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Side by Side 2
Side by Side 2 |
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Also known as: Side by Side 2 Evoluzione (JP) This game has hidden developer credits. |
To do:
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Side by Side 2 is where the series' Initial D influence begin to show up, effectively being the officially unofficial game for the racing manga, a fact reflected on one of the high score lists.
Unused Audio
To do: Is song ID 50H used in this game? It is listed as "Ataract" in the compilation album collecting this game's songs with that from Densha de GO!, but the game uses 51H instead, which is not in the album. |
Sound ID 03H is the "Side by Side" title call by itself. This would later be used in Side by Side Special.
Sound ID 0FH is the "Welcome to Side by Side" title call used in the previous game.
Free Camera
Present in the game is a free camera mode which can be enabled in MAME by toggling the Dev Debug dipswitch on. While in-game, the steering wheel turns the camera left and right and the gas and brake pedals move the camera forwards and backwards respectively.
Car Listings
Starting from 0x142A38 in the main CPU, there are strings referencing cars that may not be necessarily present in the game. The list mirrors the list present in Side by Side Special, effectively a port of this game that adds cars and tracks from the first game, with few exceptions.
Hex | String | Notes |
---|---|---|
0x142A38 | BNR32 SKYLINE GT-R | |
0x142E38 | BCNR33 SKYLINE GT-R | Was in the first game, but not in this game. |
0x142FD8 | RX7 FD3S RZ | |
0x143170 | RX7 FC3S | |
0x143438 | SILVIA KS | Was in the first game, but not in this game. |
0x1434A0 | 180SX | Placed away from the larger car listing in Side by Side Special. Noticeably placed rather near the first Silvia mention here. |
0x143634 | CIVIC SIR | |
0x1438FC | CRX SIR | Placed away from the larger car listing in Side by Side Special. |
0x1439BC | HONDA NSX-R | The NSX that was in the first game was a regular model, not a Type R. |
0x143B54 | TOYOTA SUPRA RZ | Was in the first game, but not in this game. |
0x143CF0 | AE85 LEVIN | The Levin that is in the game is a AE86, not an AE85. However, the reference was kept in Side by Side Special 2000 nonetheless. |
0x143E88 | AE86 FUJIWARA TOUFU | Note the blatant Initial D reference. |
0x144028 | DELTA HF INTEGRALE EVO | Never present in any of the Side by Side or Battle Gear games. (While Battle Gear 4 added foreign manufacturers, Lancia was not one of them.) The car's chassis code, L31E5, is mentioned in the ending credits under Hiroyuki Sako's name. |
0x1441CC | HONDA ODYSSEY | Never present in any of the Side by Side or Battle Gear games. |
0x144368 | SUBARU LEGACY WAGON GTB | |
0x14450C | SUBARU IMPREZA WRX-RA STI3 | |
0x1447E4 | MITSUBISHI LANCER RS EVO4 | The Lancer Evolution IV that is in the game is the GSR trim. |
0x14498C | TOYOTA CELICA GT-FOUR WRC | |
0x144C64 | NISSAN 180SX | The mention that was present among the larger car listing in Side by Side Special. |
0x144E00 | NISSAN SILVIA Ks | The duplicate mention that was removed in Side by Side Special 2000. Perhaps intended to be the S14? |
0x144FA0 | HONDA ACCORD WAGON SIR | Never present in any of the Side by Side or Battle Gear games. |
Additionally, at 0x13E48C there are spec sheets for three DTM race cars from the 1995 season, as well as for the Mitsubishi Lancer Evolution III (which would appear in the first Battle Gear game), Honda Civic SiR (EG), Nissan Skyline GT-R (R32), and Subaru Impreza WRX STi Type RA. These are different in style compared to spec sheets used by the attract mode.
Non-string data sandwiching each entry were removed for readability.
