Cyber Troopers Virtual-On MARZ
Cyber Troopers Virtual-On MARZ |
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Also known as: Dennou Senki Virtual-On Marz (JP) This game has unused playable characters. This game has a prototype article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Cyber Troopers Virtual-On MARZ is a 3D Mecha action-adventure game for the PlayStation 2, and the fourth in the series to be released.
Contents
Sub-Pages
Prototype Info |
Unused Virtuaroid
Hidden Virtuaroid
There are a variety of hidden virtualoids on the game disc, from virtualoids that appear to be complete to virtualoids that do not even have graphics.
ID:ID is a value that can be selected if specified
?:Internal name
DEMO NAME:Name introduced during the demo that plays when left on the title screen.
Virtuaroid Name:Name displayed when appearing as an enemy in EPM-12
Text-only Virtualoid
Several text-only virtualoids exist on the game disc.
Virtuaroid Name | Notes |
---|---|
MZV-707-S SF | Temujin 707S with Special Force specifications |
Unused Virtuaroid colour
Virtualoid textures are the same for each series, and colors exist where they cannot be selected.
Unused Music and Sound
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: There is a large amount of unused audio There are similar audio files and it is not clear which ones are used and which ones are not. |
Audio Files in the Sound Test List
The ID of the item here is the value in the sound test
The sound test includes background music, dialogue, and movie sound.
The voice with Early is the same voice actor as in the TGS version.
ID | ADX NAME | Music Name or Planned Use Location | Notes |
---|---|---|---|
0 | PBSVER20.ADX | P.B.S.ver.2001 | FORCE Sound Source |
3 | LOSER.ADX | loser ver. 1 | It is the OST sound source of FORCE, A separate sound source was prepared and used. |
4 | MSBSVER7.ADX | M.S.B.S.Ver.7.5 | It is the OST sound source of FORCE, Since the loop was short, another sound source was prepared and used in Final. |
5 | ENCOUNTE.ADX | encounter | ADX used in Taikenban menus. Since the loop was short, another sound source was prepared and used in Final. |
6 | INTERMIS.ADX | intermission ~ get ready | OST sound source for FORCE. |
18 | FINALFOR.ADX | illusional savage | It is the OST sound source of FORCE, |
22 | INEEDTOS.ADX | I need some armour for my flesh | It is the OST sound source of FORCE, BGM at warp, but never used |
23 | WARNNING.ADX | warning | It is the OST sound source of FORCE, |
25 | CONGRAT.ADX | congratulatory address | It is the OST sound source of FORCE, |
27 | PATIENCE.ADX | patience | It is the OST sound source of FORCE, Since the loop was short, another sound source was prepared and used in Final. |
28 | LONELYDA.ADX | lonely dancer | It is the OST sound source of FORCE, Since the loop was short, another sound source was prepared and used in Final. |
31 | 1_1_2_01.ADX | TGS1-1 | The dialogue during the mission description of the TGS version |
32 | 1_1_2_02.ADX | TGS1-1 | |
33 | 1_1_2_05A.ADX | TGS1-1 | |
34 | 1_1_2_05B.ADX | TGS1-1 | |
