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New Play Control! Pikmin 2
New Play Control! Pikmin 2 |
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Also known as: Wii de Asobu Pikmin 2 (JP), Pikmin 2 (US) This game has unused graphics. |
If you've seen New Play Control! Pikmin, then you know what New Play Control! Pikmin 2 brings to the table. Notable for getting a very belated release in North America, for whatever reason. It was also released as a Nintendo Selects title over there despite the fact that it didn't have a standard one.
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Contents
Pikmin 1 and 2 on Wii
This game has a folder that's also used in New Play Control! Pikmin. Everything of interest about that folder is documented in that article.
Pikmin 2 Leftovers
Because this is a port of Pikmin 2, some leftovers were never cleaned out.
Memory Card
While most GameCube-related strings in /pikmin2/message/mesRes_engEU.szs/message/pikmin2.bmg have been updated to match the Wii version, one of them remains:
The data in the file on the Memory Card in Slot A is corrupted. Is it OK to overwrite this file?
GameCube Cursor
The model for the GameCube version's cursor is still present in /pikmin2/user/Kando/piki/pikis.szs/designer/cursor.
Unused Content
To do:
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All the content that goes unused in Pikmin 2 goes unused here as well, including the e-Reader content, but excluding the following:
- The early English script that was only found in the Japanese version of Pikmin 2 is nowhere to be seen here.
- The unused content in early Treasure Hoard settings (/user/Abe/Pellet/*/otakara_config.txt) in the Japanese version are likewise missing.
- The old European treasure models found in the /user/Abe/Pellet folder for the American and Japanese versions are also missing.
- Some unused strings were cleaned off:
- The "This message was moved" messages have been removed.
- The placeholder Piklopedia and Treasure Hoard item descriptions were removed.
- "It's been added to your Treasure Log!" was removed.
- "You can't log this treasure until you reach the surface." was removed.
- The message explaining that excessive damage to the spacesuit is fatal was also removed.
- The strings about the Yellow and Blue Onions awakening were removed.
- The text for the "camera tutorial" cutscene was also deleted.
- Text relating to the cut Return to Last Save menu was deleted.
- The development text strings were removed (e.g. "MOC = Mouse on Cars!").
- The /user/Kando/develop folder was removed.
- The map screen mockup image was removed.
- Data referring to the canceled Dutch translation was removed.
Regional Differences
To do: Check if the original Pikmin 2 regional differences are still here. Also, the European-only treasure descriptions here need adding; we don't need to add the ones for the other treasures because they're the same regional differences as on the GameCube. |
- Similarly to New Play Control! Pikmin, on the European version, Wollywogs, Yellow Wollywogs, and Wogpoles have been renamed to Wollyhops, Yellow Wollyhops, and Wolpoles, respectively. This change didn't exist in the GameCube version, but the trend continued for the European version of Pikmin 3; it's presumed this happened because "wog" in British English is a racial slur.
- The journal entry for the Flare Cannon has the word "monstrous" in the European version, and the misspelling "monsterous" in the US version. In the GameCube release, the same scenario happens...except with the regions swapped.
Totaka's Song
Unlike in the original GameCube version, Totaka's song initially seemed to be totally inaccessible in the New Play Control port - the song has been completely removed from the cave completion screen, and due to the Wii version (seemingly) being guaranteed to always autosave, it should be impossible for the cave transition music to ever remain playing long enough to reach Totaka's song.
However, using an Action Replay code, it is possible to force the game to prompt the user for a manual save rather than autosaving when transitioning between areas.
USA NPC! |
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$Disable Autosave [Proboscis-2] 0466A5A8 00000001 |
And indeed, unlike the cave completion screen, the song is in fact still present in the cave transition music! (Though strangely, it seems to use the shorter notes of the GameCube's Treasures Salvaged screen, rather than the GameCube's Memory Card Check screen.)
Waiting on the Save Data Check screen
when accessed on the way into a sublevel. (wait until 3:50) |
The Pikmin series
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GameCube | Pikmin (Prototype) • Pikmin 2 (Prototype) |
Wii | New Play Control! Pikmin • New Play Control! Pikmin 2 |
Wii U | Pikmin 3 (Prototype) |
Nintendo 3DS | Hey! Pikmin |
Nintendo Switch | Pikmin 3 Deluxe • Pikmin 4 |
iOS, Android | Pikmin Bloom |
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- Games with unused graphics
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- Games with unused text
- Games with regional differences
- To do
- Pikmin series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD
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Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 24
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 15
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 14
Games > Games by series > Pikmin series