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Proto:Pikmin (GameCube)
This page details one or more prototype versions of Pikmin (GameCube).
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Two Japanese GameCube kiosk discs contain this demo of Pikmin have been found: Pikmin Jitsuen-you Demo and Dairantou Smash Brothers DX Jitsuen-you Demo.
All file comparisons should be and have been done between the extracted TGC file and the final Japanese release, as they have the most similar filesystem (i.e. neither has English translation files).
Another playable demo and movie of Pikmin were released on Interactive Multi-Game Demo Disc - January 2002.
Contents
Debug Content
Display Debug Coordonates
Version | Action Replay Code |
---|---|
North American Demo | 0439A624 00000001 |
Japanese Demo | 043A1804 00000001 |
Debug Path
Version | Action Replay Code |
---|---|
North American Demo | 0439A62C 00000001 |
Japanese Demo | 043A180C 00000001 |
Show Debug Text
Version | Action Replay Code |
---|---|
North American Demo | 0439A630 00000001 |
Japanese Demo | 043A1810 00000001 |
Debug Character Values
Version | Action Replay Code |
---|---|
North American Demo | 0439A63C 00000001 |
Japanese Demo | 043A181C 00000001 |
Debug Menu
To access this, hold the D-Pad right when loading a menu, with the following code enabled:
Version | Action Replay Code |
---|---|
North American Demo | 0A39F180 00000002 0439F728 00000005 |
Japanese Demo | 0A3A6360 00000002 043A6908 00000005 |
Immediately Obvious Differences
This build of the game thrusts you right into a modified Forest of Hope, complete with alternate enemy placement, no ship parts, different obstacles, etc.
- Beady Long Legs' boss theme is able to play in this area. It is unknown how, as spawning Beady Long Legs in the final game anywhere but the Forest Navel does not play the boss theme.
- The pause menu is different from the final game.
- The radar screen functions (it is conceivable that this is some kind of developer hack).
- The area name during the loading transition is different from the final game.
- Whatever Olimar says after the landing animation, it looks unique.
- There is no warning when Olimar is low on health.
- There is no title screen attract mode.
dataDir Differences
What is Known
- "demo_forest.mod" is a near-copy of forest.mod. It has different route nodes, and a slight binary difference around the 2/5 mark.
- The MovieData folder is likely missing to save space (the videos are elsewhere on the kiosk disc).
- "loading.bti" and "ot_map.bti" are shown when loading the demo and the area respectively.
- "practice.mod" has a few route node changes, though there is a bulk of differences in the middle of the file.
- Files related to the demo have the prefix of "ot_".
- Five of said files can be found in "screen\otona_blo".
- "demo41.cin" in the demo has an extra, verbose seeming, 'addcut' section.
- The differences in the ARC and DIR files located in "archives" likely corresponds to file differences elsewhere in the filesystem.
- The early demo movie found in the final Japanese release is also in this kiosk demo.
Different Files
build.map
archives\blo_kodomo.arc
archives\blo.otona.arc
archives\blo.otona.dir
archives\bosses.arc
archives\bosses.dir
bosses\king\anims.bin
cinemas\demo41.cin
courses\pracice\practice.mod
parms\gamePrms.bin
screen\kodomo_blo\auf_c1_0.blo
screen\kodomo_blo\ufo_b1_0.blo
screen\kodomo_blo\ufo_p.blo
screen\otona_blo\auf_c1_0.blo
screen\otona_blo\re_i_00.blo
screen\otona_blo\tu_tx36.blo
screen\otona_blo\ufo_b1_0.blo
screen\otona_blo\ufo_p.blo
SndData\compend1.stx
SndData\happyend1.stx
SndData\Banks\pikibank.bx
SndData\Banks\pikise_2.aw
SndData\Seqs\pikiseq.arc
stages\chal1.ini
stages\chal1\default.gen
Missing Files / Folders
MovieData
MovieData\cntA_S.h4m
MovieData\cntB_S.h4m
MovieData\cntC_S.h4m
MovieData\cntD_S.h4m
MovieData\sr_S.h4m
MovieData\srhp_S.h4m
Additional Files
courses\test\demo_forest.mod
intro\loading.bti
intro\ot_map.bti
screen\otona_blo\ot_menu2.blo
screen\otona_blo\ot_pa_ok.blo
screen\otona_blo\ot_pause.blo
screen\otona_blo\ot_play.blo
screen\otona_blo\ot_re.blo
stages\chal1\0.gen敵
stages\chal1\0-1.gen草&ペレット
stages\chal1\1.gen敵0と同じ
stages\chal1\2-29.gen本当はinit
stages\chal1\コピー ~ init.gen
Differences at Disc Root
Postulation
It only makes sense that these excess files were trimmed to save space. After all, there is no need for memory card info, and everything else that was removed is either related to the Windows x86 Debugger or is an unused banner.
Missing Files/Folders
banners&icons
Debug
plugins
config.ini
log.txt
sysBootup.exe
sysBootup.opt
sysCore.dll
コピー ~ opening.bnr
The Pikmin series
| |
---|---|
GameCube | Pikmin (Prototype) • Pikmin 2 (Prototype) |
Wii | New Play Control! Pikmin • New Play Control! Pikmin 2 |
Wii U | Pikmin 3 (Prototype) |
Nintendo 3DS | Hey! Pikmin |
Nintendo Switch | Pikmin 3 Deluxe • Pikmin 4 |
iOS, Android | Pikmin Bloom |