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Prerelease:LittleBigPlanet (PlayStation 3)/GDC 2007 First Public Demonstration
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This is a sub-page of Prerelease:LittleBigPlanet (PlayStation 3).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Contents
Demonstration Recording
The first major build of the game, hence it being shown off at the GDC.
- The level shown takes place in the Gardens theme.
- There is an "Empty Level"-esque box.
- This level is not in the game.
- The level built off the one in the cyclops video and formed into "Skate to Victory" over time.
- Sackboy's model is the same model as the final game, but with the old skeleton and bouncy head.
- Sackboy's movements seem more fluid and wacky.
- There are cloths on sticks in the creative area. They react to stickers being placed on them.
- The Popit user interface is much different. It is shaped like a balloon. The Popit icons go from the Goodies Bag, to Configuration, to Publishing (presumably).
- Placing, scaling and rotating objects is all done from an XMB-like menu.
- Placing down materials is first by selecting shape, then selecting material, where the final game it's vice versa.
- There are more than 3 layers for creation.
- The garden gnome seen in the Gardens background appears to be an object you can place down, rather than a static background object.
- The Hit-box on the cog is a perfect circle, allowing for sackboy to walk on it while it rotates. This is not possible in the final game.
- Everything is grabbable, or at least we can assume.
- There are different Popit sounds.
- The cog rotates without a motor bolt.
- There is an Evel Knievel costume for Sackboy.
- Importing stickers from the PS3's hard drive is mentioned, but never saw the light of day.
- The orange (or any spherical object for that matter) can be grabbed and rolled without Sackboy getting squashed like in the final game.
- Sackboy has extremely long arms when grabbing things.
- There is a lot of blur when things get focused on, which gives a very nice effect that was removed.
- There is no gnome in the background (hence why he's a spawnable object. He's in a different place and rotated more, so we can assume he was spawned for the level.)
- The blue moon on the stick's internal filename is "moon_on_stick", therefore the stick attached in this video to the moon is part of the model.
- The collectable material is sponge.
- There is no consistency with the layers - every player by default is in the middle layer, and is positioned based on nearby objects.
- The brown burlap blocks are squishy like the tree object's leaves.
- There are more rocks, shells, and stones lying about.
- There is a rather ugly flower material/object with sponge lying on top.
- There is a 3d house object, turned to its side, with a redundant house sticker on top of it.
- There are clay signs with stickers on them, such as the Wheel of Fun sticker.
- A material-based house is slanted to the side which is not possible with materials in the final game.
- The wobbly tree looks like it's made out of materials rather than the one that looked more like a model from the previous build.
- To pick up the jetpack you had to press O.
- There are more colored stars.
- There is a shield with a fork and knife in the castle. Its texture is still in the game.
- The ramp at the end of the video doesn't look like it's made out of materials.
- There are smaller flags on the ramp.
- There are multiple hills with houses on them behind the ramp.
- The game's auto-screenshot tool paused the game while it showed you the screenshot it took.
- Said screenshot would go to the bottom left of the screen after you saw it, then fall away.
- The gnome at the end is in an object layer and the skateboard nearly collides with it.
Promotional Material
Gameplay Trailer
A trailer that shows off gameplay of the full level shown at the demonstration.
Paint Function Screenshot
A single promotional screenshot from the same build shows what the paint function looked like at this point. A similar graphic can be found in the LittleBigPlanet 3 Alpha.