the White Rabbit through the village
  • Climb the cake and eat the White Rabbit
  • Use Homer Ball to defeat the chocolate bunnies


Bartman Begins
Early Final
  • Use Bart to find a way across the chasm
  • Find the secret entrance to the museum
  • Drop the dinosaur on Dolph
  • Lure Kearney Through the Diorama
  • Scare Jimbo off the UFO
  • Defeat Jimbo
  • Use Bart to find a way across the chasm
  • Find the secret entrance to the museum
  • Drop the dinosaur bones on Dolph
  • Frighten Kearney through the diorama
  • Defeat Kearney
  • Scare Jimbo off the UFO
  • Defeat Jimbo


Around the World in 80 Bites
Early Final
  • Find and smash the super-sized taco
  • Find a way to open the door to Scotland
  • Find and smash the super-sized meatball
  • Find and smash the super-sized burger
  • Use Homer Ball to get into Australia
  • Find and smash the super taco
  • Get Bart to the top of the Eiffel Tower
  • Reach the lever to open the gate to Scotland
  • Find a way to open the gate to Scotland
  • Smash the super meatball
  • Get Homer into America
  • Destroy the Statue of Liberty and smash the super burger


Lisa the Treehugger
Early Final
  • Re-attach the tree stumps!
  • Sabotage the log conveyor
  • Use the giant barrels to destroy the log dispenser
  • Get Lisa across the river
  • Save Lenny and Carl
  • Destroy the factory
  • Enter the Auntie Nature logging operation
  • Dismantle the logging machinery
  • Ride the conveyor
  • Find a way to the river
  • Open the floodgates
  • Reconfigure the factory pipes
  • Save Lenny and Carl


Mob Rules
Early Final
  • Destroy the Grand Theft Scartchy advertising
  • Clear a path for the mob
  • Build a brige
  • Deactivate the electric sign
  • Build a ramp
  • Destroy the Grand Theft Scratchy statue
  • Force Mayor Quimby to leave the Town Hall
  • Destroy 3 Grand Theft Scratchy floats
  • Clear a path for the mob
  • Destroy 2 Grand Theft Scratchy floats
  • Build a bridge
  • Find and destroy 2 billboards
  • Destroy 3 Grand Theft Scratchy floats
  • Get the mob to the Town Square
  • Destroy the Grand Theft Scratchy statue
  • Flush out Mayor Quimby


Enter the Cheatrix
Early Final
  • Rescue Professor Frink
  • Collect missing pieces of Game Manual
  • Follow Stubborn Ape
  • Get to the next warp pipe
  • Find the exit pipe
  • Activate the exit pipe
  • Catch Stubborn Ape
  • Use Lisa's new Bduhha Powers to defeat Stubborn Ape
  • Follow the Ape
  • Activate the exit pipe
  • Find the exit pipe
  • Cross the Marketing slime
  • Get to the next warp pipe
  • Catch Stubborn Ape
  • Use Lisa's new Buddha Powers to defeat Stubborn Ape


Day of the Dolphin
Early Final
  • Regroup with Captain McAllister
  • Find a way to enter the Aquarium
  • Defeat King Snorky
  • Get past the boathouse
  • Cross the dolphin-infested pier
  • Find a way to enter the aquarium
  • Defeat King Snorky


Invasion of the Yokel-Snatchers
Early Final
  • Rescue Cletus
  • Get to the tractor beam
  • Destroy the security cameras
  • Turn off the tractor beam
  • Get to the tractor beam
  • Rescue Cletus
  • Disable the alien portals
  • Turn off the tractor beam


NeverQuest
Early Final
  • Stop Selmatty before she burns down 3 buildings
  • Find the dragon's lair
  • Reach the switch to open the gates
  • Find the keys to open the gold doors
  • Cross the chasm
  • Find the switch to open the Dragon Gate
  • Defeat Selmatty
  • Stop the Dragon before she burns down 3 buildings
  • Find a way through the great hall
  • Collect the keys to open the gold doors
  • Cross the chasm
  • Open the Dragon Gate and enter the lair
  • Slay the Dragon


