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R.B.I. Baseball

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Title Screen

R.B.I. Baseball

Also known as: Pro Yakyuu: Family Stadium (JP), Atari R.B.I. Baseball (VS Arcade)
Developer: Namco
Publishers: Namco (JP), Tengen (US)
Platforms: NES, Unlicensed NES, Arcade (PlayChoice-10)
Released in JP: December 10, 1986
Released in US: June 1988 (licensed), 1989 (unlicensed)
Released in AU: 1989


DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


R.B.I. Baseball is not in fact a Tengen game, but rather a re-skin of a Namco game named Family Stadium, whose sequel shares an almost identical engine. On the other hand, R.B.I. Baseball's NES sequels don't use original engines from Tengen, but rather they share most of the engine code from this game.

Still, this remains among the best of the NES' baseball games.

Unused Graphics (R.B.I. Baseball)

Rbi-baseball-unused-logo-atari.png

An unused Atari logo is present within the title screen graphics. Atari Games was not allowed to use the Atari name on home console releases (thus the forming of the "Tengen" name), leading to this logo going unused.

Rbi-baseball-unused-logo-namco.png

Also in the title screen area is a Namco logo; while unused in the cartridge release, it is used in the Nintendo Vs. version.

Regional Differences

Title Screen

Japan US (Licensed) US (Unlicensed)
Pro Yakyuu - Family Stadium-2.png R.B.I. Baseball-title.png R.B.I. Baseball-title-unl.png

Credits

US Version

R.B.I. Baseball-easter.png

At the title screen, hold A or B or both then press Start. A staff screen will appear.

Japanese Version

Pro Yakyuu - Family Stadium-staff.png

Play exactly 10 games, no matter if you win or lose. It can even be the games played in "WATCH" mode by the computer itself. After the 10th game is over and the game returns to the title screen, a credits screen will appear before the team names demonstration.

Debug Monitor

Pro Yakyuu - Family Stadium-debugmonitor.png

Both regional versions have this cheat. You can enable it in the Japanese version with the button code or with the Game Genie code in the US version.

In the Japanese version, any time during the game, hold Up + Down on Controller 1, then press Right, Left, Down, Up on Controller 2. In the US version, just use the Game Genie code XVUVNGAV.

A set of numbers will appear at the top-right corner of the screen. The upper four represents the address, and the bottom two are data values at the selected address. Press B (for the Japanese version) or hold Down and press A (for the US version) on Controller 2 to enable address and data edit: change any digit using the D-Pad buttons on Controller 2, or press the previous combination to save your changes. You can watch any ROM or RAM data and change any RAM data.