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Rhythm Heaven/Unused Audio

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This is a sub-page of Rhythm Heaven.

Hmmm...
To do:
There's probably more.
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

When the majority of your game is based around audio, there's bound to be some stragglers left sitting unused.

Music

While there's only a small amount of music in this game that goes unused, what's here is indeed interesting. Something to note is that while a good chunk of music in this game is typically stored as streams (meaning the music is being played back like a CD player), the following tracks are stored as sequences (meaning the music is played back in real time, like a live orchestra).

BGM_TAP

A jolly sounding track that most likely originates from a scrapped "tapping" rhythm game. Adding to this, there exists another track intended for this rhythm game.

VOICE_TAP

A series of voices, some of which go unused. Something to note is that one of the voice clips was later repurposed for Board Meeting in Rhythm Heaven Fever. As stated before, this track was meant to be paired up with BGM_TAP, and when we pair them, we get...

BGM_TAP + VOICE_TAP

The full TAP experience. VOICE_TAP might've been made first, and served as a basis for BGM_TAP, which might explain why these two were separated.

BGM_AMBIENT

A relaxing track. This probably wasn't intended for a rhythm game, as it would be far too slow paced for one. Perhaps a rhythm toy?

Japanese OST Leftovers

Additionally, the Japanese versions of Karate Man and Karate Man 2 can be found unused in the American version of the game. These tracks could've been remnants of an ability to switch between the Japanese and American audio (a feature that would later be implemented in both the European version of Rhythm Heaven Fever, and all localized versions of Rhythm Heaven Megamix) that was scrapped due to space constraints.

Sound Effects

In direct contrast to unused music, there are plenty of unused sound effects lurking here. A rhythm game typically stores its sound effects in SEQARC files (SEQuence ARChive), so those are where we'll be snooping around in.

Rhythm Games

Some rhythm games have sound effects in their SEQARC files that normally go unused.

Shoot-'Em-Up

Sequence Name Sequence Description
SE_SHOOTING_HIT3
A thinner sounding version of the enemy hit sound.
SE_SHOOTING_MISSILE
A sound intended for a missile object.
SE_SHOOTING_SHOT1_TR
An alternate shooting sound.
SE_SHOOTING_MISS
A miss sound for the player. The used miss sound is "SE_SHOOTING_MISS_RED".
SE_SHOOTING_ENEMY_UP
A weird sound intended for the enemies.
SE_SHOOTING_ENEMY_MOVE
A moving sound for the enemies. They never move in the game though, aside from spawning.
SE_SHOOTING_ENEMY_FLY
A sound intended for the enemies flying.
SE_SHOOTING_HIT1_TR
An alternate, more retro sounding enemy hit sound.
SE_SHOOTING_HIT2_TR
Another retro sounding enemy hit sound.
SE_SHOOTING_HIT3_TR
A third retro sounding enemy hit sound.
SE_SHOOTING_TAME
A warning sound.
SE_SHOOTING_ALERT
An alert sound.
SE_SHOOTING_GATE3
A third gate opening sound for the intro. Only the first two are used, although this one would go on to be used in Rhythm Heaven Megamix.

Moai Doo-Wop

Sequence Name Sequence Description
SE_MOAI_KONNITI
A man saying "こんにち" (konnichi).
SE_MOAI_GOKURO
A man saying "ごくろう" (gokurō).
SE_MOAI_SAYONA
A man saying "さような" (sayōna).
SE_MOAI_SUAN_SU
An unused hold sound for a third moai.
SE_MOAI_SUAN_AN
An unused release sound for a third moai.
SE_MOAI_SAN
An unused shout sound for a third moai.

Something to note is that SE_MOAI_KONNITI, SE_MOAI_GOKURO, and SE_MOAI_SAYONA all appear to cut off prematurely. This is intentional, as the gaps are supposed to be filled in by the moai's shouts. This becomes apparent when you look at how these sounds are ordered internally. In the SEQARC file, SE_MOAI_KONNITI is followed directly by SE_MOAI_WA (the player's shout). SE_MOAI_GOKURO is followed by SE_MOAI_SAN (the unused third moai's shout), and SE_MOAI_SAYONA is followed by SE_MOAI_RA (the CPU's shout). With this in mind, we now know that the words spoken are "こんにちは" (konnichiwa, meaning hello), gokurōsan, and "さようなら" (sayōnara, meaning goodbye).

