Talk:Mega Man: Powered Up
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Non-Megaman Characters in Old Style
So, in the interest of research and experimentation, I did a little diddling in PPSSPP, Cheat Engine, and the game. After a bit of work, I finally managed to cobbled together some "play as X" codes and, believe it or not, managed to get the other characters into Old Style mode. However... things didn't, uh, quite work as I'd hoped.
To my understanding, Old Style loads its own damage data table which consists of only the Mega Man 1 weaponry: Cutter, Arm, Fire, Bomb, Ice, and Thunder. Any attacks which are not any of those – such as the Time Arrow, Oil Dropper, Mega Kick, or, even Mega Man C's Charged Shots – will connect... but, no damage will be dealt. Enemies can't be destroyed and even bosses don't display invulnerability frames, in this event. It's pretty funny, kind of disappointing, but pretty surprising, too. It's a bit more clever than what Capcom did in Mega Man: The Wily Wars, in any case.
In addition, when playing as any non-Megaman character, weapons actually do work as expected. The "original six" can even damage and destroy enemies and bosses! Despite that, it doesn't seem like it's possible to progress, in Old Style mode. As best as I can figure it, since other characters can never gain new weapons, the weapons menu never grows, and I think that each "boss defeated" bit is tied to a weapon slot, in Old Style mode. Therefore, they can never conventionally be set, unless playing as Megaman (normal, S, or C). That's a clever bit of programming, there... or, more likely, a brilliant fluke, I have to say.
Here are the codes, for anyone interested. Maybe, someone can refine these into something more "useful?"
- Moved to the Notes page.
By the way... Only use these when starting a new game. Using them on a pre-existing game or changing the numbers while in the middle of the game/after a death will cause a soft-lock. (Admittedly, though, swapping before you get to a boss, in New Style, can lead to some funny, misplaced dialogue.)
~ Joseph Lithius (Info|Chat|Edits) 05:40, 26 November 2017 (EST)
- Almost seven years later, I've made a very interesting discovery. "Old Style" isn't so much a game mode… as it is a difficulty.
- By setting the Difficulty value of 0x00ae8956 to 03, all of the Mega Man 1 enemies will become completely immune to the New Style weaponry. However, enemies from outside of the first game (Shield Attacker, Shotman, Sabotall, et cetera) will still use their Normal Difficulty behavior and still be vulnerable to the extra weapons. Sadly, this does not change Megaman's loadout to include the Magnet Beam. There are ways around that, however. I also found an easier way to get New Style characters into Old Style stages.
- Setting the Current Stage value of 0x00ae8950 to any value between 0D and 16 will load the Old Style stages regardless of what game mode is currently being played. So, for example, freezing the value at 13, selecting Elecman, and picking a stage on Hard Difficulty would put the player into Old Style Wily Stage 1 with Elecman on Hard Difficulty. The difficulty is a critical distinction as difficulties 00 through 02 allow the player to actually play the level and damage enemies. It also affects the end boss' patterns and such, of course, and it has an interesting side-effect of causing Wily Stage 2 and Wily Stage 4 to end prematurely, but still. Pretty neat.
- I've tossed my research onto the Notes page if anyone wants to tinker about. Cheers.
- ~ Jo Li (U, T, C) 13:37, 7 June 2024 (UTC)
Capcom Ends Mega Man Powered Up Online Service After 16 Years
Come November 30th, 2022… "Mega Man Web" will be no more.
Just figured I'd mention it here.