Grand Theft Scratchy
Early Final
  • Clean up all the buildings
  • Destroy support wires on suspended highway
  • Change the music inside the radio station
  • Build bridge to connect islands
  • Clean up the store & the two trucks
  • Protect the ice cream trucks
  • Destroy Poochie's rap stage
  • Clean up 7 buildings
  • Destroy support wires on suspended highway
  • Clean up the next 9 structures
  • Build a bridge to connect the islands
  • Clean up the store and the two trucks
  • Protect the ice cream trucks
  • Destroy Poochie's stage


Medal of Homer
Early Final
  • Collect all of the surrender flags
  • Sabotage the anti-aircraft guns
  • Get to Montgomery Burns
  • Rendezvous with Grandpa Simpson and Private Burns
  • Collect all of the surrender flags
  • Reach Private Burns


Big Super Happy Fun Fun Game
Early Final
  • Free Mr. Sparkle from the Dirt Sumos
  • Find Jimbo
  • Defeat Jimbo's Sparklemon
  • Find Ralph
  • Defeat Ralph's Sparklemon
  • Find Sherri and Terri
  • Prevent Sky Sumos from shutting down the Airship
  • Defeat Sherri and Terri's Sparklemon
  • Reach the village
  • Find and place three lanterns to free Mr. Sparkle
  • Find the Well of Fire
  • Capture Jimbo's Sparklemon
  • Find the Well of Ice
  • Capture Ralph's Sparklemon
  • Board the airship
  • Prevent Sky Sumos from shutting down the airship
  • Capture Sherri and Terri's Sparklemon


Five Characters in Search of an Author
Early Final
  • Find the mansion's front door
  • Ring the 'front door bell'
  • Defeat the Creator: Matt Groening
  • Find the mansion's front door
  • Ring the 'front door bell'
  • Find Matt Groening's office
  • Defeat Matt Groening


Game Over
Early Final
  • Defeat Shakespeare
  • Open the gates to the hot spa
  • Build a coffee shop
  • Enter God's apartment
  • Win a dance-off with God
  • Defeat William Shakespeare
  • Cross the clouds
  • Open the side gates
  • Find a way through the steam baths
  • Build a coffee shop
  • Defeat Benjamin Franklin
  • Enter God's apartment
  • Win a Dance Dance Revelation dance-off with God


Special Challenges

When selecting levels in the Episode Replay there's an extra option to do a special challenge, (which was present in the New-Gen version but not in the final Old-Gen version) but it just loads the level like normal.
Simpsons2007WiiProto-Frontend-SpecialC.png

Extras

In the Extras Menu there are 2 cut options, "Stats" and "Interiors". Only "Interiors" can be selected and shows locations that are also seen in the PS3/Xbox 360 version.
Simpsons2007WiiProto-Frontend-Extras.png Simpsons2007WiiProto-Frontend-Interiors.png


Berserk Ability

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out if Bart can actually do this ability.

If you have enough power, you can do an ability not seen in the final called "Berserk" which doubles your attack power for a short while. For some reason Bart is the only character that doesn't have this ability.

Homer Lisa
SimpsonsGameWiiProto-DSSS-BERSERKHOMER.gif SimpsonsGameWiiProto-TRE-BERSERKLISA.gif
Marge
SimpsonsGameWiiProto-MOB-BERSERKMARGE.gif


Unused Map & Interiors

This build has a bunch of interiors and an early design of Springfield in the form of a cut and unused bowling minigame. The interiors can at least still be found in the New Generation release.

Test Map

There are two similar test maps named Metrics.wii and M_and_L.wii. They differ in some objects and characters that get spawned and the characters you get to control. Metrics is played with Homer and Bart, and M_and_L lets you play as Marge and Lisa.

