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Prerelease:Wii Fit

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This page details prerelease information and/or media for Wii Fit.

Hmmm...
To do:
  • Check for more show floor demo videos.
  • Balance Board Prototypes.
  • Check later trailers for slight differences.


Development timeline

2005-2006

  • Shigeru Miyamoto conceives the idea of the Wii launching with three "pack project" titles: Sports Pack (Wii Sports), Party Pack (Wii Play), and Health Pack (Wii Fit). For Health Pack, he brainstorms ideas such as connecting bathroom scale data saved to a USB stick to the Wii Console.
  • Prototypes for logging info such as calories are made for the Nintendo DS.
  • Following the DS prototypes, development is moved to the Wii to take advantage of the "bathroom scale" concept.
  • Dev Team is on the verge of breaking up to lack of ideas.
  • Tadashi Sugiyama suggests the idea of measuring balance to Miyamoto.


2007

  • A visual gag involving the Wii Balance Board flying out from behind the Calendar is scapped.
  • July - The idea of Jogging is pitched--just 3 months before the completion of Wii Fit.
  • August - Free Jogging is added to the Aerobic exercises, as Sugiyama explains, to fill the empty space on the Aerobics menu.
  • October - Main menu motifs are changed from blue to green.

E3 2007

At E3 2007, a live on-stage demo of Wii Fit was presented, with many differences from the final game.

Single-leg Extension

  • The red dot that shows weight distribution seems to be much more sensitive. As noted by Shigeru Miyamoto Bill Trenin, the calibration is slightly off.
  • The subtitle UI looks different. Instead of white text with blue trim without a background, a transparent black box with white text is used.
  • The subtitle "Your control is outstanding!" is constantly flashing on-screen.
  • The Strength Training music is different.
  • The blue gym interior is used, when in the final game, it's only used for Yoga exercises.

Basic Step

  • A slower version of the "Advanced Step" music is used.
  • The "Perfect" sound effect is slightly different.
  • The icons are slightly different. Instead of showing the second foot the player has to put on the Balance Board, an icon with both feet on the board is used.

Torso Twists

  • Like the "Single-leg Extension" demo, the Yoga gym interior is used.
  • The UI is different, having the player rotate so their weight shifts into a blue area.
  • The balance detection struggles to work.

Body Test

  • The music is slightly different, particularly the guitar part.
  • The clothes weight selection screen has gray icons instead of colored ones when not highlighted and the weight that will be subtracted isn't shown.
  • The screen asking the player to stand still for the center of balance measurement is different, with the main Wii Fit floor in the background, and a different icon. The text is also different. The game also says that if you put the Wii Remote down, you'll be even lighter.
  • The dot representing your balance on the loading screen is pink instead of green.
  • The Wii Balance Board doesn't say "Measuring..." while measuring COB. It also doesn't say "All done!" after the measurement.
  • The spinning blue person model isn't present.
  • The zoom-in sound effect is different, going from high to low instead of low to high.
  • The camera zooms in more on the Balance Board and the dot is smaller.
  • A completely scrapped scene where the Balance Board is viewed from the side is shown, where left and right weight distribution is shown. In the final game, this also appears in the overhead view.
  • The BMI results screen is very different. The scene starts with your Mii rotating as a scrapped display labeled "DATA" shows the Mii name, height, gender, and age. The Mii stands much closer to the BMI graph, slightly overlapping it. While BMI is measured, the Mii doesn't spin and remains in place. There's also no button to check exact weight.

Soccer Heading

  • A different sound effect for pressing A to start is heard.
  • The Heads-Up Display on the top left says "Incoming" instead of "Balls".
  • You lose 3 points for hitting both cleats and panda heads, instead of just panda heads. In the final game, you lose 1 point for hitting cleats.

