Saints Row (2006)
Saints Row |
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Also known as: Saint's Row This game has unused areas. This game has a prototype article This game has a prerelease article This game has a notes page This game has a bugs page |
Saints Row takes the usual open-world crime-ridden Grand Theft Auto formula, but places a bigger emphasis on street gangs, doing odd jobs to progress through the story missions and character/vehicle customization. Despite having a few oddities and not having a proper direction/identity, it still manages to be fun in its own way.
For a first entry in the series, it slowly faded into obscurity due to not getting any other ports, which was caused by developmental troubles after the game's release and the loss of the source code.
To do: Quite a bit;
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Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Bugs |
Resources
Unused Mission-Related Text and Audio "Look, if you wanna get your name out there, then you better start doin' some favors." |
Activities and Diversions As if the higher Levels weren't hard enough... |
Unused Cutscene Content Scenes that were cut from the cinemas. |
Unused Audio The many, many unheard sounds and voices of the Row. |
Unused Graphics Bling it up and show your style! |
Unused Text "A string describing this unlockable belongs here." |
Oddities A rooftop door sits alone. |
Development Oversights Boundaries were broken, but mistakes were made. |
Developer Commands
Developer Commands Things are about to get ugly... |
Version Differences
Regional Differences No Mayhem, no explosions. |
Demo Version The joys of being trapped behind a red wall. |
Unused Vehicles
Forklift
A vehicle that never spawns ingame, but can be obtained via cheats.
BadDog
A vehicle based on The Job, except with a stripper pole resembling the reward variant. Oddly, it comes in three different preset colors.
Black Variant
Gray Variant
White Variant
Unused Data
Additional Gangs?
To do: Try and enable this in game? |
In the "teams.xbtl" file, there are references for two more gangs, referred to as the "Dragonz" and "Kingz", while the Vice Kings are referred to as the "Vice Lords" in the file itself. As this is the only mention of a fourth and fifth gang, it's safe to say they were possibly scrapped early in development.
Hidden Statistics
There are hidden Statistics that cannot normally be seen in the game, those include;
Display Name | Internal Name |
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Number of hostages taken | Hostages taken |
Los Carnales hoods owned | LC hoods |