Love Lizards

Sequence Name Sequence Description
SE_GUIRO_VOICE_TEST
A lengthy audio file used for testing the female lizard's voice.

Dog Ninja

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This sound is used.

Sequence Name Sequence Description SE_NINJA_YASAI

A sound for a cut object of some type. Yasai means vegetable in Japanese.

Karate Man

Sequence Name Sequence Description
SE_KARATE_PUNCH_HIT1
Leftover pot hit sound from Rhythm Tengoku.
SE_KARATE_HATI_BREAK
Leftover pot break sound.
SE_KARATE_LIGHT_BREAK
Leftover light break sound.
SE_KARATE_VOICE_3TU1
An earlier version of the "Hit 3!" cue.

Airboarder

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This sound is used and just appears to be incorrectly rendered.
Sequence Name Sequence Description
SE_AIR_TAME
A funky sounding bell.

Scrapped Rhythm Games

Aside from the unused sound effects found in used SEQARC files, this game also contains many SEQARC files that go completely unused. It is most likely that these SEQARC files once belonged to various scrapped rhythm games, and that said files are all that remain of them.

SEQARC_SKA

This file contains loads of different brass instruments. "SKA" could be referring to the genre of music, which might be an explanation for this.

Sequence Name Sequence Description
SE_SKA_BRASS_SHORT_L
A brass instrument panned left playing a short note.
SE_SKA_BRASS_SHORT_C
A brass instrument panned center playing a short note.
SE_SKA_BRASS_SHORT_R
A brass instrument panned right playing a short note.
SE_SKA_BRASS_SHORT_L_D
A brass instrument panned left playing a short note in the key of D.
SE_SKA_BRASS_SHORT_C_D
A brass instrument panned center playing a short note in the key of D.
SE_SKA_BRASS_SHORT_R_D
A brass instrument panned right playing a short note in the key of D.
SE_SKA_BRASS_SHORT_L_F
A brass instrument panned left playing a short note in the key of F.
SE_SKA_BRASS_SHORT_C_F
A brass instrument panned center playing a short note in the key of F.
SE_SKA_BRASS_SHORT_R_F
A brass instrument panned right playing a short note in the key of F.
SE_SKA_BRASS_SHORT_L_G
A brass instrument panned left playing a short note in the key of G.
SE_SKA_BRASS_SHORT_C_G
A brass instrument panned center playing a short note in the key of G.
SE_SKA_BRASS_SHORT_R_G
A brass instrument panned right playing a short note in the key of G.
SE_SKA_BRASS_SHORT_L_Am
A brass instrument panned left playing a short note in the key of A minor.
SE_SKA_BRASS_SHORT_C_Am
A brass instrument panned center playing a short note in the key of A minor.
SE_SKA_BRASS_SHORT_R_Am
A brass instrument panned right playing a short note in the key of A minor.
SE_SKA_BRASS_LONG_L
A brass instrument panned left playing a long note.
SE_SKA_BRASS_LONG_C
A brass instrument panned center playing a long note.
SE_SKA_BRASS_LONG_R
A brass instrument panned right playing a long note.
SE_SKA_BRASS_LONG_L_F
Duplicate of SE_SKA_BRASS_LONG_L.
SE_SKA_BRASS_LONG_C_F
Duplicate of SE_SKA_BRASS_LONG_C.
SE_SKA_BRASS_LONG_R_F
Duplicate of SE_SKA_BRASS_LONG_R.
SE_SKA_BRASS_LONG_L_G
Duplicate of SE_SKA_BRASS_LONG_L.
SE_SKA_BRASS_LONG_C_G
Duplicate of SE_SKA_BRASS_LONG_C.
SE_SKA_BRASS_LONG_R_G
Duplicate of SE_SKA_BRASS_LONG_R.
SE_SKA_BRASS_MISS
An unpleasant sound most likely made when missing a cue.

SEQARC_TAP1

This file contains sound effects for the aforementioned scrapped tapping rhythm game.