Wii Fit Plaza

  • The menu is mostly blue instead of green.
  • Only the "Add User" icon is present, and there is no Guest mode.
  • When the Wii Remote pointer is moved near the top of the screen, a drop down menu can briefly be seen with an option for "Basic Settings" and "Return to Wii Menu".
  • There is no graph for Fit Credits.
  • The Graph says "Body Mass Index (BMI) Over Time". This text was removed in the final game.
  • Miis stand much closer to the day counter and slightly overlap it.
  • The Back button says "Go Back" instead of just "Back".

E3 2007 Trailer

A trailer for Wii Fit was also shown at E3 2007, with some differences from the final game in parts not shown during the live demo and even some differences from the demo.

Basic Balance Test

  • The rounds are labeled as "challenges".
  • The background says "Wii" instead of "Wii Fit".

Hula Hoop

  • The Hula Hoops don't have any stripes.
  • Catching Hoops doesn't make the throwing Mii jump and spin.
  • The colors of the lights on the walls are teal and yellow instead of yellow and pink.

Soccer Heading

  • No point-gain sound plays when balls are hit.

Basic Step

  • The start button says "Game Start" instead of "Start".
  • The animations for the Miis are much more basic and rigid.

Table Tilt

  • The sound effect for getting a ball in a hole is the same sound effect from landing in "Ski Jump".
  • There's no background behind the timer, no clock icon, and the text "Time" in its place.

E3 2007 Show Floor Demo

Half-Moon

  • The voicelines have yet to be implemented.
  • The exercise starts with the Body Test starting music.
  • The unused breathing icon found in the final game's files can be seen in the top left corner.
  • The results theme for getting 2 stars or more is used instead of the Yoga/Strength Training results music.

Ski Jump

  • The graphic showing how to pose while squatting is different and is on the right side instead of the left.
  • No fanfare plays when you land.

Scrapped Title Screen

  • The final version of Wii Fit has no title screen and instead goes straight to User Selection. The demo, however, has a title screen. The final game has several empty files in folders titled "RPHealthTitle", a possible remnant of this title screen.
  • However, the Wii Fit Trial Disc (Wii Fit 体験版) has a title screen which differs from the prototype and includes unique music. Likely a remnant of the prototype.

Game Selection

  • The activity selection screen is unlike any in the final game, with an "n" shaped layout with 11 activities to choose from.
  • The Main Menu theme from the from the final game is used for the Training Menu.
  • The icons for Hula Hoop, Soccer Heading, and Table Tilt are different.
  • The Balance Tests can be selecting as training activities.
  • Several activity names are different:
  • "Ski Jump" is named "Ski Jumping"
  • "Table Tilt" is named "Ball Rolling"
  • "Hula Hoop®" is named "Hoop Twirl". This is likely due to Nintendo not having the license from Wham-O to use the Hula Hoop name yet.
  • The Yoga activities have "pose" after each pose name.

Hula Hoop

  • The music is completely different.
  • The timer is limited to 30 seconds.
  • The text appearing after "Reach for the incoming hoop! Lean forward and slightly left!" isn't centered.
  • The hoops have different textures. The green hoop has no stripes and is plain, while the other hoops have white stripes. This oddly applies to the icon in the final game as well. Perhaps even more bizarrely, this carried over to the demo video used for Hula Hoop in Wii Fit U.


Table Tilt

  • The music is slightly different.
  • The timer is the one from the final game instead of the one from the trailer.
  • The scene when you complete the game is different. Instead of a cutscene where the marbles turn back into Miis, text appears reading "Total Domination!" and the finish theme that normally plays when the timer runs out plays instead of the victory fanfare.

Scrapped Trampoline Game

In the Wii Fit Iwata Asks interview, Hiroshi Matsunaga describes a scrapped prototype called "Trampoline", in which players would bend and extend their knees to jump on a trampoline, but was scrapped due to difficulties developing mid-air motion of your character. While this minigame was scrapped for Wii Fit, it would later be used in Wii Fit U as "Trampoline Target".