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Starship Titanic/Unused Audio

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This is a sub-page of Starship Titanic.

A game with over 10,000 lines clocking in at more than 16 hours of recorded dialogue is sure to have at least some unused lines, not to mention sound effects and music.

Every character in the game is essentially a chatbot with a huge number of associated voice files. Because of this, although every effort has been taken to ensure no used sounds have been uploaded, it's extremely difficult to figure out what is or is not a programmed response in the shipped version of the game. So please, feel free to remove a line from the site if you are absolutely certain it can in fact be heard through normal means in-game.

Finally, every character has a few very generic chatbot-style responses (e.g. "Did they?", "Did he?", "Did she?", "Really?", "I see."), some of which may be unused. Due to the genericness of these lines, the difficulty in verifying their use, and the sheer amount of files, these have not been uploaded. You aren't missing anything, though.

Audio Sub-Pages

General

SST Sub-Page Icons MusicRoomVio.png
Sound Effects

Character Dialogue

SST Sub-Page Icons Chara Fentible.png
Fentible (The DoorBot)
SST Sub-Page Icons Chara Krage.png
Krage (The BellBot)
SST Sub-Page Icons Chara Marsinta.png
Marsinta (The DeskBot)
SST Sub-Page Icons Chara Fortillian.png
Fortillian (The BarBot)
SST Sub-Page Icons Chara Nobby.png
Nobby (The LiftBot)
SST Sub-Page Icons Chara Maitre'D.png
D'Astragar (D'Astragaaar) D'Astragar (The Maitre d'Bot)
SST Sub-Page Icons Chara Shorbert.png
Shorbert Sweet (The Succ-U-Bus)
SST Sub-Page Icons Chara GeneralNuisanceAndParrot.png
The Parrot
SST Sub-Page Icons Chara JCaBomb.png
The Bomb
SST Sub-Page Icons Chara PellLiftTransportAnnouncer.png
The Pellerator\Service lift\Bridge transport Announcer
SST Sub-Page Icons Chara ShipwideAnnouncer.png
The shipwide announcer (Marsinta)

Unused Music & Ambience

Filename Audio Description
b.st.25.wav
A music track that uses the instruments of the SGT class floor, but isn't played in game. It also cuts off abruptly at the end. It may have been intended for the SGT restaurant, which simply plays a brief jingle instead when opened.
z.st.273.wav \ canal.wav
Unused music track. Similar to the Embarkation lobby track. According to the prototype's FileMap, this track was intended for one of the grand canals (the original title being "canal.wav", found in the top of the well sound directory. Prototype physical filename is "z391.wav"). Since the First Class canal actually seen in the game has perpetual singing courtesy of the RowBots, we may assume this to be the track intended for the unfinished and ultimately unused Second Class Canal...
b.st.78.wav \ promenade 30 sec.wav
Unused music track. The prototype's FileMap contains the original title of "promenade 30 sec.wav", and the physical filename of "b892.wav". The actual used track on the Promenade Deck, "b893.wav" in the prototype, was originally titled "promenade 20 sec.wav". Why the length may have been a potential deciding factor on which got used- when both were shipped anyway, is unknown.
z.st.565.wav
A portion of this song is mixed in with the credits theme, which plays various songs used in the game. This indicates it was removed or changed late in development. The full track is not used in-game.
z.st.37.wav
Talking of credits, there's a slightly different unused credits theme. It's about three seconds shorter, but has a much longer lead up. The order of music is also different.
z.st.129.wav
Curious jumbled digital sounds.
b.st.17.wav
Would fit in the Bilge room, or perhaps for the starships unplanned interplanetary descent.
z.st.220.wav
Possibly ambient rain or fire (such as for a fireplace)?