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Side by Side
Side by Side |
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Developer: Taito This game has hidden developer credits. |
To do:
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Taito's first Side by Side game, featuring four Japanese manufacturers with each having one high-end and low-end JDM legends, and tracks themed after seasons.
Unused Audio
Sound ID 03H is the "Side by Side" title call without the "Welcome to..." portion. This would later be used in Side by Side Special.
Free Camera
Present in the game is a free camera mode which can be enabled in MAME by toggling the Dev Debug dipswitch on. While in-game, the steering wheel turns the camera left and right and the gas and brake pedals move the camera forwards and backwards respectively.
Development Text
To do: Who is "Tany" and "Daigo" in the terminal debugger? |
Present at 0x13A28 in the main CPU among the service menu text is text for a debug mode.
PO %d PA %d ST1 %04X ST2 %04X REND TIME %2.3fmS AVG %1.5f RECTANGLE LOSS PARTSTEST PLAYBACK ROMDATA TEXTURE DUMP POINT %d = (%d %d ) DETECT %d AT %X PARTS %d AT %2.2f,%2.2f,%2.2f SCALE %X,ROT( %2.2f ,%2.2f %2.2f) ADDR %08X Frame %d %X Frame %d/%d PMAX=%d TX=%04XTY=%04XC=%04X,%02d (PUSH TEST_SW RETURN TO MENU)
Present at 0x81C9D in the main CPU is text for a terminal debugger.
68040/60 TERMINAL DEBUGGER V1.10 programmed by Tany 1994 modefied by Daigo 1995 remodefied by Tany 1995 68040 SMXNZVC D A FP FPSR: FPIAR: FPCR: PC: SR: MSP: ISP: USP: VBR: SFC: DFC: CACR: SRP: URP: TC: DTT0: DTT1: ITT0: ITT1: MMUSR: < BREAK > < TRACE END BREAK > < BREAK POINT BREAK > < TRANSFER OK ! > < TRANS ABORT > < TRANS CANCEL > < MOTOROLA32 FORMAT ERROR > < BMP FORMAT ERROR > < OUT OF MEMORY > < TABLE A > INDEX: < TABLE B > INDEX: < TABLE C > INDEX: ADDRESS: DATA: :
Present at 0x82341 in the main CPU is text for an exception handler.
VECTOR NO: ADDRESS: FAULT ADDRESS: EFEECTIVE ADDRESS: ACCESS: BYTE WORD LONG LINE READ CYCLE WRITE CYCLE *----[ ACCESS FAULT ERROR ]----* *-------[ ADDRESS ERROR ]------* *----[ ILLEGAL INSTRUCTION ]---* *-----[ DIVIDE ZERO ERROR ]----* *---[ CHK, CHK2 INSTRUCTION ]--* *--[ FTRAPcc, TRAPcc, TRAPV ]--* *----[ PRIVILEGE VIOLATION ]---* *------[ TRACE EXCEPTION ]-----* *-----[ LINE A EMULATION ]-----* *-----[ LINE F EMULATION ]-----* *----------[ RESERVE ]---------* *-----------[ TRAP ]-----------* *--------[ AUTO VECTOR ]-------* *-------[ FORMAT ERROR ]-------* *----[ SUPREOUS INTERRUPT ]----* *------[ FPCP BRANCH SET ]-----* *----[ FPCP INEXACT RESULT ]---* *-----[ FPCP DIVIDE ZERO ]-----* *------[ FPCP UNDERFLOW ]------* *----[ FPCP OPERAND ERROR ]----* *-------[ FPCP OVERFLOW ]------* *---[ FPCP SIGNALING ERROR ]---* *------[ FPCP DATA ERROR ]-----* *----[ UNKNOWN STACK FRAME ]---* *----[ TOO MANY RTS ERROR ]----* *-----[ STACK UNDER FLOW ]-----*
Present at 0x8F360 in the main CPU is more debugger text.
RES RRES R RM RF DSP SWAP XH BCLS CCLS CLS SYM MC RS MMU SB SW SL SRB SRW SRL G GO B BREAK L LL LS D DB DW DL DF DD DX E EB EW EL FB FW FL DOWN LOAD UP P T TD BP BS BC BE BD BCA BCALL BCT BCTRIG MVB MVW MVL H ? %s %s %s %s %s %s %s %s Unsupport Command ERROR:Command error. Not command mode. OK. ERROR:Command error. %8X FP%d : %08X%08X%08X = %1.10e Register error. CACR cacr Not set. ERROR:Address isn't even address. ERROR:Not break. No such symbol error. %8.8X: %2.2X %c Unformat Infinity Nan %1.6e %8.8X = %-14.14s %1.4e %08.8X%08.8X = %-13.13s %1.e %08.8X%08.8X%08.8X = %s %08X : %02X = %08X : %04X = %08X : %08X = %x MOTOROLA S DOWNLOAD (CRC128) Waiting SYMBOLS DOWNLOAD (CRC128) Waiting HP UNIX DOWNLOAD (CRC128) Waiting BMP BMP DOWNLOAD (CRC128) Waiting DOWNLOAD (CRC128) Waiting UPLOAD (CRC128) Waiting Bp No. Address Count Nowcount Status Bp[%02d] -------- -------- -------- -------- Bp[%02d] %8.8X %8.8X %8.8X Disable Enable Trigger ERROR:This break point is no setup break point. : DON'T LOAD SYMBOLS YET. NOT MUCH ADDRESS. + ------------------ [ ] ERROR:‚c‚r‚o‚ ERROR:DSP timeout! %4.4X: -HELP COMMAND- B[REAK] Break command. BCA[LL] ALL clear break point command. BC,E,D no Clear, enable, disable break point command. BCT[RIG] ALL Trigger clear break point command. BP Print break point command. BS no address [count] Set break point with count command. D[B,W,L] [address] [address] Dump command. DOWN [M,H,S] Download <MOTOROLA,HP,SYMBOL> format. DSP address DSP check command. E[B,W,L] [address] [address] Edit command. F[B,W,L] address address data Fill command. G[O] [address] Go command. H,? Help command. L [address] [length] Disassemble command. MMU address MMU display command. P string Set prompt command. R[M,F] Register display.(MMU,FPU) RES Reset command. RRES Register reset command. S[B,W,L] address address data Search command. T[D] [=address] [count] Trace with count command. UP,DOWN [address] [count] Upload, download command. MV[B,W,L] dstaddr srcaddr count Block Move. CLS[B,C] Clear screen command.(for JC) SWAP Swapbuffers call command.(for JC) XH Crosshatch display command.(for JC)
References
The Side by Side/Battle Gear series
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Side by Side | |
Arcade | Side by Side • Side by Side 2 |
PlayStation | Side by Side Special (Prototype) |
Battle Gear | |
Arcade | Battle Gear 3 • Battle Gear 4 Tuned |
- Pages missing developer references
- Games developed by Taito
- Pages missing publisher references
- Games published by Taito
- Arcade games
- Pages missing date references
- Games released in 1996
- Games released in July
- Games released in June
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused sounds
- Games with debugging functions
- To do
- Side by Side/Battle Gear series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused sounds
Games > Games by developer
Games > Games by developer > Games developed by Square Enix > Games developed by Taito
Games > Games by platform > Arcade games
Games > Games by publisher
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by release date > Games released in 1996
Games > Games by release date > Games released in July
Games > Games by release date > Games released in June
Games > Games by series > Side by Side/Battle Gear series