Proto:Star Trek Voyager: Elite Force
This page details one or more prototype versions of Star Trek Voyager: Elite Force.
This demo of Star Trek Voyager: Elite Force was compiled on June 21, 2000, just two months before the final retail build. It was released in early July.
Contents
General Differences
- Subtitle text and HUD text are entirely in uppercase.
- Stretched use of console font appears on much of the Holomatch HUD.
- MOUSE4 and MOUSE5 cannot be bound.
- No option for anisotropic filtering.
- Various words are misspelled.
- Early shader definitions, code changes, and script assets for much of the final content not included with the demo.
Name/Text Differences
ext_data/infostrings.dat
ID | Early | Final | Notes |
---|---|---|---|
II_ISODESIUM | Isodesium Crystal | Isodesium |
ext_data/objectives.dat
Map | ID | Early | Final | Notes |
---|---|---|---|---|
VOY5 | OBJ_BEAMOUT | Proceed to the Transporter room and beam out to away mission. | Proceed to the Transporter room with your team and beam out to away mission. | Team emphasis. |
VOY6 | OBJ_HAZOP | Proceed to the Hazard operations area on Deck 4. Use a Turbolift to get there. | Go to lounge on deck 4 to rest, then report to Locker room for briefing. Take a turbolift to get there. | A less direct rewording. |
SCAV2 | OBJ_INFILTRATE | Infiltrate the aging Klingon vessel and find three samples of the isodesium. | Infiltrate the aging Klingon vessel. | Objective split to a new OBJ_ISODESIUMALL objective which crosses several maps instead. |
VOY15 | OBJ_BEAMOUTVOY15 | Proceed to the Transporter room and beam out to away mission. | Proceed to the Transporter room with your team and beam out to away mission. | Team emphasis. |
ext_data/sp_buttontext.dat
Mostly changes to fit both genders.
Context | Early | Final | Notes |
---|---|---|---|
Quit screen | RCS (MANUVERING) THRUSTERS | RCS (MANEUVERING) THRUSTERS | |
Normal Difficulty Tip | FOR CREWMEN | FOR BRIDGE CREW | |
Hard difficulty name | HARD | DIFFICULT | |
Female tip | BE ALEXANDREA MUNRO | BE ALEXANDRIA MUNRO | |
Voyager crew tip | VIEW BIOGRAPHY ALEXANDER MUNRO. | VIEW BIOGRAPHY ENSIGN MUNRO. |
ext_data/sp_ingametext.dat
Context | Early | Final | Notes |
---|---|---|---|
Mission Info screen | OBJECTIVES : | OBJECTIVES | It's already a dotted list; no colon necessary. |
Mission Info screen | OBJECTIVES : SUCCEEDED - %d FAILED - %d | OBJECTIVES SUCCEEDED : %d FAILED : %d | Colon changes. |
Screen notification for new mission objectives | Hit 'TAB' key to view Mission Objectives now. | Hit 'Mission Info' key to view. | The key is rebindable, so TAB may not be always correct. |
ext_data/sp_normaltext.dat
Context | Early | Final | Notes |
---|---|---|---|
Menu header | ELITE FORCE : SETUP | ELITE FORCE : CONFIGURE | |
Janeway biography | UPON GRADUATION, ASSIGNED TO U.S.S. ICARUS, UNDER ADMIRAL OWEN PARIS. IN 2354,BRIEFLY TAKEN PRISONER WITH ADMIRAL PARIS BY CARDASSIANS, AIDED HIS ESCAPE. RECEIVED COMMENDATION FOR BRAVERY. SERVED AS SCIENCE OFFICER ON U.S.S. AL-BATANI UNDER OWEN PARIS. LATER TRANSFERRED TO COMMAND DIVISION. IN 2370, TOOK COMMAND OF THE U.S.S. VOYAGER, 6 MONTH VENTURE INTO BETA QUADRANT. ON STARDATE 48307.5, VOYAGER WAS SWEPT INTO THE DELTA QUADRANT BY AN ALIEN ENTITY KNOWN AS THE CARETAKER. INTEGRATED MAQUIS INTO HER CREW AND ACCEPTED TWO DELTA QUADRANT NATIVES. JANEWAY, THE FEDERATIONS ONLY PRESENCE IN THE DELTA QUADRANT, MADE NUMEROUS FIRST CONTACTS WITH ALIEN LIFEFORMS. ENCOUNTERED Q ENTITIES IN 2372 AND 2373. IN 2374, JANEWAY ENCOUNTERED HOSTILE SPECIES 8472. TO COMBAT THEM SHE MADE HISTORIC FIRST FEDERATION ALLIANCE WITH THE BORG. | UPON GRADUATION, ASSIGNED TO U.S.S. ICARUS, UNDER ADMIRAL OWEN PARIS. IN 2354, BRIEFLY TAKEN PRISONER WITH ADMIRAL PARIS BY CARDASSIANS, AIDED HIS ESCAPE. RECEIVED COMMENDATION FOR BRAVERY. SERVED AS SCIENCE OFFICER ON U.S.S. AL-BATANI UNDER OWEN PARIS. LATER TRANSFERRED TO COMMAND DIVISION. IN 2370, TOOK COMMAND OF THE U.S.S. VOYAGER, 6 MONTH VENTURE INTO BETA QUADRANT. ON STARDATE 48307.5, VOYAGER WAS SWEPT INTO THE DELTA QUADRANT BY AN ALIEN ENTITY KNOWN AS THE CARETAKER. INTEGRATED MAQUIS INTO HER CREW AND ACCEPTED TWO DELTA QUADRANT NATIVES. JANEWAY, THE FEDERATIONS ONLY PRESENCE IN THE DELTA QUADRANT, MADE NUMEROUS FIRST CONTACTS WITH ALIEN LIFEFORMS. ENCOUNTERED Q ENTITIES IN 2372 AND 2373. IN 2374, JANEWAY ENCOUNTERED HOSTILE SPECIES 8472. TO COMBAT THEM SHE MADE HISTORIC FIRST FEDERATION ALLIANCE WITH THE BORG. | A space. |