ALFA ROMEO 155 V6 TI WORKS MARTINI RACING ALFA CORSE EURO TEAM SCHUBEL ENGINEERING DRIVER NICOLA LARINI ALESSANDRO NANNINI MICHELE ALBORETO CHRISTIAN DANNER STEFANO MODENA MICHAEL BARTELS SIZE 4600x1768x1355mm WHEELBASE 2540mm TRACK 1514mm/1514mm WEIGHT 1040KG MAXPOWER 440PS/11700RPM MAXTORUQE 30KGM/9500RPM AMG MERCEDES BENZ C-CLASS WORKS PROMARKT AMG ZAKSPEED UPS-TABAC AMG D2 AMG DRIVER KURT THIIM JORG VAN OMMEN DARIO FRANCHITTI SANDY GRAU JAN MAGNUSSEN BERND SCHNEIDER ELLEN LOHR SIZE 4666x1789x1280mm WHEELBASE 2715mm TRACK 1603mm/1586mm MAXPOWER 450PS/11500RPM MAXTORUQE 30KGM/9000RPM OPEL CALIBRA V6 WORKS TEAM JOEST TEAM ROSBERG DRIVER KEKE ROSBERG KLAUS LUDWIG YANNICK DALMAS MANUEL REUTER JJ LEHTO NI AMORIM SIZE 4673x1756x1385mm WHEELBASE 2605mm TRACK 1570mm/1570mm HONDA CIVIC SIR EG6 DRIVER ROS SIZE 4180x1695x1375mm WHEELBASE 2620mm TRACK 1475mm/1475mm WEIGHT 1050KG MAXPOWER 170PS/7800RPM MAXTORUQE 16.0KGM/7300RPM OPTION FUJITUBO REGARIS-R ARC SUPER INDUCTION BOX NISSAN SKYLINE GT-R BNR32 DRIVER FUKUI SIZE 4675x1780x1350mm WHEELBASE 2720mm TRACK 1485mm/1485mm WEIGHT 1480KG MAXPOWER 280PS/6800RPM MAXTORUQE 37.5KGM/4400RPM HKS SUPER POWERFLOW HKS EVC FUJII DAINAMICS CPU MITUBISHI LANCER EVO3 CE9A DRIVER SIZE 4310x1695x1400mm WHEELBASE 2510mm TRACK 1465mm/1465mm WEIGHT 1190KG MAXPOWER 270PS/5800RPM MAXTORUQE 31.5KGM/3000RPM OPTION APEX MEGAHON SUBARU IMPREZA WRX-RA STI MAXPOWER 270PS/6400RPM MAXTORUQE 31.0KGM/5000RPM OPTION
Development Text
To do: Who is "Tany" and "Daigo" in the terminal debugger? |
Present at 0x81C9D in the main CPU is text for a terminal debugger.
68040/60 TERMINAL DEBUGGER V1.10 programmed by Tany 1994 modefied by Daigo 1995 remodefied by Tany 1995 68040 SMXNZVC D A FP FPSR: FPIAR: FPCR: PC: SR: MSP: ISP: USP: VBR: SFC: DFC: CACR: SRP: URP: TC: DTT0: DTT1: ITT0: ITT1: MMUSR: < BREAK > < TRACE END BREAK > < BREAK POINT BREAK > < TRANSFER OK ! > < TRANS ABORT > < TRANS CANCEL > < MOTOROLA32 FORMAT ERROR > < BMP FORMAT ERROR > < OUT OF MEMORY > < TABLE A > INDEX: < TABLE B > INDEX: < TABLE C > INDEX: ADDRESS: DATA: :
Present at 0x82341 in the main CPU is text for an exception handler.
VECTOR NO: ADDRESS: FAULT ADDRESS: EFEECTIVE ADDRESS: ACCESS: BYTE WORD LONG LINE READ CYCLE WRITE CYCLE *----[ ACCESS FAULT ERROR ]----* *-------[ ADDRESS ERROR ]------* *----[ ILLEGAL INSTRUCTION ]---* *-----[ DIVIDE ZERO ERROR ]----* *---[ CHK, CHK2 INSTRUCTION ]--* *--[ FTRAPcc, TRAPcc, TRAPV ]--* *----[ PRIVILEGE VIOLATION ]---* *------[ TRACE EXCEPTION ]-----* *-----[ LINE A EMULATION ]-----* *-----[ LINE F EMULATION ]-----* *----------[ RESERVE ]---------* *-----------[ TRAP ]-----------* *--------[ AUTO VECTOR ]-------* *-------[ FORMAT ERROR ]-------* *----[ SUPREOUS INTERRUPT ]----* *------[ FPCP BRANCH SET ]-----* *----[ FPCP INEXACT RESULT ]---* *-----[ FPCP DIVIDE ZERO ]-----* *------[ FPCP UNDERFLOW ]------* *----[ FPCP OPERAND ERROR ]----* *-------[ FPCP OVERFLOW ]------* *---[ FPCP SIGNALING ERROR ]---* *------[ FPCP DATA ERROR ]-----* *----[ UNKNOWN STACK FRAME ]---* *----[ TOO MANY RTS ERROR ]----* *-----[ STACK UNDER FLOW ]-----*
Present at 0x0x8F360 in the main CPU is more debugger text.
