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Saints Row (2006)

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Title Screen

Saints Row

Also known as: Saint's Row
Developer: Volition
Publisher: THQ
Platform: Xbox 360
Released in JP: June 21, 2007
Released in US: August 29, 2006
Released in EU: September 1, 2006
Released in DE: July 4, 2007[1]
Released in AU: August 31, 2006


AreasIcon.png This game has unused areas.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

Saints Row takes the usual open-world crime-ridden Grand Theft Auto formula, but places a bigger emphasis on street gangs, doing odd jobs to progress through the story missions and character/vehicle customization. Despite having a few oddities and not having a proper direction/identity, it still manages to be fun in its own way.

For a first entry in the series, it slowly faded into obscurity due to not getting any other ports, which was caused by developmental troubles after the game's release and the loss of the source code.

Hmmm...
To do:
Quite a bit;

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs

Resources

SR1 act ico saints.png
Unused Mission-Related Text and Audio
"Look, if you wanna get your name out there, then you better start doin' some favors."
SR1 ChopShopIcon.png
Activities and Diversions
As if the higher Levels weren't hard enough...
Blank.png
Unused Cutscene Content
Scenes that were cut from the cinemas.
SR1 px tbtnstats.png
Unused Audio
The many, many unheard sounds and voices of the Row.
SR1 px savedummy.png
Unused Graphics
Bling it up and show your style!
SR1 car papers wo.png
Unused Text
"A string describing this unlockable belongs here."
SR1 a11 sign1 tm.png
Oddities
A rooftop door sits alone.
SR1 highwaysignb02 tm.png
Development Oversights
Boundaries were broken, but mistakes were made.

Developer Commands

Blank.png
Developer Commands
Things are about to get ugly...

Version Differences

SR1 MayhemMissionIcon.png
Regional Differences
No Mayhem, no explosions.
SR1 kabob icon.png
Demo Version
The joys of being trapped behind a red wall.

Unused Vehicles

Forklift

A vehicle that never spawns ingame, but can be obtained via cheats.

SR2006-Forklift1.png SR2006-Forklift2.png

BadDog

A vehicle based on The Job, except with a stripper pole resembling the reward variant. Oddly, it comes in three different preset colors.

Black Variant

SR1 BlackBadDog.png
SR1 BlackBadDog2.png

Gray Variant

SR1 GrayBadDog.png
SR1 GrayBadDog2.png

White Variant

SR1 WhiteBadDog.png
SR1 WhiteBadDog2.png

Unused Data

Additional Gangs?

Hmmm...
To do:
Try and enable this in game?

In the "teams.xbtl" file, there are references for two more gangs, referred to as the "Dragonz" and "Kingz", while the Vice Kings are referred to as the "Vice Lords" in the file itself. As this is the only mention of a fourth and fifth gang, it's safe to say they were possibly scrapped early in development.

Hidden Statistics

There are hidden Statistics that cannot normally be seen in the game, those include;

Display Name Internal Name
Number of hostages taken Hostages taken
Los Carnales hoods owned LC hoods


Los Carnales hoods owned	LC hoods
Vice Kings hoods owned	VK Hoods
Westside Rollerz hoods owned	WR hoods
Number of demo derby activities completed	Demo Derbies Completed
Number of escort activities completed	Escorts Completed
Number of insurance fraud activities completed	Insurance Frauds Completed
Number of hijacking activities completed	Hijackings Completed
Number of hitman activities completed	Hits Completed
Number of pimping activities completed	Snatches Completed
Number of racing activities completed	Races Completed
Number of trafficking activities completed	Drug Traffickings Completed
Number of vandalism activities completed	Vandalisms Completed
Chop Shop Completed	Chop Shops Completed
Stolen Boxes Fenced	Thefts Completed
Number of unique vehicles owned	Num unique vehicles owned
Civilians killed by melee	Civilians killed by melee
Manually Awarded	None
Customization Items Owned

