Pizza Tower/Unused Sprites/Unused Peppino Animations
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This is a sub-page of Pizza Tower/Unused Sprites.
Peppino, having been present ever since the game's earliest development stages, has a lot, and we mean a lot, of unused sprites - some of which date all the way back to the first public build from 2018. Many are leftovers from earlier builds that were either replaced or lost their purpose in the final game, while others give insight into mechanics and features that were never implemented.
Contents
Running up a slope
Peppino had an animation for running up a slope.
Sliding down a slope
Peppino had an animation for sliding down a slope.
Jumping during Showtime
Peppino was planned to have an alternate jumping animation for when Pizzaface begins giving chase. These sprites never got colored, yet they were put into the game, so it's likely it was scrapped early into its implementation process.
Sideways Super Jumping
Peppino can only Super Jump vertically, but here is what appears to be animations for a horizontal variant. Noise with his pogo moveset had a similar mechanic when mach dashing.
Puking
An unused idle animation that first appeared in the Early Test Build, later repurposed in builds with a health system, for when Peppino is low on health. Interestingly, a red blood-like variant is also present.
This animation is unique in that the frames of Peppino vomiting has a particle system tied to it, so green pixels bounce and fly off the screen when he pukes.
Death Start
Before transitioning into the death animation the player sees in the "Time's up" screen, Peppino would go through a short series of animations before he flew off screen and was used in earlier builds.
Stair Animations
Peppino was originally going to climb up stairs instead up just walking up them.
High Jump
In the Early Test Build, the player could hold up and press the jump button to preform a high jump that would increase Peppino's height. This was scrapped later in development.
Mach Animations
Mach 1 Jump
When both in Mach 1 and jumping in older builds, this animation would play rather than the animation the player sees in the final game. This animation was cleverly re-used when switching to Peppino in the Noise Update's Swap Mode.
Mach Recovery
This sprite was going to be used after Mach running when rolling.
Early Mach 3
Back when Mach 3 was originally going to be like a shinespark in Super Metriod, it was going to use this animation.
Moving Jump
The Early Test Build and the Christmas Race build used this animation when moving while jumping.
Wall Climbing
Blue Block Land Wall Run
This was used in the Blue Block Land demo, and is basically Peppino's mach 2 run animation that's rotated 90 degrees.
Old Wall Climb
Replaced the older wall run animation mentioned above. This animation was used for the majority of the game's development; it wasn't replaced with the final animation until the Eggplant build in 2022.
Ground Pound Jump
This move would be activated after ground pounding and then pressing jump to gain extra height, and was used in the Rework and April 2021 builds.
Taunts
Peter Griffin taunt: A reference to promotional art of Peter Griffin from Family Guy.
Prrrromotion taunt: A reference to the "I'll have to give myself a promotion!" bit from Adventures of Sonic the Hedgehog. Removed because McPig didn't want to think of a way for the word "promotion" to face the right way regardless of the player's direction.
Sonic Adventure taunt: Peppino strikes the same pose as Sonic does on the Sonic Adventure cover art.
The taunts used in eariler builds. The Peter Griffin and Sonic Adventure taunts were infamously used in the SAGE 2019 Demo. These taunts were removed because McPig wanted to tone down the number of direct meme references.
Scrapped Transformations
Knight
Way back in the Early Test Build, the player was able to jab enemies with Peppino’s sword in his knight form. This was removed from later builds.
Ghost
An interesting quirk of old ghost Peppino was that he didn’t act like a ghost and would rather move along the floor with gravity and jump. This, of course, was changed in the final game.
Clown
Clown Peppino has a scrapped sprite where he would crouch down while riding around.
Misc.
Peppino has a load of sprites that can’t be particularly categorized.
Defeat pose
Peppino posing for the player after defeating Pepperman prior to Early Test Build.
Attack Stance
Peppino peforming an attack stance, might be intended for a scrapped Kung-Fu level.
Grinding on grind rails
Old version of player grinding on grind rails.
Hang on a hook
Peppino hang on hook.Seen in Tumblr previews
Riding on a hook
Peppino riding on a hook