Sequence Name Sequence Description
SE_TAP_STAMP
A sound of someone stepping.
SE_TAP_TOE
A sound of someone stepping on their toes.
SE_TAP_HEEL
A sound of someone stepping on their heels.
SE_V_DOWN
Duplicate of a voice clip used exclusively in both the practice and Remix 9 variations of Space Soccer.
SE_V_KICK
Duplicate of a voice clip used in Space Soccer.
SE_V_TOE
Duplicate of a voice clip used in Space Soccer.
SE_V_AND_UP
The announcer saying "And".
SE_V_AND_DOWN
The announcer saying "And" again.
SE_V_ISSHONI
The announcer saying "Isshouni". This would later be repurposed for Board Meeting in Rhythm Heaven Fever.
SE_V_MINNADE
The announcer saying "Minnade".
SE_V_GOISSHONI
The announcer saying "Goisshoni".
SE_V_HI
The announcer saying "Hai".
SE_V_MOHITOTU
The announcer saying "Mohitotu".
SE_V_MAENI
The announcer saying "Maeni".
SE_V_USIRONI
The announcer saying "Usironi".
SE_V_NOMAMADE
The announcer saying "Nomamade".
SE_MONKY_GOOD
A crowd of monkeys cheering happily. Might've been used when the player performs well.
SE_MONKY_NORMAL
A crowd of monkeys cheering. Might've been used when the player performs OK.
SE_MONKY_BAD
A crowd of monkeys booing. Almost certainly used when the player performs badly.

SEQARC_TAP2

Lo and behold, there is yet another file for the scrapped tapping rhythm game.

Sequence Name Sequence Description
SE_TAP2_YOTU
The announcer saying "Yotsu". The "Yo" was repurposed in Rhythm Heaven Fever as Karate Man 2's "Hit 4" cue.
SE_TAP2_TAMETE
A girl saying "Tamete".
SE_TAP_UUN_TEI
A girl saying "Uun... tei". The "Tei" part was repurposed in Rhythm Heaven Megamix as Pajama Party's pillow throw cue.
SE_TAP2_UTON
A girl saying "U, ton, U ton ton". It sounds similar to the "Go go go!" cue in Figure Fighter in Rhythm Heaven Fever.
SE_TAP2_IKUYO
A girl saying "Ikuyo... seno". The "Ikuyo" part was also repurposed in Rhythm Heaven Megamix for Pajama Party's pillow throw cue. "Seno" would later go on to be used in Tap Troupe in Rhythm Heaven Fever and various games in Megamix.
SE_TAP2_N_TEI
A girl saying "Nn, tei, hu, down".
SE_TAP2_KEIKAI
A girl saying "Keikaini".
SE_TAP2_TOTOTO
A girl saying "Tototonnn, tei". It sounds similar to the "Pu-pu-pu-punch!" cue in Space Dance in Rhythm Tengoku.
SE_TAP2_COUNT1
Duplicate of a voice clip used in Remix 4.
SE_TAP2_COUNT2
Duplicate of a voice clip used in Remix 4.
SE_TAP2_COUNT3
Somebody saying "Three".
SE_TAP2_COUNT4
Somebody saying "Four".
SE_TAP2_KAZU1
Somebody saying "Ichi".
SE_TAP2_KAZU2
Somebody saying "Ni".
SE_TAP2_KAZU3
Duplicate of a sound effect used in The Dazzles.
SE_TAP2_KAZU4
Duplicate of a sound effect used in The Dazzles.

As you can see, this rhythm game has had quite the amount of content developed for it (in terms of audio), which means that it probably got a fairways into development before getting scrapped. Not all was lost though, as some sound effects were later recycled for other rhythm games in the series, and the general idea was recycled for Tap Troupe in Rhythm Heaven Fever. Ironically, some of the sprites intended for this game would later be found in that very game.

SEQARC_PAPET

"PAPET" is a misspelling of the word "puppet", meaning that this rhythm game might've had something to do with them.