Metrics.wii M_and_L.wii
SimpsonsGameWII-20070706-Metrics-1.png SimpsonsGameWII-20070706-M and L-1.png
SimpsonsGameWII-20070706-Metrics-2.png SimpsonsGameWII-20070706-M and L-2.png

Church Interior

The church looks mostly the same, the main difference being a missing desk by the main door, different floor color and there being only one staircase in the main room. Chur_Int.wii

Early interior Final interior
SimpsonsGameWII-20070706-Chur Int-1.png SimpsonsGame360-FIN-Chur Int-1.png
SimpsonsGameWII-20070706-Chur Int-2.png SimpsonsGame360-FIN-Chur Int-2.png

Krusty Burger Interior

Similar to final, but lacking the 2nd fryer behind the counter. It also has Jimbo Jones in the building, whereas in the final New gen version only the Squeaky-Voiced Teen. KRUS_INT.wii

Early interior Final interior
SimpsonsGameWII-20070706-KRUS INT.png SimpsonsGame360-FIN-KRUS INT.png

Kwik-E-Mart Interior

The main difference in the Kwik-E-Mart is a missing shelf and some other objects. KWIK_INT.wii

Early interior Final interior
SimpsonsGameWII-20070706-KWIK INT-1.png SimpsonsGame360-FIN-KWIK INT-1.png
SimpsonsGameWII-20070706-KWIK INT-2.png SimpsonsGame360-FIN-KWIK INT-2.png

Moe's Interior

Objects on the tables such as glasses have actual transparency in this build. In the final version they're opaque. Moes_Int.wii

Early interior Final interior
SimpsonsGameWII-20070706-Moes Int.png SimpsonsGame360-FIN-Moes Int.png

Police Station Interior

There are no buttons to open the jail cells. Using the Player > FlyPlayerWithoutCollisions option through the debug menu shows that there is no collision inside those cells yet. POL_INT.wii

Early interior Final interior
SimpsonsGameWII-20070706-POL INT.png SimpsonsGame360-FIN-POL INT.png

Heartburn/Springfield

Heartburn, also known as Homer Bowling, is a cut minigame where you play with the Homerball, go through a track and end by crashing into a pile of Springfield citizens. It also happens to use an early layout of open-world Springfield. There are many changes found here, but this will just show some of the main recognisable buildings.

Note: Since this map also has a bunch of stuff like barriers meant for the bowling minigame, the Wii screenshots are taken using the Player > FlyCamera debug option inside the game, to get a better view.

Entrance

This door which you can't enter in the final game is accessible and takes you to the HeartBurn minigame.

SimpsonsWii2007MobRulesDoor.png

Hospital Location

Near the Simpsons house there's an extra road that leads to the Springfield General Hospital which doesn't exist in the final game. It is fully removed and replaced by the Springfield Retirement Castle.

Early location Final location
SimpsonsGameWII-20070706-SPR Hospital.png SimpsonsGame360-FIN-SPR Hospital.png

Moe's Location

Early location Final location
SimpsonsGameWII-20070706-SPR Moes-1.png SimpsonsGame360-FIN-SPR Moes-1.png
SimpsonsGameWII-20070706-SPR Moes-2.png SimpsonsGame360-FIN-SPR Moes-2.png

Springfield Bank Location

Early location Final location
SimpsonsGameWII-20070706-SPR Kwik-1.png SimpsonsGame360-FIN-SPR Kwik-1.png
SimpsonsGameWII-20070706-SPR Kwik-2.png SimpsonsGame360-FIN-SPR Kwik-2.png


Early Graphics

Episode Replay

The in-game level select uses early Xbox 360 screenshots as preview images, and some of them remained somewhat similar to what the retail New Generation release had. Five of these survived hidden in the final game, but the rest didn't. They're stored in Frontend.wii\graphics\ui\menus\levels\ as single 512x256 textures, but in the final game they are stored in Frontend.wii\graphics\frontend\ as 256x256 textures, with two of the preview textures combined together. They have been split apart for this.

