The Lion King (Game Boy)
The Lion King |
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Developer: Dark Technologies[1] This game has unused areas. This game has a development article This game has a prototype article |
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The Game Boy version of The Lion King is essentially a stripped-down port of the 16-bit versions with shakier controls, a missing level, and an inexplicably-mangled rendition of "Just Can't Wait to be King".
Infamously, this version was later ported to the NES in a severely-rushed state.
Contents
Sub-Pages
Development Info |
Prototype Info |
Unused Text
Present at 0x43EE is a snippet from Luke 18:16, which also made its way into the NES version.
Suffer little children to come unto me
Unused Graphics
There are leftover graphics data for a removed debug stage, although it's possible they were used to display collision and such during development. They are repeated a couple of times near the end of the ROM. Similar graphics can be found in the NES version. These graphics can be seen in the July 13th, 1994 prototype.
The source label for this file is called CONTOURS.
Unused Level
The missing level, "Be Prepared", can be accessed by changing the level value to 07. It uses the name "Jungle Caverns", which is the same name seen in early prototypes of the game, and plays the Hyena Lairs music.
Unfortunately, only the text for the title remains. The level itself is blank, and Simba will die instantly upon arrival. The source code indicates that there are more leftover assets for this level, suggesting it was cut early on.
- The July 13th, 1994 prototype has data for this level, in a very early state.
Unused Music
Almost a full third of the songs in the game are unused. None of these tracks are in the NES port.
Track #8 is a happy little fanfare that doesn't seem to be used in any of the other versions of the game.
Track #10 is the theme used for the "Simba's Exile" stage in the 16-bit versions of the game. Here, this stage uses "Under the Stars" as background music (which it shares with "Simba's Destiny"), a rather strange choice.
Track #12 is the song used for the Timon & Pumbaa's Bug Patrol minigame in other versions. In the Game Boy version, this minigame uses the same background music as whatever stage the player was last in.
Track #13 is Death Tag from other versions of the game. Here, dying or getting a Game Over doesn't change the background music at all.
Track #14 is King Tag from the Genesis version, which wasn't used there either!
Level Select
Pause the game and press B, A, A, B, A, A to skip to the next level. This cheat is also mentioned in the source file READ.ME. Another cheat present in the source file is to press B, A, A, L to kill Simba.
References
The Lion King series
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Game Boy (Color) | The Lion King (Prototypes) • Simba's Mighty Adventure |
Game Boy Advance | The Lion King 1½ |
NES | The Lion King |
SNES | The Lion King (Prototypes) • Timon & Pumbaa's Jungle Games |
Genesis | The Lion King |
Sega Master System | The Lion King |
Game Gear | The Lion King (Prototypes) |
Sega Pico | Adventures at Pride Rock (Prototypes) |
DOS | The Lion King |
Windows, Mac OS Classic | Activity Center • Timon & Pumbaa's Jungle Games • Simba's Pride GameBreak! Adventures in Typing with Timon & Pumbaa • Operation Pridelands • Active Play: Simba's Pride |
PlayStation | Simba's Mighty Adventure |
Adobe Flash | Crocodile Adventure |
Adobe Shockwave | Timon & Pumbaa Bug Out Game |
The Lion Guard | |
HTML5 | Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade |
- Games developed by Dark Technologies
- Games published by Virgin Interactive
- Game Boy games
- Games released in 1994
- Games released in August
- Games released on August 12
- Games with unused areas
- Games with hidden developer messages
- Games with unused graphics
- Games with unused music
- Games with unused text
- Games with hidden level selects
- To do
- Lion King series
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