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Suikoden II

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Title Screen

Suikoden II

Also known as: Genso Suikoden Tsu (JP)
Developer: Konami Computer Entertainment Tokyo
Publisher: Konami
Platform: PlayStation
Released in JP: December 17, 1998
Released in US: September 29, 1999
Released in EU: July 28, 2000


CharacterIcon.png This game has unused playable characters.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


Hmmm...
To do:
  • Regional differences
  • Document more unused content:[1]

Suikoden II is, as its name suggests, the sequel to Suikoden. Taking place a mere two years after the original, it features many of the same characters and settings, refines the gameplay, and introduces a particularly vicious and intriguing plot. Considered by many fans to be the highlight of the series.

Jowy

BFFs: Riou, Jowy, and... Jowy?

Jowy is something of an enigma, both story-wise and gameplay-wise. There are actually two versions of him, treated as separate entities by the game: The normal "best friend" that tags along with you for much of the early game, and "King" Jowy, who joins you for a single battle near the end. And there are oddities surrounding both.

All hail King Jowy.

"Best Friend" Jowy normally leaves the team permanently long before you gain access to later blacksmiths; as such, his weapon, the Star Staff, caps at level 5... yet despite this, it still changes names when it should, to the "Heaven Staff" at level 6, and again to the "Heavenly Star Staff" at level 13. "King" Jowy, on the other hand, uses a nameless sword that's always at level 16. This can only be viewed by hacking him into the team, as you're never able to view his stats in-game. The weapon's "range" is different, however, with his staff being M-range, and his sword being S-range, although this is largely irrelevant in normal gameplay.

Functionally, however, the two characters are identical, barring some minor differences. Riou can use the "Buddy ATK" combo with either of them; the effect is the same (barring some animation differences), but the descriptions are slightly different: "1 x damage to all Es" for "Best Friend" Jowy's, and "1 x damage vs. all Es" for "King" Jowy's. A minor difference, but a difference nevertheless.

Not the most valuable player.

If hacked into the game, neither Jowy appears in the HQ anywhere, although they can be added to/removed from the team at Leona's bar, as usual. Both actually have unique (and different) join/part lines, despite that you can never remove either version from the team. Also, "Best Friend" Jowy can be awarded the "strongest character" statue, despite not being in the team at any point when you get your castle. There is no such statue for "King" Jowy, however.

(Source: Spriter's Resource (statue graphic))

Hidden Weapon Titles

As per series tradition, characters' weapons will undergo occasional name changes as they are upgraded from level 1 to 16. Suikoden 2 features three names per weapon. However, many characters join with a weapon "pre-upgraded" into the second or third name change group, preventing you from ever seeing their initial weapon title. The hidden weapon names are as follows:

Character Lv. 1 Weapon Name Lv. 2 Weapon Name Lv. 3 Weapon Name
Amada Pine Oar
Ayda Wooden Bow
Bob Rod
Camus Uriah/1
Chaco Wing Spear
Clive Wind
Eilie Knife
Flik Odessa
Freed Y Raimaru
Futch Verserk
Gabocha Sling Shot
Gantetsu Staff
Genshu Denta Odenta
Georg Prime Kaze Tsuki
Gijimu Double Axe
Hix Tengaar
Hoi Twin Fang
Humphrey Masamune
Jowy Heaven Staff Heavenly Star Staff
Kahn Shadowcrist
Karen Nails
Kasumi Sakura
Killey Shadow
Lo Wen Star
Long Chan Chan Knuckles
Lorelai Tower
Mazus Star Rod
Meg Dagger
Miklotov Dunceney/1
Mondo Claw
Nina Book Belt
Oulan Fist
Pesmerga Crimson Death Crimson
Rikimaru Yasutsuna
Sasuke Comet
Sheena Kirinji
Shilo Jiromaru
Shin Tarantula
Sid Skull Spear
Sierra Moon Half Moon
Simone Prelude Intermezzo
Stallion Light Bow
Tai Ho Shina
Tengaar Light Knife
Tir McDohl Wolf Fang Staff Dragon Fang Staff
Tomo Wind Spear Fujin Spear
Tsai God Spear
Valeria Star Sword
Viktor* Shiko Sword Kouten Sword
Vincent Enchante
Wakaba Leg Guard
Yoshino Naginata

*Viktor's second and third level "initial" swords are unobtainable before he upgrades to the Star Dragon Sword. Once Viktor gets the SDS, its name does not change.

