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The Legend of Zelda: Ocarina of Time/Unused Cutscenes

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This is a sub-page of The Legend of Zelda: Ocarina of Time.

Ocarina of Time contains a number of unused cutscenes.

Spirit Temple

Unreferenced Setup 01 - Farore Creates Life (Early)

Map # Map Name Map Select # Stage #
006 Spirit Temple 81 N/A

This is an unreferenced cutscene setup that cannot be accessed via Map Select. It appears to be an alternate version of Farore's portion of the Deku Tree's creation story cutscene.

In order to view the cutscene, the data for Unreferenced Setup 01, found at 0x02AF4860, was copied to the offset 0x2077950 (Kokiri Forest). It differs from Kokiri Forest's Setup 04 in a few ways. For example, the fog in the Spirit Temple version of the scene fades much more quickly, and the cutscene finishes a little faster.

These differences can be seen in the video on the right, which compares Unreferenced Setup 01 (left side) with Kokiri Forest Setup 04 (right side).

(Source: Porcino)

Unreferenced Setup 02 - Farore Creates Life (Early)

Map # Map Name Map Select # Stage #
006 Spirit Temple 81 N/A

This cutscene is identical to Unreferenced Setup 01.

Shooting Gallery

Setup 05 - xxx

Map # Map Name Map Select # Stage #
066 Shooting Gallery 123 01

This setup plays the music for the indoor house theme rather than the traditional music used for the Shooting Gallery. Exit takes you in front of the Bombchu Bowling instead of Shooting Gallery's final Market location.

Setup 06 - xxx

Map # Map Name Map Select # Stage #
066 Shooting Gallery 123 02

This is a cutscene environment in which the camera is set behind Link tilting left and right. The purple crystal which Zelda gets trapped in is present here for some reason. Exit takes you in front of the Bombchu Bowling instead of Shooting Gallery's final Market location.

Temple of Time

Originally, when you travelled into the future in Ocarina of Time, the Spiritual Stones would lose their power and the Door of Time would be closed. By obtaining the Forest, Fire, and Water Medallions, the Spiritual Stones would re-charge and open the doors once more. These unused cutscenes seem to be of the Stones being restored.

All 3 cutscenes share the same cutscene terminator action (0x5F). The code behind this terminator sets up where Link will spawn next. There exists an extra check on whether the player has completed the Forest, Fire, and Water Temple or obtained their respective medallions (specifically, the event_check_inf flags, and not the inventory flags). If true, the terminator will trigger the opening of the Door of Time cutscene instead.

Setup 08 - Visions of the Kokiri Emerald

Map # Map Name Map Select # Stage #
067 Temple of Time 20 04

This is an unused cutscene environment in which the camera focuses on the Kokiri Emerald on the altar in the Temple of Time, before cutting to the entrance of the Sacred Forest Meadow.

It can be accessed by loading the game with the following codes enabled: 8111A5D2 0053 8111A5DA FFF4

Setup 09 - Visions of the Goron's Ruby

Map # Map Name Map Select # Stage #
067 Temple of Time 20 05

This is an unused cutscene environment in which the camera focuses on the Goron's Ruby on the altar in the Temple of Time, before cutting to the entrance of Death Mountain Crater.

It can be accessed by loading the game with the following codes enabled: 8111A5D2 0053 8111A5DA FFF5

Setup 10 - Visions of the Zora's Sapphire

Map # Map Name Map Select # Stage #
067 Temple of Time 20 06

This is an unused cutscene environment in which the camera focuses on the Zora's Sapphire on the altar in the Temple of Time, before cutting to the entrance of Lake Hylia.

It can be accessed by loading the game with the following codes enabled: 8111A5D2 0053 8111A5DA FFF6

Unreferenced Cutscene - Prelude of Light Reaction

Map # Map Name Map Select # Stage #
067 Temple of Time 20 N/A

This is a brief unreferenced cutscene that cannot be accessed via Map Select. It shows Link's reaction when Sheik disappears for the first time following the Prelude of Light lesson. After shielding his face from the Deku Nut, Link looks around while Navi bobs up and down around him. This varies from the final version, where Link remains rather motionless after shielding his face. The duration of the cutscene is roughly four seconds.

The data for the cutscene begins at offset 0280 in tokinoma_scene. One method to watch the cutscene is by replacing the Stage 02 cutscene value 6D20 located in the Debug at the address 0x2B305DE with 0280. This will allow you to access the cutscene from the Map Select #20 Stage 02. A video is also available here.

Regular Reaction Unreferenced Reaction
ZeldaOcarinaOfTime Compare PreludeLightReaction.png ZeldaOcarinaOfTime Compare UnreferencedPreludeLightReaction.png

Castle Courtyard

Setup 06 - Meeting Impa II

Map # Map Name Map Select # Stage #
074 Castle Courtyard 31 02

This is an unused cutscene environment in which Impa introduces herself, then escorts Link out of the castle without teaching him Zelda's Lullaby.

En_Zl1 - Zelda Tells of the Triforce

Actor Filename Identity
0029 En_Zl1 Child Zelda (Cutscenes)

This is an unused cutscene environment contained within En_Zl1, an earlier version of En_Zl4, the actor used by Child Zelda in regular gameplay. En_Zl1 only appears in Castle Courtyard Setups 05 (Meeting Impa I) and 06 (Meeting Impa II). The fact that the cutscene is contained within an actor, rather than being part of the map, indicates that it is from an earlier stage of development than most of the unused scenes.

Portions of this cutscene could be seen in prerelease footage.

Because of this oddity, all of the objects used by the cutscene are loaded inside the gameplay version of the Castle Courtyard and made visible by the cutscene's coding.