Los Carnales hoods owned LC hoods Vice Kings hoods owned VK Hoods Westside Rollerz hoods owned WR hoods Number of demo derby activities completed Demo Derbies Completed Number of escort activities completed Escorts Completed Number of insurance fraud activities completed Insurance Frauds Completed Number of hijacking activities completed Hijackings Completed Number of hitman activities completed Hits Completed Number of pimping activities completed Snatches Completed Number of racing activities completed Races Completed Number of trafficking activities completed Drug Traffickings Completed Number of vandalism activities completed Vandalisms Completed Chop Shop Completed Chop Shops Completed Stolen Boxes Fenced Thefts Completed Number of unique vehicles owned Num unique vehicles owned Civilians killed by melee Civilians killed by melee Manually Awarded None Customization Items Owned
Custom Tattoo Wear
CUST_WEAR_TATTOO_$TOCK$= CUST_WEAR_TATTOO_24.0= CUST_WEAR_TATTOO_8_BALL= CUST_WEAR_TATTOO_ANCHOR_1= CUST_WEAR_TATTOO_ANCHOR_2= CUST_WEAR_TATTOO_ANCHOR_3= CUST_WEAR_TATTOO_ANCHOR_4= CUST_WEAR_TATTOO_ANGEL_1= CUST_WEAR_TATTOO_AQUARIUS= CUST_WEAR_TATTOO_ARROW_1= CUST_WEAR_TATTOO_BAR_CODE= CUST_WEAR_TATTOO_BIRD_1= CUST_WEAR_TATTOO_BIRD_2= CUST_WEAR_TATTOO_BRASS_KNUCKLES= CUST_WEAR_TATTOO_BUG_1= CUST_WEAR_TATTOO_BUG_2= CUST_WEAR_TATTOO_CALLIGRAPHY_1= CUST_WEAR_TATTOO_CHERRY= CUST_WEAR_TATTOO_CLOWN= CUST_WEAR_TATTOO_COUNT= CUST_WEAR_TATTOO_CROSS_1= CUST_WEAR_TATTOO_CROSS_2= CUST_WEAR_TATTOO_CROWN_2= CUST_WEAR_TATTOO_CROWN_3= CUST_WEAR_TATTOO_CROWN_4= CUST_WEAR_TATTOO_CROWN_5= CUST_WEAR_TATTOO_CROWN_6= CUST_WEAR_TATTOO_CROWN_7= CUST_WEAR_TATTOO_CROWN_8= CUST_WEAR_TATTOO_CROWN_9= CUST_WEAR_TATTOO_DEATH_1= CUST_WEAR_TATTOO_DRAGON_1= CUST_WEAR_TATTOO_DRAGON_2= CUST_WEAR_TATTOO_DRAGON_3= CUST_WEAR_TATTOO_DRAGON_5= CUST_WEAR_TATTOO_DRAGON_6= CUST_WEAR_TATTOO_EAGLE_1= CUST_WEAR_TATTOO_EAGLE_2= CUST_WEAR_TATTOO_EAGLE_3= CUST_WEAR_TATTOO_EAGLE_4= CUST_WEAR_TATTOO_EAGLE_5= CUST_WEAR_TATTOO_EAGLE_6= CUST_WEAR_TATTOO_EAGLE_7= CUST_WEAR_TATTOO_EYE_1= CUST_WEAR_TATTOO_FLAME= CUST_WEAR_TATTOO_FREE= CUST_WEAR_TATTOO_GRENADE_1= CUST_WEAR_TATTOO_HEADLESS_MAN= CUST_WEAR_TATTOO_HEART_1= CUST_WEAR_TATTOO_HEART_2= CUST_WEAR_TATTOO_HOURGLASS_MAN= CUST_WEAR_TATTOO_I_LOVE_MOM= CUST_WEAR_TATTOO_KNIFE_1= CUST_WEAR_TATTOO_LETTER_R_1= CUST_WEAR_TATTOO_LETTER_R_2= CUST_WEAR_TATTOO_LETTER_R_3= CUST_WEAR_TATTOO_LETTER_S_1= CUST_WEAR_TATTOO_LETTER_S_2= CUST_WEAR_TATTOO_LETTER_S_3= CUST_WEAR_TATTOO_LIONS= CUST_WEAR_TATTOO_MG_1= CUST_WEAR_TATTOO_MONSTER_1= CUST_WEAR_TATTOO_MYSTICAL_1= CUST_WEAR_TATTOO_PISTOL_1= CUST_WEAR_TATTOO_REAPER= CUST_WEAR_TATTOO_REVOLVER_1= CUST_WEAR_TATTOO_REVOLVER_2= CUST_WEAR_TATTOO_REVOLVER_3= CUST_WEAR_TATTOO_REVOLVER_4= CUST_WEAR_TATTOO_RIFLE_1= CUST_WEAR_TATTOO_RIFLE_2= CUST_WEAR_TATTOO_RIFLE_3= CUST_WEAR_TATTOO_SANSKRIT_1= CUST_WEAR_TATTOO_SCORPION_1= CUST_WEAR_TATTOO_SHIELD_1= CUST_WEAR_TATTOO_SHIELD_2= CUST_WEAR_TATTOO_SKULL_1= CUST_WEAR_TATTOO_SKULL_2= CUST_WEAR_TATTOO_SKULL_3= CUST_WEAR_TATTOO_SMG_1= CUST_WEAR_TATTOO_SMG_2= CUST_WEAR_TATTOO_SMG_3= CUST_WEAR_TATTOO_SNOWFLAKE_1= CUST_WEAR_TATTOO_STAR_1= CUST_WEAR_TATTOO_STAR_2= CUST_WEAR_TATTOO_SUN_1= CUST_WEAR_TATTOO_THUG_LIFE= CUST_WEAR_TATTOO_TRIBAL_1= CUST_WEAR_TATTOO_TRIBAL_10= CUST_WEAR_TATTOO_TRIBAL_11= CUST_WEAR_TATTOO_TRIBAL_12= CUST_WEAR_TATTOO_TRIBAL_13= CUST_WEAR_TATTOO_TRIBAL_14= CUST_WEAR_TATTOO_TRIBAL_15= CUST_WEAR_TATTOO_TRIBAL_16= CUST_WEAR_TATTOO_TRIBAL_17= CUST_WEAR_TATTOO_TRIBAL_18= CUST_WEAR_TATTOO_TRIBAL_19= CUST_WEAR_TATTOO_TRIBAL_2= CUST_WEAR_TATTOO_TRIBAL_20= CUST_WEAR_TATTOO_TRIBAL_21= CUST_WEAR_TATTOO_TRIBAL_22= CUST_WEAR_TATTOO_TRIBAL_23= CUST_WEAR_TATTOO_TRIBAL_24= CUST_WEAR_TATTOO_TRIBAL_25= CUST_WEAR_TATTOO_TRIBAL_26= CUST_WEAR_TATTOO_TRIBAL_27= CUST_WEAR_TATTOO_TRIBAL_28= CUST_WEAR_TATTOO_TRIBAL_29= CUST_WEAR_TATTOO_TRIBAL_3= CUST_WEAR_TATTOO_TRIBAL_30= CUST_WEAR_TATTOO_TRIBAL_31= CUST_WEAR_TATTOO_TRIBAL_32= CUST_WEAR_TATTOO_TRIBAL_33= CUST_WEAR_TATTOO_TRIBAL_34= CUST_WEAR_TATTOO_TRIBAL_35= CUST_WEAR_TATTOO_TRIBAL_36= CUST_WEAR_TATTOO_TRIBAL_37= CUST_WEAR_TATTOO_TRIBAL_38= CUST_WEAR_TATTOO_TRIBAL_39= CUST_WEAR_TATTOO_TRIBAL_4= CUST_WEAR_TATTOO_TRIBAL_40= CUST_WEAR_TATTOO_TRIBAL_41= CUST_WEAR_TATTOO_TRIBAL_42= CUST_WEAR_TATTOO_TRIBAL_43= CUST_WEAR_TATTOO_TRIBAL_44= CUST_WEAR_TATTOO_TRIBAL_45= CUST_WEAR_TATTOO_TRIBAL_46= CUST_WEAR_TATTOO_TRIBAL_47= CUST_WEAR_TATTOO_TRIBAL_48= CUST_WEAR_TATTOO_TRIBAL_49= CUST_WEAR_TATTOO_TRIBAL_5= CUST_WEAR_TATTOO_TRIBAL_50= CUST_WEAR_TATTOO_TRIBAL_51= CUST_WEAR_TATTOO_TRIBAL_52= CUST_WEAR_TATTOO_TRIBAL_53= CUST_WEAR_TATTOO_TRIBAL_54= CUST_WEAR_TATTOO_TRIBAL_55= CUST_WEAR_TATTOO_TRIBAL_56= CUST_WEAR_TATTOO_TRIBAL_57= CUST_WEAR_TATTOO_TRIBAL_58= CUST_WEAR_TATTOO_TRIBAL_59= CUST_WEAR_TATTOO_TRIBAL_6= CUST_WEAR_TATTOO_TRIBAL_60= CUST_WEAR_TATTOO_TRIBAL_61= CUST_WEAR_TATTOO_TRIBAL_7= CUST_WEAR_TATTOO_TRIBAL_8= CUST_WEAR_TATTOO_TRIBAL_9= CUST_WEAR_TATTOO_TRUTH= CUST_WEAR_TATTOO_WINGS= CUST_WEAR_TATTOO_WRENCH= CUST_WEAR_TATTOO_YIN_YANG=
Scrapped Second Car Dealer?
To do: Get images of the Novin buildings in the overworld. |
There are traces towards a cut secondary car dealer called Novin Used Cars. Those buildings do appear in the final except as decorative buildings in the Barrio, but the files hint that it was going to play a role in-game;
- In the hudsheet_03 file, there is a duplicate map texture of the Foreign Power icon, which is called map_store_cardealer_low which obviously goes unused despite having an identical car key texture.
- There are three radio advertisements for "Novin Used Cars" which are used in-game but are actually classified as price drops within the files. They are referred to as "$1,000.00 off at Novin Used Cars" and "$3,000.00 off at Novin Used Cars", as COMMERCIAL_09 and COMMERCIAL_10.
- Within the strings, there are nine unused scrapped categories for car dealers showing that there were going to possibly be more than just Novin Used Cars. Only Exotic, Luxury, Sports and Classic categories are used for Foreign Power, the only existing car dealer in the game.