35 | 1_1_3.ADX | TGS1-1 | |
36 | 1_1_4NG.ADX | TGS1-1 | |
37 | 1_1_4OK.ADX | TGS1-1 | |
38 | 1_2_1_01.ADX | TGS1-2 | |
39 | 1_2_1_02.ADX | TGS1-2 | |
40 | 1_2_1_03.ADX | TGS1-2 | |
41 | 1_2_1_05A.ADX | TGS1-2 | |
42 | 1_2_1_05B.ADX | TGS1-2 | |
43 | 1_2_3.ADX | TGS1-2 | |
44 | 1_2_4NG.ADX | TGS1-2 | |
45 | 1_2_4OK.ADX | TGS1-2 | |
46 | 1_3_1_01.ADX | TGS1-3 | |
47 | 1_3_1_02.ADX | TGS1-3 | |
48 | 1_3_1_03.ADX | TGS1-3 | |
49 | 1_3_1_05A.ADX | TGS1-3 | |
50 | 1_3_1_05B.ADX | TGS1-3 | |
51 | 1_3_3.ADX | TGS1-3 | |
52 | 1_3_4NG.ADX | TGS1-3 | |
53 | 1_3_4OK.ADX | TGS1-3 | |
54 | 1_B_1_01.ADX | TGS1-4 | |
55 | 1_B_1_02.ADX | TGS1-4 | |
56 | 1_B_1_03 | TGS1-4 | |
57 | 1_B_1_05A.ADX | TGS1-4 | |
58 | 1_B_1_05B.ADX | TGS1-4 | |
59 | 1_B_3A.ADX | TGS1-4 | |
60 | 1_B_3B.ADX | TGS1-4 | |
61 | 1_B_4_01.ADX | TGS1-4 | |
62 | 1_B_4_02A.ADX | TGS1-4 | |
63 | 1_B_4_02B.ADX | TGS1-4 | |
64 | 1_B_4_03A.ADX | TGS1-4 | |
65 | 1_B_4_03B.ADX | TGS1-4 | |
68 | TGS_ENDING_01_48K.ADX | TGS ED | The footage left on the web appears to end up showing the expected release date right after defeating Z-GRADT.
Possibly unused even at the time of TGS. |
69 | TGS_OPENING_01_48k.ADX | TGS OP | Turn on the TGS flag in the in-game flag to play this audio But the movie is updated, so the movie from the beginning of EP1 is played. |
72 | HAT_00.ADX | TGS ally | TGS version of Hatter's dialogue |
73 | HAT_01.ADX | TGS ally | TGS version of Hatter's dialogue |
74 | HAT_02.ADX | TGS ally | TGS version of Hatter's dialogue |
75 | HAT_03.ADX | TGS ally | TGS version of Hatter's dialogue |
76 | HAT_04.ADX | TGS ally | TGS version of Hatter's dialogue |
77 | HAT_05.ADX | TGS ally | TGS version of Hatter's dialogue |
78 | HAT_06.ADX | TGS ally | TGS version of Hatter's dialogue |
79 | HAT_07.ADX | TGS ally | TGS version of Hatter's dialogue |
80 | HAT_08.ADX | TGS ally | TGS version of Hatter's dialogue |
81 | HAT_09.ADX | TGS ally | TGS version of Hatter's dialogue |
92 | DEMO_01.ADX | I need some armour for my flesh | The BGM of the warp direction before the start of EP2-1, this sound is not used because the SE, dialogue, and BGM are combined in one file. |
94 | MARZ_HATTER_RES_01.ADX | EP1-5?/Early | Almost the same audio as when EP1-5 is cleared, but HATTER's dialogue does not yet exist |
95 | MARZ_DEMO_OPENING_01.ADX | OP/Early | Almost the same dialogue as in the beginning of the OP, but with different BGM. |
96 | MARZ_HAT_RES_48K.ADX | EP1-5?/Early | Same as 94 but louder. |
97 | MARZ_DEMO_OPENING_48K.ADX | OP/Early | Same as 95 but louder. |
105 | 2_1_2_1.ADX | EP2-1/Early | Only the dialogue in the warp movie before the start of EP2-1 |
106 | 2_3_3_2.ADX | EP2-3/Early | |
107 | 2_3_3_3A.ADX | EP2-3/Early | |
108 | 2_3_3_3B.ADX | EP2-3/Early | |
109 | 2_3_3_3C.ADX | EP2-3/Early | |
110 | 2_3_3_3D.ADX | EP2-3/Early | |
111 | 2_3_3_4A.ADX | EP2-3/Early | |
112 | 2_3_3_4B.ADX | EP2-3/Early | |
113 | 2_3_3_4C.ADX | EP2-3/Early | |
114 | 2_3_4_1A_1.ADX | EP2-3/Early | |
115 | 2_3_4_1A_2.ADX | EP2-3/Early | |
116 | 2_3_4_1A_3.ADX | EP2-3/Early | |