Of further note, the list of weapon titles is consistent across other Suikoden games, even though these weapon names do not appear during regular gameplay (for example, Kasumi's Sakura, Humphrey's Masamune, both of Tir's earlier weapons, and Lorelai's Tower, which was wielded by Kirke in the last game). This consistency holds up for weapons that re-appear in Suikoden 3 (the Masamune again being an example) and even Georg Prime's trilogy of swords in Suikoden 5 - Wind, Moon, Cloud - match the hidden Suikoden 2 names when rendered in their original Japanese.

Unused Music

Due to a glitch in the North American release of Suikoden 2, certain songs in the streamed XA format are unable to be played, resulting in periods of awkward silence. These songs are still on the disc, however, and can be accessed via any XA player. All omitted songs are known to be fixed in the PAL release.

  • War:

This song should have been played during minor war battles, which due to the aforementioned glitch, are conspicuously silent.

  • Decisive Battle:

Unlike "War", this song isn't on the OST, and has no official title. This song was intended to play twice: fighting Luca Blight and Sasarai outside your castle, and the automated penultimate war battle where Shu faces off against Leon. Yes, there were actually supposed to be three war battle themes, but due to this glitch, only "Battlefield Without Light" is actually heard in-game.

  • Orizzonte:

It was intended for Annallee to sing a clipped version of this song when she's recruited in South Window. Instead, there's an awkward minute or so of her sprite's singing animation set to silence.

  • Chant:

One of the more unfortunate casualties, this solemn piece is left out of the climactic duel with Jowy, where it should have triggered the moment the first of the two one-on-one battle sequences ended.

  • La passione commuove la storia

This soaring, hopeful lyrical piece also got the accidental axe. In the "full" PAL ending, as the "Fates of the 108" are shown, the orchestral ending theme - "We Will Always Be" - fades out during the reprise of "Avertuneiro Antes Lance Mao" from the first game, and "La passione" kicks in for the duration of the Stars' fates.

Unused Text

Unused L.C. Chan Recruitment

Thanks to a strange and well-known glitch, it's possible to "push" the gate at the pass between Muse and Matilda right off the hinges and access some locations earlier than you should. The most famous consequences of this glitch include recruiting Futch and Humphrey, grinding to level 35+, and raiding the Matilda shops as early as the Mercenary Fort, but it's also possible to witness a full, completely translated recruitment scene that was left entirely out of the finished game.

L.C. Chan is supposed to be recruited in Crom by bringing Wakaba. He can be seen early in the Matilda inn, but if you bring Wakaba, he'll have vanished. However, this only applies during the Camus-and-Miklotov sequence. Use the aforementioned glitch when you've headed to Muse to sign the peace treaty, and voila, Wakaba initiates a brand new L.C. Chan recruitment scene.

The scene unfolds much as it does in Crom - L.C. Chan dines and dashes, and has to be spoken to a second time, out back behind the inn. After hiding from the waiter and briefly "testing" Riou, he will permanently join.

Unused Join/Part Lines

A few characters (such as the two Jowys above) have dialogue when added to/removed from the team at Leona's bar, despite that they never can be parted with.

"Best Friend" Jowy:

Let's go, (Hero)!!!
Be careful, (Hero)!

"King" Jowy:

Let's do it, (Hero)!!!
Be careful, (Hero)!

Untranslated Gibberish Text

There are several instances in which text was not translated from Japanese... however, the Japanese font was removed, rendering the dialogue complete gibberish.

Sure. I love good gossip. ...don't worry, guy, I won't tell anyone.

The first instance of this, and probably the most well-known, is in Forest Village, where a shady man in a secluded spot in the southeast part of town offers, periodically, to let you in on a "tasty rumor" for a small price. He seems to have multiple pieces of "information" to sell, but unfortunately none of it was translated.

Uh, yeah? You don't say?

The second instance is the item and armor merchants in Rockaxe, but only if spoken to from behind the counter, which is possible via a secret passage. They both appear to say the same thing.

What did you just call me? Kids. Always spouting nonsense.

Mayor Gustav and his daughter Lilly get in on the act if you visit them in Tinto after defeating Neclord. Gustav mentions the hero's name, but that's the only thing legible.