CARDEALER_CAT_COMPACT=COMPACT CARDEALER_CAT_SEDAN=SEDAN CARDEALER_CAT_SUV=SUV CARDEALER_CAT_TRUCK=TRUCK CARDEALER_CAT_STATIONW=STATION WAGON CARDEALER_CAT_MUSCLE=MUSCLE CARDEALER_CAT_VAN=VAN CARDEALER_CAT_MINIVAN=MINIVAN CARDEALER_CAT_MISC=MISCELLANEOUS
- There are unused store owner voice clips for Novin Car Dealers besides Foreign Power, but only one set exists despite two branches being present.
The element may have been scrapped because it would be easier to steal used cars on the street than just buying them.
Skipped Entries
Duplicated Cutscene Strings
The final Vice Kings arc mission "All the King's Men" has text strings for five different cutscene titles (vk09_scene01-05), but only three of them occur during the mission. vk09_scene04 and vk09_scene05 "happen" during the "Tanya's Fall From Grace" cutscene, in order for multiple locations to be loaded.
Missing Chunk Files
Within the files that store graphics for the world, sr_chunk25-29 are missing. sr_chunk24 contains graphics for Wardill Airport while sr_chunk30 has graphics for Sommerset. Judging from the similar layouts, its safe to say that the missing chunk files could be applied to the scrapped bigger airport location that was shown in prerelease material.
The missing chunk files are leftover in chunks.xbtl;
<Chunk> <Name>sr_chunk25</Name> <FileList> <MaxFileName> <Filename>sr_nav.max</Filename> </MaxFileName> <MaxFileName> <Filename>Airport_Trees.max</Filename> </MaxFileName> <MaxFileName> <Filename>airport.max</Filename> </MaxFileName> </FileList> <_Editor> <Category>Entries</Category> </_Editor> </Chunk> <Chunk> <Name>sr_chunk26</Name> <FileList> <MaxFileName> <Filename>sr_nav.max</Filename> </MaxFileName> <MaxFileName> <Filename>airport_trees.max</Filename> </MaxFileName> <MaxFileName> <Filename>airport.max</Filename> </MaxFileName> </FileList> <_Editor> <Category>Entries</Category> </_Editor> </Chunk> <Chunk> <Name>sr_chunk27</Name> <FileList> <MaxFileName> <Filename>sr_nav.max</Filename> </MaxFileName> <MaxFileName> <Filename>apartment01.max</Filename> </MaxFileName> <MaxFileName> <Filename>SR_Chunk27_Interiors.max</Filename> </MaxFileName> </FileList> <_Editor> <Category>Entries</Category> </_Editor> </Chunk> <Chunk> <Name>sr_chunk28</Name> <FileList> <MaxFileName> <Filename>sr_nav.max</Filename> </MaxFileName> <MaxFileName> <Filename>airport_trees.max</Filename> </MaxFileName> <MaxFileName> <Filename>airport.max</Filename> </MaxFileName> <MaxFileName> <Filename>SR_Chunk28_Interiors.max</Filename> </MaxFileName> </FileList> <_Editor> <Category>Entries</Category> </_Editor> </Chunk> <Chunk> <Name>sr_chunk29</Name> <FileList> <MaxFileName> <Filename>sr_nav.max</Filename> </MaxFileName> <MaxFileName> <Filename>Airport_Trees.max</Filename> </MaxFileName> <MaxFileName> <Filename>airport.max</Filename> </MaxFileName> <MaxFileName> <Filename>SR_Chunk29_Interiors.max</Filename> </MaxFileName> </FileList> <_Editor> <Category>Entries</Category> </_Editor> </Chunk>
Revisional Differences
To do: Find more changes. |
Title Update
Released on October 30, 2006.[2]
General
- Enabled 4xAA (anti-aliasing) for 480i standard-def and 480p resolutions (was 2xAA).
- Enabled 4x anti-aliasing during initial player creation screen.
- Added player options to enable v-sync during cutscenes and/or gameplay, with warning that it will affect framerate.
- Fixed widescreen formatting issues in certain resolutions.
- Fixed issue where button icons would sometimes not appear during tagging activity.
- Fixed problem where camera could rapidly rotate around player when exiting vehicle.