117 | 2_3_4_1B_1.ADX | EP2-3/Early | |
118 | 2_3_4_1B_2.ADX | EP2-3/Early | |
119 | 2_3_4_1B_3.ADX | EP2-3/Early | |
120 | 2_3_4_2A.ADX | EP2-3/Early | The line where the HATTER was destroyed. |
121 | 2_3_4_2B.ADX | EP2-3/Early | The line where the normal virtualoid was destroyed. |
122 | 2_3_5_1.ADX | EP2-3/Early | |
123 | 2_3_5_2.ADX | EP2-3/Early | |
124 | 2_3_5_3.ADX | EP2-3/Early | |
125 | 2_3_5_4.ADX | EP2-3/Early | |
126 | 2_4_1_1A.ADX | EP2-4/Early | |
127 | 2_4_1_1B.ADX | EP2-4/Early | |
128 | 2_4_1_2.ADX | EP2-4/Early | |
129 | 2_4_3_1A.ADX | EP2-4/Early | Dialogue from the cutscene in EP2-4 where HATTER comes to the rescue. But the dialogue is switched back and forth. |
130 | 2_5_1_1.ADX | EP2-5/Early | |
131 | 2_5_1_2.ADX | EP2-5/Early | |
132 | 2_5_1_3.ADX | EP2-5/Early | |
133 | 2_5_1_4.ADX | EP2-5/Early | |
134 | 2_5_2.ADX | EP2-5/Early | Same dialogue as Final's EP2-5 title call |
135 | 2_5_4.ADX | EP2-5/Early | This dialogue is intended to be used in EP2-5, but there is no similar dialogue in Final. |
149 | KIRISUTE_GO_MEN.ADX | kirisute Go-men! | Kagekiyo theme from FORCE There is no stage in MARZ that plays this music. |
173 | MARZ_DEMO_EP2_1.ADX | EP2-1/Early | The dialogue is similar to the movie before Final's EP2-1 begins. |
185 | EPS_1_B_DEMO_HAT_RES.ADX | EP1-5/Early | Same SE as Final's EP1-5, but voice actors are TGS version voice. But the HATTER dialogue does not yet exist. |
233 | MYZ_DEMO0203_A.ADX | EP2-3 | Unused version, when allies are Hatter |
236 | MYZ_DEMO0203_B.ADX | EP2-3 | Unused version, when allies are usually virtualoids |
256 | DEMO_TITLEBACK_01.ADX | EP1-X | This is the BGM for the title call before the stage starts. This ADX is not used because the actual ADX used has both BGM and dialogue in one file. |
257 | SUBT_0105.ADX | EP1-5 | This is the dialogue for the title call before the start of the stage. |
258 | SUBT_0104.ADX | EP1-4 | This is the dialogue for the title call before the start of the stage. |
259 | SUBT_0103.ADX | EP1-3 | This is the dialogue for the title call before the start of the stage. |
260 | SUBT_0102.ADX | EP1-2 | This is the dialogue for the title call before the start of the stage. |
261 | SUBT_0101.ADX | EP1-1 | This is the dialogue for the title call before the start of the stage. |
468 | DEMO_NO3_1_1_OP.ADX | EP1 | Same dialogue as in the movie before EP1-1, but without the SE at the very beginning. |
911 | GAME_SH05.ADX | Stages in which allies appear | The line is intended to be played when Gill HP is low and the player makes a rescue dash to share the HP. The Gill are Unused because they are not allies. |
914 | GAME_MZ1_03.ADX | Stages in which allies appear | This line assumes that Fang was saved after he was destroyed. Fang are Unused because they are not allies. |
917 | GAME_MZ2_03.ADX | Stages in which allies appear | This line assumes that Bite was saved after he was destroyed. Bite are Unused because they are not allies. |
920 | GAME_MZ3_03.ADX | Stages in which allies appear | This line assumes that Poison was saved after he was destroyed. Poison are Unused because they are not allies. |
