Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r513946/Other Build Assets
This is a sub-page of Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r513946.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
A bunch of assets exist in this build that are actually from the development of other LittleBigPlanet games; they were likely either brought into this build because it was built on other builds, or because they planned to repurpose them.
Contents
Graphics
Early Test Reflection
A reflection likely used for testing purposes. It is the Media Molecule logo.
Paint Splat
A single paint splat from the unused paint function can be found at gamedata/texture_library/ui/paint_splat_3.tex. A similar graphic can be seen used for the paint tool color icons in early screenshots.
Move Pack Graphics
Five stickers from early development of the Move Pack can be found with the rest of the Move Pack stickers; however, they all have been replaced with the same placeholder texture.
arrow_loose.tex. circle_loose.tex. dots.tex. eye_startled.tex. scribble_open01.tex.
Sackboy Animations
To do: Get footage of these animations in-game. |
A bunch of early Sackboy animations can be found grouped with the rest of the Sackboy animations in gamedata/mesh_library/player_character/sack_boy_pinched_anims/. Some of them appear to either be corrupt or intended for use with an earlier model of Sackboy. Some of which can be found in the Deploy Build of the first game.
Hazard/Death Animations
Fire Hazard Animations
Some unused animations for Sackboy interacting with the fire hazard can be found; whereas the ones in the final game are listed with t for Top in the name, these ones are listed with b for Bottom, indicating that different animations would play depending on where Sackboy touched the fire.
death_fire_b_run.anim death_fire_stun_b_bounce.anim death_fire_stun_b_into.anim death_fire_stun_b_loop.anim
Ice Hazard Animations
A full set of animations for the unused ice hazard can be found.
death_ice_frozen.anim death_ice_idle.anim death_ice_into.anim death_ice_loop.anim death_ice_outof.anim death_ice_walk.anim
Falling Animations
Animations for Sackboy falling to death and colliding with objects.
falling_flail.anim falling_hit_ceiling.anim falling_hit_ground1.anim falling_hit_ground2.anim falling_hit_ground3.anim falling_hit_wall.anim falling_wall_slide.anim
Crush Animations
Animations for Sackboy getting crushed in various ways.
crush_death_side.anim crush_death_top.anim crush_top_into.anim crush_top_loop_shakepad.anim crush_top_loop.anim crush_top_outof.anim
Tools and Powerup Animations
Early animations that are for powerups and gameplay functions. As a side note, the animations for LittleBigPlanet 3's Slide tool have similar .guid
numbers to the rest of these animations, implying they were repurposed.
Paint Tool Powerup
Animations for the paint tool powerup from early builds, which was essentially a paint roller.
paint_stretch_faceaway.anim paint_tool_360_faceaway.anim paint_tool_360.anim paint_tool_right.anim
Hairdryer Powerup
In early builds, a hairdryer powerup was used to burn holes into materials. The animations from it were later repurposed for the Paintinator, but a single animation that wasn't repurposed can be found in this build.
hairdryer_360_side.anim
Resource Collection
A bunch of animations for collecting resources can be found in this build; some of them imply that Sackboy would collect them by swallowing them.
collect_resource_loop.anim collect_resource.anim collect_right.anim collect_swallow_big.anim collect_swallow_small.anim
Jetpack
A single unused animation for the Jetpack is present in this build.
jetpack_fly_vertical.anim
Action Animations
Grabbing
grab_player_a_into.anim grab_player_a_outof.anim grab_player_a_pull_l_into_r.anim grab_player_a_pull_l.anim grab_player_a_pull_r_into_l.anim grab_player_a_pull_r.anim grab_player_b_into.anim grab_player_b_outof.anim grab_player_b_pull_l_into_r.anim grab_player_b_pull_l.anim grab_player_b_pull_r_into_l.anim grab_player_b_pull_r.anim
Hanging
hang_360_slow_backwards.anim hang_single_360_slow.anim hang_swing.anim hang_turn.anim hang.anim
Push/Pull
pull_fast.anim pull_i_push.anim pull_i_strain.anim pull_medium.anim pull_slow.anim pull.anim pull02.anim push_i_pull.anim push.anim push02.anim
Idle Movement
idle_teetering.anim stand_idle_z_1.anim stand_idle_z_2.anim stand_idle_z_3.anim stand_idle_z_4.anim
Arm Movement
slap_attack_quick.anim act_angry_hand.anim act_arm_bottom_settle.anim act_arm_left_settle.anim act_arm_right_settle.anim act_arm_top_settle.anim arm_single_bottomleft.anim arm_single_bottomright.anim arm_single_topleft.anim arm_single_topright.anim
Walking
walk_angry.anim walk_fast_02.anim walk_fast_03.anim walk_fast_04.anim walk_fast_b.anim walk_medium_b.anim walk_sad.anim walk_slip_backwards.anim walk_slow_b.anim walk_z_backwards_into_grab.anim walk_z_forwards_into_grab.anim
Running
run_barge_i_barge02.anim run_barge.anim run_barge02.anim
Jumping
jump_stand_land_mid.anim jump_walk_land_mid.anim jump_z_backwards.anim jump_z_down.anim jump_z_forwards.anim jump.anim
Racing
Animations possibly intended for use with Race Gates.
race_overtake_fast_b.anim race_overtake_fast_f.anim race_overtake_fast_stumble.anim race_overtake_med_b.anim race_overtake_med_f.anim race_overtake_slow_b.anim race_overtake_slow_f.anim race_overtake_stand_fast_b.anim race_overtake_stand_fast_f.anim race_overtake_stand_slow_b.anim race_overtake_stand_slow_f.anim race_overtake_stand_stumble_b.anim race_overtake_stand_stumble_f.anim
Miscellaneous Animations
Unzip Animations
Animations for Sackboy... unzipping.
sack_boy_unzip.anim unzip.anim
Other Animations
delete_me.anim emote_scared_mix.anim slap_attack_quick.anim emote_scared_mix.anim
Dialogue
Move Pack Narrator Dialogue
Four lines of dialogue associated with the LittleBigPlanet 2's Move Pack that don't appear in any other version of LBP2 or LBP3. These appear to have been voiced by the developers of LittleBigPlanet 2 themselves, suggesting they were used as placeholders.
Audio File | Transcript | Intended Level | Context/Notes |
---|---|---|---|
There's all kinds of interesting plants one can find, for example the spongeroot, the absorbant kind. | Dark Old Darkwood | Most likely intended to introduce the spongeroots seen throughout the level. | |
The Non-Conformist Cafe, so trendy, trés chic, the coffee is perfect, just like the critique. | Welcome To The Valley Of The Sackbots | Possibly from an earlier version of the level where Le Studio de Stephen was meant to be something else. | |
The way to the top is to head underground, but what lurks in the dark remains to be found. | Underground Runaround | An early version of the dialogue that plays at the start of the level. | |
Now then, are you sitting comfortably? Then I'll begin. | Make The First Move | Most likely intended to play just before the level link to Welcome To The Valley Of The Sackbots. |