The Incredible Hulk: Ultimate Destruction (PlayStation 2, Xbox, GameCube)
The Incredible Hulk: Ultimate Destruction |
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Developer: Radical Entertainment This game has hidden development-related text. This game has a prerelease article |
The sequel of the Hulk 2003 game from the same developers.
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Prerelease Info |
Build Date
A build date is present in the SLES file of the PS2 version.
Hulk release Jun 20 2005 15:16:15
Unused/Cut Features
There are codes that belongs to windows version in the frontend/fe_run.txt, fe_real_e3 and fe_loading files. They may have planned to make a PC port of the game, but then cancel it.
$MACRO_DEFINE setupPauseCamera { ifplatform XBOX { camera "FEpause_camera_xbox" } ifplatform PS2 WIN32 { camera "FEpause_camera_ps2" } ifplatform GAMECUBE { camera "FEpause_camera_gc" } } AddScreen "Loading" { AddSceneGraph "FE_loadScreen" ifplatform XBOX { camera "FEloadScreen_camera_xbox" } ifplatform PS2 WIN32 { camera "FEloadScreen_camera_ps2" } ifplatform GAMECUBE { camera "FEloadScreen_camera_gc" } $MACRO_DEFINE setupMainMenuCamera { ifplatform XBOX { camera "FEmain_camera_xbox" } ifplatform PS2 WIN32 { camera "FEmain_camera_ps2" } ifplatform GAMECUBE { camera "FEmain_camera_gc" } } ifplatform WIN32 { AddNamedValueFloat "VideoBrightness" 80 "VideoBrightnessChanged" AddNamedValueInt "VideoResolution" 0 "VideoResolutionChanged" }
Arguments
You can create args.txt file in the root folder of the game and put the following arguments there (hyphen symbol is required) to use some hidden possibilities of the game:
- -framerateicon
- -lang
- -fmvvol
Framerateicon makes some weird green rectangle appear in the upper left corner of the screen, but it doesn't show anything.
Lang argument gives you an option to change the language of the game. Put one of these languages codes after the -lang parameter (and don't forget the space): de, en, es, fr, jp, uk, it. Example: -lang de (it will make the game load the deutsch language) this feature will only work on the Europe and Asia version of the game.
And level loads the required level instantly and doesn't do anything "else". To load the level you need to extract the game files through a .rcf (Radical Cement File) extractor - put the code of this level after the argument. You can see the codes of every level in Art\Missions folder. For example, -level c01m05 will load the Nemesis level.
Also fmvvol can be used to change the volume of the cutscenes. For example, fmvvol 0 will make the cutscenes silent.
The Hulk series
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SNES | The Incredible Hulk |
Sega Master System | The Incredible Hulk |
Genesis | The Incredible Hulk |
Game Gear | The Incredible Hulk |
Windows | Hulk • The Incredible Hulk |
GameCube, Xbox | Ultimate Destruction • Hulk |
PlayStation 2 | Ultimate Destruction • Hulk • The Incredible Hulk |
Wii | The Incredible Hulk |
Nintendo DS | The Incredible Hulk |
Xbox 360 | The Incredible Hulk (Debug Build) |
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