937 | GAME_SHB05.ADX | Stages in which allies appear | The line is intended to be played when Leddin HP is low and the player makes a rescue dash to share his HP. The Leddin are Unused because they are not allies. |
987 | GAME_FR01_12.ADX | EP5-1 | Not used because FR03 is selected |
988 | GAME_FR01_13.ADX | EP5-4 | Not used because FR03 is selected |
989 | GAME_FR01_14.ADX | EP2-3 | Dialogue when an ally is a normal Virtualoid and is destroyed. Not used because the voice is not played in the first place. |
990 | GAME_FR01_15.ADX | EP2-5 | Not used because FR02 is selected in EP2-5 |
991 | GAME_FR01_HIT01.ADX | Unknown | Lines that are supposed to be replayed when an ally is downed by a bullet. Not used because it is not actually played. |
999 | GAME_FR02_08.ADX | EP2-1 | EP2-1 is not used because FR01 is selected |
1000 | GAME_FR02_09.ADX | EP2-1 | EP2-1 is not used because FR01 is selected |
1001 | GAME_FR02_10.ADX | EP2-1 | EP2-1 is not used because FR01 is selected |
1002 | GAME_FR02_11.ADX | EP2-1 | EP2-1 is not used because FR01 is selected |
1003 | GAME_FR02_12.ADX | EP5-1 | EP5-1 is not used because FR03 is selected |
1004 | GAME_FR02_13.ADX | EP5-4 | EP5-4 is not used because FR03 is selected |
1005 | GAME_FR02_14.ADX | EP2-3 | Dialogue when an ally is a normal Virtualoid and is destroyed. Not used because the voice is not played in the first place. |
1013 | GAME_FR03_08.ADX | EP2-1 | EP2-1 is not used because FR01 is selected |
1014 | GAME_FR03_09.ADX | EP2-1 | EP2-1 is not used because FR01 is selected |
1015 | GAME_FR03_10.ADX | EP2-1 | EP2-1 is not used because FR01 is selected |
1016 | GAME_FR03_11.ADX | EP2-1 | EP2-1 is not used because FR01 is selected |
1019 | GAME_FR03_14.ADX | EP2-3 | Dialogue when an ally is a normal Virtualoid and is destroyed. Not used because the voice is not played in the first place. |
1020 | GAME_FR03_15.ADX | EP2-5 | EP2-5 is not used because FR02 is selected |
1021 | GAME_FR03_HIT01.ADX | Unknown | Lines that are supposed to be replayed when an ally is downed by a bullet. Not used because it is not actually played. |
1022 | GAME_FR04_01.ADX | Stages in which allies appear | FR04 is never selected, so all are unused. |
1023 | GAME_FR04_02.ADX | Stages in which allies appear | |
1024 | GAME_FR04_03.ADX | Stages in which allies appear | |
1025 | GAME_FR04_04.ADX | Stages in which allies appear | |
1026 | GAME_FR04_05.ADX | Stages in which allies appear | |
1027 | GAME_FR04_06.ADX | Stages in which allies appear | |
1028 | GAME_FR04_07.ADX | Stages in which allies appear | |
1029 | GAME_FR04_08.ADX | EP2-1 | Lines from specific scenes, but not used because FR04 is never selected. |
1030 | GAME_FR04_09.ADX | EP2-1 | Lines from specific scenes, but not used because FR04 is never selected. |
1031 | GAME_FR04_10.ADX | EP2-1 | Lines from specific scenes, but not used because FR04 is never selected. |
1032 | GAME_FR04_11.ADX | EP2-1 | Lines from specific scenes, but not used because FR04 is never selected. |