Sequence Name Sequence Description
SE_PAPET_LION_GA
A man imitating a lion roaring.
SE_PAPET_LION_OU
A man imitating a lion biting.
SE_PAPET_RAT_CHU
A main imitating a rat squeaking (Chu is the onomatopoeia for squeaking).
SE_PAPET_RAT_CHUU
A main imitating a rat with a longer squeak.
SE_PAPET_FISH
A man imitating a fish.
SE_PAPET_CAT
A man imitating a cat.
SE_PAPET_DOG_WOO
A man imitating a dog.
SE_PAPET_DOG_WAN
A man imitating a dog barking.
SE_PAPET_SPACE_MAN
Someone saying "hey".
SE_PAPET_RAKKO
Somebody saying "Kon" while knocking on something. This would later be used for the characters in Donk-Donk from Rhythm Heaven Fever.

SEQARC_TONTS

This file contains sound effects that may or may not be associated with the scrapped tapping rhythm game.

Sequence Name Sequence Description
SE_TONTS_TON1
A woman saying "Ton" very similarly to a cue from Tap Troupe in Rhythm Heaven Fever.
SE_TONTS_TON2
A woman saying "Ton" again, also very similarly to a cue from Tap Troupe in Rhythm Heaven Fever.
SE_TONTS_TON3
A woman saying "Ton" again.
SE_TONTS_TO1
A woman saying "To".
SE_TONTS_TO2
A woman saying "To" again.
SE_TONTS_TO3
A woman saying "To" again.
SE_TONTS_TOO
A woman saying "Too".
SE_TONTS_N
A woman saying "N" very similarly to a cue from Tap Troupe in Rhythm Heaven Fever.
SE_TONTS_PIN1
A woman saying "Pin".
SE_TONTS_PIN2
A woman saying "Pin" again.
SE_TONTS_QUHA
A woman exhaling.

SEQARC_PICK

This file contains various types of guitar instruments. One could only imagine what they were used for.

Sequence Name Sequence Description
SE_BASS
A bass instrument.
SE_STL_GTR
A steel guitar instrument.
SE_DIS_GTR
A distortion guitar instrument.
SE_DIS_GTR2
Duplicate of SE_DIS_GTR.

SEQARC_EFFECT1

This file contains a random assortment of sound effects. These weren't intended for a specific rhythm game, and instead were used for testing.

Sequence Name Sequence Description
SE_TEST_AWA
A bubbling sound.
SE_TEST_KURK
Duplicate of a sound used in Octopus Machine. "KURK" might be a misspelling of "Cork" (as in the bottle).
SE_TEST_KURK_LOOP
A higher pitched version of the previous sound that loops infinitely.
SE_TEST_FUKIDASI
A sort of squeaky sound.
SE_TEST_KAMI
Somebody eating a chip.
SE_TEST_KANZUME
Somebody cracking open a cold one.
SE_TEST_KEY
Duplicate of a sound used in the Phone rhythm toy.
SE_TEST_KINZOKU
A slapping sound.
SE_TEST_MOLES
A button pressing sound.
SE_TEST_NOMI
A metallic "chain" sound.
SE_TEST_PISI
Another slapping sound.
SE_TEST_RENGA
A glass bottle sound.
SE_TEST_SENNUKI
A bottle opening sound.
SE_TEST_TARAI
Duplicate of a sound used in the Practice Flicking game.
SE_TEST_WATER
A light water splashing sound.
SE_TEST_WATER_INTO
A very weird diving sound.
SE_TEST_WATER_JABA
Somebody surfacing out of the water.
SE_TEST_WATER_SOSOGI
Duplicate of a sound used in Fillbots.
SE_TEST_WINDOW
Something banging on a window.
SE_TEST_WOOD
A high pitched cowbell noise.
SE_TEST_YUMI
An instrument of some sort.
SE_TEST_CAR
A car driving sound.
SE_TEST_WIND
A wind blowing sound.
SE_TEST_SCRATCH
A sound that might've played when "scratching" the touch screen.
SE_TEST_KARATE_BGM
A short snippet of the Karate Man theme from Rhythm Tengoku. What follows are a bunch of leftovers of said game.
SE_TEST_KARATE_HATI
The "pot thrown" sound.
SE_TEST_KARATE_HIT
The "pot hit" sound.
SE_TEST_KARATE_MISS
The "punching the pot too early" sound.
SE_TEST_KARATE_PUNCH
The "punching nothing" sound.