Custom Tattoo Wear

CUST_WEAR_TATTOO_$TOCK$=
CUST_WEAR_TATTOO_24.0=
CUST_WEAR_TATTOO_8_BALL=
CUST_WEAR_TATTOO_ANCHOR_1=
CUST_WEAR_TATTOO_ANCHOR_2=
CUST_WEAR_TATTOO_ANCHOR_3=
CUST_WEAR_TATTOO_ANCHOR_4=
CUST_WEAR_TATTOO_ANGEL_1=
CUST_WEAR_TATTOO_AQUARIUS=
CUST_WEAR_TATTOO_ARROW_1=
CUST_WEAR_TATTOO_BAR_CODE=
CUST_WEAR_TATTOO_BIRD_1=
CUST_WEAR_TATTOO_BIRD_2=
CUST_WEAR_TATTOO_BRASS_KNUCKLES=
CUST_WEAR_TATTOO_BUG_1=
CUST_WEAR_TATTOO_BUG_2=
CUST_WEAR_TATTOO_CALLIGRAPHY_1=
CUST_WEAR_TATTOO_CHERRY=
CUST_WEAR_TATTOO_CLOWN=
CUST_WEAR_TATTOO_COUNT=
CUST_WEAR_TATTOO_CROSS_1=
CUST_WEAR_TATTOO_CROSS_2=
CUST_WEAR_TATTOO_CROWN_2=
CUST_WEAR_TATTOO_CROWN_3=
CUST_WEAR_TATTOO_CROWN_4=
CUST_WEAR_TATTOO_CROWN_5=
CUST_WEAR_TATTOO_CROWN_6=
CUST_WEAR_TATTOO_CROWN_7=
CUST_WEAR_TATTOO_CROWN_8=
CUST_WEAR_TATTOO_CROWN_9=
CUST_WEAR_TATTOO_DEATH_1=
CUST_WEAR_TATTOO_DRAGON_1=
CUST_WEAR_TATTOO_DRAGON_2=
CUST_WEAR_TATTOO_DRAGON_3=
CUST_WEAR_TATTOO_DRAGON_5=
CUST_WEAR_TATTOO_DRAGON_6=
CUST_WEAR_TATTOO_EAGLE_1=
CUST_WEAR_TATTOO_EAGLE_2=
CUST_WEAR_TATTOO_EAGLE_3=
CUST_WEAR_TATTOO_EAGLE_4=
CUST_WEAR_TATTOO_EAGLE_5=
CUST_WEAR_TATTOO_EAGLE_6=
CUST_WEAR_TATTOO_EAGLE_7=
CUST_WEAR_TATTOO_EYE_1=
CUST_WEAR_TATTOO_FLAME=
CUST_WEAR_TATTOO_FREE=
CUST_WEAR_TATTOO_GRENADE_1=
CUST_WEAR_TATTOO_HEADLESS_MAN=
CUST_WEAR_TATTOO_HEART_1=
CUST_WEAR_TATTOO_HEART_2=
CUST_WEAR_TATTOO_HOURGLASS_MAN=
CUST_WEAR_TATTOO_I_LOVE_MOM=
CUST_WEAR_TATTOO_KNIFE_1=
CUST_WEAR_TATTOO_LETTER_R_1=
CUST_WEAR_TATTOO_LETTER_R_2=
CUST_WEAR_TATTOO_LETTER_R_3=
CUST_WEAR_TATTOO_LETTER_S_1=
CUST_WEAR_TATTOO_LETTER_S_2=
CUST_WEAR_TATTOO_LETTER_S_3=
CUST_WEAR_TATTOO_LIONS=
CUST_WEAR_TATTOO_MG_1=
CUST_WEAR_TATTOO_MONSTER_1=
CUST_WEAR_TATTOO_MYSTICAL_1=
CUST_WEAR_TATTOO_PISTOL_1=
CUST_WEAR_TATTOO_REAPER=
CUST_WEAR_TATTOO_REVOLVER_1=
CUST_WEAR_TATTOO_REVOLVER_2=
CUST_WEAR_TATTOO_REVOLVER_3=
CUST_WEAR_TATTOO_REVOLVER_4=
CUST_WEAR_TATTOO_RIFLE_1=
CUST_WEAR_TATTOO_RIFLE_2=
CUST_WEAR_TATTOO_RIFLE_3=
CUST_WEAR_TATTOO_SANSKRIT_1=
CUST_WEAR_TATTOO_SCORPION_1=
CUST_WEAR_TATTOO_SHIELD_1=
CUST_WEAR_TATTOO_SHIELD_2=
CUST_WEAR_TATTOO_SKULL_1=