Early Texture Final Texture (New-Gen) Final Texture (Old-Gen)
SimpsonsGamePS2-FIN FRONTEND-graphics-ui-menus-levels-loc.png
loc.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode loc.png
episode_loc.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl locnbmb-UPPER.png
lvl_locnbmb.bmp
SimpsonsGamePS2-FIN FRONTEND-graphics-ui-menus-levels-bartmanbegins.png
bartmanbegins.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode bartman begins.png
episode_bartman_begins.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl locnbmb-LOWER.png
lvl_locnbmb.bmp
SimpsonsGamePS2-FIN FRONTEND-graphics-ui-menus-levels-80bites.png
80bites.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode 80 bites.png
episode_80_bites.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl mtp-LOWER.png
lvl_mtp.bmp
SimpsonsGamePS2-FIN FRONTEND-graphics-ui-menus-levels-treehugger.png
treehugger.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode tree hugger.png
episode_tree_hugger.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl thnmob-UPPER.png
lvl_thnmob.bmp
SimpsonsGamePS2-FIN FRONTEND-graphics-ui-menus-levels-mobrules.png
mobrules.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode mob rules.png
episode_mob_rules.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl thnmob-LOWER.png
lvl_thnmob.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-cheatercheater.png
cheatercheater.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode cheater.png
episode_cheater.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl ccndod-UPPER.png
lvl_ccndod.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-dod.png
dod.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode dolphin.png
episode_dolphin.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl ccndod-LOWER.png
lvl_ccndod.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-colossaldonut.png
colossaldonut.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode colossal donut.png
episode_colossal_donut.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl shdndss-UPPER.png
lvl_shdndds.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-dsss.png
dsss.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode spr stood still.png
episode_spr_stood_still.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl shdndss-LOWER.png
lvl_shdndds.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-bargainbin.png
bargainbin.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode bargain bin.png
episode_bargain_bin.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl bargnnvq-UPPER.png
lvl_bargnnvq.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-neverquest.png
neverquest.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode neverquest.png
episode_neverquest.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl bargnnvq-LOWER.png
lvl_bargnnvq.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-gts.png
gts.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode grand theft.png
episode_grand_theft.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl gtsnmoh-UPPER.png
lvl_gtsnmoh.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-moh.png
moh.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode moh.png
episode_moh.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl gtsnmoh-LOWER.png
lvl_gtsnmoh.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-bshff.png
bshff.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode bshff.png
episode_bshff.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl bshnrwc-UPPER.png
lvl_bshnrwc.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-rhymes.png
rhymes.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode rhymes.png
episode_rhymes.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl bshnrwc-LOWER.png
lvl_bshnrwc.bmp
SimpsonsGameWII-20070706-FRONTEND-graphics-ui-menus-levels-meetthyplayer.png
meetthyplayer.tga
SimpsonsGamePS3-FIN Frontend-assets rws-episode thy player.png
episode_thy_player.png
SimpsonsGamePS2-FIN FRONTEND-graphics-frontend-lvl mtp-UPPER.png
lvl_mtp.bmp


Button Prompts

Early Texture Final Texture
SimpsonsGameWiiProto-ButtonPrompts.png SimpsonsGameWiiFinal-ButtonPrompts.png


Loading Icon

  • The Krusty Loading Icon is also used in a E3 Build of the New-Gen version.
Early Texture Final Texture
SimpsonsGameWiiProto-LoadingIcon.png SimpsonsGameWiiFinal-LoadingIcon.png


Locked Beer Bottle

Early Texture Final Texture
SimpsonsGameWiiProto-LockedBeerBottle.png SimpsonsGameWiiFinal-LockedBeerBottle.png


Day of the Dolphin/Shadow of the Colossal Donut Skybox

Early Texture Final Texture
SimpsonsGameProto-SCDSkybox.png SimpsonsGameFinal-SCDSkybox.png


Land of Chocolate

Early Texture Final Texture
SimpsonsGameWiiProto-LOC-CakeTexture3.png SimpsonsGameWiiFinal-LOC-CakeTexture3.png
SimpsonsGameWiiProto-LOC-Road01.png SimpsonsGameWiiFinal-LOC-Road01.png

Unused Graphics

PS2 Button Prompts

SimpsonsGameWiiProto-PS2ButtonPrompts.png


Early Videos

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out who are the placeholder voice actors, if possible.

This build only has one cutscene, which is an early draft of the Around The World in 80 Bites (80b_01.bik) cutscene. This cutscene, unlike the final game, was animated in 3D similar to the DS version instead of in 2D like the show, as well as having different lines and different camera angles. This early cutscene also contains the song "Oh Yeah" by Yello.

Early cutscene Final cutscene


Every other cutscene uses the Rebellion logo as a placeholder. It can also be found in the final build as rebel.bik.