1033 | GAME_FR04_12.ADX | EP5-1 | The only virtualoid that comes to the rescue in EP5-1 is TEMJIN 707J, which is not used because female virtualoids are never selected. |
1034 | GAME_FR04_13.ADX | EP5-4 | Lines from specific scenes, but not used because FR04 is never selected. |
1035 | GAME_FR04_15.ADX | EP2-5 | EP2-5 is not used because FR02 is selected Female Virtualoid is not set as an ally Virtualoid to be selected in EP2-X. |
1038 | GAME_FR05_03.ADX | Stages in which allies appear | A line that a player says when he or she destroys an enemy. Guarayakha will be an ally in the mission where the same Virtualoid as the player is selected, but the inside is FR06 |
1039 | GAME_FR05_04.ADX | Stages in which allies appear | The line is intended to be played when Guarayakha HP is low and the player makes a rescue dash to share his HP. |
1040 | GAME_FR05_05.ADX | Stages in which allies appear | When a player's HP is low and the player makes a rescue dash to share HP from Guarayakha, the dialogue |
1041 | GAME_FR05_06.ADX | Stages in which allies appear | The dialogue when Guarayakha is rescued |
1042 | GAME_FR05_06B.ADX | Stages in which allies appear | Another version of ID:1041 |
1043 | GAME_FR05_07.ADX | Stages in which allies appear | The dialogue immediately after Guarayakha was destroyed and downed. |
1085 | GAME_FR06_13B.ADX | EP5-4 | Another version of the dialogue at the start of EP5-4 |
1094 | GAME_FR06_15.ADX | EP2-5 | Not used because no female virtualoid is selected in EP2-5 |
1095 | GAME_FR06_14.ADX | EP2-3 | Dialogue when an ally is a normal Virtualoid and is destroyed. Not used because the voice is not played in the first place. |
1098 | GAME_FR04_11B.ADX | EP2-5 | This dialogue is unused as the only type used is FR02 |
1099 | GAME_FR03_11B.ADX | EP2-5 | This dialogue is unused as the only type used is FR02 |
1101 | GAME_FR01_11B.ADX | EP2-5 | This dialogue is unused as the only type used is FR02 |
1212 | MUSIC48A.ADX | None | Looks like a song for CRI's video compression technology sample |
Audio Files not on Sound Test List
There is data in the game that cannot be played in the sound test.
The items in this list are pronounced differently than the files that exist in the sound test list.
ADX NAME | Planned Use Location |
---|---|
1_1_3F.ADX | TGS1-1 |
1_1_4OKF.ADX | TGS1-1 |
1_2_1F.ADX | TGS1-2 |
1_2_3_05F.ADX | TGS1-2 |
1_2_4F.ADX | TGS1-2 |
1_3_1_03F.ADX | TGS1-3 |
1_3_1_5F.ADX | TGS1-3 |
1_3_3F.ADX | TGS1-3 |
1_3_4OKF.ADX | TGS1-3 |
1_B_1_03F.ADX | TGS1-4 |
1_B_1_05F.ADX | TGS1-4 |
1_B_3AF.ADX | TGS1-4 |
1_B_4_01F.ADX | TGS1-4 |
Unused image
To do:
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Unused Text
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
There is a large amount of unused text on the game disk
Text that can be displayed in the game
Unused mission dialogue
Unused ally text
In addition to the dialogue when they appear as enemies, there is dialogue for when they are allies.
There are missions where the same virtualoid as the player is selected, but the contents are generic.
