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Prerelease:LittleBigPlanet (PlayStation 3)/GDC 2007 First Public Demonstration

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This is a sub-page of Prerelease:LittleBigPlanet (PlayStation 3).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Demonstration Recording

The first major build of the game, hence it being shown off at the GDC.

  • The level shown takes place in the Gardens theme.
  • There is an "Empty Level"-esque box.
  • This level is not in the game.
  • The level built off the one in the cyclops video and formed into "Skate to Victory" over time.
  • Sackboy's model is the same model as the final game, but with the old skeleton and bouncy head.
  • Sackboy's movements seem more fluid and wacky.
  • There are cloths on sticks in the creative area. They react to stickers being placed on them.
  • The Popit user interface is much different. It is shaped like a balloon. The Popit icons go from the Goodies Bag, to Configuration, to Publishing (presumably).
  • Placing, scaling and rotating objects is all done from an XMB-like menu.
  • Placing down materials is first by selecting shape, then selecting material, where the final game it's vice versa.
  • There are more than 3 layers for creation.
  • The garden gnome seen in the Gardens background appears to be an object you can place down, rather than a static background object.
  • The Hit-box on the cog is a perfect circle, allowing for sackboy to walk on it while it rotates. This is not possible in the final game.
  • Everything is grabbable, or at least we can assume.
  • There are different Popit sounds.
  • The cog rotates without a motor bolt.
  • There is an Evel Knievel costume for Sackboy.
  • Importing stickers from the PS3's hard drive is mentioned, but never saw the light of day.
  • The orange (or any spherical object for that matter) can be grabbed and rolled without Sackboy getting squashed like in the final game.
  • Sackboy has extremely long arms when grabbing things.
  • There is a lot of blur when things get focused on, which gives a very nice effect that was removed.
  • There is no gnome in the background (hence why he's a spawnable object. He's in a different place and rotated more, so we can assume he was spawned for the level.)
  • The blue moon on the stick's internal filename is "moon_on_stick", therefore the stick attached in this video to the moon is part of the model.
  • The collectable material is sponge.
  • There is no consistency with the layers - every player by default is in the middle layer, and is positioned based on nearby objects.
  • The brown burlap blocks are squishy like the tree object's leaves.
  • There are more rocks, shells, and stones lying about.
  • There is a rather ugly flower material/object with sponge lying on top.
  • There is a 3d house object, turned to its side, with a redundant house sticker on top of it.
  • There are clay signs with stickers on them, such as the Wheel of Fun sticker.
  • A material-based house is slanted to the side which is not possible with materials in the final game.
  • The wobbly tree looks like it's made out of materials rather than the one that looked more like a model from the previous build.
  • To pick up the jetpack you had to press O.
  • There are more colored stars.
  • There is a shield with a fork and knife in the castle. Its texture is still in the game.
  • The ramp at the end of the video doesn't look like it's made out of materials.
  • There are smaller flags on the ramp.
  • There are multiple hills with houses on them behind the ramp.
  • The game's auto-screenshot tool paused the game while it showed you the screenshot it took.
  • Said screenshot would go to the bottom left of the screen after you saw it, then fall away.
  • The gnome at the end is in an object layer and the skateboard nearly collides with it.

Promotional Material

Gameplay Trailer

A trailer that shows off gameplay of the full level shown at the demonstration.

Paint Function Screenshot

A single promotional screenshot from the same build shows what the paint function looked like at this point. A similar graphic can be found in the LittleBigPlanet 3 Alpha.