RES RRES R RM RF DSP SWAP XH BCLS CCLS CLS SYM MC RS MMU SB SW SL SRB SRW SRL G GO B BREAK L LL LS D DB DW DL DF DD DX E EB EW EL FB FW FL DOWN LOAD UP P T TD BP BS BC BE BD BCA BCALL BCT BCTRIG MVB MVW MVL H ? %s %s %s %s %s %s %s %s Unsupport Command ERROR:Command error. Not command mode. OK. ERROR:Command error. %8X FP%d : %08X%08X%08X = %1.10e Register error. CACR cacr Not set. ERROR:Address isn't even address. ERROR:Not break. No such symbol error. %8.8X: %2.2X %c Unformat Infinity Nan %1.6e %8.8X = %-14.14s %1.4e %08.8X%08.8X = %-13.13s %1.e %08.8X%08.8X%08.8X = %s %08X : %02X = %08X : %04X = %08X : %08X = %x MOTOROLA S DOWNLOAD (CRC128) Waiting SYMBOLS DOWNLOAD (CRC128) Waiting HP UNIX DOWNLOAD (CRC128) Waiting BMP BMP DOWNLOAD (CRC128) Waiting DOWNLOAD (CRC128) Waiting UPLOAD (CRC128) Waiting Bp No. Address Count Nowcount Status Bp[%02d] -------- -------- -------- -------- Bp[%02d] %8.8X %8.8X %8.8X Disable Enable Trigger ERROR:This break point is no setup break point. : DON'T LOAD SYMBOLS YET. NOT MUCH ADDRESS. + ------------------ [ ] ERROR:‚c‚r‚o‚ ERROR:DSP timeout! %4.4X: -HELP COMMAND- B[REAK] Break command. BCA[LL] ALL clear break point command. BC,E,D no Clear, enable, disable break point command. BCT[RIG] ALL Trigger clear break point command. BP Print break point command. BS no address [count] Set break point with count command. D[B,W,L] [address] [address] Dump command. DOWN [M,H,S] Download <MOTOROLA,HP,SYMBOL> format. DSP address DSP check command. E[B,W,L] [address] [address] Edit command. F[B,W,L] address address data Fill command. G[O] [address] Go command. H,? Help command. L [address] [length] Disassemble command. MMU address MMU display command. P string Set prompt command. R[M,F] Register display.(MMU,FPU) RES Reset command. RRES Register reset command. S[B,W,L] address address data Search command. T[D] [=address] [count] Trace with count command. UP,DOWN [address] [count] Upload, download command. MV[B,W,L] dstaddr srcaddr count Block Move. CLS[B,C] Clear screen command.(for JC) SWAP Swapbuffers call command.(for JC) XH Crosshatch display command.(for JC)
The Side by Side/Battle Gear series
| |
---|---|
Side by Side | |
Arcade | Side by Side • Side by Side 2 |
PlayStation | Side by Side Special (Prototype) |
Battle Gear | |
Arcade | Battle Gear 3 • Battle Gear 4 Tuned |
- Pages missing developer references
- Games developed by Taito
- Pages missing publisher references
- Games published by Taito
- Arcade games
- Pages missing date references
- Games released in 1997
- Games released in May
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- To do
- Side by Side/Battle Gear series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer
Games > Games by developer > Games developed by Square Enix > Games developed by Taito
Games > Games by platform > Arcade games
Games > Games by publisher
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by release date > Games released in 1997
Games > Games by release date > Games released in May
Games > Games by series > Side by Side/Battle Gear series