CUST_WEAR_TATTOO_SKULL_2=
CUST_WEAR_TATTOO_SKULL_3=
CUST_WEAR_TATTOO_SMG_1=
CUST_WEAR_TATTOO_SMG_2=
CUST_WEAR_TATTOO_SMG_3=
CUST_WEAR_TATTOO_SNOWFLAKE_1=
CUST_WEAR_TATTOO_STAR_1=
CUST_WEAR_TATTOO_STAR_2=
CUST_WEAR_TATTOO_SUN_1=
CUST_WEAR_TATTOO_THUG_LIFE=
CUST_WEAR_TATTOO_TRIBAL_1=
CUST_WEAR_TATTOO_TRIBAL_10=
CUST_WEAR_TATTOO_TRIBAL_11=
CUST_WEAR_TATTOO_TRIBAL_12=
CUST_WEAR_TATTOO_TRIBAL_13=
CUST_WEAR_TATTOO_TRIBAL_14=
CUST_WEAR_TATTOO_TRIBAL_15=
CUST_WEAR_TATTOO_TRIBAL_16=
CUST_WEAR_TATTOO_TRIBAL_17=
CUST_WEAR_TATTOO_TRIBAL_18=
CUST_WEAR_TATTOO_TRIBAL_19=
CUST_WEAR_TATTOO_TRIBAL_2=
CUST_WEAR_TATTOO_TRIBAL_20=
CUST_WEAR_TATTOO_TRIBAL_21=
CUST_WEAR_TATTOO_TRIBAL_22=
CUST_WEAR_TATTOO_TRIBAL_23=
CUST_WEAR_TATTOO_TRIBAL_24=
CUST_WEAR_TATTOO_TRIBAL_25=
CUST_WEAR_TATTOO_TRIBAL_26=
CUST_WEAR_TATTOO_TRIBAL_27=
CUST_WEAR_TATTOO_TRIBAL_28=
CUST_WEAR_TATTOO_TRIBAL_29=
CUST_WEAR_TATTOO_TRIBAL_3=
CUST_WEAR_TATTOO_TRIBAL_30=
CUST_WEAR_TATTOO_TRIBAL_31=
CUST_WEAR_TATTOO_TRIBAL_32=
CUST_WEAR_TATTOO_TRIBAL_33=
CUST_WEAR_TATTOO_TRIBAL_34=
CUST_WEAR_TATTOO_TRIBAL_35=
CUST_WEAR_TATTOO_TRIBAL_36=
CUST_WEAR_TATTOO_TRIBAL_37=
CUST_WEAR_TATTOO_TRIBAL_38=
CUST_WEAR_TATTOO_TRIBAL_39=
CUST_WEAR_TATTOO_TRIBAL_4=
CUST_WEAR_TATTOO_TRIBAL_40=
CUST_WEAR_TATTOO_TRIBAL_41=
CUST_WEAR_TATTOO_TRIBAL_42=
CUST_WEAR_TATTOO_TRIBAL_43=
CUST_WEAR_TATTOO_TRIBAL_44=
CUST_WEAR_TATTOO_TRIBAL_45=
CUST_WEAR_TATTOO_TRIBAL_46=
CUST_WEAR_TATTOO_TRIBAL_47=
CUST_WEAR_TATTOO_TRIBAL_48=
CUST_WEAR_TATTOO_TRIBAL_49=
CUST_WEAR_TATTOO_TRIBAL_5=
CUST_WEAR_TATTOO_TRIBAL_50=
CUST_WEAR_TATTOO_TRIBAL_51=
CUST_WEAR_TATTOO_TRIBAL_52=
CUST_WEAR_TATTOO_TRIBAL_53=
CUST_WEAR_TATTOO_TRIBAL_54=
CUST_WEAR_TATTOO_TRIBAL_55=
CUST_WEAR_TATTOO_TRIBAL_56=
CUST_WEAR_TATTOO_TRIBAL_57=
CUST_WEAR_TATTOO_TRIBAL_58=
CUST_WEAR_TATTOO_TRIBAL_59=
CUST_WEAR_TATTOO_TRIBAL_6=
CUST_WEAR_TATTOO_TRIBAL_60=
CUST_WEAR_TATTOO_TRIBAL_61=
CUST_WEAR_TATTOO_TRIBAL_7=
CUST_WEAR_TATTOO_TRIBAL_8=
CUST_WEAR_TATTOO_TRIBAL_9=
CUST_WEAR_TATTOO_TRUTH=
CUST_WEAR_TATTOO_WINGS=
CUST_WEAR_TATTOO_WRENCH=
CUST_WEAR_TATTOO_YIN_YANG=

