Proto:Cyber Troopers Virtual-On MARZ
This page details one or more prototype versions of Cyber Troopers Virtual-On MARZ.
A demo version distributed in Japan and dated February 28, 2003, about two months before the final build. If you turn off the trial version flag, you will be able to play until the ending.
Playable Content
In this demo version, you can play Dramatic Mode 1-1 to 1-5 on Normal difficulty level with Temujin 707S.
General Differences
- The text of one of the title demos, the operating instructions, is different.
- There is no effect when there is not enough energy to use a weapon.
- The performance of some Virtualoids is different or incomplete.
- One of the BGM used in the 1st Area Orbital Tube is "Kirisute Go-men!"
- Light processing seems to be different.
- The BGM for the final stage is "Crystal doom '03" because it has not been prepared yet.
- Two of the random missions, the trailer missions, are not working properly.
- EP5-3 displays dialogue that was unused in the final version
- EP6 and EP7 were originally called EP5EX and EP6
- Originally, up to 8 mission files were planned to be created, but due to the lack of space on the screen, the number was reduced to 6.
Load screen image showing EP5EX.EP6
Stage
- Shutters in almost all stages are open and can be passed through.
- Some stages are different:
Demo | Final |
---|---|
Virtuaroid
- The order of colors in the virtualoid selection is different.
- The performance description of the virtualoid selection is different.
- There are virtualoids with different name designations in the virtualoid selection.
- When loading Virtualoid in VR COLLECTION, graphics that are not in Final are displayed.
- Some Virtuaroid have glitches in their attacks.
- Some Virtualoids do not have SEs for some of the attacks, so a different SE is played.
Demo | Final |
---|---|
Text-only Virtualoid
- Virtualoid text listed here has been removed in Final.
Debug Mode
SYSTEM MENU
This is an image of the SYSTEM menu with the up key pressed only once.
menu | When selected |
---|---|
EXIT | Return to Main Menu |
UNFORMAT | All inserted memory cards are put into UNFORMAT state (note that it is executed at the moment of selection). |
COMMON SETTING | Go to COMMON SETTING |
ARCADE SETTING | Go to ARCADE SETTING |
SOUND TEST | Go to SOUND TEST |
ARCADE SETTING
It looks like you can change the challenge mode settings. Most values are not working.
menu | If the value is changed |
---|---|
SEAT LETTER | The starting position of the player changes (only the position changes, it does not seem to be possible to treat the player as 2P or other). The color of the virtualoid is broken when set to SEAT C or D |
DIFFICULTY | Doesn't appear to work. |
PLAY TIME | Doesn't appear to work. |
MATCH COUNT | Doesn't appear to work. |
SIMPLE CONTINUE | Identical to the one in the Pause menu |
RADER | Doesn't appear to work. Maybe they were planning to allow the radar to be repositioned in the same way as FORCE. |
CAMTYPE | Most of the values look the same, but there is one value that differs slightly |
SIGHT | Doesn't appear to work. |
DIST | Doesn't appear to work. |
ALERT | Doesn't appear to work. |
DOUBLE | Doesn't appear to work. |
OTHERS | Doesn't appear to work. |
EXIT | Return to SYSTEM Menu |
COMMON SETTING
Probably change AI settings. Since it doesn't appear to have changed after changing the values, it is possible that it is not working.
SOUND TEST(SOUND SETTING)
MENU | If the value is changed |
---|---|
SOUND | Switches between stereo and monaural If you change the value here, it will also be reflected in the system menu. |
VOLUME | Change the overall volume |
SE | Change SE volume If you change the value here, it will also be reflected in the system menu. |
BGM | Change BGM volume If you change the value here, it will also be reflected in the system menu. |
TEST BGM | Left and right to change values, circle to play. |
TEST BANK | Left and right to change BANK, circle to select. |
TEST SE | Left and right to change values, circle to play. Select any SE BANK in TEST BANK and playback. |
EXIT | Return to SYSTEM Menu Or press cross for the same action |
EPISODE SELECT
DRAMATIC MODE | EP6 |
---|---|
MENU | If the value is changed |
---|---|
EPISODE | Change X in EPX-1 |
NO | Change X in EP1-X |
ROUND | Doesn't appear to work. |
MISSION TYPE | Changing the value to anything other than EPISODE will eventually crash the game |
FIELD | I assume you mean stage change. Doesn't appear to work. |
RULE | Doesn't appear to work. |
VERSUS MODE
When DEBUG MODE is enabled, VERSUS MODE stage selection will be in ID order.
PAUSE MENU
This is an image of the PAUSE menu with the up key pressed only once.
menu | select |
---|---|
SLOW ON | It will be in slow motion. |
AI STOP | AI stops working. |
GAME STOP | Everything stops except the music. |
IN BATTLE
R3 | L2 |
---|---|
Debugging information about the status of the Virtualoid can be displayed by pressing the R3 button on the 2P controller during battle.
Also, by pressing L2 on the 2P controller, debugging information about the camera status will appear.
string | meaning |
---|---|
PH | Virtualoid's movement state
0:Standby state |
SPH | Type of attack
2:RW Shooting Attack |
ST | 1:Start-up frame
2:Recovery frame |
FR | FRAME |
LK | Show only Recovery frame? |
WLK | Unknown |
FLG | Unknown |
POS | Coordinates |
RS | Unknown |
PT | Unknown |
MX | Unknown |
RS | Unknown |
TG | Unknown |
AR | Unknown |
AI | Simple display of 2P status? |
RV | Unknown |
MAIN MENU
When debug mode is turned on, three modes can be selected: OMAKE, iLink VS, and WATCH
OMAKE
Selecting OMAKE will proceed to a screen where you can choose between two modes: "4INT VS" and "Smash Bro. VS"
Both can play 4-player games, but the difference between the two is unknown.
iLink VS
When selected, the game will soft-lock.
WATCH
Almost 100% soft lock. Even if the load succeeds, it does not work correctly,
In the few instances where we have successfully loaded, it seems that up to 8 vs. 8 can be played against each other.
However, the 8vs8 process could not keep up and the game soft-locked before it started.
It seems to be able to load successfully and play up to about 6vs6.
WATCH MENU | load screen |
---|---|
string | meaning |
---|---|
FIELD | Stage Selection |
FRD | Number of allies |
ENEMY | Number of enemies |
VR 0 | Select the virtualoid to be operated by the player If the value here is set to NON, the camera will be in spectator mode, |
VR 1 | Select a virtualoid to be operated by the CPU |
VR 2 | Select a virtualoid to be operated by the CPU |
VR 3 | Select a virtualoid to be operated by the CPU |
VR 4 | Select a virtualoid to be operated by the CPU |
SCENE | Unknown |
The Cyber Troopers Virtual On series
| |
---|---|
Arcade | Cyber Troopers Virtual-On • Oratorio Tangram |
Dreamcast | Oratorio Tangram |
PlayStation 2 | MARZ (Prototype) |