Puggsy (SNES)
Puggsy |
---|
Developers: Traveller's Tales,
Krisalis Software This game has unused cinematics. This game has a notes page |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Puggsy, but on a Nintendo console, and with jank!
The SNES port was a planned scaled-down version of the Genesis original (as was standard with Traveller's Tales games). According to Jon Burton, it was essentially complete when the intended publisher, Psygnosis, pulled the plug due to the poor sales of the Genesis original. The build covered here is estimated to be around 80% complete.
A link to the playlist with all the music on YouTube.
Download Puggsy (SNES Prototype)
File: Puggsy (Unreleased SNES Prototype).zip (info)
|
Contents
Sub-Pages
Notes |
Changes from the Genesis Version |
Unused Cutscenes
Intro
Use the Pro Action Replay codes 008CB76F 008CB8DE 008CB904 to show an unused, unfinished intro before the title screen.
Ending
Use PAR codes 008CB7C9 008CB8D1 008CB904 to show an unfinished version of the game's ending. For some reason, this version of the ending uses the "extra ending" music rather than the regular ending's music from the Genesis version, both of which are otherwise unused in this build.
This ending is also followed by the full version of the credits, which can't normally be seen in this build (only the shortened version that shows after completing the Junior levels is normally accessible).
Unused Music
The soundtrack is essentially the same as the Genesis version, with a few tracks missing, and is a noticeable downgrade from that version. This is partly because of the primitive instruments, especially the trumpet one. Apparently, only half of the SPC memory is utilized, so better instruments could theoretically have been used. It's worth noting that many of the music tracks in the Sega CD port came directly from this prototype.
Several unused tracks can be heard at the main menu by using the following Pro Action Replay codes:
Code | Track |
---|---|
02F87302 02F8790C |
Meanwhile... |
02F87303 02F87902 |
Ending |
02F87304 02F8790C |
Stage Clear |
02F87306 02F87902 |
A Hidden Place |
02F87307 02F87910 |
Angeltier Falls (alternate) |
02F87307 02F8791A |
A Hidden Place (alternate) |
02F87307 02F8791D |
Darkblade Forest (alternate) |
02F87309 02F8790A |
Extra Ending |
02F87309 02F8790F |
Darkskull Castle (alternate) |
A Hidden Place
Unused | Unused Alt |
---|---|
While the level exists in this build, it uses The Light House's level theme. The alternate has a piano for the main melody instead of a trumpet.
Angeltier Falls
Used | Unused |
---|---|
The used version adds some more piano instrumentation.
Darkblade Forest
Used | Unused |
---|---|
The unused version uses a synth sample for the lead instead of a trumpet.
Darkskull Castle
Used | Unused |
---|---|
The unused version leverages a baritone brass instrument instead of the typical trumpet one.
Ending
Meanwhile...
A track meant for cutscenes which aren't implemented.
Stage Clear
The stage clear screen is present in this prototype, but doesn't utilize this theme.
"A Hidden Place" Passwords
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: HEART, MARCH, TORCH, and CREST aren't listed as cheats on the Genesis version's article. If they're present there, they should be added to that article, and if they're only present in this version (or the Sega CD version) that should be specified. |
As in the Genesis version, if you take five specific letters in the level A Hidden Place, stack them on top of each other, and push that stack through the exit gate, you can unlock nothing interesting effects. These are located at 0xFFA19 in plain ASCII and each entry is followed by the offset to jump to if entered.
; CHEAT LDA #$0001 TSB $1E RTL ;------- ; SHOES LDA #$0002 TSB $1E RTL ;------- ; HEART JMP $04E746 ;------- ; HEROS, OTHER, MARCH, TORCH, CREST RTL
Some cheats are from the Genesis version, but lack functionality.
- CHEAT - Functions the same as the Genesis version.
- SHOES - Sets a flag which isn't read.
- HEROS, OTHER, MARCH, TORCH, CREST - These do nothing as they're redirected to an RTL opcode.
- HEART - Presents a screen where four heart sprites can be rotated.
Debug Features
Debug Camera
By default, X, which is used for a debug camera system, is ignored via a bitmask. Pro Action Replay code 0183B8F0 will enable this functionality again.
- X+B - Toggles enemy cam
- X+A - Enables item cam
- X+Y - Disables item cam
- X+L/R - Cycles camera through different enemies/items
Note that this assumes that you're using the default controls.
Debug Display
Pro Action Replay code 0000A301 will enable a level debug display. L/R will toggle between different objects and Up/Down will toggle between different attributes, which are:
POSITION X POSITION Y MAXIMUM X MINIMUM X MAXIMUM Y MINIMUM Y FOLLOW MAX SPD X MIN SPD X MAX SPD Y MIN SPD Y GRAVITY FRICTION DIR X DIR Y ACCEL UP COUNT UP ACCEL DN COUNT DN ACCEL RT COUNT RT ACCEL LT COUNT LT PAUSE X PAUSE Y ANIM TYPE ANIM SPEED ANIM BASE ANIM BASEG ANIM NUM CONTROL ACTIVE HI MOM
Unfortunately, the display is broken as it expects a font to be displayed at VRAM address $C000. A quick and dirty solution is to copy and paste the font with a debugging emulator like BSNES+ and view the sprites in the sprite viewer. When viewing your password on the level select, copy the VRAM range $D000-$E7FF. When the debug display is enabled, paste the font data at $C000.
The Puggsy series
| |
---|---|
SNES | Puggsy |
Genesis | Puggsy (Prototype) |
Sega CD | Puggsy |
- Pages missing developer references
- Games developed by Traveller's Tales
- Games developed by Krisalis Software
- SNES games
- Games with unused cinematics
- Games with unused music
- Games with debugging functions
- Unreleased SNES games
- Unreleased games
- Works In Progress
- Works In Progress for Over 1 Year
- To investigate
- Puggsy series
Cleanup > Pages missing developer references
Cleanup > To investigate
Cleanup > Works In Progress
Cleanup > Works In Progress > Works In Progress for Over 1 Year
Games
Games
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Krisalis Software
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games > Games developed by Traveller's Tales
Games > Games by platform > SNES games
Games > Games by release date > Unreleased games
Games > Games by release date > Unreleased games > Unreleased SNES games
Games > Games by series > Puggsy series