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Prerelease:Dillon's Dead-Heat Breakers

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This page details prerelease information and/or media for Dillon's Dead-Heat Breakers.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: The translation for the text on the concept images are needed, some of it is translated using Google Translate and might be inaccurate.

Videos

"Getting Up to Speed" Intro Trailer

Published on May 10, 2018

  • Niko is no where to be seen in the Mausie cutscene shown in the trailer.
"Getting Up to Speed" Intro Trailer Final
DHB-GUtS-Trailer.png DHB-NikoIn-Game.png

Concept Art

A bunch of concept art for the game can be unlocked from finishing the game, while others can be found online from the official Japanese website, a lot of them showcase earlier versions of certain character designs, and models.


Official Japanese Website

Dillon

2 Early Dillon outfit designs that can be found on the official Japanese website.

  • The first outfit has a longer bandana, different shoulder armor, red spikes instead of bronze spikes, a white cowboy hat with different looking goggles, brown cowboy boots, white gloves, and a holster instead of engines.

The text reads "Initial idea for Jiro's costume. Jiro 1: I tried to focus on the near future, but it seemed like the science fiction feeling was too strong."

  • The second outfit almost resembles the final design, but with a different belt design that almost resembles the one Dillon wore in the Rolling Western games, red spikes, no goggles, silver claws, and has a holster instead of engines.

On the artwork itself, the text reads "Costume consideration number 2. This is almost the final version, but I accidentally forgot the spikes on the back."

An earlier model based off the second concept art can be found in the game files (albeit with a different belt), and can be seen when the player completes a village mission.

Along with the early engines, that matches the early Dillon unlockable concept art in the game.

"Jiro 3 | Rough sketch of rolling engine. In fact, I've been considering a lot of things about Jiro's special weapon since the days of "The Last Ranger."

Russ

Russ has 3 early outfit designs, with the final one almost matching the one in the final design, with different colors.

Concept Art Texture Mockup
DillonDHB-EarlyRussConceptArt.png DillonDHB-EarlyRussTextureMockup.png

Rita

Rita has 3 early outfit designs, with the final one almost matching the one in the final design, with different colors.

Panthado

Panthado has 3 early outfit designs, with a vastly different jacket design.

Otis

Otis has 3 early outfit designs.

Weldon

Weldon has 2 early outfit designs.

Below it shows a size comparison, in which shows earlier models of Dillon and Russ along with Panthado, and also below are Stranger and Garrison's models from the previous game.

Additionally the jackets that the player Amiimal wears are much more detailed than the final game.

Scrogs

The scrogs were originally going to have variations at one point.

Amiimals

Size comparison for the Amiimal species in the game

And also outfit concepts for the villager Amiimals

Mayors

Concept art for the mayors in the game, some of the species and character designs that were featured did not make it in the final game.

One of them featuring a orca mayor that was supposed to be Seadok at one point, along with a vastly different design for Nuvo, a bigger buff design for Wildebild, and various others.

Scrapped Weapon

Concept art for a minigun weapon, that was meant for handheld use and not on a gun tower.

Trailer

Concept art for a earlier version of the trailer vehicle that the main Amiimal character drives in the game.

Grocks

Concept art for various Grocks in the game, along with one for the vehicle they drive.

Spaceship

Concept art for various designs for the spaceship.

Gun Tower

Various concept arts for a Gun Tower, Dillon and the Grocks seen here in the first concept art actually look similar to their Rolling Western designs, which was likely from a earlier wild western pitch before it was changed to a post-apocalyptic futuristic game instead.

Cover Art

Concept art for the cover art for the game

City

Various concept art for the City areas in the game.

Unlocked In-Game

Characters and NPCs

A majority of the characters designs shown are close to the final game, some with a few differences, while others are different.

The Grocks

Areas and Items

Most of these feature Dillon's earlier character model.

(Concept Art Graphic Rips: Nin10Doug (Discord))