SEQARC_EFFECT2

This file is a continuation of the above file.

Sequence Name Sequence Description
SE_TEST_BALL_RALLY
Audio of someone who clearly sucks at Rhythm Rally.
SE_TEST_BALL_ATTACK
A ping pong ball sound effect, also used in Rhythm Rally.
SE_TEST_GT_NONE1
A rock guitar instrument.
SE_TEST_GT_EF1
Another rock guitar instrument.
SE_TEST_GT_NONE2
A regular guitar instrument.
SE_TEST_GT_EF2
Yet another rock guitar instrument.
SE_LAUGH
An oddly unsettling laugh that loops infinitely.
SE_LAUGH_RELOAD
Somebody gasping for breath, probably after all that laughing.
SE_TEST_VOICE_A
A man saying "AAAAAAAAAA".
SE_TEST_VOICE_O
A man saying "OOOOOOOOOO".
SE_TEST_VOICE_E
A man saying "EEEEEEEEEEE".

SEQARC_NAWA_TOBI

This file contains quite a few "retro" sounding sound effects.

Sequence Name Sequence Description
SE_NAWA_JUMP
A jumping sound, intended for the player.
SE_NAWA_JUMP_COM
A jumping sound, intended for the CPUs.
SE_NAWA_DON
Some kind of timpani sound.
SE_NAWA_KICK
Another timpani sound, except it's higher pitched. The file name implies someone is kicking something.
SE_NAWA_FLOWER1
Duplicate of a sound effect used in Octopus Machine.
SE_NAWA_FLOWER2
A higher pitched version of said sound effect, with an additional sound on top of it.

SEQARC_AMBIENT

This file contains sound effects that were likely intended to be paired with BGM_AMBIENT.

Sequence Name Sequence Description
SE_GTR1
A guitar instrument.
SE_GTR2
Another guitar instrument.
SE_GTR3
Another guitar instrument.
SE_VOICE_AH
A woman sighing.
SE_VOICE_STOP
A woman saying "Stop".

SEQARC_SNOW

This file contains sound effects for a scrapped rhythm game that seemingly had something to do with snow (if the file name is of any indication).

Sequence Name Sequence Description
SE_SNOW_PUSH
A really weird "push" sound.
SE_SNOW_BALL
Somebody making or throwing a snow ball.
SE_SNOW_MISS
A sound effect that might of been used when failing a cue.
SE_SNOW_MISS_DOG
A dog getting hurt. Poor dog.

SEQARC_KAO

This file is pretty short when compared to the others.

Sequence Name Sequence Description
SE_KAO_KISS_LONG
Somebody giving something a really big kiss.
SE_KAO_KISS
Somebody giving something a kiss.

SEQARC_VOLLEY

This file contains sound effects for a scrapped rhythm game that had to do with the sport "Volleyball". Some of the sounds are similar to the Endless Remix basketball game in Rhythm Heaven Fever.

Sequence Name Sequence Description
SE_VOLLEY_SERVE1
Someone serving the ball.
SE_VOLLEY_SERVE1_ADD_A
Someone grunting.
SE_VOLLEY_SERVE2
Someone serving the ball again.
SE_VOLLEY_SERVE2_LONG
Similar to the above sound effect, except the first syllable is drawn out more.
SE_VOLLEY_SERVE2_FADE
Similar to SE_VOLLEY_SERVE2_LONG, except it fades in on the first syllable.
SE_VOLLEY_RECEIVE
A lady receiving the ball.
SE_VOLLEY_TOSS
A monkey tossing the ball.
SE_VOLLEY_ATTACK
A lady spiking the ball ("spiking" meaning "hitting it very hardly").
SE_VOLLEY_ATTACK_SARU
A monkey spiking the ball.
SE_VOLLEY_SUKA
Duplicate of a sound effect used in various rhythm games.
SE_VOLLEY_ONCE_MORE
A crowd requesting an encore.
SE_VOLLEY_SONOMAMA
Someone saying something.
SE_VOLLEY_BALL_NET
The ball hitting a net.
(Source: Rhythm Heaven Wiki)