Tuvok's achievement | ACHIEVEMENTS : TAUGHT AT STARFEET FOR 16 YEARS | ACHIEVEMENTS : TAUGHT AT STARFLEET FOR 16 YEARS | |
Kenn Lathrop's biography | Lathrop's father was a hunter who taught his son to depend on himself and to live off the land. But his mother, a pianist with the Canadian Symphony, saw to it her son was aware of the more cultured things in life such as music and dance. A dissatisfied person, even in youth, Kenn was constantly in trouble at school for fighting with classmates and showing a total lack of respect for authority. After a very brief career at Starfleet Academy, Lathrop joined the Maquis, finding their fight with the Cardassians a good way to release his aggressions. He is best friends with Kendrick Biessman from their days as Maquis. Lathrop is also an avid chess fan, but is routinely trounced by Naomi Wildman. | Lathrop's parents were forced to flee their homeworld of Bajor during the Cardassian occupation due to his father's outspoken political views. His father was a hunter who taught his son to depend on himself and to live off the land. But his mother, who became a pianist with the Canadian Symphony, saw to it her son was aware of the more cultured things in life such as music and dance. A dissatisfied person, even in youth, Kenn was constantly in trouble at school for fighting with classmates and showing a total lack of respect for authority. After a very brief career at Starfleet Academy, Lathrop joined the Maquis, finding their fight with the Cardassians a good way to release his aggressions. He is best friends with Kendrick Biessman from their days as Maquis. Lathrop is also an avid chess fan, but is routinely trounced by Naomi Wildman. | |
Csatlos' name | MICHAEL CSATLOS, CREWMAN | MITCH CSATLOS, CREWMAN | One Mike limit. |
Csatlos' name | NAME : CSATLOS, MICHAEL | NAME : CSATLOS, MITCH | One Mike limit. |
Jaworski's name | NAME : JAWORSKI, GIOVANNI MICHELE | NAME : JAWORSKI, MICHAEL | |
Jaworski's name | GIOVANNI JAWORSKI, CREWMAN | MICHAEL JAWORSKI, CREWMAN | |
Nelson's name | JEFFREY NELSON,CREWMAN | JEFFREY NELSON, CREWMAN | Space. |
Screen resolution list | 1280x960 | 1280x1024 | |
BA | VIDEO SETUP | VIDEO CONFIGURE | |
In-game menu player diagram | POWER CONVERTER : used to convert alien energy into a source of power for Federation weapons | POWER CONVERTER : used to convert alien energy into a source of power for Federation weapons. | Punctuation. |
In-game menu player diagram | COMM BADGE : for use in communicating between team members and Voyager | COMM BADGE : for use in communicating between team members and Voyager. | Punctuation. |
In-game menu player diagram | DIRECTION/LOGISTICS : supplies data to tactical display, giving heading, location, and location of team members | DIRECTION/LOGISTICS : supplies data to tactical display, giving heading, location, and location of team members. | Punctuation. |
In-game menu player diagram | ENERGY PACK : stores power for Federation weapons | ENERGY PACK : stores power for Federation weapons. | Punctuation. |
In-game menu player diagram | EQUIPMENT POUCHES : for holding various supplies | EQUIPMENT POUCHES : for holding various supplies. | Punctuation. |
Quit screen Voyager diagram | WARP NACELLES : Large outboard structures which house the warp-drive engines. The nacelles raise when the engines are not in use. The articulated design allows use of warp speed without damaging the fabric of space. | WARP NACELLES : Large outboard structures which house the warp-drive engines. The nacelles drop when the engines are not in use. The articulated design allows use of warp speed without damaging the fabric of space. | |
Quit screen Voyager diagram | RCS (MANUVERING) THRUSTERS: propulsion units designed to move Voyager at very low speeds. Useful for navigating the ship in and around small areas such as space docks. | RCS (MANEUVERING) THRUSTERS: propulsion units designed to move Voyager at very low speeds. Useful for navigating the ship in and around small areas such as space docks. | Spelling. |
Menu Headers | GAME OPTIONS SETUP | GAME OPTIONS CONFIGURE | |
Menu Headers | SOUND SETUP | SOUND CONFIGURE | |