- Added dialog reminding player to save before final mission in the game.
- Fixed rare crash bugs due to variants and fast shader constants.
- DLC - Car dealership now skips paint selection for car if the car has no color data.
- Fixed issue when signing out of a gamer profile on The Wheel Woman unlock screen.
- Added missing audio tracks to music stores, including "Pickin' Boogers."
- Added long sideburns and four other missing hairstyles to Shear Intensity salons.
Multiplayer
- Improvements to the way the game handles packet loss and bandwidth management between players. This addresses issues commonly cited as "lag", and general synchronization problems *between the players' clients (vehicles/players warping around, etc).
- Various bandwidth optimizations.
- Fixed connection issues with gang servers (done server-side, update not required).
- The system for rating a player's quality-of-service has been improved, and made less conservative. This means you'll see many more matches with 10-12 player limits.
- Fixed "clothes stealing" exploit. Stolen clothes will be deleted, legit clothes will be unharmed.
- Various changes to Matchmaking phase, to get players in the game faster.
- Team-based, non-Gang games are now required to have even teams. Gang matches still allowed to be off-by-one to allow easier matchmaking, since single people cannot be matched-in.
- Fixed issue that could cause the Blinged Out Ride vehicle to get stuck inside the garage when the driver disconnects.
- Fixed crash that could happen during server migration.
- Fixed rank reporting errors in Leaderboards for Team Gang Brawl and Team Big Ass Chains.
- Fixed problem where end of games stats display could be improperly sorted.
- Fixed issue in server migration where statistics would not be properly updated for the newly selected server.
- Fixed issue where incorrect server was elected for game size.
- Fixed issue where car could get stuck in a chop shop or get pushed out of the level and destroyed.
- Added caching to pimp hat and multiplayer chains to reduce delay when they are loaded.
- Fixed problem where PC could become bald after importing from single-player savegame.
- Fixed problem where multiplayer garages had problems with client vehicles colliding at the entrance with an invisible mesh mover.
- Item sync improvements.
- Fixed problem that could prevent twelve people from getting into a match due to not having enough security associations.
- Points stored in Big Ass Chains are now being reset between games.
- Fixed issue where gang stats retrieval could fail and not be retried.
- Addressed "standby" hack where a player would temporarily disconnect their network connection to move around without others seeing them.
- The proper number of custom vehicle choices now appears for the Hustlin multiplayer level.
- Gang sizes limited to 100 members.
- Fixed cases where gangs match but not all players get into the game.
- Only servers with sufficient bandwidth are selected to host a match.
- Fixed bug where multiplayer garages had problems with client vehicles colliding against unseen geometry.
- Big Ass Chains points scored stats are now reset between games.
- Fixed bug where player would have pipebombs in inventory but would not be able to throw them.
- Fixed problem in Protect Tha Pimp where a player would respawn at the beginning of a round in observer mode.
- DLC - Always display name of level server has selected, even if client does not have that level downloaded.
The Saints Row series
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Xbox 360 | Saints Row (2006) (Prototypes) • Saints Row 2 • Saints Row: The Third • Saints Row IV • Saints Row: Gat Out of Hell |
PlayStation 3 | Saints Row 2 • Saints Row: The Third • Saints Row IV • Saints Row: Gat Out of Hell |
Windows, Linux | Saints Row 2 • Saints Row: The Third • Saints Row IV • Saints Row: Gat Out of Hell • Saints Row: The Third Remastered • Saints Row (2022) |
PlayStation Portable | Saints Row Undercover |
PlayStation 4, Xbox One | Saints Row IV • Saints Row: Gat Out of Hell • Saints Row: The Third Remastered • Saints Row (2022) |
PlayStation 5, Xbox Series X | Saints Row (2022) |
- Pages missing developer references
- Games developed by Volition
- Pages missing publisher references
- Games published by THQ
- Xbox 360 games
- Pages missing date references
- Games released in 2006
- Games released in August
- Games released on August 29
- Games released in September
- Games released on September 1
- Games released on August 31
- Games with unused areas
- Games with unused objects
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with regional differences
- Games with revisional differences
- To do
- Saints Row series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Deep Silver > Games developed by Volition
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 29
Games > Games by release date > Games released in August > Games released on August 31
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 1
Games > Games by series > Saints Row series