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Super Smash Bros. for Wii U/Unused Model Features

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This is a sub-page of Super Smash Bros. for Wii U.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: View of a girl's panties.
Hmmm...
To do:
Xenoblade Trophies (Fiora, Mumkhar, Sharla, Melia, etc.) all have their gameplay textures unused, but included in the model.

Skull Kid

SSB4skullkidface.png
SSB4skullkidtex.png

The model for the Assist Trophy Skull Kid has various features that aren't used in any way. His face, complete with a modeled beak, is still present under the mask. There is even texture space dedicated to it, located in the bottom-right corner of the model's texture.

In the top-right corner of the texture is texturing for a pipe instrument, much like the one used by the generic Skull Kids in Ocarina of Time. The Assist Trophy does not use any sort of instrument, as it's based on the Skull Kid from Majora's Mask.

The eyes on Majora's Mask are rigged to the base hat bone rather than the head bone like the rest of the mask.

Captain Falcon's Face

Captain Falcon's face texture contains some unused mapping for his eyes, ears, and brow - they're also included on the normal map, naturally. This mapping is a remnant of an earlier version of Falcon's head, where they modeled his complete face. In the final, they ended up deleting the face geometry covered up by his helmet for efficiency reasons.

In Brawl, a similar texture also went unused.

Behold, his confused expression.

King Dedede Textures

An early Dedede texture that was edited from his Brawl one. Some of the painted-on shading has been edited out, making leeway for a normal map to do more of the work. It was also darkened and hue shifted.

While most parts of the texture aren't used in any way, one of the two parts for the fur on his coat and hat uses that texture, to give that fuzzy feeling. Same with the skin part of the head and body, and the feet.

Roll's Undergarments

Roll's undergarments are modeled and textured, but are censored in the final game for obvious reasons. For contrast, Peach's are censored even in the texture, while Roll's are not.

Blue Falcon Image

SSB4Ubluefalconsecret.png

Hidden in the alpha channel of one of the Blue Falcon's textures is... a picture of the Blue Falcon, using one of the official renders from F-Zero GX.

Prince of Sablé's Blade

If you look at the Prince of Sablé's side, you'll notice he carries a sheathed sword. He never attacks with his sword in the game, only using his frog and snake forms to trap opponents. The sword's whole blade is modeled despite this, hidden behind his sheath.

WiiU SableSword Render.png

Its design is consistent with its appearance in the Prince's official artwork, with the triangle shape at its base.

Smash-Bros-Wii-U-Prince Sable.png

Wonderful 101 Trophy Textures

All of The Wonderful 101 Trophies use textures lifted straight from their game of origin, meaning that their real eyes are still present under their masks. In addition to the eyes present on the face texture, everyone except Wonder-Red and Wonder-Yellow have textures and meshes for their real eyes (and even then, Wonder-Red's eyes are completely blank), but there is no way to see them in the trophy viewer. One of the textures for Wonder-Green's gun includes an alternate facial expression for him, which goes completely unused.

Marth's Falchion

SSBU-Marthswordtex.png

All three of Marth's Trophies contain the texture for his sword/sheath from Brawl. Technically, this is used for a very small and hard-to-notice couple of polygons present on the end of the blade for whatever reason, and were removed from the character model itself.

Unused Roy Skin

There's an extra Roy color slot that goes unused, labeled c08. The model itself is his default costume minus the cape and headband part at the back of his head. In addition, there are some minor differences between their textures, including lower-resolution hair and an earlier version of the body. (The differences on the latter might be hard to notice, but they become clear once you switch between the images.)

Unused Used
SSBWiiU RoyEarly.png SSBWiiU RoyFinal.png

Comparison of both costume's front:

SSB4WiiU-Roy Front Comparaison.gif

Comparison of both costume's back:

SSB4WiiU-Roy Back Comparaison.gif

Comparison of both costume's face:

SSB4WiiU-Roy Face Comparaison.gif

R.O.B.

R.O.B. has an interesting alternate texture showing cracks on his body (on the bottom-left). This is never used and might be like Brawl's case where fighters were supposed to have battle damage (though in that game, the cracks were not present in the textures; this is a new addition). In the final game, only Little Mac shows battle damage. Perhaps more characters were planned to have this aesthetic?

SSB4WiiU-ROB crack.png

Luigi

Luigi has an unused "result" head mesh. Normally, for most if not all characters, it's used to make the lips and eyelids move via bones, but in the final game, only the regular expressions are used and swapped and the lip movements aren't fluid. How lazy.

Luigi's hat also has an underside, a leftover from Brawl...and it seems not much was changed, as it also reuses the low-quality textures from that game.

SSB4WiiU-Luigi Hat.png