Scrapped Second Car Dealer?

Hmmm...
To do:
Get images of the Novin buildings in the overworld.

There are traces towards a cut secondary car dealer called Novin Used Cars. Those buildings do appear in the final except as decorative buildings in the Barrio, but the files hint that it was going to play a role in-game;

  • In the hudsheet_03 file, there is a duplicate map texture of the Foreign Power icon, which is called map_store_cardealer_low which obviously goes unused despite having an identical car key texture.
  • There are three radio advertisements for "Novin Used Cars" which are used in-game but are actually classified as price drops within the files. They are referred to as "$1,000.00 off at Novin Used Cars" and "$3,000.00 off at Novin Used Cars", as COMMERCIAL_09 and COMMERCIAL_10.
  • Within the strings, there are nine unused scrapped categories for car dealers showing that there were going to possibly be more than just Novin Used Cars. Only Exotic, Luxury, Sports and Classic categories are used for Foreign Power, the only existing car dealer in the game.
CARDEALER_CAT_COMPACT=COMPACT
CARDEALER_CAT_SEDAN=SEDAN
CARDEALER_CAT_SUV=SUV
CARDEALER_CAT_TRUCK=TRUCK
CARDEALER_CAT_STATIONW=STATION WAGON
CARDEALER_CAT_MUSCLE=MUSCLE
CARDEALER_CAT_VAN=VAN
CARDEALER_CAT_MINIVAN=MINIVAN
CARDEALER_CAT_MISC=MISCELLANEOUS
  • There are unused store owner voice clips for Novin Car Dealers besides Foreign Power, but only one set exists despite two branches being present.

The element may have been scrapped because it would be easier to steal used cars on the street than just buying them.

Skipped Entries

Duplicated Cutscene Strings

The final Vice Kings arc mission "All the King's Men" has text strings for five different cutscene titles (vk09_scene01-05), but only three of them occur during the mission. vk09_scene04 and vk09_scene05 "happen" during the "Tanya's Fall From Grace" cutscene, in order for multiple locations to be loaded.

Missing Chunk Files

Within the files that store graphics for the world, sr_chunk25-29 are missing. sr_chunk24 contains graphics for Wardill Airport while sr_chunk30 has graphics for Sommerset. Judging from the similar layouts, its safe to say that the missing chunk files could be applied to the scrapped bigger airport location that was shown in prerelease material.

The missing chunk files are leftover in chunks.xbtl;

	<Chunk>
		<Name>sr_chunk25</Name>
		<FileList>
			<MaxFileName>
				<Filename>sr_nav.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>Airport_Trees.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>airport.max</Filename>
				</MaxFileName>
			</FileList>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Chunk>
	<Chunk>
		<Name>sr_chunk26</Name>
		<FileList>
			<MaxFileName>
				<Filename>sr_nav.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>airport_trees.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>airport.max</Filename>
				</MaxFileName>
			</FileList>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Chunk>
	<Chunk>
		<Name>sr_chunk27</Name>
		<FileList>
			<MaxFileName>
				<Filename>sr_nav.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>apartment01.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>SR_Chunk27_Interiors.max</Filename>
				</MaxFileName>
			</FileList>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Chunk>
	<Chunk>
		<Name>sr_chunk28</Name>
		<FileList>
			<MaxFileName>
				<Filename>sr_nav.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>airport_trees.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>airport.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>SR_Chunk28_Interiors.max</Filename>
				</MaxFileName>
			</FileList>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Chunk>
	<Chunk>
		<Name>sr_chunk29</Name>
		<FileList>
			<MaxFileName>
				<Filename>sr_nav.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>Airport_Trees.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>airport.max</Filename>
				</MaxFileName>
			<MaxFileName>
				<Filename>SR_Chunk29_Interiors.max</Filename>
				</MaxFileName>
			</FileList>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Chunk>

Revisional Differences

Hmmm...
To do:
Find more changes.

