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Quake: Arcade Tournament Edition

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Quake: Arcade Tournament Edition

Also known as: quakeat
Developers: id Software, LBE Systems
Platform: Arcade (Windows 95 v7.1)


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Quake: Arcade Tournament Edition is an arcade port of id Software's landmark 1996 first-person shooter and its mission packs. This is in fact simply a Windows PC running a modified version of glquake. It also notably featured a version of the Quake II deathmatch level The Edge. Allegedly the game was never further developed owing to its manufacturer Lazer-Tron being bought out and problems with a contracted programmer, as such only a handful of cabinets were ever manufactured. An image of a cabinet, which is supposedly version 1.30 revision 3, was dumped but was unable to be played for some time due to copy-protection until August 2020.

Quake II itself was also slated to receive an arcade adaption from the same developers with a prototype being shown off at the 1998 Tokyo Game Show but alas this was never seen again.

Since this is based on the PC original, much of the unused content from there is still here.

Hmmm...
To do:
  • WIN386.SWP has text strings from the PC version that are likely unused here, such as the credits (which are shown in credits.avi).
  • Is Footer01.txt unused?
  • Seemingly unused map called qdqstart.bsp.

Some resources about the game.

Developer Credit

A credit to developer David R. Foley is present throughout various files of the game.

// Copyright (c) 1997-98 by David R. Foley, All Rights Reserved
(Source: Quaddicted)

Revision Notes

Revision notes can be found across various files as well.

quake.rc

// revision notes
//
// 08/25/98 drf
// - added report log turn on command 
//
// 06/07/98 drf
// - added player1 as the default loader
// - updated player1 line for quakeconfig tool
//
// 06/01/98 drf
// - added the credits movie to the demo loop
//
// 05/29/98 drf
// - added the animated violence movie to the demo loop
//
// 05/19/98 drf
// - added cd remap instructions for MOD soundtrack

Defualt.cfg

// Release Notes
//
// 	08/25/98 - drf
//	updated for new ticket data and variables
//

PRIZES.CFG

// revision notes:
//
//	08/25/98 drf
//	- create 

MENUS.CFG

// revision notes:
//
//	08/25/98 drf
//	- update menus for autoscroll fields that have no data entry
//
//	08/24/98 drf
//	- add prize accounting to accounting screens
//
//	08/21/98 drf
//	- add prize logic screens from new engmenus.cfg
//
//	06/07/98 drf
//	- added spstartlevel on Single Player Setup Screen
//	- removed engmenus option from page 6
//
//	06/06/98 drf
//	- changed factory defaults option to load default.cfg
//	- moved reset for accounting screen to top of screen
//	- removed some of the esoteric settings from page 6
//
//	06/01/98 drf
//	- updated for rc 21
//	- added engineering menus option
//
//	drf  05/29/98
//		
//	- add reset factory defaults option to page 6
//
//  	drf  05/17/98
//
//	- update for Arcade Operator items, saved full implementation in ExpertMenus.CFG