Menu Headers | WEAPON KEYS SETUP | WEAPON KEYS CONFIGURE | |
Menu Headers | ATTACK/LOOK KEYS SETUP | ATTACK/LOOK KEYS CONFIGURE | |
Menu Headers | MOVEMENT KEYS SETUP | MOVEMENT KEYS CONFIGURE | |
Menu Headers | COMMAND KEYS SETUP | COMMAND KEYS CONFIGURE | |
Menu Headers | MOUSE/JOYSTICK SETUP | MOUSE/JOYSTICK CONFIGURE | |
Menu Headers | OTHER OPTIONS SETUP | OTHER OPTIONS CONFIGURE | |
Menu Headers | DEFAULT SETUP | DEFAULT CONFIGURE | |
Bobby Duncanson's credit | Additional 3-D Artist | 3-D Artist | |
Eric Turman's credit | Animation Technical Assistance | Character, Technical Setup, Modeling & Animation | |
Eric Biessman's credit | Holomatch Lead | Holomatch | |
Jon Zuk's credit | In game Cinematics | In-game Cinematics | |
Nathan Mckenzie's credit | Additional Single Player | Additional Programming | |
Jake Simpson's credit | Additional Programming | Holomatch | |
Credits | Mike Denny | Mike Stephan | |
Gary Bolduc's credit | CS Technical Help | Customer Support Lead | Space dropped from end of name. |
Credits | Jennifer Stornetta | Jenny Stornetta | Name shortened. |
Credits | Mike Webster | Michael Webster | Name lengthened. |
BBernard Sizey's credit | Marketing Manager | Managing Director, France | |
Guillaume Lairan | Brand Manager | Brand Manager,France | |
Diane de Domecy's credit | PR Manager | PR Manager, France | |
Credits | M.I.S | M.I.S. | |
Credits | VIACOM CONSUMER PRODUCTS/PARAMOUNT PICTURES LIASONS | VIACOM CONSUMER PRODUCTS/PARAMOUNT PICTURES LIAISONS | Spelling. |
Credits | Dan Felts | Daniel Felts | |
Michael McFall's credit | Les Foster | Les Foster/Hirogen/Klingon | |
Jerome Butler's credit | Klingon/Imperial/Crewman | Hirogen Alpha/Klingon/Imperial | |
Credits | Star Trek Voyager | Star Trek: Voyager | |
Quit screen | For more information visit www.eliteforce.net | For more information visit www.ravensoft.com/eliteforce | Website change. Eliteforce.net was cybersquatted with a porn site into the following year. |
Item/Weapon Differences
Tricorder
The unused tricorder doesn't have a first-person model and its icon is a hilarious looking crude placeholder that seems to be edited from an early icon for the IMOD weapon. It also doesn't describe the weight or height of whoever you point it to. Graphics for the sensor are missing.
Early | Final | |
---|---|---|
Icon | ||
Effect |
Audio Differences
sound/interface/zoomend.wav
Proto | Final |
---|---|
Fade out was added to avoid the click at the end.
sound/weapons/prifle/disint.wav
Proto | Final |
---|---|
A horrific scream was added.
sound/weapons/prifle/disint2.wav
Proto | Final |
---|---|
The early sound might have fit with disintegrating Etherians, given how similar it sounds to sound/ambience/statis/intostatis.mp3. The early human disintegration sound replaced this one in the final.
sound/weapons/scavenger/hit_wall.wav
Proto | Final |
---|---|
Early Munro Sounds
Early sounds for the player. These are only used in Holomatch, and are completely removed in the final game.
Holomatch Differences
While most of the single-player demo represents very closely to the final, there's lots of polish left to do on the Holomatch portion (multiplayer).
Blood
The unused blood sprites can be enabled in this prototype by setting com_blood to 1. Only certain projectile weapons can shed blood (Scavenger primary, Stasis primary, Tetrion disruptor secondary).
The Star Trek series
| |
---|---|
The Original Series | |
Commodore VIC-20 | Strategic Operations Simulator |
Atari 8-bit family | Strategic Operations Simulator |
DOS | The Kobayashi Alternative • 25th Anniversary • Judgment Rites |
NES | 25th Anniversary |
SNES | Starfleet Academy Starship Bridge Simulator |
The Next Generation | |
DOS | The Transinium Challenge |
Mac OS Classic | The Transinium Challenge |
NES | The Next Generation |
Game Boy | The Next Generation |
Game Gear | The Next Generation |
Genesis | Echoes From the Past |
SNES | Future's Past |
PlayStation | Invasion |
Deep Space Nine | |
Genesis | Crossroads of Time |
SNES | Crossroads of Time |
Voyager | |
Windows, Mac OS Classic, Mac OS X, PlayStation 2 | Elite Force (Prototype) |
Misc. | |
Windows | Generations • Armada • Armada II • Resurgence |
Nintendo DS | Tactical Assault |
PlayStation 2 | Encounters |
PlayStation Portable | Tactical Assault |
Android, iOS | Lower Decks |