Red Clash
Red Clash |
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Developer: Kaneko[1]
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Red Clash is a space shooter featuring a ship of blue going against ships that are red.
That's all that can be said about Red Clash.
Contents
Unused Graphics
Objects
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The ship went through varying mixtures of blue and white before settling on the final, mostly blue design.
These two enemies don't appear anywhere. They have animations for coming in from the background, so it's probable that they would appear in the space sections.
Two single-frame enemies. They'd show up in the tunnel sections.
A little bitty 16x16 explosion. It's smaller than the 24x24 explosions that normally appear.
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This seems to be an alternate boss enemy, or at least a larger than normal one. For some reason, this enemy's design was changed between the older and newer revisions of the game, even though it's unused.
Other
Various Japanese characters, seemingly remnants of an older font rather than an actual message. The Kanji character 金 means "Gold" or "Money".
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The "END" and "RUB" options in the name entry screen have four different sets of graphics: Pick between solid, transparent, red, and blue.
It's a happy cat. Please do not bother the happy cat.
Version Differences
There are two versions of Red Clash: The older version is "Set 2" in MAME's nomenclature , and the newer version is "Set 1".
Gameplay Differences
- In the older set, the CPU-controlled ship in the demo never moves. It was given a short, rudimentary looping path in the newer set.
- The level progression between sets is different.
- Old Set: Space 1, Space 2, Tunnel 1, Tunnel 2, Boss.
- New Set: Space 1, Tunnel 1, Space 2, Tunnel 2, Boss.
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- The boss death sequence was changed in the newer version.
- In the older version, the three segments simply explode and that's that. No points are awarded.
- In the newer version, after the boss is destroyed, it erupts into 11 explosions of debris. Each explosion is worth 200 points.
Graphical Differences
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Both of the tunnel enemies' designs were changed, possibly for the better. They definitely changed for the less X-shaped.
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The boss design was also changed to look more like a mothership.
References
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Kaneko
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by American Suntronics
Games > Games by publisher > Games published by Koei Tecmo > Games published by Tecmo > Games published by Tehkan
Games > Games by release date > Games released in 1982
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