This is a sub-page of Starship Titanic.
A game with over 10,000 lines clocking in at more than 16 hours of recorded dialogue is sure to have at least some unused lines, not to mention sound effects and music.
Every character in the game is essentially a chatbot with a huge number of associated voice files. Because of this, although every effort has been taken to ensure no used sounds have been uploaded, it's extremely difficult to figure out what is or is not a programmed response in the shipped version of the game. So please, feel free to remove a line from the site if you are absolutely certain it can in fact be heard through normal means in-game.
Finally, every character has a few very generic chatbot-style responses (e.g. "Did they?", "Did he?", "Did she?", "Really?", "I see."), some of which may be unused. Due to the genericness of these lines, the difficulty in verifying their use, and the sheer amount of files, these have not been uploaded. You aren't missing anything, though.
Audio Sub-Pages
General
Character Dialogue
Unused Music & Ambience
Filename
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Audio
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Description
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b.st.25.wav
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A music track that uses the instruments of the SGT class floor, but isn't played in game. It also cuts off abruptly at the end. It may have been intended for the SGT restaurant, which simply plays a brief jingle instead when opened.
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z.st.273.wav \ canal.wav
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Unused music track. Similar to the Embarkation lobby track. According to the prototype's FileMap, this track was intended for one of the grand canals (the original title being "canal.wav", found in the top of the well sound directory. Prototype physical filename is "z391.wav"). Since the First Class canal actually seen in the game has perpetual singing courtesy of the RowBots, we may assume this to be the track intended for the unfinished and ultimately unused Second Class Canal...
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b.st.78.wav \ promenade 30 sec.wav
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Unused music track. The prototype's FileMap contains the original title of "promenade 30 sec.wav", and the physical filename of "b892.wav". The actual used track on the Promenade Deck, "b893.wav" in the prototype, was originally titled "promenade 20 sec.wav". Why the length may have been a potential deciding factor on which got used- when both were shipped anyway, is unknown.
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z.st.565.wav
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A portion of this song is mixed in with the credits theme, which plays various songs used in the game. This indicates it was removed or changed late in development. The full track is not used in-game.
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z.st.37.wav
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Talking of credits, there's a slightly different unused credits theme. It's about three seconds shorter, but has a much longer lead up. The order of music is also different.
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z.st.129.wav
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Curious jumbled digital sounds.
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b.st.17.wav
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Would fit in the Bilge room, or perhaps for the starships unplanned interplanetary descent.
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z.st.220.wav
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Possibly ambient rain or fire (such as for a fireplace)?
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