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Space Seeker

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Title Screen

Space Seeker

Developer: Taito
Publisher: Taito
Platform: Arcade (Taito System J)
Released internationally: October 1981


SourceIcon.png This game has uncompiled source code.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.


It's Space Seeker! Join plucky space captain Chet Seeker in this genre-shifting, space-shooting action game, as he deletes temporary internet files and half-finished anime torrents from the hard drive of Taitooine!

Unused Graphics

Dern bug splattered on my windshield Silly alien, you can't flap your wings in space Graphics for this odd winged enemy are loaded in the cockpit shooter sections, but it never appears anywhere.

Hi-fi galactic boombox This thing is loaded too, whatever it is. This is its only frame of animation.

(Source: Original TCRF research)

Filler Text

Some uncompiled code appears as filler text. Unusually for an arcade game, the text is found in the graphics ROM! Code starts at 2580, and appears to be an early version of what appears at main CPU ROM address 202F (which makes fewer function calls):

' IN MARU
	CALL	DSP
	CALL	PLAYER
	CALL	PFL
	CALL	FOX
	CALL	FOX2
	CALL	JACAL
	CALL	JACAL2
	CALL	WOLF
	CALL	WOLF2
	CALL	FLY
	CALL	FLY2
	CALL	FLY3
	CALL	RADAR
	CALL	BASE
	CALL	CBA
	CALL	DBA
	CALL	BSCOT
	CALL	SPLY
	CALL	BSPC
	CALL	HIT
	CALL	EARIA
	CALL	TSOUND
	NOP
	NOP
	NOP
	POP	Y
	POP	X
	POP	H
	POP	D
	POP	B
	POP	PSW
	EI
	RET
OS:
;********************************
;* OS:                          *
;*  0(Y):COIN             
Hmmm...
To do:
Really an early version of the final code?

Note: this code snippet does not use Zilog assembler syntax, but the CPU is still a Z80. The POP instructions are all 16-bit pops, and PSW corresponds to af; in effect, the end of the code is, in Zilog syntax,

	pop	iy
	pop	ix
	pop	hl
	pop	de
	pop	bc
	pop	af
	ei
	ret
(Andlabs: Original TCRF research)