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Proto:Doom 64 (Nintendo 64)/Level Differences

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This is a sub-page of Proto:Doom 64 (Nintendo 64).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Barebones right now, needs just about everything done here.
Hmmm...
To do:
Add comparisons images of the prototype and final's maps in something like Doom Builder.

Many of the levels in the prototype have difference to the final levels, mainly with enemies. All the "fun levels" (MAP25: Cat And Mouse, MAP26: Hardcore and MAP27: Playground) are absent from the prototype.

Note: These videos are of a playthrough on the "Watch Me Die!" difficulty.

(Source: Immorpher)

MAP33: Title (Intro)

While the intro can be loaded, it is general quite unstable. If one of the Marines seen in the intro is killed by the Cyberdemon, it causes it to crash.

MAP1: Staging Area

MAP32: Hectic (Secret)

MAP2: The Terraformer

MAP24: No Escape

It isn't possible to complete the level by normal means, quite fitting for a level with such a name.

MAP28: The Absolution

The showdown against the Mother of All Demons is also not finished. The level uses fake walls to have all the monsters attack the player, with the downside that many of them start infighting with each other, causing several of them to get killed and the remaining to stop becoming hostile before they get to arena. The player can also not escape the starting room.

Upon killing the Mother Demon, the level doesn't end and transition to the end screen and roll call.