Title Update

Released on October 30, 2006.[2]

General

  • Enabled 4xAA (anti-aliasing) for 480i standard-def and 480p resolutions (was 2xAA).
  • Enabled 4x anti-aliasing during initial player creation screen.
  • Added player options to enable v-sync during cutscenes and/or gameplay, with warning that it will affect framerate.
  • Fixed widescreen formatting issues in certain resolutions.
  • Fixed issue where button icons would sometimes not appear during tagging activity.
  • Fixed problem where camera could rapidly rotate around player when exiting vehicle.
  • Added dialog reminding player to save before final mission in the game.
  • Fixed rare crash bugs due to variants and fast shader constants.
  • DLC - Car dealership now skips paint selection for car if the car has no color data.
  • Fixed issue when signing out of a gamer profile on The Wheel Woman unlock screen.
  • Added missing audio tracks to music stores, including "Pickin' Boogers."
  • Added long sideburns and four other missing hairstyles to Shear Intensity salons.

Multiplayer

  • Improvements to the way the game handles packet loss and bandwidth management between players. This addresses issues commonly cited as "lag", and general synchronization problems *between the players' clients (vehicles/players warping around, etc).
  • Various bandwidth optimizations.
  • Fixed connection issues with gang servers (done server-side, update not required).
  • The system for rating a player's quality-of-service has been improved, and made less conservative. This means you'll see many more matches with 10-12 player limits.
  • Fixed "clothes stealing" exploit. Stolen clothes will be deleted, legit clothes will be unharmed.
  • Various changes to Matchmaking phase, to get players in the game faster.
  • Team-based, non-Gang games are now required to have even teams. Gang matches still allowed to be off-by-one to allow easier matchmaking, since single people cannot be matched-in.
  • Fixed issue that could cause the Blinged Out Ride vehicle to get stuck inside the garage when the driver disconnects.
  • Fixed crash that could happen during server migration.
  • Fixed rank reporting errors in Leaderboards for Team Gang Brawl and Team Big Ass Chains.
  • Fixed problem where end of games stats display could be improperly sorted.
  • Fixed issue in server migration where statistics would not be properly updated for the newly selected server.
  • Fixed issue where incorrect server was elected for game size.
  • Fixed issue where car could get stuck in a chop shop or get pushed out of the level and destroyed.
  • Added caching to pimp hat and multiplayer chains to reduce delay when they are loaded.
  • Fixed problem where PC could become bald after importing from single-player savegame.
  • Fixed problem where multiplayer garages had problems with client vehicles colliding at the entrance with an invisible mesh mover.
  • Item sync improvements.
  • Fixed problem that could prevent twelve people from getting into a match due to not having enough security associations.
  • Points stored in Big Ass Chains are now being reset between games.
  • Fixed issue where gang stats retrieval could fail and not be retried.
  • Addressed "standby" hack where a player would temporarily disconnect their network connection to move around without others seeing them.
  • The proper number of custom vehicle choices now appears for the Hustlin multiplayer level.
  • Gang sizes limited to 100 members.
  • Fixed cases where gangs match but not all players get into the game.
  • Only servers with sufficient bandwidth are selected to host a match.
  • Fixed bug where multiplayer garages had problems with client vehicles colliding against unseen geometry.
  • Big Ass Chains points scored stats are now reset between games.
  • Fixed bug where player would have pipebombs in inventory but would not be able to throw them.
  • Fixed problem in Protect Tha Pimp where a player would respawn at the beginning of a round in observer mode.
  • DLC - Always display name of level server has selected, even if client does not have that level downloaded.