By changing the contents, a small amount of text and dialogue can be seen
Text that cannot be displayed in the game
To do:
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EP | Notes | Japanese | Translation |
---|---|---|---|
EP2-3 | The text was probably created to match the unused audio. Dialogue for cutscenes before the battle begins. |
(シ)シルビー・ファング (デ)デボラ・バイト |
|
EP2-3 | The text was probably created to match the unused audio. Dialogue from cutscenes that occur during battle |
(シ)ラチがあかない!あの暑苦しい方から始末する!! (デ)合点!! |
|
EP2-3 | The text was probably created to match the unused audio. Dialogue from cutscenes that occur during battle |
(シ)ラチがあかない!あのパッとしない方から始末する!! (デ)合点!! |
|
EP2-3 | Dialogue when an ally is destroyed When the ally is a HATTER |
(ハ)ド・ン・マ・イ・・・! ハッター軍曹機、完全撃破 (再起不能) | |
EP2-3 | Dialogue when an ally is destroyed When the ally is a normal virtualoid |
(僚)申し訳ありません・・・! 僚機、完全撃破 (再起不能) | |
Unknown | Text in file for unused missions Same text present in unused mission file for TGS |
任務だ、〇〇 火星戦線に潜入していた |
|
Unknown | Text in file for unused missions Mission Success Text |
DNAの前哨ポイント〇〇を突破した。 これより、前進を再開する。 |
|
Unknown | Text in file for unused missions mission failure Text |
任務失敗。 これより本部に帰還、 |
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TGS | TGS opening | TGSにようこそ! あなたを |
|
TGS | TGS 1st stage | では、最初の任務です
|
|
TGS | TGS 2nd stage | 仲間が加わりました
|
|
TGS | TGS 3rd stage | ちょっと、やりすぎたかもしれません
|
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TGS | TGS boss stage | 緊急事態です
| |
TGS | Mission Success Text for TGS | 襲撃 成功!! | |
TGS | Mission Success Text for TGS | 蹂躙 成功!! | |
TGS | Mission Success Text for TGS | 殲滅 成功!! | |
TGS | Mission Failure Text for TGS | 残念でした またの機会にお会いしましょう |
|
TGS | Z-GRADT destruction success text for TGS | 粉砕 成功!! | |
TGS | TGS Ending | 任務御苦労! だが、問題発生だ! |
|
None | Text from the first tutorial mission in FORCE | 私は教官のハッター軍曹だ。 教習中は私の説明をよく聞くように。 |
|
None | Text from the second tutorial mission in FORCE | このステージでは、攻撃の方法をより深く勉強しよう。 まずはターボ攻撃。 |
|
None | Text from the third tutorial mission in FORCE | このステージでは、近接攻撃の方法を教えよう。 まず、敵に近づくのだ。 |
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None | Text from the fourth tutorial mission in FORCE | このステージから、敵は2機になる。注意していけ! 攻撃する敵(ターゲット)を切り替えたい時には、 |
|
None | Text from the fifth tutorial mission in FORCE There is a typo |
このステージも敵は2期だ。気を付けろ! 味方のライフが0になり動けなくなった時には、そばに行って助けよう。 |
|
None | Text from the last tutorial mission in FORCE There is a typo |
これが最終試験だ!タングラム2期を撃破せよ! よし、教習過程はこれで終了だ!ご苦労だった! |
TXT files for unused databases
The game has a TXT file for the database, but there are four unused files.
file name | Notes | Japanese | Translation |
---|---|---|---|
DB_6_08.TXT | Advice on how to apply the attack | 61 ■敵に確実に攻撃を当てるには… |
|
DB_6_09.TXT | Explanation of how to use attacks, motion cancellation, etc. | 44 ■攻撃の手数 |
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DB_6_10.TXT | Advice to use a variety of Virtualoids | 33 ■機体乗り換えの勧め |
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DB_MADAYO.TXT | Note to other developers | 10 ひょ~い君の秘密の部屋 最終更新日3月5日 |
Unused Stage
To do:
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It's a case of loading a stage in VERSUS MODE, so the start position is often wrong.
Unused Mission
There are 8 unused missions in this game
WIN-CONDITION is the condition from Taikenban, Final is not shown, but the condition has not changed
Debug Mode
Apply the following code to turn on debug mode
But I don't understand it because the text is not displayed, but I can understand it by referring to the Taikenban
SLPM-65303 codes: Enable Debug Mode 006C8C84 00000000
SYSTEM MENU
This is an image of the SYSTEM menu with the up key pressed only once.
