If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Proto:Inazuma Eleven: Victory Road

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Inazuma Eleven: Victory Road.

Hmmm...
To do:
When this game is released, move the unused content on this page to the mainline one, and leave demo-specific content in that page.
InazumaElevenVictoryRoadBeta-Banner.png

An online test demo of Inazuma Eleven Victory Road was released on March 28, 2024, subtitled as Leave your Inazuma Mark on the World!. There are some interesting things to be found in the files. The beta is split into two parts; the first part was released along with the beta, while the second part was released on May 20th. A lot of files from the second half and full-game exclusive content were already present in the base game.

Subpages

Destin.png
Version Differences

Unused Code

A .lua script file called "vs_route_town_menu_0.04.11.lua" can be found in the files of the beta. Since the mode referenced in the file name isn't accessible in the beta, this file goes unused.

A piece of code in script file "title_main_0.08.63.lua" suggests loading the Yo-kai Watch 4 intro (presumably because of the file name).

IEVR YK4Code.png

Unused Models

Unused Character Models

Every single character from previous Inazuma Eleven games has their original model present in the game files, likely to facilitate the training and porting of these models into higher quality versions using AI technology[1].

In the game files, there exists an unused model for possibly Zanark Avalonic. However, he is present as a playable character in the demo

There is also Wonderbot's body with a ribbon attached and a button in its chest.

Some unused remastered models include:

Unused clothing

Unused Graphics

Unused Chronicle Mode UI

Despite not being available in the demo, the developers left some constellations and UI elements in the game's files.

Constellations

IE 1 Raimon Map

UI

2023 TGS Demo leftovers

Character icons

In the game's files, there are A LOT of spritesheets related to previous Inazuma Eleven characters.

Waiwai Gakuen Seikatsu leftover UI

Unused characters

In Update v1.1, characters from South Cirrus were added, surprisingly, Raika Shinohara and Kameo Kodokai are the only characters who don't have translated names.

(In Version 1.1.4, it was confirmed that Raika's overseas name would be the same as her Japanese one.)

Strangely, their spirits don't appear in the Team Editor if obtained. Their names, nicknames, faceplates and descriptions aren't yet localized and they return a empty string "", however, when playing in Japanese, their names DO appear.

Stats

Character Kick Control Pressure Physical Agility Intelligence Technique
Raika Shinohara 184 147 84 70 96 96 154
Kameo Kodokai 68 120 149 126 122 84 120

Unused Music

bg90030_player_skill_a_data.hca

A remake of Wind and Adolescence, from the first Inazuma Eleven game, featured in Inazuma Eleven Ares.

bg90030_player_data.hca

The Inazuma Eleven Ares' Polestar Academy Theme.

Unused Text

Team Names

There are at least 134 new and returning team names that go unused during the first half[2], examples include:

Team Names Original Game
South Cirrus IE Victory Road
Raimon Kings IE Victory Road
Eastwind Peregrine International Institute IE Victory Road
Brainwashing IE 1
Zeus IE 1
Gemini Storm IE 2
Secret Service IE 2
Inazuma National IE 3
Team Zoolan IE 3
Almighty Faith IE GO
Dragon Link IE GO
Zanark's Domain IE GO CS
Ragnah IE GO CS
Earth Eleven IE GO Galaxy
Big Bang IE GO Galaxy
Polestar Academy IE Ares
Barcelona Orb IE Ares

Unused Descriptions

Possible Character Description
Harper Evans Son of legendary footballer, Mark Evans.

Inherited his game sense and talent. All their skills are above average.

??? (Possibly Darian Moonward) Raimon's charismatic captain who possesses

leadership and prowess on the pitch.


Yo-kai Watch leftovers files

In the game files, there's a file called "activate_momo_travel.cfg.bin", including the name of the Yo-kai Gakuen Y character. There is no text contained in this file despite being in the "text" folder of the game.

There is also a file called "medal_text.cfg.bin", which may originate from Yo-kai Gakuen Y, Yo-kai Watch 4 or from Yo-kai Watch 1 for Nintendo Switch.

The English, Spanish, German, Italian, French text folders share the aforementioned "medal_text.cfg.bin" file, and "event", "map" and "purpose" folders.

Some translations seem to be made with Google Translator[3], and some phrases have weird translations.

Translation Errors

"s004_npc_text.cfg.bin":

English Spanish Intended Meaning (English) Intended Meaning (Spanish) Literal Meaning (Spanish)
move to school mudarse a la escuela Go to school Ir al colegio Changing your residence from somewhere else to school

"w01_npc_text.cfg.bin":

English Spanish French Meaning (Spanish) Meaning (French)
Things have changed. you are. Las cosas han cambiado. eres. Les choses ont changé. tu es. Same meaning Same meaning

Spanish Translation Errors

Some errors/misinterpretations can be found in the Spanish translation, these include:

English Spanish Meaning (Spanish) Intended Meaning (Spanish)
Continue Continúo I continue Continuar
Buff icons Exhibición icónica de buffs Iconic Exhibition of Buffs ???

French Translation Errors

There is also some inconsistency and spelling errors in the French translation of the game. Examples include:

- A misspelling error in the word "imaginaires", where is misspelled "omaginaires".[4][5]

- The game generally calling Team Passives "Passifs de l'équipe" except when a new one is unlocked: "Passants d'équipe".[6]

- The game "publishing" ("publiés") new Team Passives instead of unlocking them ("révéler" or "débloqué").

Unused Development Material

The file "app_config_0.07_55.99.cfg.bin" includes some strings, probably for plugins, and platforms. These include:

RT_Live2D
RT_Live2D_RT
PS4
PS5
DX11
MOB
NX
CAMERA_CTRL_SHECK
  • Live2D was used for the charcter potrait models in Waiwai Gakuen Seikatsu.