The scene can be activated by following the steps below:

  • Input the following code in OoT v1.0:
81253960 0029
812538FE 001D
D01C84B5 0020
801D887C 0036
D01C84B5 0010
811F4172 0009
  • Talk to Child Zelda in the Castle Courtyard.
  • Press R.
  • While Child Zelda's text box is displayed on-screen, and the camera pans up to the sky, press L.
(Source: Cendamos (original post is offline, but quoted here in full))

Hyrule Field

Unreferenced Setup 01 - Link's Nightmare (Early)

Map # Map Name Map Select # Stage #
081 Spot 00 - Hyrule Field 1 N/A

This cutscene environment is an earlier version of Link's nightmare. It appears unpolished compared to the final version of the scene. In addition, it does not link to the cutscene of Navi flying to Link's House, leaving her to drift into his bedroom immediately following the nightmare.

The cutscene seems to use an older sound for the lightning strikes, and this scene is identical to a scene seen in a pre-release trailer for the game.

It can be accessed by starting a new file with the following code enabled below:

Version GameShark code
NTSC 1.0 8135A7D6 2340
NTSC 1.1 8135A976 2340
NTSC 1.2 8135AF86 2340
PAL 1.0 813586A6 2360
PAL 1.1 813586E6 2360
NTSC (GC) 8135B7C6 2340
PAL (GC) 81358FC6 2340
NTSC (Master Quest)(GC) 8135B786 2340
PAL (Master Quest)(GC) 81358F86 2340
Japan (Master Quest)(GC) 8135B7C6 2340
China (iQue) 81360496 2340

Kokiri Forest

Setup 08 - Panning Through Kokiri Forest I

Map # Map Name Map Select # Stage #
085 Spot 04 - Kokiri Forest 5 04

This is an unused cutscene environment in which the camera begins at the Deku Tree, then pans through Kokiri Forest, before returning to the Deku Tree's meadow.

Setup 09 - Panning Through Kokiri Forest II

Map # Map Name Map Select # Stage #
085 Spot 04 - Kokiri Forest 5 05

This is an unused cutscene environment in which the camera begins at Link's House, then does a sideways pan through Kokiri Forest. It is very similar to Setup 08.

At first, only the objects in the Deku Tree area are loaded, so the cutscene appears to show nothing. If Link re-enters the corridor to the village area and restarts the cutscene using the D-Pad, it will play properly.

Zora's Fountain

Setup 05 - Jabu-Jabu Inhales

Map # Map Name Map Select # Stage #
089 Spot 08 - Zora's Fountain 9 01

This is an unused cutscene environment in which Link and Jabu-Jabu stare each other down. Jabu-Jabu then opens his mouth to inhale Link, but nothing happens, as the giant fish deity is too far from the platform to have any effect on our hapless hero.

In addition to using Map Select, Setup 05 can also be reached by using a glitch known as "Farore's Wind Wrong Warp". To reach the cutscene environment, Farore's Wind must be cast after exiting the Carpenter's Tent in Gerudo Valley.

Generally, the scene will crash when accessed, due to Jabu-Jabu's actor being loaded twice. Using a GameShark code called "Specific Things Lean" (80025614 0001 for US 1.0) will make the scene less likely to crash, but does not fix the problem entirely. A patch for the Debug ROM is available that fixes the area fully.

Setup 06 - Credits in Zora's Fountain

Map # Map Name Map Select # Stage #
089 Spot 08 - Zora's Fountain 9 02

This is an unused cutscene environment in which the camera pans to Jabu-Jabu from the mouth of the Ice Cavern, and a portion of the credits is displayed. It seems that Zora's Fountain was originally intended to appear during the ending sequence, though it doesn't in the retail game.

Like Setup 05, this scene will generally crash when accessed, due to Jabu-Jabu's actor being loaded twice. Using a GameShark code called "Specific Things Lean" (80025614 0001 for US 1.0) will make the scene less likely to crash, but does not fix the problem entirely. A patch for the Debug ROM is available that fixes the area fully.

Death Mountain Trail

Setup 06 - Goron Ruby Cutscene

Map # Map Name Map Select # Stage #
096 Spot 16 - Death Mountain Trail 16 02

This is an unused cutscene environment in which the camera pans down the valley to the distant sight of Kakariko Village, then shows the section of the trail down which a Goron normally rolls. The sound of something dropping is heard, and Link gives his surprised grunt from Setup 05, in which he receives the Goron's Ruby.

Lon Lon Ranch

Unreferenced Cutscene - Learning Epona's Song

Map # Map Name Map Select # Stage #
099 Spot 20 - Lon Lon Ranch 19 N/A

This unreferenced cutscene for learning Epona's song varies slightly from the final cutscene used in-game. It has an over-the-shoulder camera angle with Malon, partially clipping with her head as she sways back and forth. It can be found in SPOT20 at offset 0x320. A video showing this cutscene can be seen here.

Used Cutscene Unused Cutscene
ZeldaOcarinaOfTime SPOT20 cutscene 2B40 used.png
ZeldaOcarinaOfTime SPOT20 cutscene 0320 unused.png

Inside Jabu-Jabu's Belly

Unreferenced Cutscene - Ruto finds Zora's Sapphire

Map # Map Name Map Select # Stage #
002 Inside Jabu-Jabu's Belly 70 N/A

This is an unreferenced cutscene of Princess Ruto finding Zora's Sapphire. It is located in bdan_scene at offset 0x130A0, and is byte-to-byte identical to the final cutscene that is used located in ovl_En_Ru1 at offset 0x6494.

Hmmm...
To do:
Add video.