SLPM-65303 | SLPM-61046 |
---|---|
menu | When selected |
---|---|
EXIT | Return to Main Menu |
UNFORMAT | All inserted memory cards are put into UNFORMAT state (note that it is executed at the moment of selection). |
COMMON SETTING | Go to COMMON SETTING |
ARCADE SETTING | Go to ARCADE SETTING |
SOUND TEST | Go to SOUND TEST |
ARCADE SETTING
It looks like you can change the challenge mode settings
Most values are not working
SLPM-65303 | SLPM-61046 |
---|---|
menu | If the value is changed |
---|---|
SEAT LETTER | The starting position of the player changes (only the position changes, it does not seem to be possible to treat the player as 2P or other). The color of the virtualoid is broken when set to SEAT C or D |
DIFFICULTY | Doesn't appear to work. |
PLAY TIME | Doesn't appear to work. |
MATCH COUNT | Doesn't appear to work. |
SIMPLE CONTINUE | Identical to the one in the Pause menu |
RADER | Doesn't appear to work. Maybe they were planning to allow the radar to be repositioned in the same way as FORCE. |
CAMTYPE | Most of the values look the same, but there is one value that differs slightly |
SIGHT | Doesn't appear to work. |
DIST | Doesn't appear to work. |
ALERT | Doesn't appear to work. |
DOUBLE | Doesn't appear to work. |
OTHERS | Doesn't appear to work. |
EXIT | Return to SYSTEM Menu |
COMMON SETTING
Probably change AI settings
Since it doesn't appear to have changed after changing the values
It is possible that it is not working.
SLPM-65303 | SLPM-61046 |
---|---|
SOUND TEST(SOUND SETTING)
SLPM-65303 | SLPM-61046 |
---|---|
MENU | If the value is changed |
---|---|
SOUND | Switches between stereo and monaural If you change the value here, it will also be reflected in the system menu. |
VOLUME | Change the overall volume |
SE | Change SE volume If you change the value here, it will also be reflected in the system menu. |
BGM | Change BGM volume If you change the value here, it will also be reflected in the system menu. |
TEST BGM | Left and right to change values, circle to play. |
TEST BANK | Left and right to change BANK, circle to select. |
TEST SE | Left and right to change values, circle to play. Select any SE BANK in TEST BANK and playback. |
EXIT | Return to SYSTEM Menu Or press cross for the same action |
EPISODE SELECT
The debug menu in the mission menu has been removed, but the debug menu for EP6 has not been removed, so you can still choose the mission you want to play in EP6
SLPM-65303 | SLPM-61046 |
---|---|
None |
SLPM-65303 | SLPM-61046 |
---|---|
MENU | If the value is changed |
---|---|
EPISODE | Change X in EPX-1 |
NO | Change X in EP1-X |
ROUND | Doesn't appear to work. |
MISSION TYPE | Changing the value to anything other than EPISODE will eventually crash the game |
FIELD | I assume you mean stage change, Doesn't appear to work. |
RULE | Doesn't appear to work. |
PAUSE MENU
This is an image of the PAUSE menu with the up key pressed only once.
SLPM-65303 | SLPM-61046 |
---|---|
Selecting the same item again will restore it.
menu | select |
---|---|
SLOW ON | It will be in slow motion. |
AI STOP | AI stops working. |
GAME STOP | Everything stops except the music. |
VERSUS MODE
When DEBUG MODE is enabled, VERSUS MODE stage selection will be in ID order
Regional Differences
To do: See if there is any more differences between the JP and US versions. |
DATABASE
The Japanese version of the game has a "database" mode in the Dramatic Mode that allows you to view detailed game settings, but the US version does not.
Japan | US |
---|---|
The Cyber Troopers Virtual On series
| |
---|---|
Arcade | Cyber Troopers Virtual-On • Oratorio Tangram |
Dreamcast | Oratorio Tangram |
PlayStation 2 | MARZ (Prototype) |
- Pages missing developer references
- Games developed by Hitmaker
- Pages missing publisher references
- Games published by Sega
- PlayStation 2 games
- Pages missing date references
- Games with unused characters
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden sound tests
- Games with regional differences
- To do
- To investigate
- Articles needing translation/ja
- Cyber Troopers Virtual On series
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sega > Games developed by Sega AM3 > Games developed by Hitmaker
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Sega
Games > Games by series > Cyber Troopers Virtual On series