Fearsome. No! Not the legendary ¿ñ 'O!

Finally, the enemies in Tenzan Pass. Oddly enough, these enemies both show up at L'Renouille, the final dungeon, where their names are not gibberish, and are revealed to be "Magus" and "Minotaurus". Why they're glitched in one area and not another is a mystery.

Unused Items

Solitude Rune

Decrase. Yup.

There exists a single unused rune (and corresponding crystal) within Suikoden 2's code. The Solitude Rune can be attached to a weapon, and raises the user's attack power based on how few characters there are in the current team, and by a fairly significant margin; it was probably scrapped because, despite the power boost, it's not generally a good idea to field less than a full party in this game.

Bath Set

Splish splash.
A bath apple?

There are a handful of odd accessories whose only purpose is for some fun little decoration when equipped and brought into the bath at your HQ. One such item, the simply-named "Bath Set", however, can't be obtained without cheating. It looks oddly like a toy apple.

Oddities

Kazah Village?

Where's that again?

An unused warp point, leading to a non-existent "Kazah Village", can be enabled on Viki's teleportation menu. If you attempt to teleport to it, the game glitches briefly, then sends you to the intro cutscene with Riou and Jowy at the Highland Base Camp at Tenzan Pass. In all likelihood, this was supposed to send you to Sajah Village (northwest of L'Renouille), which can't otherwise be warped to. Alternately, its position in the list, between two Matilda locations, suggests it may have been intended to send you to Highway Village.

Blockoffs

Nice... road?

There are three places in Kyaro that are blocked off by a gate or other barrier, and cannot be reached normally. The first is the elaborate gate in the southern part of town... Absolutely nothing is beyond it; the road simply stops, and there are no exit events. This is undoubtedly the site of a mansion shown in a flashback, but it cannot be reached normally.

Jowy's humble abode.

The northern gate blocks off Jowy's house, as seen in another early-game cutscene. There's nothing of note here, however, as while the house can be seen, it cannot be entered.

...forest.

Finally, the barricade in the northeast part of town just blocks off another immediate dead-end. It's unknown what purpose this serves, but there may have been an area beyond this at one point in development.

Milich's house was sucked into the void!

A rose-covered gate blocks the way into Milich Oppenheimer's house in Gregminster. This can be entered in the first game, but is inaccessible here. Attempting to walk past the gate with cheats will reveal that... there's literally nothing more to see. Not only can the house not be entered, it isn't even finished. Only what you can actually see was included; the rest is just black nothingness. The cat milling around the right side of his house cannot be spoken with, either.

World Maps

Like Suikoden I Suikoden II doesn't have one global world map, but regional maps that contain otherwise unseen content. Likewise a horizontal factor of 1.09375 has to be applied to produce square pixels for a 320x240 output. The map data doesn't overflow into itself anymore at its edges, but luckily Konami fixed both the first scanline flickering and the leftmost-vertical-pixel-line-muting bug, so that these maps are not missing anything.

One major factor in which the two games differ from one another is the rendering of water; Suikoden II uses a static gradient effect to simulate the sun shining upon the water, and renders occasional white dots to simulate glittering. For the purpose of convenience those effects have been disabled in the final render (gradient effect is disabled by disabling opcode 56 in the GPU, glittering by opcode 44).

Complete map

The City State in all its glory.

The world map in Suikoden II is a lot more coherent than the one in the first game, but there are still some hiccups here and there. As such this is more of a mockup than an actual graphic from the game, since one single map file simply doesn't exist.

Ryube region

... is this one ever given an actual name?

Kyaro region

Kyaro ... home. At least it was ...

Muse region

Capitol city.

Greenhill region

The grass is always greener on somebody else's hill.

This one is interesting as it contains the designation "AREA E" as well as some Japanese text. The user "FlyingArmor" claims that the Japanese text reads something equivalent to "You cannot see this far" or "there's nothing to see here".

Lakewest region

The name says it all.

South Window

There never was much beyond the Great Wall of South Window; you didn't miss anything.

Probably built to keep the Mongolians from invading Chi- I mean the Badlanders from invading "The City State".

Tigermouth

Why would you live here?! What is wrong with you?!

Matilda

About as uninteresting as in the real game.

Highland

Evil and empty.

You'd think more people lived there. Guess Luca was carrying them on his own.