Prerelease:The Simpsons Game (PlayStation 3, Xbox 360)
This page details pre-release information and/or media for The Simpsons Game (PlayStation 3, Xbox 360).
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Contents
- 1 Development Timeline
- 2 Concept Art
- 3 Shadow of the Colossal Donut
- 4 Videos
- 4.1 400th Episode Party Preview
- 4.2 400th Episode Party Preview 2
- 4.3 400th Episode Party Preview 3
- 4.4 400th Episode Party Preview 4
- 4.5 Gamespot Johnathan Knight Interview
- 4.6 AMN Scott Amos Interview
- 4.7 EA Summer Preview 2007
- 4.8 E3 Trailer
- 4.9 E3 2007 Attract Video
- 4.10 E3 2007 Footage
- 4.11 E3 2007 Scot Amos Interview
- 4.12 Gamescom 2007 Footage
- 4.13 Gamescom 2007 Footage 2
- 4.14 Gamescom 2007 Footage 3
- 4.15 Gamescom 2007 Greg Rizzer Interview
- 4.16 Medal Of Homer
- 5 Daytime
- 6 References
Development Timeline
2004
- Mar. 8th - EA's Simpsons tech demo is made as a pitch to Fox.
2005
- Nov. 2nd - EA gets The Simpsons license.
- Late 2005 (possibly November/December?) - Game starts development.
2007
- May 9th - Game is officially announced and first shown off at The Simpsons 400th Episode Party.
- Jul. 10th - A build of the game is built before E3 2007 starts.
- Jul. 11-13th - Game is shown off at E3 2007.
- Sep. 5th - Beta 4 Preview is built.
- Oct. 30th - Game is released in the United States.
- Nov. 9th - Game is released in Europe.
Concept Art
John Bell (Art Director)
Joey Spiotto (Concept Art Artist)
Jeong Keum (Concept Art Artist)
Thomas Richner
Jules Mann (Senior Concept Artist)
Concept Art for DLC Skins.
Shadow of the Colossal Donut
Screenshots of an early version of Shadow of the Colossal Donut from earlier builds of the game. There are some differences:
- The Home of the Colossal Donut sign is a billboard of Powersauce Bars. This is also present in the Old-Gen Wii prototype and can be briefly seen in the Alien Invasion cutscene.
- There is a police car crashed into an utility pole near the Tire Yard.
- The building right of the Lard Lad Donuts building is pink instead of green.
- The baseball ammo buckets are red instead of grey.
- The helium tanks have 2 different designs, with the first being a crashed truck with helium tanks and the second being a different colored version of the helium tanks seen in the Old-Gen version of Invasion of the Yokel-snatchers
- Tacos can be seen in some of the screenshots.
- Originally there was a ladder to reach the top of Bart's old factory instead of bouncing off a mattress.
- There are some Chemical Tanks near the orange factory.
- Homer's HUD icon is different, which can be seen on the map of St. de Capitulons in Medal of Homer
- Neither Homer or Bart have an Power Meter present on the HUD.
- In some screenshots, the skybox is daytime.
- The crate placements are different.
- Lard Lad's Sclera is white instead of green.
- There are some phone booths around the area, which can be seen in the Old-Gen version.
- On one of the cranes, there's a Girdir with a Krusty Koupon on it.
Videos
400th Episode Party Preview
Footage of the Around the World in 80 Bites level from a build of the game shown at the Simpsons 400th Episode Party.
- Homer's running animation is different.
- There are 25 Duff Caps to collect instead of 6.
- The font is different.
- The Power Meter has a different design.
- Homer's Burp Stun doesn't seem to be implemented.
- Bart doesn't have a Power Meter.
- There's no timer.
400th Episode Party Preview 2
More footage of the Around the World in 80 Bites level.
To do: Review footage. |
400th Episode Party Preview 3
More footage of the Around the World in 80 Bites level.
To do: Review footage. |
400th Episode Party Preview 4
More footage of the Around the World in 80 Bites level.
To do: Review footage. |
Gamespot Johnathan Knight Interview
This is an interview with Senior Producer / Creative Director Johnathan Knight.
AMN Scott Amos Interview
This is an interview with Scott Amos at the EA Summer Preview, showing off Around the World in 80 Bites (and briefly Bartman Begins).
- The loading screen icon is a Duff Beer instead of Itchy and Scratchy.
- Bartman Begins' intro cutscene is unfinished and seems to use this cutscene.
- Around the World in 80 Bites' intro cutscene is a placeholder.
EA Summer Preview 2007
More footage of the Around the World in 80 Bites level from the aforementioned preview build.
To do: Review footage. |
E3 Trailer
- The Game in the logo is in a different font.
- Homerball's Dash animation is slightly different.
- At 0:22 the building to the right left of Lard Lad is pink instead of green, which suggest this specific footage was taken before the E3 build. The Paradise Aquarium is also blue instead of tan.
E3 2007 Attract Video
- The exterior of the Paradise Aquarium is light blue instead of tan.
- Marge's Megaphone effect is red instead of blue.
- The combo attack effect is green.
- the "God of Wharf" billboard has an added "The".
Early | Final |
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E3 2007 Footage
This is footage of the Day of the Dolphin level from E3 2007. There are quite a lot of differences.
- There is no HUD.
- There is no action bubble when Bart goes to pull the lever at the start of the video.
- There is a poster on the side of Tipsy Balls that's not in the final game.
- There is no blue orb on the bouncy ring-buoys.
- A part of the pier debris is much closer to the pier than where it is in the final game.
- Bart and Lisa don't talk.
- There is no barrier visible when using the Hand of Buddha.
- The Hand of Buddha has a different sound effect when used.
- There is no sign underneath the pier.
- The ferris wheel plays music.
- There is no lock on target when Bart uses his slingshot.
E3 2007 Scot Amos Interview
This is an interview with executive producer Scott Amos, showing off many parts of the game.
To do: Review footage. |
Gamescom 2007 Footage
This is footage of the Lisa the Tree Hugger level from the 2007 Gamescom Convention in Germany. It's dated 23rd August, two and a half months before the game was released. It has some differences.
- The Saxophone Spin text was different and a different colour.
- There is no Clobber Girl power up text screen.
- The Hand of Buddha text was different and a different colour.
- None of the characters talk.
- The energy meter was blue instead of purple.
Gamescom 2007 Footage 2
This is more footage from Gamescom 2007, this time looking at the Grand Theft Scratchy and Shadow of the Colossal Donut levels. It only has one difference.
- The energy meter was blue instead of purple.
Gamescom 2007 Footage 3
To do: Review footage. |
Gamescom 2007 Greg Rizzer Interview
Even more footage from Gamescom 2007. This is an interview with lead game designer Greg Rizzer, showing off the Shadow of the Colossal Donut boss fight against Lard Lad.
To do: Review footage. |
Medal Of Homer
To do: Review footage. |
Daytime
All episodes took place in daytime during initial development. Screenshots captured on a development Xbox 360 build during this stage can be found in the Wii prototype from July 6, 2007.
References
- https://www.gamesindustry.biz/ea-wins-the-simpsons-license-for-next-gen-platforms
- https://www.ign.com/articles/2007/05/09/the-simpsons-game
- https://www.gamespot.com/articles/the-simpsons-first-look/1100-6170311/
- https://web.archive.org/web/20070512121721/http://www.ea.com/simpsons/news.jsp?ncc=1
- https://ir.ea.com/press-releases/press-release-details/2007/EA-Announces-THE-SIMPSONS-GAME/default.aspx