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Taiko no Tatsujin RT: Nihon no Kokoro

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Title Screen

Taiko no Tatsujin RT: Nihon no Kokoro

Also known as: Taiko no Tatsujin: Nihon no Kokoro (title screen)
Based on: Taiko no Tatsujin 6
Developer: Namco
Publisher: Namco
Platform: Arcade (Namco System 10)
Released in JP: November 2004[1]


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


NotesIcon.png This game has a notes page

Taiko no Tatsujin RT: Nihon no Kokoro is a bit of a peculiar entry in the rhythm game franchise.

Rather than arcades, the game was meant to be played in hospitals; the "RT" in its title stands for "rehabilitation", and it was used to help injured people recover their limb strength rather than to make players showcase their skill. In fact, the game's song list is almost entirely composed of simple arrangements of shouka and folk songs, and few charts exceed even 70 notes.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Chart

The song Shunkashuutou Dondokodon has a few additional charts in the game's data, labeled as F4KI_B, F4KI_D, F4KI_H and F4KI_M (for reference, the used chart IDs are F4KI_E for the Easy difficulty and F4KI_N for Normal). Their contents are the same, and consist of 50 measures of Don (red) notes on every beat at roughly 200 BPM.

(Source: tikal. and WindyFairy)

Taiko no Tatsujin 6 Leftovers

The game is heavily based on Taiko no Tatsujin 6, the then-current mainline arcade installment of the series, and there are many graphical and sound leftovers from that game.

Graphics

Unavailable Courses

The following are graphics relating to the Muzukashii (Hard), Donderful and Battle courses, all of which are not available in this game.

Course Selection Menu
TaikoRT-battleSIGN.png
TaikoRT-hardNC1.pngTaikoRT-hardNC1b.pngTaikoRT-hardNC1c.pngTaikoRT-dondNC1.pngTaikoRT-dondNC1b.pngTaikoRT-dondNC1c.png
TaikoRT-menuHARD.pngTaikoRT-menuHARD2.pngTaikoRT-menuHARD3.png
TaikoRT-menuDOND.pngTaikoRT-menuDOND2.png
TaikoRT-menuBATTLE.pngTaikoRT-menuBATTLE2.png
TaikoRT-battleinstructions.png

Icons
TaikoRT-iconHARD.pngTaikoCS1-donderfulICON.pngTaikoRT-iconBATT1.pngTaikoRT-iconBATT2.png

Song Select Screen
TaikoRT-newsongHARD.pngTaikoCS1-donderfulMEDAL.png
TaikoRT-starHARD1.pngTaikoRT-starHARD2.pngTaikoRT-starDOND2.pngTaikoRT-starBATT2.png

Difficulty Select Screen (after choosing a song)
TaikoRT-diffHARD.png

Gameplay
TaikoRT-battle2a.pngTaikoRT-battle2b.png

Results/Total Results Screen
TaikoRT-battleres1.pngTaikoRT-battleres2.png
TaikoRT-hardNC3.pngTaikoCS1-donderfulNC3.pngTaikoRT-allsongsHARD.png
TaikoRT-battle1a.pngTaikoRT-battle1b.png

Unavailable Categories

In Taiko 6‍ '​s song selection screen before choosing a difficulty, each of the game's songs are divided in four categories; Namco Original (yellow), Kids/Anime (red), J-POP (blue), and Variety (green). However, all of this game's songs are listed under Variety, leaving all graphics for the former three categories unused.

TaikoRT-songselBG1.pngTaikoRT-songselBG2.pngTaikoRT-songselBG3.png
TaikoRT-folder.png
TaikoRT-newsong NAMC.pngTaikoRT-newsong ANIM.pngTaikoRT-newsong JPOP.png

Branches

None of game's charts have branch paths, leaving its respective and associated graphics unused.

Song Selection Screen
TaikoRT-branch2.pngTaikoRT-branch1.png

Gameplay
TaikoRT-level1.pngTaikoRT-level2.png
TaikoRT-branchNOR.pngTaikoRT-branchADV.pngTaikoRT-branchMAS.png
TaikoRT-receptorADV.pngTaikoRT-receptorMAS.png

Others

An alternate fan graphic meant to be displayed for Player 2 in the Player entry screen, which has a different font for the text (参加). Rather than displaying this graphic, the game simply displays a palette swap of Player 1's.

Used Unused
TaikoRT-entry2.png TaikoRT-entryalt.png

Graphics for song genres. Taiko RT only ever uses 4 genre graphics (Minyou/Folk song, Ondo, Shouka and Douyou/Nursery rhyme), leaving the rest unused. There is also a tag graphic which notes that a song is an original track created specifically for the series, but the game's only original track, Shunkashuutou Dondokodon, never displays it.

TaikoRT-genres.png

Graphics of black stars, meant to be displayed alongside the flashing white stars in the song/difficulty select screens. There is also a graphic with a yellow background, though that one is used.

TaikoRT-star1.png

Leftover credit counter graphics.

TaikoCS1-coincountAC3.png

(Source: tikal.)

Sounds/Music

Title Screen/Attract Demo

A sound that would play when inserting a coin.

An announcer sound line telling the player to insert more coins.

The music played when scrolling through the Hard song rankings.

Course Selection Menu

Announcer sounds that play when selecting the Hard, Donderful, and Battle courses before choosing a song.

Music Selection Menu

An announcer sound that would play when selecting the Hard difficulty after choosing a song.

Gameplay

Announcer sounds for achieving from 200 to 700 combos. As the song with the most notes in the game only reaches up to 118, these go unused.

Song Results

An announcer sound likely meant to be heard upon entering the song results screen. This is also unused in Taiko no Tatsujin 6; Don-chan/Kat-chan wouldn't properly announce this until the next game.

Battle Results

Various announcer sounds that would play upon finishing a round on the Battle Course...

Result Announcement

Winning Player

Losing Player

Draw

...and upon finishing all rounds.

Total Result Announcement

Winning Player

Losing Player

Game Over

These sounds aren't exactly leftovers from Taiko 6, but rather Taiko 4. However, they can be found unused in the former game as well.
The first sound is a jingle that plays on the game over screen after failing a song.

The second sound is an announcer clip that plays on the game over screen after clearing all songs and viewing the credits.

(Source: tikal.)

Operator Menu Strings

There are also several leftover strings loaded in memory which were meant to be seen in the game's operator menu:

0x100EC
NUMBER OF STAGES (HARD)
NUMBER OF STAGES (EXTRA)
NUMBER OF STAGES(BATTLE)
0x105C8
HARDRANK
(Source: tikal.)

Build Dates

Loaded in memory are two build date strings:

0x101A4
19:07:55
Sep 15 2004
0x14104
17:23:15
Sep  9 2004
(Source: tikal.)

References